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1 #ifndef SDR_H_
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2 #define SDR_H_
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3
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4 #ifdef __cplusplus
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5 extern "C" {
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6 #endif /* __cplusplus */
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7
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8 /* ---- shaders ---- */
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9 unsigned int create_vertex_shader(const char *src);
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10 unsigned int create_pixel_shader(const char *src);
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11 unsigned int create_shader(const char *src, unsigned int sdr_type);
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12 void free_shader(unsigned int sdr);
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13
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14 unsigned int load_vertex_shader(const char *fname);
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15 unsigned int load_pixel_shader(const char *fname);
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16 unsigned int load_shader(const char *src, unsigned int sdr_type);
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17
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18 unsigned int get_vertex_shader(const char *fname);
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19 unsigned int get_pixel_shader(const char *fname);
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20 unsigned int get_shader(const char *fname, unsigned int sdr_type);
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21
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22 int add_shader(const char *fname, unsigned int sdr);
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23 int remove_shader(const char *fname);
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24
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25 /* ---- gpu programs ---- */
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26 unsigned int create_program(void);
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27 unsigned int create_program_link(unsigned int vs, unsigned int ps);
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28 unsigned int create_program_load(const char *vfile, const char *pfile);
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29 void free_program(unsigned int sdr);
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30
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31 void attach_shader(unsigned int prog, unsigned int sdr);
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32 int link_program(unsigned int prog);
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33 int bind_program(unsigned int prog);
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34
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35 int set_uniform_int(unsigned int prog, const char *name, int val);
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36 int set_uniform_float(unsigned int prog, const char *name, float val);
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37 int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z);
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38 int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w);
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39 int set_uniform_matrix4(unsigned int prog, const char *name, float *mat);
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40 int set_uniform_matrix4_transposed(unsigned int prog, const char *name, float *mat);
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41
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42 int get_attrib_loc(unsigned int prog, const char *name);
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43 void set_attrib_float3(int attr_loc, float x, float y, float z);
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44
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45 #ifdef __cplusplus
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46 }
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47 #endif /* __cplusplus */
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48
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49 #endif /* SDR_H_ */
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