qvolray

view slice.p.glsl @ 8:ae10631bb11b

cleaning up a bit to expand
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 07 Apr 2012 16:07:12 +0300
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1 uniform sampler3D volume;
2 uniform sampler1D xfer_tex;
4 void main()
5 {
6 float val = texture3D(volume, gl_TexCoord[0].xyz).x;
7 gl_FragColor = vec4(texture1D(xfer_tex, val).xxx, 1.0);
8 }