nuclear@0: /************************************************************************************ nuclear@0: nuclear@0: Filename : GUIConsole.h nuclear@0: Content : A stdout console window that runs alongside Windows GUI applications nuclear@0: Created : Feb 4, 2013 nuclear@0: Authors : Brant Lewis nuclear@0: nuclear@0: Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. nuclear@0: nuclear@0: Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); nuclear@0: you may not use the Oculus VR Rift SDK except in compliance with the License, nuclear@0: which is provided at the time of installation or download, or which nuclear@0: otherwise accompanies this software in either electronic or hard copy form. nuclear@0: nuclear@0: You may obtain a copy of the License at nuclear@0: nuclear@0: http://www.oculusvr.com/licenses/LICENSE-3.2 nuclear@0: nuclear@0: Unless required by applicable law or agreed to in writing, the Oculus VR SDK nuclear@0: distributed under the License is distributed on an "AS IS" BASIS, nuclear@0: WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. nuclear@0: See the License for the specific language governing permissions and nuclear@0: limitations under the License. nuclear@0: nuclear@0: *************************************************************************************/ nuclear@0: nuclear@0: #ifndef GUICONSOLE_H nuclear@0: #define GUICONSOLE_H nuclear@0: nuclear@0: #include "../../Include/OVR_Kernel.h" nuclear@0: nuclear@0: #ifdef OVR_INTERNAL_USE nuclear@0: nuclear@0: #include nuclear@0: #include nuclear@0: #define WIN32_LEAN_AND_MEAN nuclear@0: #include nuclear@0: nuclear@0: class GUIConsole nuclear@0: { nuclear@0: public: nuclear@0: // constructors nuclear@0: GUIConsole(); nuclear@0: ~GUIConsole(); nuclear@0: nuclear@0: // member variables nuclear@0: HANDLE hStdIn, hStdOut, hStdError; nuclear@0: }; nuclear@0: #endif // #ifdef OVR_INTERNAL_USE nuclear@0: nuclear@0: #endif