nuclear@18: void main() nuclear@18: { nuclear@21: vec3 pos = gl_TexCoord[0].xyz * 2.0 - 1.0; nuclear@18: nuclear@21: float len = length(pos); nuclear@22: float val = 0.1 / (len * len); nuclear@21: nuclear@21: gl_FragColor = vec4(-pos / len, val); nuclear@18: }