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nuclear@8
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1 #include <stdio.h>
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nuclear@8
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2 #include <stdlib.h>
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nuclear@8
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3 #include <string.h>
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4 #include <ctype.h>
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nuclear@11
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5 #include <list>
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6 #include <string>
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nuclear@17
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7 #include <GL/glew.h>
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nuclear@8
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8 #include <imago2.h>
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nuclear@9
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9 #include "volume.h"
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10
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11 static void calc_gradients(float *voxels, int xsz, int ysz, int zsz);
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12 static struct slice *read_voldesc(const char *fname, struct volume *vol);
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13 static char *trim(char *str);
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14
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15 Volume::Volume()
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16 {
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17 sz[0] = sz[1] = sz[2] = 0;
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18 zaspect = 1.0;
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19 tex = 0;
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20 }
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21
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22 Volume::~Volume()
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23 {
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24 if(tex) {
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25 glDeleteTextures(1, &tex);
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26 }
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27 }
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28
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29 bool Volume::create(int xsz, int ysz, int zsz, float *data)
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30 {
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31 if(!tex)
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32 glGenTextures(1, &tex);
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33 glBindTexture(GL_TEXTURE_3D, tex);
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34 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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35 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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36 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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37 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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38 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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39 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F_ARB, xsz, ysz, zsz, 0, GL_RGBA, GL_FLOAT, data);
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40 }
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41
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42 bool Volume::load(const char *fname)
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43 {
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44 std::list<std::string> slist;
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45 float *voxels = 0, *vptr;
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46 struct img_pixmap img;
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47
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48 if(!(read_voldesc(fname, &slist))) {
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49 return false;
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50 }
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51
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52 /* load the first image to determine slice dimensions */
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53 img_init(&img);
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54 if(img_load(&img, slist.begin()->c_str()) == -1) {
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55 fprintf(stderr, "failed to load volume slice: %s\n", slist.begin()->c_str());
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56 return false;
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57 }
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58
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59 sz[0] = img.width;
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60 sz[1] = img.height;
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61 printf("volume dimensions: %dx%dx%d\n", img.width, img.height, sz[2]);
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62
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63 /* allocate the whole volume at once */
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64 voxels = new float[sz[0] * sz[1] * sz[2] * 4];
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65 vptr = voxels;
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66 img_destroy(&img);
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67
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68 /* put the volume data into the alpha component */
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69 //for(auto slice : slist) { // fucking vs2010 doesn't support range-for
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70 for(auto iter = slist.begin(); iter != slist.end(); iter++) {
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71 auto slice = *iter;
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72
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73 int x, y, xsz, ysz;
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74 float *pixels, *src;
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75
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76 if(!(pixels = (float*)img_load_pixels(slice.c_str(), &xsz, &ysz, IMG_FMT_GREYF))) {
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77 fprintf(stderr, "failed to load volume slice: %s\n", slice.c_str());
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78 delete [] voxels;
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79 return false;
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80 }
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81
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82 if(xsz != sz[0] || ysz != sz[1]) {
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83 fprintf(stderr, "inconsistent dimensions for slice %s: %dx%d (%dx%d expected)\n",
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84 slice.c_str(), xsz, ysz, sz[0], sz[1]);
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85 delete [] voxels;
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86 return false;
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87 }
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88
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89 src = pixels;
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90 for(y=0; y<ysz; y++) {
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91 for(x=0; x<xsz; x++) {
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92 vptr[0] = vptr[1] = vptr[2] = 0.0f;
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93 vptr[3] = *src++;
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94 vptr += 4;
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95 }
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96 }
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97 img_free_pixels(pixels);
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98 }
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99
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100 /* calculate gradients */
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101 calc_gradients(voxels, sz[0], sz[1], sz[2]);
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102
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103 /* create the volume texture */
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104 create(sz[0], sz[1], sz[2], voxels);
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105
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106 /* ... and destroy our copy */
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107 delete [] voxels;
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108 return true;
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109 }
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110
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111 unsigned int Volume::get_texture() const
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112 {
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113 return tex;
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114 }
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115
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116 void Volume::bind(int tex_unit) const
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117 {
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118 glActiveTexture(GL_TEXTURE0 + tex_unit);
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119 glBindTexture(GL_TEXTURE_3D, tex);
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120 }
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121
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122 struct vec4 { float x, y, z, w; };
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123
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124 static void calc_gradients(float *voxels, int xsz, int ysz, int zsz)
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125 {
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126 int x, y, z, slice_pixels = xsz * ysz;
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127 vec4 *vptr = (vec4*)voxels;
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128
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129 for(z=0; z<zsz; z++) {
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130 for(y=0; y<ysz; y++) {
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131 for(x=0; x<xsz; x++) {
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132 float x0, x1, y0, y1, z0, z1;
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133
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134 x0 = x > 0 ? (vptr - 1)->w : vptr->w;
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135 y0 = y > 0 ? (vptr - xsz)->w : vptr->w;
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136 z0 = z > 0 ? (vptr - slice_pixels)->w : vptr->w;
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137 x1 = x < xsz - 1 ? (vptr + 1)->w : vptr->w;
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138 y1 = y < ysz - 1 ? (vptr + xsz)->w : vptr->w;
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139 z1 = z < zsz - 1 ? (vptr + slice_pixels)->w : vptr->w;
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140
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141 vptr->x = x1 - x0;
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142 vptr->y = y1 - y0;
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143 vptr->z = z1 - z0;
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144
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145 vptr++;
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146 }
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147 }
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148 }
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149 }
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150
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151 bool Volume::read_voldesc(const char *fname, std::list<std::string> *slist)
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152 {
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153 FILE *fp = 0;
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154 char buf[512], *slash, *prefix = "";
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155 int mode_slices = 0;
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156
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157 slist->clear();
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158
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159 if(!(fp = fopen(fname, "r"))) {
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160 fprintf(stderr, "failed to open volume descriptor: %s\n", fname);
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161 return false;
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162 }
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163 fgets(buf, sizeof buf, fp);
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164 if(strstr(buf, "VOLDESC") != buf) {
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165 fprintf(stderr, "invalid file format while trying to read volume descriptor: %s\n", fname);
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166 fclose(fp);
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167 return false;
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168 }
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169
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170 if((slash = strrchr((char*)fname, '/'))) {
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171 int len = slash - fname + 1;
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172 prefix = (char*)alloca(len + 1);
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173 memcpy(prefix, fname, len);
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174 prefix[len] = 0;
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175 }
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176
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177 while(fgets(buf, sizeof buf, fp)) {
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178 char *line = trim(buf);
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179
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180 if(!*line || *line == '#')
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181 continue;
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182
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183 if(mode_slices) {
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184 /* we're in the part that contains filenames... append to the list */
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185 slist->push_back(std::string(prefix) + std::string(line));
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186 sz[2]++;
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187 } else {
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188 /* TODO we're in the options part... parse */
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189 if(strcmp(line, "SLICES") == 0) {
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190 mode_slices = 1;
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191 }
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192 }
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193 }
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194 fclose(fp);
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195
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196 if(slist->empty()) {
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197 fprintf(stderr, "file: %s contains no slices\n", fname);
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198 return false;
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199 }
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200 return true;
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201 }
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202
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203 static char *trim(char *str)
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204 {
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205 char *tmp = str + strlen(str) - 1;
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206
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207 while(isspace(*tmp))
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208 tmp--;
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209 tmp[1] = 0;
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210
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211 tmp = str;
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212 while(isspace(*tmp))
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213 tmp++;
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214 return tmp;
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215 }
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