ovr_sdk

diff LibOVR/Src/Kernel/OVR_Math.cpp @ 0:1b39a1b46319

initial 0.4.4
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 14 Jan 2015 06:51:16 +0200
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children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/LibOVR/Src/Kernel/OVR_Math.cpp	Wed Jan 14 06:51:16 2015 +0200
     1.3 @@ -0,0 +1,58 @@
     1.4 +/************************************************************************************
     1.5 +
     1.6 +Filename    :   OVR_Math.h
     1.7 +Content     :   Implementation of 3D primitives such as vectors, matrices.
     1.8 +Created     :   September 4, 2012
     1.9 +Authors     :   Andrew Reisse, Michael Antonov, Anna Yershova
    1.10 +
    1.11 +Copyright   :   Copyright 2014 Oculus VR, LLC All Rights reserved.
    1.12 +
    1.13 +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); 
    1.14 +you may not use the Oculus VR Rift SDK except in compliance with the License, 
    1.15 +which is provided at the time of installation or download, or which 
    1.16 +otherwise accompanies this software in either electronic or hard copy form.
    1.17 +
    1.18 +You may obtain a copy of the License at
    1.19 +
    1.20 +http://www.oculusvr.com/licenses/LICENSE-3.2 
    1.21 +
    1.22 +Unless required by applicable law or agreed to in writing, the Oculus VR SDK 
    1.23 +distributed under the License is distributed on an "AS IS" BASIS,
    1.24 +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    1.25 +See the License for the specific language governing permissions and
    1.26 +limitations under the License.
    1.27 +
    1.28 +*************************************************************************************/
    1.29 +
    1.30 +#include "OVR_Math.h"
    1.31 +#include "OVR_Log.h"
    1.32 +
    1.33 +#include <float.h>
    1.34 +
    1.35 +
    1.36 +namespace OVR {
    1.37 +
    1.38 +
    1.39 +//-------------------------------------------------------------------------------------
    1.40 +// ***** Constants
    1.41 +
    1.42 +template<>
    1.43 +const Vector3<float> Vector3<float>::ZERO = Vector3<float>();
    1.44 +
    1.45 +template<>
    1.46 +const Vector3<double> Vector3<double>::ZERO = Vector3<double>();
    1.47 +
    1.48 +template<>
    1.49 +const Matrix4<float> Matrix4<float>::IdentityValue = Matrix4<float>(1.0f, 0.0f, 0.0f, 0.0f, 
    1.50 +                                                                    0.0f, 1.0f, 0.0f, 0.0f, 
    1.51 +                                                                    0.0f, 0.0f, 1.0f, 0.0f,
    1.52 +                                                                    0.0f, 0.0f, 0.0f, 1.0f);
    1.53 +
    1.54 +template<>
    1.55 +const Matrix4<double> Matrix4<double>::IdentityValue = Matrix4<double>(1.0, 0.0, 0.0, 0.0, 
    1.56 +                                                                       0.0, 1.0, 0.0, 0.0, 
    1.57 +                                                                       0.0, 0.0, 1.0, 0.0,
    1.58 +                                                                       0.0, 0.0, 0.0, 1.0);
    1.59 +
    1.60 +
    1.61 +} // Namespace OVR