nuclear@0: /************************************************************************************ nuclear@0: nuclear@0: Filename : OVR_Math.h nuclear@0: Content : Implementation of 3D primitives such as vectors, matrices. nuclear@0: Created : September 4, 2012 nuclear@0: Authors : Andrew Reisse, Michael Antonov, Anna Yershova nuclear@0: nuclear@0: Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. nuclear@0: nuclear@0: Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); nuclear@0: you may not use the Oculus VR Rift SDK except in compliance with the License, nuclear@0: which is provided at the time of installation or download, or which nuclear@0: otherwise accompanies this software in either electronic or hard copy form. nuclear@0: nuclear@0: You may obtain a copy of the License at nuclear@0: nuclear@0: http://www.oculusvr.com/licenses/LICENSE-3.2 nuclear@0: nuclear@0: Unless required by applicable law or agreed to in writing, the Oculus VR SDK nuclear@0: distributed under the License is distributed on an "AS IS" BASIS, nuclear@0: WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. nuclear@0: See the License for the specific language governing permissions and nuclear@0: limitations under the License. nuclear@0: nuclear@0: *************************************************************************************/ nuclear@0: nuclear@0: #include "OVR_Math.h" nuclear@0: #include "OVR_Log.h" nuclear@0: nuclear@0: #include nuclear@0: nuclear@0: nuclear@0: namespace OVR { nuclear@0: nuclear@0: nuclear@0: //------------------------------------------------------------------------------------- nuclear@0: // ***** Constants nuclear@0: nuclear@0: template<> nuclear@0: const Vector3 Vector3::ZERO = Vector3(); nuclear@0: nuclear@0: template<> nuclear@0: const Vector3 Vector3::ZERO = Vector3(); nuclear@0: nuclear@0: template<> nuclear@0: const Matrix4 Matrix4::IdentityValue = Matrix4(1.0f, 0.0f, 0.0f, 0.0f, nuclear@0: 0.0f, 1.0f, 0.0f, 0.0f, nuclear@0: 0.0f, 0.0f, 1.0f, 0.0f, nuclear@0: 0.0f, 0.0f, 0.0f, 1.0f); nuclear@0: nuclear@0: template<> nuclear@0: const Matrix4 Matrix4::IdentityValue = Matrix4(1.0, 0.0, 0.0, 0.0, nuclear@0: 0.0, 1.0, 0.0, 0.0, nuclear@0: 0.0, 0.0, 1.0, 0.0, nuclear@0: 0.0, 0.0, 0.0, 1.0); nuclear@0: nuclear@0: nuclear@0: } // Namespace OVR