ovr_sdk
diff LibOVR/Src/CAPI/GL/CAPI_GLE.cpp @ 0:1b39a1b46319
initial 0.4.4
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 14 Jan 2015 06:51:16 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/LibOVR/Src/CAPI/GL/CAPI_GLE.cpp Wed Jan 14 06:51:16 2015 +0200 1.3 @@ -0,0 +1,7884 @@ 1.4 +/************************************************************************************ 1.5 + 1.6 +Filename : Render_GLE.cpp 1.7 +Content : OpenGL Extensions support. Implements a stripped down glew-like 1.8 + interface with some additional functionality. 1.9 +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. 1.10 + 1.11 +Licensed under the Apache License, Version 2.0 (the "License"); 1.12 +you may not use this file except in compliance with the License. 1.13 +You may obtain a copy of the License at 1.14 + 1.15 +http://www.apache.org/licenses/LICENSE-2.0 1.16 + 1.17 +Unless required by applicable law or agreed to in writing, software 1.18 +distributed under the License is distributed on an "AS IS" BASIS, 1.19 +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 1.20 +See the License for the specific language governing permissions and 1.21 +limitations under the License. 1.22 + 1.23 +************************************************************************************/ 1.24 + 1.25 +#include "CAPI_GLE.h" 1.26 +#include "../../Kernel/OVR_Log.h" 1.27 +#include <string.h> 1.28 + 1.29 + 1.30 +#if defined(_WIN32) 1.31 + #if !defined(WINAPI) 1.32 + #ifndef WIN32_LEAN_AND_MEAN 1.33 + #define WIN32_LEAN_AND_MEAN 1 1.34 + #endif 1.35 + #include <windows.h> 1.36 + #endif 1.37 + 1.38 + #pragma comment(lib, "opengl32.lib") 1.39 +#elif defined(__APPLE__) 1.40 + #include <stdlib.h> 1.41 + #include <string.h> 1.42 + #include <AvailabilityMacros.h> 1.43 + #include <dlfcn.h> 1.44 +#endif 1.45 + 1.46 + 1.47 + 1.48 +//namespace OVR 1.49 +//{ 1.50 + // OVRTypeof 1.51 + // Acts the same as the C++11 decltype expression, though with reduced requirements. 1.52 + #if !defined(OVRTypeof) 1.53 + #if defined(_MSC_VER) 1.54 + #define OVRTypeof(x) decltype(x) // VS2010+ unilaterally supports decltype 1.55 + #else 1.56 + #define OVRTypeof(x) __typeof__(x) // Other compilers support decltype, but usually not unless C++11 support is present and explicitly enabled. 1.57 + #endif 1.58 + #endif 1.59 + 1.60 + 1.61 + // GLELoadProc 1.62 + // Macro which implements dynamically looking up and assigning an OpenGL function. 1.63 + // 1.64 + // Example usage: 1.65 + // GLELoadProc(glCopyTexSubImage3D, glCopyTexSubImage3D); 1.66 + // Expands to: 1.67 + // gleCopyTexSubImage3D = (OVRTypeof(gleCopyTexSubImage3D)) GLEGetProcAddress("glCopyTexSubImage3D"); 1.68 + 1.69 + #define GLELoadProc(var, name) var = (OVRTypeof(var))GLEGetProcAddress(#name) 1.70 + 1.71 + 1.72 + // Disable some #defines, as we need to call these functions directly. 1.73 + #if defined(GLE_HOOKING_ENABLED) 1.74 + #if defined(_WIN32) 1.75 + #undef wglGetProcAddress 1.76 + extern "C" { GLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc); } 1.77 + #endif 1.78 + 1.79 + #undef glGetString 1.80 + extern "C" { GLAPI const GLubyte * GLAPIENTRY glGetString(GLenum name); } 1.81 + #endif 1.82 + 1.83 + 1.84 + // Generic OpenGL GetProcAddress function interface. Maps to platform-specific functionality 1.85 + // internally. On Windows this is equivalent to wglGetProcAddress as opposed to global GetProcAddress. 1.86 + void* OVR::GLEGetProcAddress(const char* name) 1.87 + { 1.88 + #if defined(_WIN32) 1.89 + return wglGetProcAddress(name); 1.90 + 1.91 + #elif defined(__APPLE__) 1.92 + // Requires the OS 10.3 SDK or later. 1.93 + static void* dlImage = NULL; 1.94 + void* addr = nullptr; 1.95 + 1.96 + if(!dlImage) 1.97 + dlImage = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); 1.98 + 1.99 + if(dlImage) 1.100 + addr = dlsym(dlImage, name); 1.101 + 1.102 + return addr; 1.103 + 1.104 + #elif defined(__ANDROID__) 1.105 + return eglGetProcAddress(name); 1.106 + 1.107 + #else 1.108 + // This was glXGetProcAddressARB in GLX versions prior to v1.4, but that was ten years ago. 1.109 + return (void*)glXGetProcAddress((const GLubyte*)name); 1.110 + #endif 1.111 + } 1.112 + 1.113 + 1.114 + 1.115 + // Current context functionality 1.116 + static OVR::GLEContext* GLECurrentContext = NULL; 1.117 + 1.118 + OVR::GLEContext* OVR::GLEContext::GetCurrentContext() 1.119 + { 1.120 + return GLECurrentContext; 1.121 + } 1.122 + 1.123 + void OVR::GLEContext::SetCurrentContext(OVR::GLEContext* p) 1.124 + { 1.125 + GLECurrentContext = p; 1.126 + } 1.127 + 1.128 + 1.129 + 1.130 + OVR::GLEContext::GLEContext() 1.131 + : MajorVersion(0) 1.132 + , MinorVersion(0) 1.133 + , WholeVersion(0) 1.134 + , IsGLES(false) 1.135 + , IsCoreProfile(false) 1.136 + , EnableHookGetError(true) 1.137 + , PlatformMajorVersion(0) 1.138 + , PlatformMinorVersion(0) 1.139 + , PlatformWholeVersion(0) 1.140 + { 1.141 + // The following sequence is not thread-safe. Two threads could set the context to this at the same time. 1.142 + if(GetCurrentContext() == NULL) 1.143 + SetCurrentContext(this); 1.144 + } 1.145 + 1.146 + 1.147 + OVR::GLEContext::~GLEContext() 1.148 + { 1.149 + // Currently empty 1.150 + } 1.151 + 1.152 + 1.153 + void OVR::GLEContext::Init() 1.154 + { 1.155 + PlatformInit(); 1.156 + 1.157 + if(!IsInitialized()) 1.158 + { 1.159 + InitVersion(); 1.160 + InitExtensionLoad(); 1.161 + InitExtensionSupport(); 1.162 + } 1.163 + } 1.164 + 1.165 + 1.166 + bool OVR::GLEContext::IsInitialized() const 1.167 + { 1.168 + return (MajorVersion != 0); 1.169 + } 1.170 + 1.171 + 1.172 + void OVR::GLEContext::Shutdown() 1.173 + { 1.174 + // This memset is valid only if this class has no virtual functions (similar to concept of POD). 1.175 + // We cannot assert this because restrictions prevent us from using C++11 type traits here. 1.176 + memset(this, 0, sizeof(GLEContext)); 1.177 + } 1.178 + 1.179 + 1.180 + void OVR::GLEContext::PlatformInit() 1.181 + { 1.182 + if(!IsPlatformInitialized()) 1.183 + { 1.184 + InitPlatformExtensionLoad(); 1.185 + InitPlatformExtensionSupport(); 1.186 + InitPlatformVersion(); 1.187 + } 1.188 + } 1.189 + 1.190 + 1.191 + bool OVR::GLEContext::IsPlatformInitialized() const 1.192 + { 1.193 + return (PlatformMajorVersion != 0); 1.194 + } 1.195 + 1.196 + 1.197 + void OVR::GLEContext::InitVersion() 1.198 + { 1.199 + const char* version = (const char*)glGetString(GL_VERSION); 1.200 + int fields = 0, major = 0, minor = 0; 1.201 + bool isGLES = false; 1.202 + 1.203 + OVR_ASSERT(version); 1.204 + if (version) 1.205 + { 1.206 + OVR_DEBUG_LOG(("GL_VERSION: %s", (const char*)version)); 1.207 + 1.208 + // Skip all leading non-digits before reading %d. 1.209 + // Example GL_VERSION strings: 1.210 + // "1.5 ATI-1.4.18" 1.211 + // "OpenGL ES-CM 3.2" 1.212 + OVR_DISABLE_MSVC_WARNING(4996) // "scanf may be unsafe" 1.213 + fields = sscanf(version, isdigit(*version) ? "%d.%d" : "%*[^0-9]%d.%d", &major, &minor); 1.214 + isGLES = (strstr(version, "OpenGL ES") != NULL); 1.215 + OVR_RESTORE_MSVC_WARNING() 1.216 + } 1.217 + else 1.218 + { 1.219 + LogText("Warning: GL_VERSION was NULL\n"); 1.220 + } 1.221 + 1.222 + // If two fields were not found, 1.223 + if (fields != 2) 1.224 + { 1.225 + static_assert(sizeof(major) == sizeof(GLint), "type mis-match"); 1.226 + 1.227 + glGetIntegerv(GL_MAJOR_VERSION, &major); 1.228 + glGetIntegerv(GL_MINOR_VERSION, &minor); 1.229 + } 1.230 + 1.231 + // Write version data 1.232 + MajorVersion = major; 1.233 + MinorVersion = minor; 1.234 + WholeVersion = (major * 100) + minor; 1.235 + 1.236 + GLint profileMask = 0; 1.237 + if(WholeVersion >= 302) 1.238 + { 1.239 + // Older NVidia drivers have a bug with this on at least Windows. 1.240 + // https://www.opengl.org/discussion_boards/showthread.php/171380-NVIDIA-drivers-not-returning-the-right-profile-mas 1.241 + // A workaround could be to check for the GL_ARB_compatibility extension, which indicates if OpenGL is in compatibility mode, 1.242 + // and if not then we are in core profile mode. On Apple another solution would be to use NSOpeNGLPixelFormat 1.243 + // NSOpenGLView::pixelFormat to get the core profile attribute. 1.244 + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profileMask); 1.245 + } 1.246 + IsCoreProfile = (profileMask == GL_CONTEXT_CORE_PROFILE_BIT); // There's also GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 1.247 + IsGLES = isGLES; 1.248 + } 1.249 + 1.250 + 1.251 + void OVR::GLEContext::InitExtensionLoad() 1.252 + { 1.253 + // GL_VERSION_1_1 1.254 + // We don't load these but rather link to them directly. 1.255 + 1.256 + // GL_VERSION_1_2 1.257 + GLELoadProc(glCopyTexSubImage3D_Impl, glCopyTexSubImage3D); // This expands to a get proc address call (e.g. wglGetProcAddress on Windows). 1.258 + GLELoadProc(glDrawRangeElements_Impl, glDrawRangeElements); 1.259 + GLELoadProc(glTexImage3D_Impl, glTexImage3D); 1.260 + GLELoadProc(glTexSubImage3D_Impl, glTexSubImage3D); 1.261 + 1.262 + // GL_VERSION_1_3 1.263 + GLELoadProc(glActiveTexture_Impl, glActiveTexture); 1.264 + GLELoadProc(glClientActiveTexture_Impl, glClientActiveTexture); 1.265 + GLELoadProc(glCompressedTexImage1D_Impl, glCompressedTexImage1D); 1.266 + GLELoadProc(glCompressedTexImage2D_Impl, glCompressedTexImage2D); 1.267 + GLELoadProc(glCompressedTexImage3D_Impl, glCompressedTexImage3D); 1.268 + GLELoadProc(glCompressedTexSubImage1D_Impl, glCompressedTexSubImage1D); 1.269 + GLELoadProc(glCompressedTexSubImage2D_Impl, glCompressedTexSubImage2D); 1.270 + GLELoadProc(glCompressedTexSubImage3D_Impl, glCompressedTexSubImage3D); 1.271 + GLELoadProc(glGetCompressedTexImage_Impl, glGetCompressedTexImage); 1.272 + GLELoadProc(glLoadTransposeMatrixd_Impl, glLoadTransposeMatrixd); 1.273 + GLELoadProc(glLoadTransposeMatrixf_Impl, glLoadTransposeMatrixf); 1.274 + GLELoadProc(glMultTransposeMatrixd_Impl, glMultTransposeMatrixd); 1.275 + GLELoadProc(glMultTransposeMatrixf_Impl, glMultTransposeMatrixf); 1.276 + GLELoadProc(glMultiTexCoord1d_Impl, glMultiTexCoord1d); 1.277 + GLELoadProc(glMultiTexCoord1dv_Impl, glMultiTexCoord1dv); 1.278 + GLELoadProc(glMultiTexCoord1f_Impl, glMultiTexCoord1f); 1.279 + GLELoadProc(glMultiTexCoord1fv_Impl, glMultiTexCoord1fv); 1.280 + GLELoadProc(glMultiTexCoord1i_Impl, glMultiTexCoord1i); 1.281 + GLELoadProc(glMultiTexCoord1iv_Impl, glMultiTexCoord1iv); 1.282 + GLELoadProc(glMultiTexCoord1s_Impl, glMultiTexCoord1s); 1.283 + GLELoadProc(glMultiTexCoord1sv_Impl, glMultiTexCoord1sv); 1.284 + GLELoadProc(glMultiTexCoord2d_Impl, glMultiTexCoord2d); 1.285 + GLELoadProc(glMultiTexCoord2dv_Impl, glMultiTexCoord2dv); 1.286 + GLELoadProc(glMultiTexCoord2f_Impl, glMultiTexCoord2f); 1.287 + GLELoadProc(glMultiTexCoord2fv_Impl, glMultiTexCoord2fv); 1.288 + GLELoadProc(glMultiTexCoord2i_Impl, glMultiTexCoord2i); 1.289 + GLELoadProc(glMultiTexCoord2iv_Impl, glMultiTexCoord2iv); 1.290 + GLELoadProc(glMultiTexCoord2s_Impl, glMultiTexCoord2s); 1.291 + GLELoadProc(glMultiTexCoord2sv_Impl, glMultiTexCoord2sv); 1.292 + GLELoadProc(glMultiTexCoord3d_Impl, glMultiTexCoord3d); 1.293 + GLELoadProc(glMultiTexCoord3dv_Impl, glMultiTexCoord3dv); 1.294 + GLELoadProc(glMultiTexCoord3f_Impl, glMultiTexCoord3f); 1.295 + GLELoadProc(glMultiTexCoord3fv_Impl, glMultiTexCoord3fv); 1.296 + GLELoadProc(glMultiTexCoord3i_Impl, glMultiTexCoord3i); 1.297 + GLELoadProc(glMultiTexCoord3iv_Impl, glMultiTexCoord3iv); 1.298 + GLELoadProc(glMultiTexCoord3s_Impl, glMultiTexCoord3s); 1.299 + GLELoadProc(glMultiTexCoord3sv_Impl, glMultiTexCoord3sv); 1.300 + GLELoadProc(glMultiTexCoord4d_Impl, glMultiTexCoord4d); 1.301 + GLELoadProc(glMultiTexCoord4dv_Impl, glMultiTexCoord4dv); 1.302 + GLELoadProc(glMultiTexCoord4f_Impl, glMultiTexCoord4f); 1.303 + GLELoadProc(glMultiTexCoord4fv_Impl, glMultiTexCoord4fv); 1.304 + GLELoadProc(glMultiTexCoord4i_Impl, glMultiTexCoord4i); 1.305 + GLELoadProc(glMultiTexCoord4iv_Impl, glMultiTexCoord4iv); 1.306 + GLELoadProc(glMultiTexCoord4s_Impl, glMultiTexCoord4s); 1.307 + GLELoadProc(glMultiTexCoord4sv_Impl, glMultiTexCoord4sv); 1.308 + GLELoadProc(glSampleCoverage_Impl, glSampleCoverage); 1.309 + 1.310 + // GL_VERSION_1_4 1.311 + GLELoadProc(glBlendColor_Impl, glBlendColor); 1.312 + GLELoadProc(glBlendEquation_Impl, glBlendEquation); 1.313 + GLELoadProc(glBlendFuncSeparate_Impl, glBlendFuncSeparate); 1.314 + GLELoadProc(glFogCoordPointer_Impl, glFogCoordPointer); 1.315 + GLELoadProc(glFogCoordd_Impl, glFogCoordd); 1.316 + GLELoadProc(glFogCoorddv_Impl, glFogCoorddv); 1.317 + GLELoadProc(glFogCoordf_Impl, glFogCoordf); 1.318 + GLELoadProc(glFogCoordfv_Impl, glFogCoordfv); 1.319 + GLELoadProc(glMultiDrawArrays_Impl, glMultiDrawArrays); 1.320 + GLELoadProc(glMultiDrawElements_Impl, glMultiDrawElements); 1.321 + GLELoadProc(glPointParameterf_Impl, glPointParameterf); 1.322 + GLELoadProc(glPointParameterfv_Impl, glPointParameterfv); 1.323 + GLELoadProc(glPointParameteri_Impl, glPointParameteri); 1.324 + GLELoadProc(glPointParameteriv_Impl, glPointParameteriv); 1.325 + GLELoadProc(glSecondaryColor3b_Impl, glSecondaryColor3b); 1.326 + GLELoadProc(glSecondaryColor3bv_Impl, glSecondaryColor3bv); 1.327 + GLELoadProc(glSecondaryColor3d_Impl, glSecondaryColor3d); 1.328 + GLELoadProc(glSecondaryColor3dv_Impl, glSecondaryColor3dv); 1.329 + GLELoadProc(glSecondaryColor3f_Impl, glSecondaryColor3f); 1.330 + GLELoadProc(glSecondaryColor3fv_Impl, glSecondaryColor3fv); 1.331 + GLELoadProc(glSecondaryColor3i_Impl, glSecondaryColor3i); 1.332 + GLELoadProc(glSecondaryColor3iv_Impl, glSecondaryColor3iv); 1.333 + GLELoadProc(glSecondaryColor3s_Impl, glSecondaryColor3s); 1.334 + GLELoadProc(glSecondaryColor3sv_Impl, glSecondaryColor3sv); 1.335 + GLELoadProc(glSecondaryColor3ub_Impl, glSecondaryColor3ub); 1.336 + GLELoadProc(glSecondaryColor3ubv_Impl, glSecondaryColor3ubv); 1.337 + GLELoadProc(glSecondaryColor3ui_Impl, glSecondaryColor3ui); 1.338 + GLELoadProc(glSecondaryColor3uiv_Impl, glSecondaryColor3uiv); 1.339 + GLELoadProc(glSecondaryColor3us_Impl, glSecondaryColor3us); 1.340 + GLELoadProc(glSecondaryColor3usv_Impl, glSecondaryColor3usv); 1.341 + GLELoadProc(glSecondaryColorPointer_Impl, glSecondaryColorPointer); 1.342 + GLELoadProc(glWindowPos2d_Impl, glWindowPos2d); 1.343 + GLELoadProc(glWindowPos2dv_Impl, glWindowPos2dv); 1.344 + GLELoadProc(glWindowPos2f_Impl, glWindowPos2f); 1.345 + GLELoadProc(glWindowPos2fv_Impl, glWindowPos2fv); 1.346 + GLELoadProc(glWindowPos2i_Impl, glWindowPos2i); 1.347 + GLELoadProc(glWindowPos2iv_Impl, glWindowPos2iv); 1.348 + GLELoadProc(glWindowPos2s_Impl, glWindowPos2s); 1.349 + GLELoadProc(glWindowPos2sv_Impl, glWindowPos2sv); 1.350 + GLELoadProc(glWindowPos3d_Impl, glWindowPos3d); 1.351 + GLELoadProc(glWindowPos3dv_Impl, glWindowPos3dv); 1.352 + GLELoadProc(glWindowPos3f_Impl, glWindowPos3f); 1.353 + GLELoadProc(glWindowPos3fv_Impl, glWindowPos3fv); 1.354 + GLELoadProc(glWindowPos3i_Impl, glWindowPos3i); 1.355 + GLELoadProc(glWindowPos3iv_Impl, glWindowPos3iv); 1.356 + GLELoadProc(glWindowPos3s_Impl, glWindowPos3s); 1.357 + GLELoadProc(glWindowPos3sv_Impl, glWindowPos3sv); 1.358 + 1.359 + // GL_VERSION_1_5 1.360 + GLELoadProc(glBeginQuery_Impl, glBeginQuery); 1.361 + GLELoadProc(glBindBuffer_Impl, glBindBuffer); 1.362 + GLELoadProc(glBufferData_Impl, glBufferData); 1.363 + GLELoadProc(glBufferSubData_Impl, glBufferSubData); 1.364 + GLELoadProc(glDeleteBuffers_Impl, glDeleteBuffers); 1.365 + GLELoadProc(glDeleteQueries_Impl, glDeleteQueries); 1.366 + GLELoadProc(glEndQuery_Impl, glEndQuery); 1.367 + GLELoadProc(glGenBuffers_Impl, glGenBuffers); 1.368 + GLELoadProc(glGenQueries_Impl, glGenQueries); 1.369 + GLELoadProc(glGetBufferParameteriv_Impl, glGetBufferParameteriv); 1.370 + GLELoadProc(glGetBufferPointerv_Impl, glGetBufferPointerv); 1.371 + GLELoadProc(glGetBufferSubData_Impl, glGetBufferSubData); 1.372 + GLELoadProc(glGetQueryObjectiv_Impl, glGetQueryObjectiv); 1.373 + GLELoadProc(glGetQueryObjectuiv_Impl, glGetQueryObjectuiv); 1.374 + GLELoadProc(glGetQueryiv_Impl, glGetQueryiv); 1.375 + GLELoadProc(glIsBuffer_Impl, glIsBuffer); 1.376 + GLELoadProc(glIsQuery_Impl, glIsQuery); 1.377 + GLELoadProc(glMapBuffer_Impl, glMapBuffer); 1.378 + GLELoadProc(glUnmapBuffer_Impl, glUnmapBuffer); 1.379 + 1.380 + // GL_VERSION_2_0 1.381 + GLELoadProc(glAttachShader_Impl, glAttachShader); 1.382 + GLELoadProc(glBindAttribLocation_Impl, glBindAttribLocation); 1.383 + GLELoadProc(glBlendEquationSeparate_Impl, glBlendEquationSeparate); 1.384 + GLELoadProc(glCompileShader_Impl, glCompileShader); 1.385 + GLELoadProc(glCreateProgram_Impl, glCreateProgram); 1.386 + GLELoadProc(glCreateShader_Impl, glCreateShader); 1.387 + GLELoadProc(glDeleteProgram_Impl, glDeleteProgram); 1.388 + GLELoadProc(glDeleteShader_Impl, glDeleteShader); 1.389 + GLELoadProc(glDetachShader_Impl, glDetachShader); 1.390 + GLELoadProc(glDisableVertexAttribArray_Impl, glDisableVertexAttribArray); 1.391 + GLELoadProc(glDrawBuffers_Impl, glDrawBuffers); 1.392 + GLELoadProc(glEnableVertexAttribArray_Impl, glEnableVertexAttribArray); 1.393 + GLELoadProc(glGetActiveAttrib_Impl, glGetActiveAttrib); 1.394 + GLELoadProc(glGetActiveUniform_Impl, glGetActiveUniform); 1.395 + GLELoadProc(glGetAttachedShaders_Impl, glGetAttachedShaders); 1.396 + GLELoadProc(glGetAttribLocation_Impl, glGetAttribLocation); 1.397 + GLELoadProc(glGetProgramInfoLog_Impl, glGetProgramInfoLog); 1.398 + GLELoadProc(glGetProgramiv_Impl, glGetProgramiv); 1.399 + GLELoadProc(glGetShaderInfoLog_Impl, glGetShaderInfoLog); 1.400 + GLELoadProc(glGetShaderSource_Impl, glGetShaderSource); 1.401 + GLELoadProc(glGetShaderiv_Impl, glGetShaderiv); 1.402 + GLELoadProc(glGetUniformLocation_Impl, glGetUniformLocation); 1.403 + GLELoadProc(glGetUniformfv_Impl, glGetUniformfv); 1.404 + GLELoadProc(glGetUniformiv_Impl, glGetUniformiv); 1.405 + GLELoadProc(glGetVertexAttribPointerv_Impl, glGetVertexAttribPointerv); 1.406 + GLELoadProc(glGetVertexAttribdv_Impl, glGetVertexAttribdv); 1.407 + GLELoadProc(glGetVertexAttribfv_Impl, glGetVertexAttribfv); 1.408 + GLELoadProc(glGetVertexAttribiv_Impl, glGetVertexAttribiv); 1.409 + GLELoadProc(glIsProgram_Impl, glIsProgram); 1.410 + GLELoadProc(glIsShader_Impl, glIsShader); 1.411 + GLELoadProc(glLinkProgram_Impl, glLinkProgram); 1.412 + GLELoadProc(glShaderSource_Impl, glShaderSource); 1.413 + GLELoadProc(glStencilFuncSeparate_Impl, glStencilFuncSeparate); 1.414 + GLELoadProc(glStencilMaskSeparate_Impl, glStencilMaskSeparate); 1.415 + GLELoadProc(glStencilOpSeparate_Impl, glStencilOpSeparate); 1.416 + GLELoadProc(glUniform1f_Impl, glUniform1f); 1.417 + GLELoadProc(glUniform1fv_Impl, glUniform1fv); 1.418 + GLELoadProc(glUniform1i_Impl, glUniform1i); 1.419 + GLELoadProc(glUniform1iv_Impl, glUniform1iv); 1.420 + GLELoadProc(glUniform2f_Impl, glUniform2f); 1.421 + GLELoadProc(glUniform2fv_Impl, glUniform2fv); 1.422 + GLELoadProc(glUniform2i_Impl, glUniform2i); 1.423 + GLELoadProc(glUniform2iv_Impl, glUniform2iv); 1.424 + GLELoadProc(glUniform3f_Impl, glUniform3f); 1.425 + GLELoadProc(glUniform3fv_Impl, glUniform3fv); 1.426 + GLELoadProc(glUniform3i_Impl, glUniform3i); 1.427 + GLELoadProc(glUniform3iv_Impl, glUniform3iv); 1.428 + GLELoadProc(glUniform4f_Impl, glUniform4f); 1.429 + GLELoadProc(glUniform4fv_Impl, glUniform4fv); 1.430 + GLELoadProc(glUniform4i_Impl, glUniform4i); 1.431 + GLELoadProc(glUniform4iv_Impl, glUniform4iv); 1.432 + GLELoadProc(glUniformMatrix2fv_Impl, glUniformMatrix2fv); 1.433 + GLELoadProc(glUniformMatrix3fv_Impl, glUniformMatrix3fv); 1.434 + GLELoadProc(glUniformMatrix4fv_Impl, glUniformMatrix4fv); 1.435 + GLELoadProc(glUseProgram_Impl, glUseProgram); 1.436 + GLELoadProc(glValidateProgram_Impl, glValidateProgram); 1.437 + GLELoadProc(glVertexAttrib1d_Impl, glVertexAttrib1d); 1.438 + GLELoadProc(glVertexAttrib1dv_Impl, glVertexAttrib1dv); 1.439 + GLELoadProc(glVertexAttrib1f_Impl, glVertexAttrib1f); 1.440 + GLELoadProc(glVertexAttrib1fv_Impl, glVertexAttrib1fv); 1.441 + GLELoadProc(glVertexAttrib1s_Impl, glVertexAttrib1s); 1.442 + GLELoadProc(glVertexAttrib1sv_Impl, glVertexAttrib1sv); 1.443 + GLELoadProc(glVertexAttrib2d_Impl, glVertexAttrib2d); 1.444 + GLELoadProc(glVertexAttrib2dv_Impl, glVertexAttrib2dv); 1.445 + GLELoadProc(glVertexAttrib2f_Impl, glVertexAttrib2f); 1.446 + GLELoadProc(glVertexAttrib2fv_Impl, glVertexAttrib2fv); 1.447 + GLELoadProc(glVertexAttrib2s_Impl, glVertexAttrib2s); 1.448 + GLELoadProc(glVertexAttrib2sv_Impl, glVertexAttrib2sv); 1.449 + GLELoadProc(glVertexAttrib3d_Impl, glVertexAttrib3d); 1.450 + GLELoadProc(glVertexAttrib3dv_Impl, glVertexAttrib3dv); 1.451 + GLELoadProc(glVertexAttrib3f_Impl, glVertexAttrib3f); 1.452 + GLELoadProc(glVertexAttrib3fv_Impl, glVertexAttrib3fv); 1.453 + GLELoadProc(glVertexAttrib3s_Impl, glVertexAttrib3s); 1.454 + GLELoadProc(glVertexAttrib3sv_Impl, glVertexAttrib3sv); 1.455 + GLELoadProc(glVertexAttrib4Nbv_Impl, glVertexAttrib4Nbv); 1.456 + GLELoadProc(glVertexAttrib4Niv_Impl, glVertexAttrib4Niv); 1.457 + GLELoadProc(glVertexAttrib4Nsv_Impl, glVertexAttrib4Nsv); 1.458 + GLELoadProc(glVertexAttrib4Nub_Impl, glVertexAttrib4Nub); 1.459 + GLELoadProc(glVertexAttrib4Nubv_Impl, glVertexAttrib4Nubv); 1.460 + GLELoadProc(glVertexAttrib4Nuiv_Impl, glVertexAttrib4Nuiv); 1.461 + GLELoadProc(glVertexAttrib4Nusv_Impl, glVertexAttrib4Nusv); 1.462 + GLELoadProc(glVertexAttrib4bv_Impl, glVertexAttrib4bv); 1.463 + GLELoadProc(glVertexAttrib4d_Impl, glVertexAttrib4d); 1.464 + GLELoadProc(glVertexAttrib4dv_Impl, glVertexAttrib4dv); 1.465 + GLELoadProc(glVertexAttrib4f_Impl, glVertexAttrib4f); 1.466 + GLELoadProc(glVertexAttrib4fv_Impl, glVertexAttrib4fv); 1.467 + GLELoadProc(glVertexAttrib4iv_Impl, glVertexAttrib4iv); 1.468 + GLELoadProc(glVertexAttrib4s_Impl, glVertexAttrib4s); 1.469 + GLELoadProc(glVertexAttrib4sv_Impl, glVertexAttrib4sv); 1.470 + GLELoadProc(glVertexAttrib4ubv_Impl, glVertexAttrib4ubv); 1.471 + GLELoadProc(glVertexAttrib4uiv_Impl, glVertexAttrib4uiv); 1.472 + GLELoadProc(glVertexAttrib4usv_Impl, glVertexAttrib4usv); 1.473 + GLELoadProc(glVertexAttribPointer_Impl, glVertexAttribPointer); 1.474 + 1.475 + // GL_VERSION_2_1 1.476 + GLELoadProc(glUniformMatrix2x3fv_Impl, glUniformMatrix2x3fv); 1.477 + GLELoadProc(glUniformMatrix2x4fv_Impl, glUniformMatrix2x4fv); 1.478 + GLELoadProc(glUniformMatrix3x2fv_Impl, glUniformMatrix3x2fv); 1.479 + GLELoadProc(glUniformMatrix3x4fv_Impl, glUniformMatrix3x4fv); 1.480 + GLELoadProc(glUniformMatrix4x2fv_Impl, glUniformMatrix4x2fv); 1.481 + GLELoadProc(glUniformMatrix4x3fv_Impl, glUniformMatrix4x3fv); 1.482 + 1.483 + // GL_VERSION_3_0 1.484 + GLELoadProc(glBeginConditionalRender_Impl, glBeginConditionalRender); 1.485 + GLELoadProc(glBeginTransformFeedback_Impl, glBeginTransformFeedback); 1.486 + GLELoadProc(glBindFragDataLocation_Impl, glBindFragDataLocation); 1.487 + GLELoadProc(glClampColor_Impl, glClampColor); 1.488 + GLELoadProc(glClearBufferfi_Impl, glClearBufferfi); 1.489 + GLELoadProc(glClearBufferfv_Impl, glClearBufferfv); 1.490 + GLELoadProc(glClearBufferiv_Impl, glClearBufferiv); 1.491 + GLELoadProc(glClearBufferuiv_Impl, glClearBufferuiv); 1.492 + GLELoadProc(glColorMaski_Impl, glColorMaski); 1.493 + GLELoadProc(glDisablei_Impl, glDisablei); 1.494 + GLELoadProc(glEnablei_Impl, glEnablei); 1.495 + GLELoadProc(glEndConditionalRender_Impl, glEndConditionalRender); 1.496 + GLELoadProc(glEndTransformFeedback_Impl, glEndTransformFeedback); 1.497 + GLELoadProc(glBindBufferRange_Impl, glBindBufferRange); 1.498 + GLELoadProc(glBindBufferBase_Impl, glBindBufferBase); 1.499 + GLELoadProc(glGetBooleani_v_Impl, glGetBooleani_v); 1.500 + GLELoadProc(glGetIntegeri_v_Impl, glGetIntegeri_v); 1.501 + GLELoadProc(glGetFragDataLocation_Impl, glGetFragDataLocation); 1.502 + GLELoadProc(glGetStringi_Impl, glGetStringi); 1.503 + GLELoadProc(glGetTexParameterIiv_Impl, glGetTexParameterIiv); 1.504 + GLELoadProc(glGetTexParameterIuiv_Impl, glGetTexParameterIuiv); 1.505 + GLELoadProc(glGetTransformFeedbackVarying_Impl, glGetTransformFeedbackVarying); 1.506 + GLELoadProc(glGetUniformuiv_Impl, glGetUniformuiv); 1.507 + GLELoadProc(glGetVertexAttribIiv_Impl, glGetVertexAttribIiv); 1.508 + GLELoadProc(glGetVertexAttribIuiv_Impl, glGetVertexAttribIuiv); 1.509 + GLELoadProc(glIsEnabledi_Impl, glIsEnabledi); 1.510 + GLELoadProc(glTexParameterIiv_Impl, glTexParameterIiv); 1.511 + GLELoadProc(glTexParameterIuiv_Impl, glTexParameterIuiv); 1.512 + GLELoadProc(glTransformFeedbackVaryings_Impl, glTransformFeedbackVaryings); 1.513 + GLELoadProc(glUniform1ui_Impl, glUniform1ui); 1.514 + GLELoadProc(glUniform1uiv_Impl, glUniform1uiv); 1.515 + GLELoadProc(glUniform2ui_Impl, glUniform2ui); 1.516 + GLELoadProc(glUniform2uiv_Impl, glUniform2uiv); 1.517 + GLELoadProc(glUniform3ui_Impl, glUniform3ui); 1.518 + GLELoadProc(glUniform3uiv_Impl, glUniform3uiv); 1.519 + GLELoadProc(glUniform4ui_Impl, glUniform4ui); 1.520 + GLELoadProc(glUniform4uiv_Impl, glUniform4uiv); 1.521 + GLELoadProc(glVertexAttribI1i_Impl, glVertexAttribI1i); 1.522 + GLELoadProc(glVertexAttribI1iv_Impl, glVertexAttribI1iv); 1.523 + GLELoadProc(glVertexAttribI1ui_Impl, glVertexAttribI1ui); 1.524 + GLELoadProc(glVertexAttribI1uiv_Impl, glVertexAttribI1uiv); 1.525 + GLELoadProc(glVertexAttribI2i_Impl, glVertexAttribI2i); 1.526 + GLELoadProc(glVertexAttribI2iv_Impl, glVertexAttribI2iv); 1.527 + GLELoadProc(glVertexAttribI2ui_Impl, glVertexAttribI2ui); 1.528 + GLELoadProc(glVertexAttribI2uiv_Impl, glVertexAttribI2uiv); 1.529 + GLELoadProc(glVertexAttribI3i_Impl, glVertexAttribI3i); 1.530 + GLELoadProc(glVertexAttribI3iv_Impl, glVertexAttribI3iv); 1.531 + GLELoadProc(glVertexAttribI3ui_Impl, glVertexAttribI3ui); 1.532 + GLELoadProc(glVertexAttribI3uiv_Impl, glVertexAttribI3uiv); 1.533 + GLELoadProc(glVertexAttribI4bv_Impl, glVertexAttribI4bv); 1.534 + GLELoadProc(glVertexAttribI4i_Impl, glVertexAttribI4i); 1.535 + GLELoadProc(glVertexAttribI4iv_Impl, glVertexAttribI4iv); 1.536 + GLELoadProc(glVertexAttribI4sv_Impl, glVertexAttribI4sv); 1.537 + GLELoadProc(glVertexAttribI4ubv_Impl, glVertexAttribI4ubv); 1.538 + GLELoadProc(glVertexAttribI4ui_Impl, glVertexAttribI4ui); 1.539 + GLELoadProc(glVertexAttribI4uiv_Impl, glVertexAttribI4uiv); 1.540 + GLELoadProc(glVertexAttribI4usv_Impl, glVertexAttribI4usv); 1.541 + GLELoadProc(glVertexAttribIPointer_Impl, glVertexAttribIPointer); 1.542 + 1.543 + // GL_VERSION_3_1 1.544 + GLELoadProc(glDrawArraysInstanced_Impl, glDrawArraysInstanced); 1.545 + GLELoadProc(glDrawElementsInstanced_Impl, glDrawElementsInstanced); 1.546 + GLELoadProc(glPrimitiveRestartIndex_Impl, glPrimitiveRestartIndex); 1.547 + GLELoadProc(glTexBuffer_Impl, glTexBuffer); 1.548 + 1.549 + // GL_VERSION_3_2 1.550 + GLELoadProc(glFramebufferTexture_Impl, glFramebufferTexture); 1.551 + GLELoadProc(glGetBufferParameteri64v_Impl, glGetBufferParameteri64v); 1.552 + GLELoadProc(glGetInteger64i_v_Impl, glGetInteger64i_v); 1.553 + 1.554 + // GL_VERSION_3_3 1.555 + GLELoadProc(glVertexAttribDivisor_Impl, glVertexAttribDivisor); 1.556 + 1.557 + // GL_VERSION_4_0 1.558 + GLELoadProc(glBlendEquationSeparatei_Impl, glBlendEquationSeparatei); 1.559 + GLELoadProc(glBlendEquationi_Impl, glBlendEquationi); 1.560 + GLELoadProc(glBlendFuncSeparatei_Impl, glBlendFuncSeparatei); 1.561 + GLELoadProc(glBlendFunci_Impl, glBlendFunci); 1.562 + GLELoadProc(glMinSampleShading_Impl, glMinSampleShading); 1.563 + 1.564 + // GL_AMD_debug_output 1.565 + GLELoadProc(glDebugMessageCallbackAMD_Impl, glDebugMessageCallbackAMD); 1.566 + GLELoadProc(glDebugMessageEnableAMD_Impl, glDebugMessageEnableAMD); 1.567 + GLELoadProc(glDebugMessageInsertAMD_Impl, glDebugMessageInsertAMD); 1.568 + GLELoadProc(glGetDebugMessageLogAMD_Impl, glGetDebugMessageLogAMD); 1.569 + 1.570 + #if defined(GLE_CGL_ENABLED) 1.571 + // GL_APPLE_element_array 1.572 + GLELoadProc(glDrawElementArrayAPPLE_Impl, glDrawElementArrayAPPLE); 1.573 + GLELoadProc(glDrawRangeElementArrayAPPLE_Impl, glDrawRangeElementArrayAPPLE); 1.574 + GLELoadProc(glElementPointerAPPLE_Impl, glElementPointerAPPLE); 1.575 + GLELoadProc(glMultiDrawElementArrayAPPLE_Impl, glMultiDrawElementArrayAPPLE); 1.576 + GLELoadProc(glMultiDrawRangeElementArrayAPPLE_Impl, glMultiDrawRangeElementArrayAPPLE); 1.577 + 1.578 + // GL_APPLE_fence 1.579 + GLELoadProc(glDeleteFencesAPPLE_Impl, glDeleteFencesAPPLE); 1.580 + GLELoadProc(glFinishFenceAPPLE_Impl, glFinishFenceAPPLE); 1.581 + GLELoadProc(glFinishObjectAPPLE_Impl, glFinishObjectAPPLE); 1.582 + GLELoadProc(glGenFencesAPPLE_Impl, glGenFencesAPPLE); 1.583 + GLELoadProc(glIsFenceAPPLE_Impl, glIsFenceAPPLE); 1.584 + GLELoadProc(glSetFenceAPPLE_Impl, glSetFenceAPPLE); 1.585 + GLELoadProc(glTestFenceAPPLE_Impl, glTestFenceAPPLE); 1.586 + GLELoadProc(glTestObjectAPPLE_Impl, glTestObjectAPPLE); 1.587 + 1.588 + // GL_APPLE_flush_buffer_range 1.589 + GLELoadProc(glBufferParameteriAPPLE_Impl, glMultiDrawRangeElementArrayAPPLE); 1.590 + GLELoadProc(glFlushMappedBufferRangeAPPLE_Impl, glFlushMappedBufferRangeAPPLE); 1.591 + 1.592 + // GL_APPLE_object_purgeable 1.593 + GLELoadProc(glGetObjectParameterivAPPLE_Impl, glGetObjectParameterivAPPLE); 1.594 + GLELoadProc(glObjectPurgeableAPPLE_Impl, glObjectPurgeableAPPLE); 1.595 + GLELoadProc(glObjectUnpurgeableAPPLE_Impl, glObjectUnpurgeableAPPLE); 1.596 + 1.597 + // GL_APPLE_texture_range 1.598 + GLELoadProc(glGetTexParameterPointervAPPLE_Impl, glGetTexParameterPointervAPPLE); 1.599 + GLELoadProc(glTextureRangeAPPLE_Impl, glTextureRangeAPPLE); 1.600 + 1.601 + // GL_APPLE_vertex_array_object 1.602 + GLELoadProc(glBindVertexArrayAPPLE_Impl, glBindVertexArrayAPPLE); 1.603 + GLELoadProc(glDeleteVertexArraysAPPLE_Impl, glDeleteVertexArraysAPPLE); 1.604 + GLELoadProc(glGenVertexArraysAPPLE_Impl, glGenVertexArraysAPPLE); 1.605 + GLELoadProc(glIsVertexArrayAPPLE_Impl, glIsVertexArrayAPPLE); 1.606 + 1.607 + // GL_APPLE_vertex_array_range 1.608 + GLELoadProc(glFlushVertexArrayRangeAPPLE_Impl, glFlushVertexArrayRangeAPPLE); 1.609 + GLELoadProc(glVertexArrayParameteriAPPLE_Impl, glVertexArrayParameteriAPPLE); 1.610 + GLELoadProc(glVertexArrayRangeAPPLE_Impl, glVertexArrayRangeAPPLE); 1.611 + 1.612 + // GL_APPLE_vertex_program_evaluators 1.613 + GLELoadProc(glDisableVertexAttribAPPLE_Impl, glDisableVertexAttribAPPLE); 1.614 + GLELoadProc(glEnableVertexAttribAPPLE_Impl, glEnableVertexAttribAPPLE); 1.615 + GLELoadProc(glIsVertexAttribEnabledAPPLE_Impl, glIsVertexAttribEnabledAPPLE); 1.616 + GLELoadProc(glMapVertexAttrib1dAPPLE_Impl, glMapVertexAttrib1dAPPLE); 1.617 + GLELoadProc(glMapVertexAttrib1fAPPLE_Impl, glMapVertexAttrib1fAPPLE); 1.618 + GLELoadProc(glMapVertexAttrib2dAPPLE_Impl, glMapVertexAttrib2dAPPLE); 1.619 + GLELoadProc(glMapVertexAttrib2fAPPLE_Impl, glMapVertexAttrib2fAPPLE); 1.620 + 1.621 + #endif // GLE_CGL_ENABLED 1.622 + 1.623 + // GL_ARB_debug_output 1.624 + GLELoadProc(glDebugMessageCallbackARB_Impl, glDebugMessageCallbackARB); 1.625 + GLELoadProc(glDebugMessageControlARB_Impl, glDebugMessageControlARB); 1.626 + GLELoadProc(glDebugMessageInsertARB_Impl, glDebugMessageInsertARB); 1.627 + GLELoadProc(glGetDebugMessageLogARB_Impl, glGetDebugMessageLogARB); 1.628 + 1.629 + // GL_ARB_ES2_compatibility 1.630 + GLELoadProc(glClearDepthf_Impl, glClearDepthf); 1.631 + GLELoadProc(glDepthRangef_Impl, glDepthRangef); 1.632 + GLELoadProc(glGetShaderPrecisionFormat_Impl, glGetShaderPrecisionFormat); 1.633 + GLELoadProc(glReleaseShaderCompiler_Impl, glReleaseShaderCompiler); 1.634 + GLELoadProc(glShaderBinary_Impl, glShaderBinary); 1.635 + 1.636 + // GL_ARB_framebuffer_object 1.637 + GLELoadProc(glBindFramebuffer_Impl, glBindFramebuffer); 1.638 + GLELoadProc(glBindRenderbuffer_Impl, glBindRenderbuffer); 1.639 + GLELoadProc(glBlitFramebuffer_Impl, glBlitFramebuffer); 1.640 + GLELoadProc(glCheckFramebufferStatus_Impl, glCheckFramebufferStatus); 1.641 + GLELoadProc(glDeleteFramebuffers_Impl, glDeleteFramebuffers); 1.642 + GLELoadProc(glDeleteRenderbuffers_Impl, glDeleteRenderbuffers); 1.643 + GLELoadProc(glFramebufferRenderbuffer_Impl, glFramebufferRenderbuffer); 1.644 + GLELoadProc(glFramebufferTexture1D_Impl, glFramebufferTexture1D); 1.645 + GLELoadProc(glFramebufferTexture2D_Impl, glFramebufferTexture2D); 1.646 + GLELoadProc(glFramebufferTexture3D_Impl, glFramebufferTexture3D); 1.647 + GLELoadProc(glFramebufferTextureLayer_Impl, glFramebufferTextureLayer); 1.648 + GLELoadProc(glGenFramebuffers_Impl, glGenFramebuffers); 1.649 + GLELoadProc(glGenRenderbuffers_Impl, glGenRenderbuffers); 1.650 + GLELoadProc(glGenerateMipmap_Impl, glGenerateMipmap); 1.651 + GLELoadProc(glGetFramebufferAttachmentParameteriv_Impl, glGetFramebufferAttachmentParameteriv); 1.652 + GLELoadProc(glGetRenderbufferParameteriv_Impl, glGetRenderbufferParameteriv); 1.653 + GLELoadProc(glIsFramebuffer_Impl, glIsFramebuffer); 1.654 + GLELoadProc(glIsRenderbuffer_Impl, glIsRenderbuffer); 1.655 + GLELoadProc(glRenderbufferStorage_Impl, glRenderbufferStorage); 1.656 + GLELoadProc(glRenderbufferStorageMultisample_Impl, glRenderbufferStorageMultisample); 1.657 + 1.658 + if(!glBindFramebuffer_Impl) // This will rarely if ever be the case in practice with modern computers and drivers. 1.659 + { 1.660 + // See if we can map GL_EXT_framebuffer_object to GL_ARB_framebuffer_object. The former is basically a subset of the latter, but we use only that subset. 1.661 + GLELoadProc(glBindFramebuffer_Impl, glBindFramebufferEXT); 1.662 + GLELoadProc(glBindRenderbuffer_Impl, glBindRenderbufferEXT); 1.663 + //GLELoadProc(glBlitFramebuffer_Impl, glBlitFramebufferEXT (nonexistent)); 1.664 + GLELoadProc(glCheckFramebufferStatus_Impl, glCheckFramebufferStatusEXT); 1.665 + GLELoadProc(glDeleteFramebuffers_Impl, glDeleteFramebuffersEXT); 1.666 + GLELoadProc(glDeleteRenderbuffers_Impl, glDeleteRenderbuffersEXT); 1.667 + GLELoadProc(glFramebufferRenderbuffer_Impl, glFramebufferRenderbufferEXT); 1.668 + GLELoadProc(glFramebufferTexture1D_Impl, glFramebufferTexture1DEXT); 1.669 + GLELoadProc(glFramebufferTexture2D_Impl, glFramebufferTexture2DEXT); 1.670 + GLELoadProc(glFramebufferTexture3D_Impl, glFramebufferTexture3DEXT); 1.671 + //GLELoadProc(glFramebufferTextureLayer_Impl, glFramebufferTextureLayerEXT (nonexistent)); 1.672 + GLELoadProc(glGenFramebuffers_Impl, glGenFramebuffersEXT); 1.673 + GLELoadProc(glGenRenderbuffers_Impl, glGenRenderbuffersEXT); 1.674 + GLELoadProc(glGenerateMipmap_Impl, glGenerateMipmapEXT); 1.675 + GLELoadProc(glGetFramebufferAttachmentParameteriv_Impl, glGetFramebufferAttachmentParameterivEXT); 1.676 + GLELoadProc(glGetRenderbufferParameteriv_Impl, glGetRenderbufferParameterivEXT); 1.677 + GLELoadProc(glIsFramebuffer_Impl, glIsFramebufferEXT); 1.678 + GLELoadProc(glIsRenderbuffer_Impl, glIsRenderbufferEXT); 1.679 + GLELoadProc(glRenderbufferStorage_Impl, glRenderbufferStorageEXT); 1.680 + //GLELoadProc(glRenderbufferStorageMultisample_Impl, glRenderbufferStorageMultisampleEXT (nonexistent)); 1.681 + } 1.682 + 1.683 + // GL_ARB_texture_multisample 1.684 + GLELoadProc(glGetMultisamplefv_Impl, glGetMultisamplefv); 1.685 + GLELoadProc(glSampleMaski_Impl, glSampleMaski); 1.686 + GLELoadProc(glTexImage2DMultisample_Impl, glTexImage2DMultisample); 1.687 + GLELoadProc(glTexImage3DMultisample_Impl, glTexImage3DMultisample); 1.688 + 1.689 + // GL_ARB_timer_query 1.690 + GLELoadProc(glGetQueryObjecti64v_Impl, glGetQueryObjecti64v); 1.691 + GLELoadProc(glGetQueryObjectui64v_Impl, glGetQueryObjectui64v); 1.692 + GLELoadProc(glQueryCounter_Impl, glQueryCounter); 1.693 + 1.694 + // GL_ARB_vertex_array_object 1.695 + GLELoadProc(glBindVertexArray_Impl, glBindVertexArray); 1.696 + GLELoadProc(glDeleteVertexArrays_Impl, glDeleteVertexArrays); 1.697 + GLELoadProc(glGenVertexArrays_Impl, glGenVertexArrays); 1.698 + GLELoadProc(glIsVertexArray_Impl, glIsVertexArray); 1.699 + 1.700 + #if defined(GLE_CGL_ENABLED) // Apple OpenGL... 1.701 + if(WholeVersion < 302) // It turns out that Apple OpenGL versions prior to 3.2 have glBindVertexArray, etc. but they silently fail by default. So always use the APPLE version. 1.702 + { 1.703 + glBindVertexArray_Impl = glBindVertexArrayAPPLE_Impl; 1.704 + glDeleteVertexArrays_Impl = glDeleteVertexArraysAPPLE_Impl; 1.705 + glGenVertexArrays_Impl = (OVRTypeof(glGenVertexArrays_Impl)) glGenVertexArraysAPPLE_Impl; // There is a const cast of the arrays argument here due to a slight difference in the Apple behavior. For our purposes it should be OK. 1.706 + glIsVertexArray_Impl = glIsVertexArrayAPPLE_Impl; 1.707 + 1.708 + if(glBindVertexArray_Impl) 1.709 + gle_ARB_vertex_array_object = true; // We are routing the APPLE version through our version, with the assumption that we use the ARB version the same as we would use the APPLE version. 1.710 + } 1.711 + #endif 1.712 + 1.713 + // GL_EXT_draw_buffers2 1.714 + GLELoadProc(glColorMaskIndexedEXT_Impl, glColorMaskIndexedEXT); 1.715 + GLELoadProc(glDisableIndexedEXT_Impl, glDisableIndexedEXT); 1.716 + GLELoadProc(glEnableIndexedEXT_Impl, glEnableIndexedEXT); 1.717 + GLELoadProc(glGetBooleanIndexedvEXT_Impl, glGetBooleanIndexedvEXT); 1.718 + GLELoadProc(glGetIntegerIndexedvEXT_Impl, glGetIntegerIndexedvEXT); 1.719 + GLELoadProc(glIsEnabledIndexedEXT_Impl, glIsEnabledIndexedEXT); 1.720 + 1.721 + // GL_KHR_debug 1.722 + GLELoadProc(glDebugMessageCallback_Impl, glDebugMessageCallback); 1.723 + GLELoadProc(glDebugMessageControl_Impl, glDebugMessageControl); 1.724 + GLELoadProc(glDebugMessageInsert_Impl, glDebugMessageInsert); 1.725 + GLELoadProc(glGetDebugMessageLog_Impl, glGetDebugMessageLog); 1.726 + GLELoadProc(glGetObjectLabel_Impl, glGetObjectLabel); 1.727 + GLELoadProc(glGetObjectPtrLabel_Impl, glGetObjectPtrLabel); 1.728 + GLELoadProc(glObjectLabel_Impl, glObjectLabel); 1.729 + GLELoadProc(glObjectPtrLabel_Impl, glObjectPtrLabel); 1.730 + GLELoadProc(glPopDebugGroup_Impl, glPopDebugGroup); 1.731 + GLELoadProc(glPushDebugGroup_Impl, glPushDebugGroup); 1.732 + 1.733 + // GL_WIN_swap_hint 1.734 + GLELoadProc(glAddSwapHintRectWIN_Impl, glAddSwapHintRectWIN); 1.735 + } 1.736 + 1.737 + 1.738 + 1.739 + OVR_DISABLE_MSVC_WARNING(4510 4512 4610) // default constructor could not be generated, 1.740 + struct ValueStringPair 1.741 + { 1.742 + bool& IsPresent; 1.743 + const char* ExtensionName; 1.744 + }; 1.745 + 1.746 + 1.747 + // Helper function for InitExtensionSupport. 1.748 + static void CheckExtensions(ValueStringPair* pValueStringPairArray, size_t arrayCount, const char* extensions) 1.749 + { 1.750 + // We search the extesion list string for each of the individual extensions we are interested in. 1.751 + // We do this by walking over the string and comparing each entry in turn to our array of entries of interest. 1.752 + // Example string (with patholigical extra spaces): " ext1 ext2 ext3 " 1.753 + 1.754 + char extension[64]; 1.755 + const char* p = extensions; // p points to the beginning of the current word 1.756 + const char* pEnd; // pEnd points to one-past the last character of the current word. It is where the trailing '\0' of the string would be. 1.757 + 1.758 + while(*p) 1.759 + { 1.760 + while(*p == ' ') // Find the next word begin. 1.761 + ++p; 1.762 + 1.763 + pEnd = p; 1.764 + 1.765 + while((*pEnd != '\0') && (*pEnd != ' ')) // Find the next word end. 1.766 + ++pEnd; 1.767 + 1.768 + if(((pEnd - p) > 0) && ((size_t)(pEnd - p) < OVR_ARRAY_COUNT(extension))) 1.769 + { 1.770 + memcpy(extension, p, pEnd - p); // To consider: Revise this code to directly read from p/pEnd instead of doing a memcpy. 1.771 + extension[pEnd - p] = '\0'; 1.772 + 1.773 + for(size_t i = 0; i < arrayCount; i++) // For each extension we are interested in... 1.774 + { 1.775 + ValueStringPair& vsp = pValueStringPairArray[i]; 1.776 + 1.777 + if(strcmp(extension, vsp.ExtensionName) == 0) // case-sensitive compare 1.778 + pValueStringPairArray[i].IsPresent = true; 1.779 + } 1.780 + } 1.781 + 1.782 + p = pEnd; 1.783 + } 1.784 + } 1.785 + 1.786 + 1.787 + void OVR::GLEContext::InitExtensionSupport() 1.788 + { 1.789 + // It may be better in the long run to use a member STL map<const char*, bool>. 1.790 + // It would make this loading code cleaner, though it would make lookups slower. 1.791 + 1.792 + ValueStringPair vspArray[] = 1.793 + { 1.794 + { gle_AMD_debug_output, "GL_AMD_debug_output" }, 1.795 + #if defined(GLE_CGL_ENABLED) 1.796 + { gle_APPLE_aux_depth_stencil, "GL_APPLE_aux_depth_stencil" }, 1.797 + { gle_APPLE_client_storage, "GL_APPLE_client_storage" }, 1.798 + { gle_APPLE_element_array, "GL_APPLE_element_array" }, 1.799 + { gle_APPLE_fence, "GL_APPLE_fence" }, 1.800 + { gle_APPLE_float_pixels, "GL_APPLE_float_pixels" }, 1.801 + { gle_APPLE_flush_buffer_range, "GL_APPLE_flush_buffer_range" }, 1.802 + { gle_APPLE_object_purgeable, "GL_APPLE_object_purgeable" }, 1.803 + { gle_APPLE_pixel_buffer, "GL_APPLE_pixel_buffer" }, 1.804 + { gle_APPLE_rgb_422, "GL_APPLE_rgb_422" }, 1.805 + { gle_APPLE_row_bytes, "GL_APPLE_row_bytes" }, 1.806 + { gle_APPLE_specular_vector, "GL_APPLE_specular_vector" }, 1.807 + { gle_APPLE_texture_range, "GL_APPLE_texture_range" }, 1.808 + { gle_APPLE_transform_hint, "GL_APPLE_transform_hint" }, 1.809 + { gle_APPLE_vertex_array_object, "GL_APPLE_vertex_array_object" }, 1.810 + { gle_APPLE_vertex_array_range, "GL_APPLE_vertex_array_range" }, 1.811 + { gle_APPLE_vertex_program_evaluators, "GL_APPLE_vertex_program_evaluators" }, 1.812 + { gle_APPLE_ycbcr_422, "GL_APPLE_ycbcr_422" }, 1.813 + #endif 1.814 + { gle_ARB_debug_output, "GL_ARB_debug_output" }, 1.815 + { gle_ARB_depth_buffer_float, "GL_ARB_depth_buffer_float" }, 1.816 + { gle_ARB_ES2_compatibility, "GL_ARB_ES2_compatibility" }, 1.817 + { gle_ARB_framebuffer_object, "GL_ARB_framebuffer_object" }, 1.818 + { gle_ARB_framebuffer_object, "GL_EXT_framebuffer_object" }, // We map glBindFramebuffer, etc. to glBindFramebufferEXT, etc. if necessary 1.819 + { gle_ARB_framebuffer_sRGB, "GL_ARB_framebuffer_sRGB" }, 1.820 + { gle_ARB_texture_multisample, "GL_ARB_texture_multisample" }, 1.821 + { gle_ARB_texture_non_power_of_two, "GL_ARB_texture_non_power_of_two" }, 1.822 + { gle_ARB_texture_rectangle, "GL_ARB_texture_rectangle" }, 1.823 + { gle_ARB_texture_rectangle, "GL_EXT_texture_rectangle" }, // We also check for GL_EXT_texture_rectangle and GL_NV_texture_rectangle. 1.824 + { gle_ARB_texture_rectangle, "GL_NV_texture_rectangle" }, 1.825 + { gle_ARB_timer_query, "GL_ARB_timer_query" }, 1.826 + { gle_ARB_vertex_array_object, "GL_ARB_vertex_array_object" }, 1.827 + { gle_EXT_draw_buffers2, "GL_EXT_draw_buffers2" }, 1.828 + { gle_EXT_texture_compression_s3tc, "GL_EXT_texture_compression_s3tc" }, 1.829 + { gle_EXT_texture_filter_anisotropic, "GL_EXT_texture_filter_anisotropic" }, 1.830 + { gle_KHR_debug, "GL_KHR_debug" }, 1.831 + { gle_WIN_swap_hint, "GL_WIN_swap_hint" } 1.832 + // Windows WGL, Unix GLX, and Apple CGL extensions are handled below, as they require different calls from glGetString(GL_EXTENSIONS). 1.833 + }; 1.834 + 1.835 + // We cannot use glGetString(GL_EXTENSIONS) when an OpenGL core profile is active, 1.836 + // as it's deprecated in favor of using OpenGL 3+ glGetStringi. 1.837 + const char* extensions = (MajorVersion < 3) ? (const char*)glGetString(GL_EXTENSIONS) : ""; 1.838 + 1.839 + if (extensions && *extensions) // If we have a space-delimited extension string to search for individual extensions... 1.840 + { 1.841 + OVR_DEBUG_LOG(("GL_EXTENSIONS: %s", (const char*)extensions)); 1.842 + CheckExtensions(vspArray, OVR_ARRAY_COUNT(vspArray), extensions); // Call our shared helper function for this. 1.843 + } 1.844 + else 1.845 + { 1.846 + if(MajorVersion >= 3) // If glGetIntegerv(GL_NUM_EXTENSIONS, ...) is supported... 1.847 + { 1.848 + // In this case we need to match an array of individual extensions against an array of 1.849 + // externsions provided by glGetStringi. This is an O(n^2) operation, but at least we 1.850 + // are doing this only once on startup. There are a few tricks we can employ to speed 1.851 + // up the logic below, but they may not be worth much. 1.852 + 1.853 + GLint extensionCount = 0; 1.854 + glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount); 1.855 + GLenum err = glGetError(); 1.856 + 1.857 + if(err == 0) 1.858 + { 1.859 + #ifdef OVR_BUILD_DEBUG 1.860 + OVR::StringBuffer extensionsStr; 1.861 + #endif 1.862 + 1.863 + for(GLint e = 0; e != extensionCount; ++e) // For each extension supported... 1.864 + { 1.865 + const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, (GLuint)e); 1.866 + 1.867 + if(extension) // glGetStringi returns NULL upon error. 1.868 + { 1.869 + #ifdef OVR_BUILD_DEBUG 1.870 + extensionsStr.AppendFormat(" %s", extension); 1.871 + #endif 1.872 + 1.873 + for(size_t i = 0; i < OVR_ARRAY_COUNT(vspArray); i++) // For each extension we are interested in... 1.874 + { 1.875 + ValueStringPair& vsp = vspArray[i]; 1.876 + 1.877 + if(strcmp(extension, vsp.ExtensionName) == 0) // case-sensitive compare 1.878 + vspArray[i].IsPresent = true; 1.879 + } 1.880 + } 1.881 + else 1.882 + break; 1.883 + } 1.884 + 1.885 + OVR_DEBUG_LOG(("GL_EXTENSIONS: %s", extensionsStr.ToCStr())); 1.886 + } 1.887 + } 1.888 + // Else we have a problem: no means to read the extensions was successful. 1.889 + } 1.890 + 1.891 + #if defined(GLE_CGL_ENABLED) 1.892 + // The following are built into Apple OpenGL 3.2+ (declared in <OpenGL/gl3.h>) and not identified as extensions. 1.893 + // On other platforms (e.g. Windows) these are identified as extensions and are detected above. 1.894 + if(WholeVersion >= 302) 1.895 + { 1.896 + gle_ARB_depth_buffer_float = true; 1.897 + gle_ARB_framebuffer_object = true; 1.898 + gle_ARB_framebuffer_sRGB = true; 1.899 + gle_ARB_texture_multisample = true; 1.900 + gle_ARB_texture_non_power_of_two = true; 1.901 + gle_ARB_texture_rectangle = true; 1.902 + gle_ARB_vertex_array_object = true; 1.903 + } 1.904 + #endif 1.905 + 1.906 + } // GLEContext::InitExtensionSupport() 1.907 + 1.908 + 1.909 + void OVR::GLEContext::InitPlatformVersion() 1.910 + { 1.911 + #if defined(GLE_GLX_ENABLED) 1.912 + const char* pGLXVersion = glXGetClientString(glXGetCurrentDisplay(), GLX_VERSION); // To do: Use a better mechanism to get the desired display. 1.913 + sscanf(pGLXVersion, "%d.%d", &PlatformMajorVersion, &PlatformMinorVersion); 1.914 + 1.915 + #elif defined(GLE_EGL_ENABLED) 1.916 + const char* pEGLVersion = eglQueryString(eglGetDisplay(EGL_DEFAULT_DISPLAY), EGL_VERSION); 1.917 + sscanf(pEGLVersion, "%d.%d", &PlatformMajorVersion, &PlatformMinorVersion); 1.918 + 1.919 + #else 1.920 + PlatformMajorVersion = 1; 1.921 + PlatformMinorVersion = 0; 1.922 + PlatformWholeVersion = 100; 1.923 + #endif 1.924 + } 1.925 + 1.926 + 1.927 + void OVR::GLEContext::InitPlatformExtensionLoad() 1.928 + { 1.929 + #if defined(GLE_WGL_ENABLED) 1.930 + // WGL 1.931 + // We don't load these as function pointers but rather statically link to them. 1.932 + // These need to be loaded via LoadLibrary instead of wglLoadLibrary. 1.933 + 1.934 + #if 0 1.935 + HINSTANCE hOpenGL = LoadLibraryW(L"Opengl32.dll"); 1.936 + if(hOpenGL) 1.937 + { 1.938 + wglCopyContext_Impl = (OVRTypeof(wglCopyContext_Impl)) GetProcAddress(hOpenGL, "wglCopyContext"); 1.939 + wglCreateContext_Impl = (OVRTypeof(wglCreateContext_Impl)) GetProcAddress(hOpenGL, "wglCreateContext"); 1.940 + wglCreateLayerContext_Impl = (OVRTypeof(wglCreateLayerContext_Impl)) GetProcAddress(hOpenGL, "wglCreateLayerContext"); 1.941 + wglDeleteContext_Impl = (OVRTypeof(wglDeleteContext_Impl)) GetProcAddress(hOpenGL, "wglDeleteContext"); 1.942 + wglGetCurrentContext_Impl = (OVRTypeof(wglGetCurrentContext_Impl)) GetProcAddress(hOpenGL, "wglGetCurrentContext"); 1.943 + wglGetCurrentDC_Impl = (OVRTypeof(wglGetCurrentDC_Impl)) GetProcAddress(hOpenGL, "wglGetCurrentDC"); 1.944 + wglGetProcAddress_Impl = (OVRTypeof(wglGetProcAddress_Impl)) GetProcAddress(hOpenGL, "wglGetProcAddress"); 1.945 + wglMakeCurrent_Impl = (OVRTypeof(wglMakeCurrent_Impl)) GetProcAddress(hOpenGL, "wglMakeCurrent"); 1.946 + wglShareLists_Impl = (OVRTypeof(wglShareLists_Impl)) GetProcAddress(hOpenGL, "wglShareLists"); 1.947 + wglUseFontBitmapsA_Impl = (OVRTypeof(wglUseFontBitmapsA_Impl)) GetProcAddress(hOpenGL, "wglUseFontBitmapsA"); 1.948 + wglUseFontBitmapsW_Impl = (OVRTypeof(wglUseFontBitmapsW_Impl)) GetProcAddress(hOpenGL, "wglUseFontBitmapsW"); 1.949 + wglUseFontOutlinesA_Impl = (OVRTypeof(wglUseFontOutlinesA_Impl)) GetProcAddress(hOpenGL, "wglUseFontOutlinesA"); 1.950 + wglUseFontOutlinesW_Impl = (OVRTypeof(wglUseFontOutlinesW_Impl)) GetProcAddress(hOpenGL, "wglUseFontOutlinesW"); 1.951 + wglDescribeLayerPlane_Impl = (OVRTypeof(wglDescribeLayerPlane_Impl)) GetProcAddress(hOpenGL, "wglDescribeLayerPlane"); 1.952 + wglSetLayerPaletteEntries_Impl = (OVRTypeof(wglSetLayerPaletteEntries_Impl)) GetProcAddress(hOpenGL, "wglSetLayerPaletteEntries"); 1.953 + wglGetLayerPaletteEntries_Impl = (OVRTypeof(wglGetLayerPaletteEntries_Impl)) GetProcAddress(hOpenGL, "wglGetLayerPaletteEntries"); 1.954 + wglRealizeLayerPalette_Impl = (OVRTypeof(wglRealizeLayerPalette_Impl)) GetProcAddress(hOpenGL, "wglRealizeLayerPalette"); 1.955 + wglSwapLayerBuffers_Impl = (OVRTypeof(wglSwapLayerBuffers_Impl)) GetProcAddress(hOpenGL, "wglSwapLayerBuffers"); 1.956 + wglSwapMultipleBuffers_Impl = (OVRTypeof(wglSwapMultipleBuffers_Impl)) GetProcAddress(hOpenGL, "wglSwapMultipleBuffers"); 1.957 + FreeLibrary(hOpenGL); 1.958 + } 1.959 + #endif 1.960 + 1.961 + // WGL_ARB_buffer_region 1.962 + GLELoadProc(wglCreateBufferRegionARB_Impl, wglCreateBufferRegionARB); 1.963 + GLELoadProc(wglDeleteBufferRegionARB_Impl, wglDeleteBufferRegionARB); 1.964 + GLELoadProc(wglSaveBufferRegionARB_Impl, wglSaveBufferRegionARB); 1.965 + GLELoadProc(wglRestoreBufferRegionARB_Impl, wglRestoreBufferRegionARB); 1.966 + 1.967 + // WGL_ARB_extensions_string 1.968 + GLELoadProc(wglGetExtensionsStringARB_Impl, wglGetExtensionsStringARB); 1.969 + 1.970 + // WGL_ARB_pixel_format 1.971 + GLELoadProc(wglGetPixelFormatAttribivARB_Impl, wglGetPixelFormatAttribivARB); 1.972 + GLELoadProc(wglGetPixelFormatAttribfvARB_Impl, wglGetPixelFormatAttribfvARB); 1.973 + GLELoadProc(wglChoosePixelFormatARB_Impl, wglChoosePixelFormatARB); 1.974 + 1.975 + // WGL_ARB_make_current_read 1.976 + GLELoadProc(wglMakeContextCurrentARB_Impl, wglMakeContextCurrentARB); 1.977 + GLELoadProc(wglGetCurrentReadDCARB_Impl, wglGetCurrentReadDCARB); 1.978 + 1.979 + // WGL_ARB_pbuffer 1.980 + GLELoadProc(wglCreatePbufferARB_Impl, wglCreatePbufferARB); 1.981 + GLELoadProc(wglGetPbufferDCARB_Impl, wglGetPbufferDCARB); 1.982 + GLELoadProc(wglReleasePbufferDCARB_Impl, wglReleasePbufferDCARB); 1.983 + GLELoadProc(wglDestroyPbufferARB_Impl, wglDestroyPbufferARB); 1.984 + GLELoadProc(wglQueryPbufferARB_Impl, wglQueryPbufferARB); 1.985 + 1.986 + // WGL_ARB_render_texture 1.987 + GLELoadProc(wglBindTexImageARB_Impl, wglBindTexImageARB); 1.988 + GLELoadProc(wglReleaseTexImageARB_Impl, wglReleaseTexImageARB); 1.989 + GLELoadProc(wglSetPbufferAttribARB_Impl, wglSetPbufferAttribARB); 1.990 + 1.991 + // WGL_NV_present_video 1.992 + GLELoadProc(wglEnumerateVideoDevicesNV_Impl, wglEnumerateVideoDevicesNV); 1.993 + GLELoadProc(wglBindVideoDeviceNV_Impl, wglBindVideoDeviceNV); 1.994 + GLELoadProc(wglQueryCurrentContextNV_Impl, wglQueryCurrentContextNV); 1.995 + 1.996 + // WGL_ARB_create_context 1.997 + GLELoadProc(wglCreateContextAttribsARB_Impl, wglCreateContextAttribsARB); 1.998 + 1.999 + // WGL_EXT_extensions_string 1.1000 + GLELoadProc(wglGetExtensionsStringEXT_Impl, wglGetExtensionsStringEXT); 1.1001 + 1.1002 + // WGL_EXT_swap_control 1.1003 + GLELoadProc(wglGetSwapIntervalEXT_Impl, wglGetSwapIntervalEXT); 1.1004 + GLELoadProc(wglSwapIntervalEXT_Impl, wglSwapIntervalEXT); 1.1005 + 1.1006 + // WGL_OML_sync_control 1.1007 + GLELoadProc(wglGetSyncValuesOML_Impl, wglGetSyncValuesOML); 1.1008 + GLELoadProc(wglGetMscRateOML_Impl, wglGetMscRateOML); 1.1009 + GLELoadProc(wglSwapBuffersMscOML_Impl, wglSwapBuffersMscOML); 1.1010 + GLELoadProc(wglSwapLayerBuffersMscOML_Impl, wglSwapLayerBuffersMscOML); 1.1011 + GLELoadProc(wglWaitForMscOML_Impl, wglWaitForMscOML); 1.1012 + GLELoadProc(wglWaitForSbcOML_Impl, wglWaitForSbcOML); 1.1013 + 1.1014 + // WGL_NV_video_output 1.1015 + GLELoadProc(wglGetVideoDeviceNV_Impl, wglGetVideoDeviceNV); 1.1016 + GLELoadProc(wglReleaseVideoDeviceNV_Impl, wglReleaseVideoDeviceNV); 1.1017 + GLELoadProc(wglBindVideoImageNV_Impl, wglBindVideoImageNV); 1.1018 + GLELoadProc(wglReleaseVideoImageNV_Impl, wglReleaseVideoImageNV); 1.1019 + GLELoadProc(wglSendPbufferToVideoNV_Impl, wglSendPbufferToVideoNV); 1.1020 + GLELoadProc(wglGetVideoInfoNV_Impl, wglGetVideoInfoNV); 1.1021 + 1.1022 + // WGL_NV_swap_group 1.1023 + GLELoadProc(wglJoinSwapGroupNV_Impl, wglJoinSwapGroupNV); 1.1024 + GLELoadProc(wglBindSwapBarrierNV_Impl, wglBindSwapBarrierNV); 1.1025 + GLELoadProc(wglQuerySwapGroupNV_Impl, wglQuerySwapGroupNV); 1.1026 + GLELoadProc(wglQueryMaxSwapGroupsNV_Impl, wglQueryMaxSwapGroupsNV); 1.1027 + GLELoadProc(wglQueryFrameCountNV_Impl, wglQueryFrameCountNV); 1.1028 + GLELoadProc(wglResetFrameCountNV_Impl, wglResetFrameCountNV); 1.1029 + 1.1030 + // WGL_NV_video_capture 1.1031 + GLELoadProc(wglBindVideoCaptureDeviceNV_Impl, wglBindVideoCaptureDeviceNV); 1.1032 + GLELoadProc(wglEnumerateVideoCaptureDevicesNV_Impl, wglEnumerateVideoCaptureDevicesNV); 1.1033 + GLELoadProc(wglLockVideoCaptureDeviceNV_Impl, wglLockVideoCaptureDeviceNV); 1.1034 + GLELoadProc(wglQueryVideoCaptureDeviceNV_Impl, wglQueryVideoCaptureDeviceNV); 1.1035 + GLELoadProc(wglReleaseVideoCaptureDeviceNV_Impl, wglReleaseVideoCaptureDeviceNV); 1.1036 + 1.1037 + // WGL_NV_copy_image 1.1038 + GLELoadProc(wglCopyImageSubDataNV_Impl, wglCopyImageSubDataNV); 1.1039 + 1.1040 + // WGL_NV_DX_interop 1.1041 + GLELoadProc(wglDXCloseDeviceNV_Impl, wglDXCloseDeviceNV); 1.1042 + GLELoadProc(wglDXLockObjectsNV_Impl, wglDXLockObjectsNV); 1.1043 + GLELoadProc(wglDXObjectAccessNV_Impl, wglDXObjectAccessNV); 1.1044 + GLELoadProc(wglDXOpenDeviceNV_Impl, wglDXOpenDeviceNV); 1.1045 + GLELoadProc(wglDXRegisterObjectNV_Impl, wglDXRegisterObjectNV); 1.1046 + GLELoadProc(wglDXSetResourceShareHandleNV_Impl, wglDXSetResourceShareHandleNV); 1.1047 + GLELoadProc(wglDXUnlockObjectsNV_Impl, wglDXUnlockObjectsNV); 1.1048 + GLELoadProc(wglDXUnregisterObjectNV_Impl, wglDXUnregisterObjectNV); 1.1049 + 1.1050 + #elif defined(GLE_GLX_ENABLED) 1.1051 + // GLX_VERSION_1_1 1.1052 + // We don't create any pointers_Impl, because we assume these functions are always present. 1.1053 + 1.1054 + // GLX_VERSION_1_2 1.1055 + GLELoadProc(glXGetCurrentDisplay_Impl, glXGetCurrentDisplay); 1.1056 + 1.1057 + // GLX_VERSION_1_3 1.1058 + GLELoadProc(glXChooseFBConfig_Impl, glXChooseFBConfig); 1.1059 + GLELoadProc(glXCreateNewContext_Impl, glXCreateNewContext); 1.1060 + GLELoadProc(glXCreatePbuffer_Impl, glXCreatePbuffer); 1.1061 + GLELoadProc(glXCreatePixmap_Impl, glXCreatePixmap); 1.1062 + GLELoadProc(glXCreateWindow_Impl, glXCreateWindow); 1.1063 + GLELoadProc(glXDestroyPbuffer_Impl, glXDestroyPbuffer); 1.1064 + GLELoadProc(glXDestroyPixmap_Impl, glXDestroyPixmap); 1.1065 + GLELoadProc(glXDestroyWindow_Impl, glXDestroyWindow); 1.1066 + GLELoadProc(glXGetCurrentReadDrawable_Impl, glXGetCurrentReadDrawable); 1.1067 + GLELoadProc(glXGetFBConfigAttrib_Impl, glXGetFBConfigAttrib); 1.1068 + GLELoadProc(glXGetFBConfigs_Impl, glXGetFBConfigs); 1.1069 + GLELoadProc(glXGetSelectedEvent_Impl, glXGetSelectedEvent); 1.1070 + GLELoadProc(glXGetVisualFromFBConfig_Impl, glXGetVisualFromFBConfig); 1.1071 + GLELoadProc(glXMakeContextCurrent_Impl, glXMakeContextCurrent); 1.1072 + GLELoadProc(glXQueryContext_Impl, glXQueryContext); 1.1073 + GLELoadProc(glXQueryDrawable_Impl, glXQueryDrawable); 1.1074 + GLELoadProc(glXSelectEvent_Impl, glXSelectEvent); 1.1075 + 1.1076 + // GLX_VERSION_1_4 1.1077 + // Nothing to declare 1.1078 + 1.1079 + // GLX_ARB_create_context 1.1080 + GLELoadProc(glXCreateContextAttribsARB_Impl, glXCreateContextAttribsARB); 1.1081 + 1.1082 + // GLX_EXT_swap_control 1.1083 + GLELoadProc(glXSwapIntervalEXT_Impl, glXSwapIntervalEXT); 1.1084 + 1.1085 + // GLX_OML_sync_control 1.1086 + GLELoadProc(glXGetMscRateOML_Impl, glXGetMscRateOML); 1.1087 + GLELoadProc(glXGetSyncValuesOML_Impl, glXGetSyncValuesOML); 1.1088 + GLELoadProc(glXGetSyncValuesOML_Impl, glXSwapBuffersMscOML); 1.1089 + GLELoadProc(glXSwapBuffersMscOML_Impl, glXSwapBuffersMscOML); 1.1090 + GLELoadProc(glXWaitForSbcOML_Impl, glXWaitForSbcOML); 1.1091 + 1.1092 + // GLX_MESA_swap_control 1.1093 + GLELoadProc(glXGetSwapIntervalMESA_Impl, glXGetSwapIntervalMESA); 1.1094 + GLELoadProc(glXSwapIntervalMESA_Impl, glXSwapIntervalMESA); 1.1095 + #endif 1.1096 + } 1.1097 + 1.1098 + 1.1099 + void OVR::GLEContext::InitPlatformExtensionSupport() 1.1100 + { 1.1101 + #if defined(GLE_WGL_ENABLED) 1.1102 + // We need to use wglGetExtensionsStringARB or wglGetExtensionsStringEXT as opposed to above with glGetString(GL_EXTENSIONS). 1.1103 + ValueStringPair vspWGLArray[] = 1.1104 + { 1.1105 + { gle_WGL_ARB_buffer_region, "WGL_ARB_buffer_region" } 1.1106 + ,{ gle_WGL_ARB_create_context, "WGL_ARB_create_context" } 1.1107 + ,{ gle_WGL_ARB_create_context_profile, "WGL_ARB_create_context_profile" } 1.1108 + ,{ gle_WGL_ARB_create_context_robustness, "WGL_ARB_create_context_robustness" } 1.1109 + ,{ gle_WGL_ARB_extensions_string, "WGL_ARB_extensions_string" } 1.1110 + ,{ gle_WGL_ARB_framebuffer_sRGB, "WGL_ARB_framebuffer_sRGB" } 1.1111 + ,{ gle_WGL_ARB_framebuffer_sRGB, "WGL_EXT_framebuffer_sRGB" } // We map the EXT to the ARB. 1.1112 + ,{ gle_WGL_ARB_make_current_read, "WGL_ARB_make_current_read" } 1.1113 + ,{ gle_WGL_ARB_pbuffer, "WGL_ARB_pbuffer" } 1.1114 + ,{ gle_WGL_ARB_pixel_format, "WGL_ARB_pixel_format" } 1.1115 + ,{ gle_WGL_ARB_pixel_format_float, "WGL_ARB_pixel_format_float" } 1.1116 + ,{ gle_WGL_ARB_render_texture, "WGL_ARB_render_texture" } 1.1117 + ,{ gle_WGL_ATI_render_texture_rectangle, "WGL_ATI_render_texture_rectangle" } 1.1118 + ,{ gle_WGL_EXT_extensions_string, "WGL_EXT_extensions_string" } 1.1119 + ,{ gle_WGL_EXT_swap_control, "WGL_EXT_swap_control" } 1.1120 + ,{ gle_WGL_NV_copy_image, "WGL_NV_copy_image" } 1.1121 + ,{ gle_WGL_NV_DX_interop, "WGL_NV_DX_interop" } 1.1122 + ,{ gle_WGL_NV_DX_interop2, "WGL_NV_DX_interop2" } 1.1123 + ,{ gle_WGL_NV_present_video, "WGL_NV_present_video" } 1.1124 + ,{ gle_WGL_NV_render_texture_rectangle, "WGL_NV_render_texture_rectangle" } 1.1125 + ,{ gle_WGL_NV_swap_group, "WGL_NV_swap_group" } 1.1126 + ,{ gle_WGL_NV_video_capture, "WGL_NV_video_capture" } 1.1127 + ,{ gle_WGL_NV_video_output, "WGL_NV_video_output" } 1.1128 + ,{ gle_WGL_OML_sync_control, "WGL_OML_sync_control" } 1.1129 + }; 1.1130 + 1.1131 + const char* extensions = NULL; 1.1132 + 1.1133 + if(wglGetExtensionsStringARB_Impl) 1.1134 + extensions = wglGetExtensionsStringARB_Impl(wglGetCurrentDC()); // To do: Use a better mechanism to get the desired HDC. 1.1135 + else if(wglGetExtensionsStringEXT_Impl) 1.1136 + extensions = wglGetExtensionsStringEXT_Impl(); 1.1137 + 1.1138 + if (extensions && *extensions) 1.1139 + { 1.1140 + OVR_DEBUG_LOG(("WGL_EXTENSIONS: %s", (const char*)extensions)); 1.1141 + CheckExtensions(vspWGLArray, OVR_ARRAY_COUNT(vspWGLArray), extensions); 1.1142 + } 1.1143 + 1.1144 + #elif defined(GLE_GLX_ENABLED) 1.1145 + ValueStringPair vspGLXArray[] = 1.1146 + { 1.1147 + { gle_GLX_ARB_create_context, "GLX_ARB_create_context" } 1.1148 + ,{ gle_GLX_ARB_create_context_profile, "GLX_ARB_create_context_profile" } 1.1149 + ,{ gle_GLX_ARB_create_context_robustness, "GLX_ARB_create_context_robustness" } 1.1150 + ,{ gle_GLX_EXT_swap_control, "GLX_EXT_swap_control" } 1.1151 + ,{ gle_GLX_OML_sync_control, "GLX_OML_sync_control" } 1.1152 + ,{ gle_MESA_swap_control, "GLX_MESA_swap_control" } 1.1153 + }; 1.1154 + 1.1155 + const char* extensions = glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); // To do: Use a better mechanism to get the desired display. 1.1156 + 1.1157 + if (extensions && *extensions) 1.1158 + { 1.1159 + OVR_DEBUG_LOG(("GLX_EXTENSIONS: %s", (const char*)extensions)); 1.1160 + CheckExtensions(vspGLXArray, OVR_ARRAY_COUNT(vspGLXArray), extensions); 1.1161 + } 1.1162 + #endif 1.1163 + } 1.1164 + 1.1165 + 1.1166 + #if defined(GLE_HOOKING_ENABLED) 1.1167 + 1.1168 + #undef glGetError 1.1169 + extern "C" { GLAPI GLenum GLAPIENTRY glGetError(); } 1.1170 + 1.1171 + // Disabled until such time as it might be useful to enable for debug purposes. 1.1172 + //void OVR::GLEContext::PreHook(const char* functionName) 1.1173 + //{ 1.1174 + // if(EnableHookGetError) 1.1175 + // { 1.1176 + // int err = glGetError(); 1.1177 + // 1.1178 + // for(int i = 0; (i < 6) && (err != GL_NO_ERROR); i++) // 6 is an arbitrary cap to prevent infinite looping which would occur if the current GL context is invalid. 1.1179 + // { 1.1180 + // OVR_DEBUG_LOG(("GL Error prior to hook: %d (%#x) from %s", err, err, functionName ? functionName : "OpenGL")); OVR_UNUSED(functionName); 1.1181 + // err = glGetError(); 1.1182 + // } 1.1183 + // } 1.1184 + //} 1.1185 + 1.1186 + void OVR::GLEContext::PostHook(const char* functionName) 1.1187 + { 1.1188 + if(EnableHookGetError) 1.1189 + { 1.1190 + // OpenGL Standard regarding error state: To allow for distributed implementations, there may be several error flags. If any single error flag has recorded an error, the value of that flag 1.1191 + // is returned and that flag is reset to GL_NO_ERROR when glGetError is called. If more than one flag has recorded an error, glGetError returns and 1.1192 + // clears an arbitrary error flag value. Thus, glGetError should always be called in a loop, until it returns GL_NO_ERROR, if all error flags are to be reset. 1.1193 + int err = glGetError(); 1.1194 + 1.1195 + for(int i = 0; (i < 6) && (err != GL_NO_ERROR); i++) // 6 is an arbitrary cap to prevent infinite looping which would occur if the current GL context is invalid. 1.1196 + { 1.1197 + OVR_DEBUG_LOG(("GL Error: %d (%#x) from %s", err, err, functionName ? functionName : "OpenGL")); OVR_UNUSED(functionName); 1.1198 + err = glGetError(); 1.1199 + } 1.1200 + } 1.1201 + } 1.1202 + 1.1203 + 1.1204 + // OpenGL 1.1 link-based functions 1.1205 + #undef glAccum // Undefine the macro from our header so that we can directly call the real version of this function. 1.1206 + extern "C" { GLAPI void GLAPIENTRY glAccum(GLenum op, GLfloat value); } 1.1207 + void OVR::GLEContext::glAccum_Hook(GLenum op, GLfloat value) 1.1208 + { 1.1209 + glAccum(op, value); 1.1210 + PostHook(GLE_CURRENT_FUNCTION); 1.1211 + } 1.1212 + 1.1213 + #undef glAlphaFunc 1.1214 + extern "C" { GLAPI void GLAPIENTRY glAlphaFunc(GLenum func, GLclampf ref); } 1.1215 + void OVR::GLEContext::glAlphaFunc_Hook(GLenum func, GLclampf ref) 1.1216 + { 1.1217 + glAlphaFunc(func, ref); 1.1218 + PostHook(GLE_CURRENT_FUNCTION); 1.1219 + } 1.1220 + 1.1221 + #undef glAreTexturesResident 1.1222 + extern "C" { GLAPI GLboolean GLAPIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); } 1.1223 + GLboolean OVR::GLEContext::glAreTexturesResident_Hook(GLsizei n, const GLuint *textures, GLboolean *residences) 1.1224 + { 1.1225 + GLboolean b = glAreTexturesResident(n, textures, residences); 1.1226 + PostHook(GLE_CURRENT_FUNCTION); 1.1227 + return b; 1.1228 + } 1.1229 + 1.1230 + #undef glArrayElement 1.1231 + extern "C" { GLAPI void GLAPIENTRY glArrayElement(GLint i); } 1.1232 + void OVR::GLEContext::glArrayElement_Hook(GLint i) 1.1233 + { 1.1234 + glArrayElement(i); 1.1235 + PostHook(GLE_CURRENT_FUNCTION); 1.1236 + } 1.1237 + 1.1238 + #undef glBegin 1.1239 + extern "C" { GLAPI void GLAPIENTRY glBegin(GLenum mode); } 1.1240 + void OVR::GLEContext::glBegin_Hook(GLenum mode) 1.1241 + { 1.1242 + glBegin(mode); 1.1243 + PostHook(GLE_CURRENT_FUNCTION); 1.1244 + } 1.1245 + 1.1246 + #undef glBindTexture 1.1247 + extern "C" { GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture); } 1.1248 + void OVR::GLEContext::glBindTexture_Hook(GLenum target, GLuint texture) 1.1249 + { 1.1250 + glBindTexture(target, texture); 1.1251 + PostHook(GLE_CURRENT_FUNCTION); 1.1252 + } 1.1253 + 1.1254 + #undef glBitmap 1.1255 + extern "C" { GLAPI void GLAPIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); } 1.1256 + void OVR::GLEContext::glBitmap_Hook(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) 1.1257 + { 1.1258 + glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); 1.1259 + PostHook(GLE_CURRENT_FUNCTION); 1.1260 + } 1.1261 + 1.1262 + #undef glBlendFunc 1.1263 + extern "C" { GLAPI void GLAPIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); } 1.1264 + void OVR::GLEContext::glBlendFunc_Hook(GLenum sfactor, GLenum dfactor) 1.1265 + { 1.1266 + glBlendFunc(sfactor, dfactor); 1.1267 + PostHook(GLE_CURRENT_FUNCTION); 1.1268 + } 1.1269 + 1.1270 + #undef glCallList 1.1271 + extern "C" { GLAPI void GLAPIENTRY glCallList(GLuint list); } 1.1272 + void OVR::GLEContext::glCallList_Hook(GLuint list) 1.1273 + { 1.1274 + glCallList(list); 1.1275 + PostHook(GLE_CURRENT_FUNCTION); 1.1276 + } 1.1277 + 1.1278 + #undef glCallLists 1.1279 + extern "C" { GLAPI void GLAPIENTRY glCallLists(GLsizei n, GLenum type, const void *lists); } 1.1280 + void OVR::GLEContext::glCallLists_Hook(GLsizei n, GLenum type, const void *lists) 1.1281 + { 1.1282 + glCallLists(n, type, lists); 1.1283 + PostHook(GLE_CURRENT_FUNCTION); 1.1284 + } 1.1285 + 1.1286 + #undef glClear 1.1287 + extern "C" { GLAPI void GLAPIENTRY glClear(GLbitfield mask); } 1.1288 + void OVR::GLEContext::glClear_Hook(GLbitfield mask) 1.1289 + { 1.1290 + glClear(mask); 1.1291 + PostHook(GLE_CURRENT_FUNCTION); 1.1292 + } 1.1293 + 1.1294 + #undef glClearAccum 1.1295 + extern "C" { GLAPI void GLAPIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); } 1.1296 + void OVR::GLEContext::glClearAccum_Hook(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 1.1297 + { 1.1298 + glClearAccum(red, green, blue, alpha); 1.1299 + PostHook(GLE_CURRENT_FUNCTION); 1.1300 + } 1.1301 + 1.1302 + #undef glClearColor 1.1303 + extern "C" { GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); } 1.1304 + void OVR::GLEContext::glClearColor_Hook(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 1.1305 + { 1.1306 + glClearColor(red, green, blue, alpha); 1.1307 + PostHook(GLE_CURRENT_FUNCTION); 1.1308 + } 1.1309 + 1.1310 + #undef glClearDepth 1.1311 + extern "C" { GLAPI void GLAPIENTRY glClearDepth(GLclampd depth); } 1.1312 + void OVR::GLEContext::glClearDepth_Hook(GLclampd depth) 1.1313 + { 1.1314 + glClearDepth(depth); 1.1315 + PostHook(GLE_CURRENT_FUNCTION); 1.1316 + } 1.1317 + 1.1318 + #undef glClearIndex 1.1319 + extern "C" { GLAPI void GLAPIENTRY glClearIndex(GLfloat c); } 1.1320 + void OVR::GLEContext::glClearIndex_Hook(GLfloat c) 1.1321 + { 1.1322 + glClearIndex(c); 1.1323 + PostHook(GLE_CURRENT_FUNCTION); 1.1324 + } 1.1325 + 1.1326 + #undef glClearStencil 1.1327 + extern "C" { GLAPI void GLAPIENTRY glClearStencil(GLint s); } 1.1328 + void OVR::GLEContext::glClearStencil_Hook(GLint s) 1.1329 + { 1.1330 + glClearStencil(s); 1.1331 + PostHook(GLE_CURRENT_FUNCTION); 1.1332 + } 1.1333 + 1.1334 + #undef glClipPlane 1.1335 + extern "C" { GLAPI void GLAPIENTRY glClipPlane(GLenum plane, const GLdouble *equation); } 1.1336 + void OVR::GLEContext::glClipPlane_Hook(GLenum plane, const GLdouble *equation) 1.1337 + { 1.1338 + glClipPlane(plane, equation); 1.1339 + PostHook(GLE_CURRENT_FUNCTION); 1.1340 + } 1.1341 + 1.1342 + #undef glColor3b 1.1343 + extern "C" { GLAPI void GLAPIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue); } 1.1344 + void OVR::GLEContext::glColor3b_Hook(GLbyte red, GLbyte green, GLbyte blue) 1.1345 + { 1.1346 + glColor3b(red, green, blue); 1.1347 + PostHook(GLE_CURRENT_FUNCTION); 1.1348 + } 1.1349 + 1.1350 + #undef glColor3bv 1.1351 + extern "C" { GLAPI void GLAPIENTRY glColor3bv(const GLbyte *v); } 1.1352 + void OVR::GLEContext::glColor3bv_Hook(const GLbyte *v) 1.1353 + { 1.1354 + glColor3bv(v); 1.1355 + PostHook(GLE_CURRENT_FUNCTION); 1.1356 + } 1.1357 + 1.1358 + #undef glColor3d 1.1359 + extern "C" { GLAPI void GLAPIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue); } 1.1360 + void OVR::GLEContext::glColor3d_Hook(GLdouble red, GLdouble green, GLdouble blue) 1.1361 + { 1.1362 + glColor3d(red, green, blue); 1.1363 + PostHook(GLE_CURRENT_FUNCTION); 1.1364 + } 1.1365 + 1.1366 + #undef glColor3dv 1.1367 + extern "C" { GLAPI void GLAPIENTRY glColor3dv(const GLdouble *v); } 1.1368 + void OVR::GLEContext::glColor3dv_Hook(const GLdouble *v) 1.1369 + { 1.1370 + glColor3dv(v); 1.1371 + PostHook(GLE_CURRENT_FUNCTION); 1.1372 + } 1.1373 + 1.1374 + #undef glColor3f 1.1375 + extern "C" { GLAPI void GLAPIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue); } 1.1376 + void OVR::GLEContext::glColor3f_Hook(GLfloat red, GLfloat green, GLfloat blue) 1.1377 + { 1.1378 + glColor3f(red, green, blue); 1.1379 + PostHook(GLE_CURRENT_FUNCTION); 1.1380 + } 1.1381 + 1.1382 + #undef glColor3fv 1.1383 + extern "C" { GLAPI void GLAPIENTRY glColor3fv(const GLfloat *v); } 1.1384 + void OVR::GLEContext::glColor3fv_Hook(const GLfloat *v) 1.1385 + { 1.1386 + glColor3fv(v); 1.1387 + PostHook(GLE_CURRENT_FUNCTION); 1.1388 + } 1.1389 + 1.1390 + #undef glColor3i 1.1391 + extern "C" { GLAPI void GLAPIENTRY glColor3i(GLint red, GLint green, GLint blue); } 1.1392 + void OVR::GLEContext::glColor3i_Hook(GLint red, GLint green, GLint blue) 1.1393 + { 1.1394 + glColor3i(red, green, blue); 1.1395 + PostHook(GLE_CURRENT_FUNCTION); 1.1396 + } 1.1397 + 1.1398 + #undef glColor3iv 1.1399 + extern "C" { GLAPI void GLAPIENTRY glColor3iv(const GLint *v); } 1.1400 + void OVR::GLEContext::glColor3iv_Hook(const GLint *v) 1.1401 + { 1.1402 + glColor3iv(v); 1.1403 + PostHook(GLE_CURRENT_FUNCTION); 1.1404 + } 1.1405 + 1.1406 + #undef glColor3s 1.1407 + extern "C" { GLAPI void GLAPIENTRY glColor3s(GLshort red, GLshort green, GLshort blue); } 1.1408 + void OVR::GLEContext::glColor3s_Hook(GLshort red, GLshort green, GLshort blue) 1.1409 + { 1.1410 + glColor3s(red, green, blue); 1.1411 + PostHook(GLE_CURRENT_FUNCTION); 1.1412 + } 1.1413 + 1.1414 + #undef glColor3sv 1.1415 + extern "C" { GLAPI void GLAPIENTRY glColor3sv(const GLshort *v); } 1.1416 + void OVR::GLEContext::glColor3sv_Hook(const GLshort *v) 1.1417 + { 1.1418 + glColor3sv(v); 1.1419 + PostHook(GLE_CURRENT_FUNCTION); 1.1420 + } 1.1421 + 1.1422 + #undef glColor3ub 1.1423 + extern "C" { GLAPI void GLAPIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue); } 1.1424 + void OVR::GLEContext::glColor3ub_Hook(GLubyte red, GLubyte green, GLubyte blue) 1.1425 + { 1.1426 + glColor3ub(red, green, blue); 1.1427 + PostHook(GLE_CURRENT_FUNCTION); 1.1428 + } 1.1429 + 1.1430 + #undef glColor3ubv 1.1431 + extern "C" { GLAPI void GLAPIENTRY glColor3ubv(const GLubyte *v); } 1.1432 + void OVR::GLEContext::glColor3ubv_Hook(const GLubyte *v) 1.1433 + { 1.1434 + glColor3ubv(v); 1.1435 + PostHook(GLE_CURRENT_FUNCTION); 1.1436 + } 1.1437 + 1.1438 + #undef glColor3ui 1.1439 + extern "C" { GLAPI void GLAPIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue); } 1.1440 + void OVR::GLEContext::glColor3ui_Hook(GLuint red, GLuint green, GLuint blue) 1.1441 + { 1.1442 + glColor3ui(red, green, blue); 1.1443 + PostHook(GLE_CURRENT_FUNCTION); 1.1444 + } 1.1445 + 1.1446 + #undef glColor3uiv 1.1447 + extern "C" { GLAPI void GLAPIENTRY glColor3uiv(const GLuint *v); } 1.1448 + void OVR::GLEContext::glColor3uiv_Hook(const GLuint *v) 1.1449 + { 1.1450 + glColor3uiv(v); 1.1451 + PostHook(GLE_CURRENT_FUNCTION); 1.1452 + } 1.1453 + 1.1454 + #undef glColor3us 1.1455 + extern "C" { GLAPI void GLAPIENTRY glColor3us(GLushort red, GLushort green, GLushort blue); } 1.1456 + void OVR::GLEContext::glColor3us_Hook(GLushort red, GLushort green, GLushort blue) 1.1457 + { 1.1458 + glColor3us(red, green, blue); 1.1459 + PostHook(GLE_CURRENT_FUNCTION); 1.1460 + } 1.1461 + 1.1462 + #undef glColor3usv 1.1463 + extern "C" { GLAPI void GLAPIENTRY glColor3usv(const GLushort *v); } 1.1464 + void OVR::GLEContext::glColor3usv_Hook(const GLushort *v) 1.1465 + { 1.1466 + glColor3usv(v); 1.1467 + PostHook(GLE_CURRENT_FUNCTION); 1.1468 + } 1.1469 + 1.1470 + #undef glColor4b 1.1471 + extern "C" { GLAPI void GLAPIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); } 1.1472 + void OVR::GLEContext::glColor4b_Hook(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) 1.1473 + { 1.1474 + glColor4b(red, green, blue, alpha); 1.1475 + PostHook(GLE_CURRENT_FUNCTION); 1.1476 + } 1.1477 + 1.1478 + #undef glColor4bv 1.1479 + extern "C" { GLAPI void GLAPIENTRY glColor4bv(const GLbyte *v); } 1.1480 + void OVR::GLEContext::glColor4bv_Hook(const GLbyte *v) 1.1481 + { 1.1482 + glColor4bv(v); 1.1483 + PostHook(GLE_CURRENT_FUNCTION); 1.1484 + } 1.1485 + 1.1486 + #undef glColor4d 1.1487 + extern "C" { GLAPI void GLAPIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); } 1.1488 + void OVR::GLEContext::glColor4d_Hook(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) 1.1489 + { 1.1490 + glColor4d(red, green, blue, alpha); 1.1491 + PostHook(GLE_CURRENT_FUNCTION); 1.1492 + } 1.1493 + 1.1494 + #undef glColor4dv 1.1495 + extern "C" { GLAPI void GLAPIENTRY glColor4dv(const GLdouble *v); } 1.1496 + void OVR::GLEContext::glColor4dv_Hook(const GLdouble *v) 1.1497 + { 1.1498 + glColor4dv(v); 1.1499 + PostHook(GLE_CURRENT_FUNCTION); 1.1500 + } 1.1501 + 1.1502 + #undef glColor4f 1.1503 + extern "C" { GLAPI void GLAPIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); } 1.1504 + void OVR::GLEContext::glColor4f_Hook(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) 1.1505 + { 1.1506 + glColor4f(red, green, blue, alpha); 1.1507 + PostHook(GLE_CURRENT_FUNCTION); 1.1508 + } 1.1509 + 1.1510 + #undef glColor4fv 1.1511 + extern "C" { GLAPI void GLAPIENTRY glColor4fv(const GLfloat *v); } 1.1512 + void OVR::GLEContext::glColor4fv_Hook(const GLfloat *v) 1.1513 + { 1.1514 + glColor4fv(v); 1.1515 + PostHook(GLE_CURRENT_FUNCTION); 1.1516 + } 1.1517 + 1.1518 + #undef glColor4i 1.1519 + extern "C" { GLAPI void GLAPIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha); } 1.1520 + void OVR::GLEContext::glColor4i_Hook(GLint red, GLint green, GLint blue, GLint alpha) 1.1521 + { 1.1522 + glColor4i(red, green, blue, alpha); 1.1523 + PostHook(GLE_CURRENT_FUNCTION); 1.1524 + } 1.1525 + 1.1526 + #undef glColor4iv 1.1527 + extern "C" { GLAPI void GLAPIENTRY glColor4iv(const GLint *v); } 1.1528 + void OVR::GLEContext::glColor4iv_Hook(const GLint *v) 1.1529 + { 1.1530 + glColor4iv(v); 1.1531 + PostHook(GLE_CURRENT_FUNCTION); 1.1532 + } 1.1533 + 1.1534 + #undef glColor4s 1.1535 + extern "C" { GLAPI void GLAPIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); } 1.1536 + void OVR::GLEContext::glColor4s_Hook(GLshort red, GLshort green, GLshort blue, GLshort alpha) 1.1537 + { 1.1538 + glColor4s(red, green, blue, alpha); 1.1539 + PostHook(GLE_CURRENT_FUNCTION); 1.1540 + } 1.1541 + 1.1542 + #undef glColor4sv 1.1543 + extern "C" { GLAPI void GLAPIENTRY glColor4sv(const GLshort *v); } 1.1544 + void OVR::GLEContext::glColor4sv_Hook(const GLshort *v) 1.1545 + { 1.1546 + glColor4sv(v); 1.1547 + PostHook(GLE_CURRENT_FUNCTION); 1.1548 + } 1.1549 + 1.1550 + #undef glColor4ub 1.1551 + extern "C" { GLAPI void GLAPIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); } 1.1552 + void OVR::GLEContext::glColor4ub_Hook(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) 1.1553 + { 1.1554 + glColor4ub(red, green, blue, alpha); 1.1555 + PostHook(GLE_CURRENT_FUNCTION); 1.1556 + } 1.1557 + 1.1558 + #undef glColor4ubv 1.1559 + extern "C" { GLAPI void GLAPIENTRY glColor4ubv(const GLubyte *v); } 1.1560 + void OVR::GLEContext::glColor4ubv_Hook(const GLubyte *v) 1.1561 + { 1.1562 + glColor4ubv(v); 1.1563 + PostHook(GLE_CURRENT_FUNCTION); 1.1564 + } 1.1565 + 1.1566 + #undef glColor4ui 1.1567 + extern "C" { GLAPI void GLAPIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); } 1.1568 + void OVR::GLEContext::glColor4ui_Hook(GLuint red, GLuint green, GLuint blue, GLuint alpha) 1.1569 + { 1.1570 + glColor4ui(red, green, blue, alpha); 1.1571 + PostHook(GLE_CURRENT_FUNCTION); 1.1572 + } 1.1573 + 1.1574 + #undef glColor4uiv 1.1575 + extern "C" { GLAPI void GLAPIENTRY glColor4uiv(const GLuint *v); } 1.1576 + void OVR::GLEContext::glColor4uiv_Hook(const GLuint *v) 1.1577 + { 1.1578 + glColor4uiv(v); 1.1579 + PostHook(GLE_CURRENT_FUNCTION); 1.1580 + } 1.1581 + 1.1582 + #undef glColor4us 1.1583 + extern "C" { GLAPI void GLAPIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); } 1.1584 + void OVR::GLEContext::glColor4us_Hook(GLushort red, GLushort green, GLushort blue, GLushort alpha) 1.1585 + { 1.1586 + glColor4us(red, green, blue, alpha); 1.1587 + PostHook(GLE_CURRENT_FUNCTION); 1.1588 + } 1.1589 + 1.1590 + #undef glColor4usv 1.1591 + extern "C" { GLAPI void GLAPIENTRY glColor4usv(const GLushort *v); } 1.1592 + void OVR::GLEContext::glColor4usv_Hook(const GLushort *v) 1.1593 + { 1.1594 + glColor4usv(v); 1.1595 + PostHook(GLE_CURRENT_FUNCTION); 1.1596 + } 1.1597 + 1.1598 + #undef glColorMask 1.1599 + extern "C" { GLAPI void GLAPIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); } 1.1600 + void OVR::GLEContext::glColorMask_Hook(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) 1.1601 + { 1.1602 + glColorMask(red, green, blue, alpha); 1.1603 + PostHook(GLE_CURRENT_FUNCTION); 1.1604 + } 1.1605 + 1.1606 + #undef glColorMaterial 1.1607 + extern "C" { GLAPI void GLAPIENTRY glColorMaterial(GLenum face, GLenum mode); } 1.1608 + void OVR::GLEContext::glColorMaterial_Hook(GLenum face, GLenum mode) 1.1609 + { 1.1610 + glColorMaterial(face, mode); 1.1611 + PostHook(GLE_CURRENT_FUNCTION); 1.1612 + } 1.1613 + 1.1614 + #undef glColorPointer 1.1615 + extern "C" { GLAPI void GLAPIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); } 1.1616 + void OVR::GLEContext::glColorPointer_Hook(GLint size, GLenum type, GLsizei stride, const void *pointer) 1.1617 + { 1.1618 + glColorPointer(size, type, stride, pointer); 1.1619 + PostHook(GLE_CURRENT_FUNCTION); 1.1620 + } 1.1621 + 1.1622 + #undef glCopyPixels 1.1623 + extern "C" { GLAPI void GLAPIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); } 1.1624 + void OVR::GLEContext::glCopyPixels_Hook(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) 1.1625 + { 1.1626 + glCopyPixels(x, y, width, height, type); 1.1627 + PostHook(GLE_CURRENT_FUNCTION); 1.1628 + } 1.1629 + 1.1630 + #undef glCopyTexImage1D 1.1631 + extern "C" { GLAPI void GLAPIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); } 1.1632 + void OVR::GLEContext::glCopyTexImage1D_Hook(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) 1.1633 + { 1.1634 + glCopyTexImage1D(target, level, internalFormat, x, y, width, border); 1.1635 + PostHook(GLE_CURRENT_FUNCTION); 1.1636 + } 1.1637 + 1.1638 + #undef glCopyTexImage2D 1.1639 + extern "C" { GLAPI void GLAPIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); } 1.1640 + void OVR::GLEContext::glCopyTexImage2D_Hook(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) 1.1641 + { 1.1642 + glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); 1.1643 + PostHook(GLE_CURRENT_FUNCTION); 1.1644 + } 1.1645 + 1.1646 + #undef glCopyTexSubImage1D 1.1647 + extern "C" { GLAPI void GLAPIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); } 1.1648 + void OVR::GLEContext::glCopyTexSubImage1D_Hook(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) 1.1649 + { 1.1650 + glCopyTexSubImage1D(target, level, xoffset, x, y, width); 1.1651 + PostHook(GLE_CURRENT_FUNCTION); 1.1652 + } 1.1653 + 1.1654 + #undef glCopyTexSubImage2D 1.1655 + extern "C" { GLAPI void GLAPIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); } 1.1656 + void OVR::GLEContext::glCopyTexSubImage2D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) 1.1657 + { 1.1658 + glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); 1.1659 + PostHook(GLE_CURRENT_FUNCTION); 1.1660 + } 1.1661 + 1.1662 + #undef glCullFace 1.1663 + extern "C" { GLAPI void GLAPIENTRY glCullFace(GLenum mode); } 1.1664 + void OVR::GLEContext::glCullFace_Hook(GLenum mode) 1.1665 + { 1.1666 + glCullFace(mode); 1.1667 + PostHook(GLE_CURRENT_FUNCTION); 1.1668 + } 1.1669 + 1.1670 + #undef glDeleteLists 1.1671 + extern "C" { GLAPI void GLAPIENTRY glDeleteLists(GLuint list, GLsizei range); } 1.1672 + void OVR::GLEContext::glDeleteLists_Hook(GLuint list, GLsizei range) 1.1673 + { 1.1674 + glDeleteLists(list, range); 1.1675 + PostHook(GLE_CURRENT_FUNCTION); 1.1676 + } 1.1677 + 1.1678 + #undef glDeleteTextures 1.1679 + extern "C" { GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures); } 1.1680 + void OVR::GLEContext::glDeleteTextures_Hook(GLsizei n, const GLuint *textures) 1.1681 + { 1.1682 + glDeleteTextures(n, textures); 1.1683 + PostHook(GLE_CURRENT_FUNCTION); 1.1684 + } 1.1685 + 1.1686 + #undef glDepthFunc 1.1687 + extern "C" { GLAPI void GLAPIENTRY glDepthFunc(GLenum func); } 1.1688 + void OVR::GLEContext::glDepthFunc_Hook(GLenum func) 1.1689 + { 1.1690 + glDepthFunc(func); 1.1691 + PostHook(GLE_CURRENT_FUNCTION); 1.1692 + } 1.1693 + 1.1694 + #undef glDepthMask 1.1695 + extern "C" { GLAPI void GLAPIENTRY glDepthMask(GLboolean flag); } 1.1696 + void OVR::GLEContext::glDepthMask_Hook(GLboolean flag) 1.1697 + { 1.1698 + glDepthMask(flag); 1.1699 + PostHook(GLE_CURRENT_FUNCTION); 1.1700 + } 1.1701 + 1.1702 + #undef glDepthRange 1.1703 + extern "C" { GLAPI void GLAPIENTRY glDepthRange(GLclampd zNear, GLclampd zFar); } 1.1704 + void OVR::GLEContext::glDepthRange_Hook(GLclampd zNear, GLclampd zFar) 1.1705 + { 1.1706 + glDepthRange(zNear, zFar); 1.1707 + PostHook(GLE_CURRENT_FUNCTION); 1.1708 + } 1.1709 + 1.1710 + #undef glDisable 1.1711 + extern "C" { GLAPI void GLAPIENTRY glDisable(GLenum cap); } 1.1712 + void OVR::GLEContext::glDisable_Hook(GLenum cap) 1.1713 + { 1.1714 + glDisable(cap); 1.1715 + PostHook(GLE_CURRENT_FUNCTION); 1.1716 + } 1.1717 + 1.1718 + #undef glDisableClientState 1.1719 + extern "C" { GLAPI void GLAPIENTRY glDisableClientState(GLenum array); } 1.1720 + void OVR::GLEContext::glDisableClientState_Hook(GLenum array) 1.1721 + { 1.1722 + glDisableClientState(array); 1.1723 + PostHook(GLE_CURRENT_FUNCTION); 1.1724 + } 1.1725 + 1.1726 + #undef glDrawArrays 1.1727 + extern "C" { GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count); } 1.1728 + void OVR::GLEContext::glDrawArrays_Hook(GLenum mode, GLint first, GLsizei count) 1.1729 + { 1.1730 + glDrawArrays(mode, first, count); 1.1731 + PostHook(GLE_CURRENT_FUNCTION); 1.1732 + } 1.1733 + 1.1734 + #undef glDrawBuffer 1.1735 + extern "C" { GLAPI void GLAPIENTRY glDrawBuffer(GLenum mode); } 1.1736 + void OVR::GLEContext::glDrawBuffer_Hook(GLenum mode) 1.1737 + { 1.1738 + glDrawBuffer(mode); 1.1739 + PostHook(GLE_CURRENT_FUNCTION); 1.1740 + } 1.1741 + 1.1742 + #undef glDrawElements 1.1743 + extern "C" { GLAPI void GLAPIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices); } 1.1744 + void OVR::GLEContext::glDrawElements_Hook(GLenum mode, GLsizei count, GLenum type, const void *indices) 1.1745 + { 1.1746 + glDrawElements(mode, count, type, indices); 1.1747 + PostHook(GLE_CURRENT_FUNCTION); 1.1748 + } 1.1749 + 1.1750 + #undef glDrawPixels 1.1751 + extern "C" { GLAPI void GLAPIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); } 1.1752 + void OVR::GLEContext::glDrawPixels_Hook(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) 1.1753 + { 1.1754 + glDrawPixels(width, height, format, type, pixels); 1.1755 + PostHook(GLE_CURRENT_FUNCTION); 1.1756 + } 1.1757 + 1.1758 + #undef glEdgeFlag 1.1759 + extern "C" { GLAPI void GLAPIENTRY glEdgeFlag(GLboolean flag); } 1.1760 + void OVR::GLEContext::glEdgeFlag_Hook(GLboolean flag) 1.1761 + { 1.1762 + glEdgeFlag(flag); 1.1763 + PostHook(GLE_CURRENT_FUNCTION); 1.1764 + } 1.1765 + 1.1766 + #undef glEdgeFlagPointer 1.1767 + extern "C" { GLAPI void GLAPIENTRY glEdgeFlagPointer(GLsizei stride, const void *pointer); } 1.1768 + void OVR::GLEContext::glEdgeFlagPointer_Hook(GLsizei stride, const void *pointer) 1.1769 + { 1.1770 + glEdgeFlagPointer(stride, pointer); 1.1771 + PostHook(GLE_CURRENT_FUNCTION); 1.1772 + } 1.1773 + 1.1774 + #undef glEdgeFlagv 1.1775 + extern "C" { GLAPI void GLAPIENTRY glEdgeFlagv(const GLboolean *flag); } 1.1776 + void OVR::GLEContext::glEdgeFlagv_Hook(const GLboolean *flag) 1.1777 + { 1.1778 + glEdgeFlagv(flag); 1.1779 + PostHook(GLE_CURRENT_FUNCTION); 1.1780 + } 1.1781 + 1.1782 + #undef glEnable 1.1783 + extern "C" { GLAPI void GLAPIENTRY glEnable(GLenum cap); } 1.1784 + namespace OVR { 1.1785 + void GLEContext::glEnable_Hook(GLenum cap) 1.1786 + { 1.1787 + glEnable(cap); 1.1788 + PostHook(GLE_CURRENT_FUNCTION); 1.1789 + } 1.1790 + } 1.1791 + 1.1792 + #undef glEnableClientState 1.1793 + extern "C" { GLAPI void GLAPIENTRY glEnableClientState(GLenum array); } 1.1794 + void OVR::GLEContext::glEnableClientState_Hook(GLenum array) 1.1795 + { 1.1796 + glEnableClientState(array); 1.1797 + PostHook(GLE_CURRENT_FUNCTION); 1.1798 + } 1.1799 + 1.1800 + #undef glEnd 1.1801 + extern "C" { GLAPI void GLAPIENTRY glEnd(); } 1.1802 + void OVR::GLEContext::glEnd_Hook() 1.1803 + { 1.1804 + glEnd(); 1.1805 + PostHook(GLE_CURRENT_FUNCTION); 1.1806 + } 1.1807 + 1.1808 + #undef glEndList 1.1809 + extern "C" { GLAPI void GLAPIENTRY glEndList(); } 1.1810 + void OVR::GLEContext::glEndList_Hook() 1.1811 + { 1.1812 + glEndList(); 1.1813 + PostHook(GLE_CURRENT_FUNCTION); 1.1814 + } 1.1815 + 1.1816 + #undef glEvalCoord1d 1.1817 + extern "C" { GLAPI void GLAPIENTRY glEvalCoord1d(GLdouble u); } 1.1818 + void OVR::GLEContext::glEvalCoord1d_Hook(GLdouble u) 1.1819 + { 1.1820 + glEvalCoord1d(u); 1.1821 + PostHook(GLE_CURRENT_FUNCTION); 1.1822 + } 1.1823 + 1.1824 + #undef glEvalCoord1dv 1.1825 + extern "C" { GLAPI void GLAPIENTRY glEvalCoord1dv(const GLdouble *u); } 1.1826 + void OVR::GLEContext::glEvalCoord1dv_Hook(const GLdouble *u) 1.1827 + { 1.1828 + glEvalCoord1dv(u); 1.1829 + PostHook(GLE_CURRENT_FUNCTION); 1.1830 + } 1.1831 + 1.1832 + #undef glEvalCoord1f 1.1833 + extern "C" { GLAPI void GLAPIENTRY glEvalCoord1f(GLfloat u); } 1.1834 + void OVR::GLEContext::glEvalCoord1f_Hook(GLfloat u) 1.1835 + { 1.1836 + glEvalCoord1f(u); 1.1837 + PostHook(GLE_CURRENT_FUNCTION); 1.1838 + } 1.1839 + 1.1840 + #undef glEvalCoord1fv 1.1841 + extern "C" { GLAPI void GLAPIENTRY glEvalCoord1fv(const GLfloat *u); } 1.1842 + void OVR::GLEContext::glEvalCoord1fv_Hook(const GLfloat *u) 1.1843 + { 1.1844 + glEvalCoord1fv(u); 1.1845 + PostHook(GLE_CURRENT_FUNCTION); 1.1846 + } 1.1847 + 1.1848 + #undef glEvalCoord2d 1.1849 + extern "C" { GLAPI void GLAPIENTRY glEvalCoord2d(GLdouble u, GLdouble v); } 1.1850 + void OVR::GLEContext::glEvalCoord2d_Hook(GLdouble u, GLdouble v) 1.1851 + { 1.1852 + glEvalCoord2d(u, v); 1.1853 + PostHook(GLE_CURRENT_FUNCTION); 1.1854 + } 1.1855 + 1.1856 + #undef glEvalCoord2dv 1.1857 + extern "C" { GLAPI void GLAPIENTRY glEvalCoord2dv(const GLdouble *u); } 1.1858 + void OVR::GLEContext::glEvalCoord2dv_Hook(const GLdouble *u) 1.1859 + { 1.1860 + glEvalCoord2dv(u); 1.1861 + PostHook(GLE_CURRENT_FUNCTION); 1.1862 + } 1.1863 + 1.1864 + #undef glEvalCoord2f 1.1865 + extern "C" { GLAPI void GLAPIENTRY glEvalCoord2f(GLfloat u, GLfloat v); } 1.1866 + void OVR::GLEContext::glEvalCoord2f_Hook(GLfloat u, GLfloat v) 1.1867 + { 1.1868 + glEvalCoord2f(u, v); 1.1869 + PostHook(GLE_CURRENT_FUNCTION); 1.1870 + } 1.1871 + 1.1872 + #undef glEvalCoord2fv 1.1873 + extern "C" { GLAPI void GLAPIENTRY glEvalCoord2fv(const GLfloat *u); } 1.1874 + void OVR::GLEContext::glEvalCoord2fv_Hook(const GLfloat *u) 1.1875 + { 1.1876 + glEvalCoord2fv(u); 1.1877 + PostHook(GLE_CURRENT_FUNCTION); 1.1878 + } 1.1879 + 1.1880 + #undef glEvalMesh1 1.1881 + extern "C" { GLAPI void GLAPIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2); } 1.1882 + void OVR::GLEContext::glEvalMesh1_Hook(GLenum mode, GLint i1, GLint i2) 1.1883 + { 1.1884 + glEvalMesh1(mode, i1, i2); 1.1885 + PostHook(GLE_CURRENT_FUNCTION); 1.1886 + } 1.1887 + 1.1888 + #undef glEvalMesh2 1.1889 + extern "C" { GLAPI void GLAPIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); } 1.1890 + void OVR::GLEContext::glEvalMesh2_Hook(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) 1.1891 + { 1.1892 + glEvalMesh2(mode, i1, i2, j1, j2); 1.1893 + PostHook(GLE_CURRENT_FUNCTION); 1.1894 + } 1.1895 + 1.1896 + #undef glEvalPoint1 1.1897 + extern "C" { GLAPI void GLAPIENTRY glEvalPoint1(GLint i); } 1.1898 + void OVR::GLEContext::glEvalPoint1_Hook(GLint i) 1.1899 + { 1.1900 + glEvalPoint1(i); 1.1901 + PostHook(GLE_CURRENT_FUNCTION); 1.1902 + } 1.1903 + 1.1904 + #undef glEvalPoint2 1.1905 + extern "C" { GLAPI void GLAPIENTRY glEvalPoint2(GLint i, GLint j); } 1.1906 + void OVR::GLEContext::glEvalPoint2_Hook(GLint i, GLint j) 1.1907 + { 1.1908 + glEvalPoint2(i, j); 1.1909 + PostHook(GLE_CURRENT_FUNCTION); 1.1910 + } 1.1911 + 1.1912 + #undef glFeedbackBuffer 1.1913 + extern "C" { GLAPI void GLAPIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); } 1.1914 + void OVR::GLEContext::glFeedbackBuffer_Hook(GLsizei size, GLenum type, GLfloat *buffer) 1.1915 + { 1.1916 + glFeedbackBuffer(size, type, buffer); 1.1917 + PostHook(GLE_CURRENT_FUNCTION); 1.1918 + } 1.1919 + 1.1920 + #undef glFinish 1.1921 + extern "C" { GLAPI void GLAPIENTRY glFinish(); } 1.1922 + void OVR::GLEContext::glFinish_Hook() 1.1923 + { 1.1924 + glFinish(); 1.1925 + PostHook(GLE_CURRENT_FUNCTION); 1.1926 + } 1.1927 + 1.1928 + #undef glFlush 1.1929 + extern "C" { GLAPI void GLAPIENTRY glFlush(); } 1.1930 + void OVR::GLEContext::glFlush_Hook() 1.1931 + { 1.1932 + glFlush(); 1.1933 + PostHook(GLE_CURRENT_FUNCTION); 1.1934 + } 1.1935 + 1.1936 + #undef glFogf 1.1937 + extern "C" { GLAPI void GLAPIENTRY glFogf(GLenum pname, GLfloat param); } 1.1938 + void OVR::GLEContext::glFogf_Hook(GLenum pname, GLfloat param) 1.1939 + { 1.1940 + glFogf(pname, param); 1.1941 + PostHook(GLE_CURRENT_FUNCTION); 1.1942 + } 1.1943 + 1.1944 + #undef glFogfv 1.1945 + extern "C" { GLAPI void GLAPIENTRY glFogfv(GLenum pname, const GLfloat *params); } 1.1946 + void OVR::GLEContext::glFogfv_Hook(GLenum pname, const GLfloat *params) 1.1947 + { 1.1948 + glFogfv(pname, params); 1.1949 + PostHook(GLE_CURRENT_FUNCTION); 1.1950 + } 1.1951 + 1.1952 + #undef glFogi 1.1953 + extern "C" { GLAPI void GLAPIENTRY glFogi(GLenum pname, GLint param); } 1.1954 + void OVR::GLEContext::glFogi_Hook(GLenum pname, GLint param) 1.1955 + { 1.1956 + glFogi(pname, param); 1.1957 + PostHook(GLE_CURRENT_FUNCTION); 1.1958 + } 1.1959 + 1.1960 + #undef glFogiv 1.1961 + extern "C" { GLAPI void GLAPIENTRY glFogiv(GLenum pname, const GLint *params); } 1.1962 + void OVR::GLEContext::glFogiv_Hook(GLenum pname, const GLint *params) 1.1963 + { 1.1964 + glFogiv(pname, params); 1.1965 + PostHook(GLE_CURRENT_FUNCTION); 1.1966 + } 1.1967 + 1.1968 + #undef glFrontFace 1.1969 + extern "C" { GLAPI void GLAPIENTRY glFrontFace(GLenum mode); } 1.1970 + void OVR::GLEContext::glFrontFace_Hook(GLenum mode) 1.1971 + { 1.1972 + glFrontFace(mode); 1.1973 + PostHook(GLE_CURRENT_FUNCTION); 1.1974 + } 1.1975 + 1.1976 + #undef glFrustum 1.1977 + extern "C" { GLAPI void GLAPIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); } 1.1978 + void OVR::GLEContext::glFrustum_Hook(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) 1.1979 + { 1.1980 + glFrustum(left, right, bottom, top, zNear, zFar); 1.1981 + PostHook(GLE_CURRENT_FUNCTION); 1.1982 + } 1.1983 + 1.1984 + #undef glGenLists 1.1985 + extern "C" { GLAPI GLuint GLAPIENTRY glGenLists(GLsizei range); } 1.1986 + GLuint OVR::GLEContext::glGenLists_Hook(GLsizei range) 1.1987 + { 1.1988 + GLuint u = glGenLists(range); 1.1989 + PostHook(GLE_CURRENT_FUNCTION); 1.1990 + return u; 1.1991 + } 1.1992 + 1.1993 + #undef glGenTextures 1.1994 + extern "C" { GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures); } 1.1995 + void OVR::GLEContext::glGenTextures_Hook(GLsizei n, GLuint *textures) 1.1996 + { 1.1997 + glGenTextures(n, textures); 1.1998 + PostHook(GLE_CURRENT_FUNCTION); 1.1999 + } 1.2000 + 1.2001 + #undef glGetBooleanv 1.2002 + extern "C" { GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params); } 1.2003 + void OVR::GLEContext::glGetBooleanv_Hook(GLenum pname, GLboolean *params) 1.2004 + { 1.2005 + glGetBooleanv(pname, params); 1.2006 + PostHook(GLE_CURRENT_FUNCTION); 1.2007 + } 1.2008 + 1.2009 + #undef glGetClipPlane 1.2010 + extern "C" { GLAPI void GLAPIENTRY glGetClipPlane(GLenum plane, GLdouble *equation); } 1.2011 + void OVR::GLEContext::glGetClipPlane_Hook(GLenum plane, GLdouble *equation) 1.2012 + { 1.2013 + glGetClipPlane(plane, equation); 1.2014 + PostHook(GLE_CURRENT_FUNCTION); 1.2015 + } 1.2016 + 1.2017 + #undef glGetDoublev 1.2018 + extern "C" { GLAPI void GLAPIENTRY glGetDoublev(GLenum pname, GLdouble *params); } 1.2019 + void OVR::GLEContext::glGetDoublev_Hook(GLenum pname, GLdouble *params) 1.2020 + { 1.2021 + glGetDoublev(pname, params); 1.2022 + PostHook(GLE_CURRENT_FUNCTION); 1.2023 + } 1.2024 + 1.2025 + //#undef glGetError Not needed because we happen to do this above already. 1.2026 + //extern "C" { GLAPI GLenum GLAPIENTRY glGetError(); } 1.2027 + GLenum OVR::GLEContext::glGetError_Hook() 1.2028 + { 1.2029 + GLenum e = glGetError(); 1.2030 + PostHook(GLE_CURRENT_FUNCTION); 1.2031 + return e; 1.2032 + } 1.2033 + 1.2034 + #undef glGetFloatv 1.2035 + extern "C" { GLAPI void GLAPIENTRY glGetFloatv(GLenum pname, GLfloat *params); } 1.2036 + void OVR::GLEContext::glGetFloatv_Hook(GLenum pname, GLfloat *params) 1.2037 + { 1.2038 + glGetFloatv(pname, params); 1.2039 + PostHook(GLE_CURRENT_FUNCTION); 1.2040 + } 1.2041 + 1.2042 + #undef glGetIntegerv 1.2043 + extern "C" { GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params); } 1.2044 + void OVR::GLEContext::glGetIntegerv_Hook(GLenum pname, GLint *params) 1.2045 + { 1.2046 + glGetIntegerv(pname, params); 1.2047 + PostHook(GLE_CURRENT_FUNCTION); 1.2048 + } 1.2049 + 1.2050 + #undef glGetLightfv 1.2051 + extern "C" { GLAPI void GLAPIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params); } 1.2052 + void OVR::GLEContext::glGetLightfv_Hook(GLenum light, GLenum pname, GLfloat *params) 1.2053 + { 1.2054 + glGetLightfv(light, pname, params); 1.2055 + PostHook(GLE_CURRENT_FUNCTION); 1.2056 + } 1.2057 + 1.2058 + #undef glGetLightiv 1.2059 + extern "C" { GLAPI void GLAPIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params); } 1.2060 + void OVR::GLEContext::glGetLightiv_Hook(GLenum light, GLenum pname, GLint *params) 1.2061 + { 1.2062 + glGetLightiv(light, pname, params); 1.2063 + PostHook(GLE_CURRENT_FUNCTION); 1.2064 + } 1.2065 + 1.2066 + #undef glGetMapdv 1.2067 + extern "C" { GLAPI void GLAPIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v); } 1.2068 + void OVR::GLEContext::glGetMapdv_Hook(GLenum target, GLenum query, GLdouble *v) 1.2069 + { 1.2070 + glGetMapdv(target, query, v); 1.2071 + PostHook(GLE_CURRENT_FUNCTION); 1.2072 + } 1.2073 + 1.2074 + #undef glGetMapfv 1.2075 + extern "C" { GLAPI void GLAPIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v); } 1.2076 + void OVR::GLEContext::glGetMapfv_Hook(GLenum target, GLenum query, GLfloat *v) 1.2077 + { 1.2078 + glGetMapfv(target, query, v); 1.2079 + PostHook(GLE_CURRENT_FUNCTION); 1.2080 + } 1.2081 + 1.2082 + #undef glGetMapiv 1.2083 + extern "C" { GLAPI void GLAPIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v); } 1.2084 + void OVR::GLEContext::glGetMapiv_Hook(GLenum target, GLenum query, GLint *v) 1.2085 + { 1.2086 + glGetMapiv(target, query, v); 1.2087 + PostHook(GLE_CURRENT_FUNCTION); 1.2088 + } 1.2089 + 1.2090 + #undef glGetMaterialfv 1.2091 + extern "C" { GLAPI void GLAPIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); } 1.2092 + void OVR::GLEContext::glGetMaterialfv_Hook(GLenum face, GLenum pname, GLfloat *params) 1.2093 + { 1.2094 + glGetMaterialfv(face, pname, params); 1.2095 + PostHook(GLE_CURRENT_FUNCTION); 1.2096 + } 1.2097 + 1.2098 + #undef glGetMaterialiv 1.2099 + extern "C" { GLAPI void GLAPIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params); } 1.2100 + void OVR::GLEContext::glGetMaterialiv_Hook(GLenum face, GLenum pname, GLint *params) 1.2101 + { 1.2102 + glGetMaterialiv(face, pname, params); 1.2103 + PostHook(GLE_CURRENT_FUNCTION); 1.2104 + } 1.2105 + 1.2106 + #undef glGetPixelMapfv 1.2107 + extern "C" { GLAPI void GLAPIENTRY glGetPixelMapfv(GLenum map, GLfloat *values); } 1.2108 + void OVR::GLEContext::glGetPixelMapfv_Hook(GLenum map, GLfloat *values) 1.2109 + { 1.2110 + glGetPixelMapfv(map, values); 1.2111 + PostHook(GLE_CURRENT_FUNCTION); 1.2112 + } 1.2113 + 1.2114 + #undef glGetPixelMapuiv 1.2115 + extern "C" { GLAPI void GLAPIENTRY glGetPixelMapuiv(GLenum map, GLuint *values); } 1.2116 + void OVR::GLEContext::glGetPixelMapuiv_Hook(GLenum map, GLuint *values) 1.2117 + { 1.2118 + glGetPixelMapuiv(map, values); 1.2119 + PostHook(GLE_CURRENT_FUNCTION); 1.2120 + } 1.2121 + 1.2122 + #undef glGetPixelMapusv 1.2123 + extern "C" { GLAPI void GLAPIENTRY glGetPixelMapusv(GLenum map, GLushort *values); } 1.2124 + void OVR::GLEContext::glGetPixelMapusv_Hook(GLenum map, GLushort *values) 1.2125 + { 1.2126 + glGetPixelMapusv(map, values); 1.2127 + PostHook(GLE_CURRENT_FUNCTION); 1.2128 + } 1.2129 + 1.2130 + #undef glGetPointerv 1.2131 + extern "C" { GLAPI void GLAPIENTRY glGetPointerv(GLenum pname, void* *params); } 1.2132 + void OVR::GLEContext::glGetPointerv_Hook(GLenum pname, void* *params) 1.2133 + { 1.2134 + glGetPointerv(pname, params); 1.2135 + PostHook(GLE_CURRENT_FUNCTION); 1.2136 + } 1.2137 + 1.2138 + #undef glGetPolygonStipple 1.2139 + extern "C" { GLAPI void GLAPIENTRY glGetPolygonStipple(GLubyte *mask); } 1.2140 + void OVR::GLEContext::glGetPolygonStipple_Hook(GLubyte *mask) 1.2141 + { 1.2142 + glGetPolygonStipple(mask); 1.2143 + PostHook(GLE_CURRENT_FUNCTION); 1.2144 + } 1.2145 + 1.2146 + // #undef glGetString // This was already disabled above. 1.2147 + // extern "C" { GLAPI const GLubyte * GLAPIENTRY glGetString(GLenum name); } 1.2148 + const GLubyte * OVR::GLEContext::glGetString_Hook(GLenum name) 1.2149 + { 1.2150 + const GLubyte * p = glGetString(name); 1.2151 + PostHook(GLE_CURRENT_FUNCTION); 1.2152 + return p; 1.2153 + } 1.2154 + 1.2155 + #undef glGetTexEnvfv 1.2156 + extern "C" { GLAPI void GLAPIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); } 1.2157 + void OVR::GLEContext::glGetTexEnvfv_Hook(GLenum target, GLenum pname, GLfloat *params) 1.2158 + { 1.2159 + glGetTexEnvfv(target, pname, params); 1.2160 + PostHook(GLE_CURRENT_FUNCTION); 1.2161 + } 1.2162 + 1.2163 + #undef glGetTexEnviv 1.2164 + extern "C" { GLAPI void GLAPIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params); } 1.2165 + void OVR::GLEContext::glGetTexEnviv_Hook(GLenum target, GLenum pname, GLint *params) 1.2166 + { 1.2167 + glGetTexEnviv(target, pname, params); 1.2168 + PostHook(GLE_CURRENT_FUNCTION); 1.2169 + } 1.2170 + 1.2171 + #undef glGetTexGendv 1.2172 + extern "C" { GLAPI void GLAPIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); } 1.2173 + void OVR::GLEContext::glGetTexGendv_Hook(GLenum coord, GLenum pname, GLdouble *params) 1.2174 + { 1.2175 + glGetTexGendv(coord, pname, params); 1.2176 + PostHook(GLE_CURRENT_FUNCTION); 1.2177 + } 1.2178 + 1.2179 + #undef glGetTexGenfv 1.2180 + extern "C" { GLAPI void GLAPIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); } 1.2181 + void OVR::GLEContext::glGetTexGenfv_Hook(GLenum coord, GLenum pname, GLfloat *params) 1.2182 + { 1.2183 + glGetTexGenfv(coord, pname, params); 1.2184 + PostHook(GLE_CURRENT_FUNCTION); 1.2185 + } 1.2186 + 1.2187 + #undef glGetTexGeniv 1.2188 + extern "C" { GLAPI void GLAPIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); } 1.2189 + void OVR::GLEContext::glGetTexGeniv_Hook(GLenum coord, GLenum pname, GLint *params) 1.2190 + { 1.2191 + glGetTexGeniv(coord, pname, params); 1.2192 + PostHook(GLE_CURRENT_FUNCTION); 1.2193 + } 1.2194 + 1.2195 + #undef glGetTexImage 1.2196 + extern "C" { GLAPI void GLAPIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); } 1.2197 + void OVR::GLEContext::glGetTexImage_Hook(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) 1.2198 + { 1.2199 + glGetTexImage(target, level, format, type, pixels); 1.2200 + PostHook(GLE_CURRENT_FUNCTION); 1.2201 + } 1.2202 + 1.2203 + #undef glGetTexLevelParameterfv 1.2204 + extern "C" { GLAPI void GLAPIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); } 1.2205 + void OVR::GLEContext::glGetTexLevelParameterfv_Hook(GLenum target, GLint level, GLenum pname, GLfloat *params) 1.2206 + { 1.2207 + glGetTexLevelParameterfv(target, level, pname, params); 1.2208 + PostHook(GLE_CURRENT_FUNCTION); 1.2209 + } 1.2210 + 1.2211 + #undef glGetTexLevelParameteriv 1.2212 + extern "C" { GLAPI void GLAPIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); } 1.2213 + void OVR::GLEContext::glGetTexLevelParameteriv_Hook(GLenum target, GLint level, GLenum pname, GLint *params) 1.2214 + { 1.2215 + glGetTexLevelParameteriv(target, level, pname, params); 1.2216 + PostHook(GLE_CURRENT_FUNCTION); 1.2217 + } 1.2218 + 1.2219 + #undef glGetTexParameterfv 1.2220 + extern "C" { GLAPI void GLAPIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); } 1.2221 + void OVR::GLEContext::glGetTexParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params) 1.2222 + { 1.2223 + glGetTexParameterfv(target, pname, params); 1.2224 + PostHook(GLE_CURRENT_FUNCTION); 1.2225 + } 1.2226 + 1.2227 + #undef glGetTexParameteriv 1.2228 + extern "C" { GLAPI void GLAPIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); } 1.2229 + void OVR::GLEContext::glGetTexParameteriv_Hook(GLenum target, GLenum pname, GLint *params) 1.2230 + { 1.2231 + glGetTexParameteriv(target, pname, params); 1.2232 + PostHook(GLE_CURRENT_FUNCTION); 1.2233 + } 1.2234 + 1.2235 + #undef glHint 1.2236 + extern "C" { GLAPI void GLAPIENTRY glHint(GLenum target, GLenum mode); } 1.2237 + void OVR::GLEContext::glHint_Hook(GLenum target, GLenum mode) 1.2238 + { 1.2239 + glHint(target, mode); 1.2240 + PostHook(GLE_CURRENT_FUNCTION); 1.2241 + } 1.2242 + 1.2243 + #undef glIndexMask 1.2244 + extern "C" { GLAPI void GLAPIENTRY glIndexMask(GLuint mask); } 1.2245 + void OVR::GLEContext::glIndexMask_Hook(GLuint mask) 1.2246 + { 1.2247 + glIndexMask(mask); 1.2248 + PostHook(GLE_CURRENT_FUNCTION); 1.2249 + } 1.2250 + 1.2251 + #undef glIndexPointer 1.2252 + extern "C" { GLAPI void GLAPIENTRY glIndexPointer(GLenum type, GLsizei stride, const void *pointer); } 1.2253 + void OVR::GLEContext::glIndexPointer_Hook(GLenum type, GLsizei stride, const void *pointer) 1.2254 + { 1.2255 + glIndexPointer(type, stride, pointer); 1.2256 + PostHook(GLE_CURRENT_FUNCTION); 1.2257 + } 1.2258 + 1.2259 + #undef glIndexd 1.2260 + extern "C" { GLAPI void GLAPIENTRY glIndexd(GLdouble c); } 1.2261 + void OVR::GLEContext::glIndexd_Hook(GLdouble c) 1.2262 + { 1.2263 + glIndexd(c); 1.2264 + PostHook(GLE_CURRENT_FUNCTION); 1.2265 + } 1.2266 + 1.2267 + #undef glIndexdv 1.2268 + extern "C" { GLAPI void GLAPIENTRY glIndexdv(const GLdouble *c); } 1.2269 + void OVR::GLEContext::glIndexdv_Hook(const GLdouble *c) 1.2270 + { 1.2271 + glIndexdv(c); 1.2272 + PostHook(GLE_CURRENT_FUNCTION); 1.2273 + } 1.2274 + 1.2275 + #undef glIndexf 1.2276 + extern "C" { GLAPI void GLAPIENTRY glIndexf(GLfloat c); } 1.2277 + void OVR::GLEContext::glIndexf_Hook(GLfloat c) 1.2278 + { 1.2279 + glIndexf(c); 1.2280 + PostHook(GLE_CURRENT_FUNCTION); 1.2281 + } 1.2282 + 1.2283 + #undef glIndexfv 1.2284 + extern "C" { GLAPI void GLAPIENTRY glIndexfv(const GLfloat *c); } 1.2285 + void OVR::GLEContext::glIndexfv_Hook(const GLfloat *c) 1.2286 + { 1.2287 + glIndexfv(c); 1.2288 + PostHook(GLE_CURRENT_FUNCTION); 1.2289 + } 1.2290 + 1.2291 + #undef glIndexi 1.2292 + extern "C" { GLAPI void GLAPIENTRY glIndexi(GLint c); } 1.2293 + void OVR::GLEContext::glIndexi_Hook(GLint c) 1.2294 + { 1.2295 + glIndexi(c); 1.2296 + PostHook(GLE_CURRENT_FUNCTION); 1.2297 + } 1.2298 + 1.2299 + #undef glIndexiv 1.2300 + extern "C" { GLAPI void GLAPIENTRY glIndexiv(const GLint *c); } 1.2301 + void OVR::GLEContext::glIndexiv_Hook(const GLint *c) 1.2302 + { 1.2303 + glIndexiv(c); 1.2304 + PostHook(GLE_CURRENT_FUNCTION); 1.2305 + } 1.2306 + 1.2307 + #undef glIndexs 1.2308 + extern "C" { GLAPI void GLAPIENTRY glIndexs(GLshort c); } 1.2309 + void OVR::GLEContext::glIndexs_Hook(GLshort c) 1.2310 + { 1.2311 + glIndexs(c); 1.2312 + PostHook(GLE_CURRENT_FUNCTION); 1.2313 + } 1.2314 + 1.2315 + #undef glIndexsv 1.2316 + extern "C" { GLAPI void GLAPIENTRY glIndexsv(const GLshort *c); } 1.2317 + void OVR::GLEContext::glIndexsv_Hook(const GLshort *c) 1.2318 + { 1.2319 + glIndexsv(c); 1.2320 + PostHook(GLE_CURRENT_FUNCTION); 1.2321 + } 1.2322 + 1.2323 + #undef glIndexub 1.2324 + extern "C" { GLAPI void GLAPIENTRY glIndexub(GLubyte c); } 1.2325 + void OVR::GLEContext::glIndexub_Hook(GLubyte c) 1.2326 + { 1.2327 + glIndexub(c); 1.2328 + PostHook(GLE_CURRENT_FUNCTION); 1.2329 + } 1.2330 + 1.2331 + #undef glIndexubv 1.2332 + extern "C" { GLAPI void GLAPIENTRY glIndexubv(const GLubyte *c); } 1.2333 + void OVR::GLEContext::glIndexubv_Hook(const GLubyte *c) 1.2334 + { 1.2335 + glIndexubv(c); 1.2336 + PostHook(GLE_CURRENT_FUNCTION); 1.2337 + } 1.2338 + 1.2339 + #undef glInitNames 1.2340 + extern "C" { GLAPI void GLAPIENTRY glInitNames(); } 1.2341 + void OVR::GLEContext::glInitNames_Hook() 1.2342 + { 1.2343 + glInitNames(); 1.2344 + PostHook(GLE_CURRENT_FUNCTION); 1.2345 + } 1.2346 + 1.2347 + #undef glInterleavedArrays 1.2348 + extern "C" { GLAPI void GLAPIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer); } 1.2349 + void OVR::GLEContext::glInterleavedArrays_Hook(GLenum format, GLsizei stride, const void *pointer) 1.2350 + { 1.2351 + glInterleavedArrays(format, stride, pointer); 1.2352 + PostHook(GLE_CURRENT_FUNCTION); 1.2353 + } 1.2354 + 1.2355 + #undef glIsEnabled 1.2356 + extern "C" { GLAPI GLboolean GLAPIENTRY glIsEnabled(GLenum cap); } 1.2357 + GLboolean OVR::GLEContext::glIsEnabled_Hook(GLenum cap) 1.2358 + { 1.2359 + GLboolean b = glIsEnabled(cap); 1.2360 + PostHook(GLE_CURRENT_FUNCTION); 1.2361 + return b; 1.2362 + } 1.2363 + 1.2364 + #undef glIsList 1.2365 + extern "C" { GLAPI GLboolean GLAPIENTRY glIsList(GLuint list); } 1.2366 + GLboolean OVR::GLEContext::glIsList_Hook(GLuint list) 1.2367 + { 1.2368 + GLboolean b = glIsList(list); 1.2369 + PostHook(GLE_CURRENT_FUNCTION); 1.2370 + return b; 1.2371 + } 1.2372 + 1.2373 + #undef glIsTexture 1.2374 + extern "C" { GLAPI GLboolean GLAPIENTRY glIsTexture(GLuint texture); } 1.2375 + GLboolean OVR::GLEContext::glIsTexture_Hook(GLuint texture) 1.2376 + { 1.2377 + GLboolean b = glIsTexture(texture); 1.2378 + PostHook(GLE_CURRENT_FUNCTION); 1.2379 + return b; 1.2380 + } 1.2381 + 1.2382 + #undef glLightModelf 1.2383 + extern "C" { GLAPI void GLAPIENTRY glLightModelf(GLenum pname, GLfloat param); } 1.2384 + void OVR::GLEContext::glLightModelf_Hook(GLenum pname, GLfloat param) 1.2385 + { 1.2386 + glLightModelf(pname, param); 1.2387 + PostHook(GLE_CURRENT_FUNCTION); 1.2388 + } 1.2389 + 1.2390 + #undef glLightModelfv 1.2391 + extern "C" { GLAPI void GLAPIENTRY glLightModelfv(GLenum pname, const GLfloat *params); } 1.2392 + void OVR::GLEContext::glLightModelfv_Hook(GLenum pname, const GLfloat *params) 1.2393 + { 1.2394 + glLightModelfv(pname, params); 1.2395 + PostHook(GLE_CURRENT_FUNCTION); 1.2396 + } 1.2397 + 1.2398 + #undef glLightModeli 1.2399 + extern "C" { GLAPI void GLAPIENTRY glLightModeli(GLenum pname, GLint param); } 1.2400 + void OVR::GLEContext::glLightModeli_Hook(GLenum pname, GLint param) 1.2401 + { 1.2402 + glLightModeli(pname, param); 1.2403 + PostHook(GLE_CURRENT_FUNCTION); 1.2404 + } 1.2405 + 1.2406 + #undef glLightModeliv 1.2407 + extern "C" { GLAPI void GLAPIENTRY glLightModeliv(GLenum pname, const GLint *params); } 1.2408 + void OVR::GLEContext::glLightModeliv_Hook(GLenum pname, const GLint *params) 1.2409 + { 1.2410 + glLightModeliv(pname, params); 1.2411 + PostHook(GLE_CURRENT_FUNCTION); 1.2412 + } 1.2413 + 1.2414 + #undef glLightf 1.2415 + extern "C" { GLAPI void GLAPIENTRY glLightf(GLenum light, GLenum pname, GLfloat param); } 1.2416 + void OVR::GLEContext::glLightf_Hook(GLenum light, GLenum pname, GLfloat param) 1.2417 + { 1.2418 + glLightf(light, pname, param); 1.2419 + PostHook(GLE_CURRENT_FUNCTION); 1.2420 + } 1.2421 + 1.2422 + #undef glLightfv 1.2423 + extern "C" { GLAPI void GLAPIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params); } 1.2424 + void OVR::GLEContext::glLightfv_Hook(GLenum light, GLenum pname, const GLfloat *params) 1.2425 + { 1.2426 + glLightfv(light, pname, params); 1.2427 + PostHook(GLE_CURRENT_FUNCTION); 1.2428 + } 1.2429 + 1.2430 + #undef glLighti 1.2431 + extern "C" { GLAPI void GLAPIENTRY glLighti(GLenum light, GLenum pname, GLint param); } 1.2432 + void OVR::GLEContext::glLighti_Hook(GLenum light, GLenum pname, GLint param) 1.2433 + { 1.2434 + glLighti(light, pname, param); 1.2435 + PostHook(GLE_CURRENT_FUNCTION); 1.2436 + } 1.2437 + 1.2438 + #undef glLightiv 1.2439 + extern "C" { GLAPI void GLAPIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params); } 1.2440 + void OVR::GLEContext::glLightiv_Hook(GLenum light, GLenum pname, const GLint *params) 1.2441 + { 1.2442 + glLightiv(light, pname, params); 1.2443 + PostHook(GLE_CURRENT_FUNCTION); 1.2444 + } 1.2445 + 1.2446 + #undef glLineStipple 1.2447 + extern "C" { GLAPI void GLAPIENTRY glLineStipple(GLint factor, GLushort pattern); } 1.2448 + void OVR::GLEContext::glLineStipple_Hook(GLint factor, GLushort pattern) 1.2449 + { 1.2450 + glLineStipple(factor, pattern); 1.2451 + PostHook(GLE_CURRENT_FUNCTION); 1.2452 + } 1.2453 + 1.2454 + #undef glLineWidth 1.2455 + extern "C" { GLAPI void GLAPIENTRY glLineWidth(GLfloat width); } 1.2456 + void OVR::GLEContext::glLineWidth_Hook(GLfloat width) 1.2457 + { 1.2458 + glLineWidth(width); 1.2459 + PostHook(GLE_CURRENT_FUNCTION); 1.2460 + } 1.2461 + 1.2462 + #undef glListBase 1.2463 + extern "C" { GLAPI void GLAPIENTRY glListBase(GLuint base); } 1.2464 + void OVR::GLEContext::glListBase_Hook(GLuint base) 1.2465 + { 1.2466 + glListBase(base); 1.2467 + PostHook(GLE_CURRENT_FUNCTION); 1.2468 + } 1.2469 + 1.2470 + #undef glLoadIdentity 1.2471 + extern "C" { GLAPI void GLAPIENTRY glLoadIdentity(); } 1.2472 + void OVR::GLEContext::glLoadIdentity_Hook() 1.2473 + { 1.2474 + glLoadIdentity(); 1.2475 + PostHook(GLE_CURRENT_FUNCTION); 1.2476 + } 1.2477 + 1.2478 + #undef glLoadMatrixd 1.2479 + extern "C" { GLAPI void GLAPIENTRY glLoadMatrixd(const GLdouble *m); } 1.2480 + void OVR::GLEContext::glLoadMatrixd_Hook(const GLdouble *m) 1.2481 + { 1.2482 + glLoadMatrixd(m); 1.2483 + PostHook(GLE_CURRENT_FUNCTION); 1.2484 + } 1.2485 + 1.2486 + #undef glLoadMatrixf 1.2487 + extern "C" { GLAPI void GLAPIENTRY glLoadMatrixf(const GLfloat *m); } 1.2488 + void OVR::GLEContext::glLoadMatrixf_Hook(const GLfloat *m) 1.2489 + { 1.2490 + glLoadMatrixf(m); 1.2491 + PostHook(GLE_CURRENT_FUNCTION); 1.2492 + } 1.2493 + 1.2494 + #undef glLoadName 1.2495 + extern "C" { GLAPI void GLAPIENTRY glLoadName(GLuint name); } 1.2496 + void OVR::GLEContext::glLoadName_Hook(GLuint name) 1.2497 + { 1.2498 + glLoadName(name); 1.2499 + PostHook(GLE_CURRENT_FUNCTION); 1.2500 + } 1.2501 + 1.2502 + #undef glLogicOp 1.2503 + extern "C" { GLAPI void GLAPIENTRY glLogicOp(GLenum opcode); } 1.2504 + void OVR::GLEContext::glLogicOp_Hook(GLenum opcode) 1.2505 + { 1.2506 + glLogicOp(opcode); 1.2507 + PostHook(GLE_CURRENT_FUNCTION); 1.2508 + } 1.2509 + 1.2510 + #undef glMap1d 1.2511 + extern "C" { GLAPI void GLAPIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); } 1.2512 + void OVR::GLEContext::glMap1d_Hook(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) 1.2513 + { 1.2514 + glMap1d(target, u1, u2, stride, order, points); 1.2515 + PostHook(GLE_CURRENT_FUNCTION); 1.2516 + } 1.2517 + 1.2518 + #undef glMap1f 1.2519 + extern "C" { GLAPI void GLAPIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); } 1.2520 + void OVR::GLEContext::glMap1f_Hook(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) 1.2521 + { 1.2522 + glMap1f(target, u1, u2, stride, order, points); 1.2523 + PostHook(GLE_CURRENT_FUNCTION); 1.2524 + } 1.2525 + 1.2526 + #undef glMap2d 1.2527 + extern "C" { GLAPI void GLAPIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); } 1.2528 + void OVR::GLEContext::glMap2d_Hook(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) 1.2529 + { 1.2530 + glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); 1.2531 + PostHook(GLE_CURRENT_FUNCTION); 1.2532 + } 1.2533 + 1.2534 + #undef glMap2f 1.2535 + extern "C" { GLAPI void GLAPIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); } 1.2536 + void OVR::GLEContext::glMap2f_Hook(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) 1.2537 + { 1.2538 + glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); 1.2539 + PostHook(GLE_CURRENT_FUNCTION); 1.2540 + } 1.2541 + 1.2542 + #undef glMapGrid1d 1.2543 + extern "C" { GLAPI void GLAPIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); } 1.2544 + void OVR::GLEContext::glMapGrid1d_Hook(GLint un, GLdouble u1, GLdouble u2) 1.2545 + { 1.2546 + glMapGrid1d(un, u1, u2); 1.2547 + PostHook(GLE_CURRENT_FUNCTION); 1.2548 + } 1.2549 + 1.2550 + #undef glMapGrid1f 1.2551 + extern "C" { GLAPI void GLAPIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); } 1.2552 + void OVR::GLEContext::glMapGrid1f_Hook(GLint un, GLfloat u1, GLfloat u2) 1.2553 + { 1.2554 + glMapGrid1f(un, u1, u2); 1.2555 + PostHook(GLE_CURRENT_FUNCTION); 1.2556 + } 1.2557 + 1.2558 + #undef glMapGrid2d 1.2559 + extern "C" { GLAPI void GLAPIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); } 1.2560 + void OVR::GLEContext::glMapGrid2d_Hook(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) 1.2561 + { 1.2562 + glMapGrid2d(un, u1, u2, vn, v1, v2); 1.2563 + PostHook(GLE_CURRENT_FUNCTION); 1.2564 + } 1.2565 + 1.2566 + #undef glMapGrid2f 1.2567 + extern "C" { GLAPI void GLAPIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); } 1.2568 + void OVR::GLEContext::glMapGrid2f_Hook(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) 1.2569 + { 1.2570 + glMapGrid2f(un, u1, u2, vn, v1, v2); 1.2571 + PostHook(GLE_CURRENT_FUNCTION); 1.2572 + } 1.2573 + 1.2574 + #undef glMaterialf 1.2575 + extern "C" { GLAPI void GLAPIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param); } 1.2576 + void OVR::GLEContext::glMaterialf_Hook(GLenum face, GLenum pname, GLfloat param) 1.2577 + { 1.2578 + glMaterialf(face, pname, param); 1.2579 + PostHook(GLE_CURRENT_FUNCTION); 1.2580 + } 1.2581 + 1.2582 + #undef glMaterialfv 1.2583 + extern "C" { GLAPI void GLAPIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); } 1.2584 + void OVR::GLEContext::glMaterialfv_Hook(GLenum face, GLenum pname, const GLfloat *params) 1.2585 + { 1.2586 + glMaterialfv(face, pname, params); 1.2587 + PostHook(GLE_CURRENT_FUNCTION); 1.2588 + } 1.2589 + 1.2590 + #undef glMateriali 1.2591 + extern "C" { GLAPI void GLAPIENTRY glMateriali(GLenum face, GLenum pname, GLint param); } 1.2592 + void OVR::GLEContext::glMateriali_Hook(GLenum face, GLenum pname, GLint param) 1.2593 + { 1.2594 + glMateriali(face, pname, param); 1.2595 + PostHook(GLE_CURRENT_FUNCTION); 1.2596 + } 1.2597 + 1.2598 + #undef glMaterialiv 1.2599 + extern "C" { GLAPI void GLAPIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params); } 1.2600 + void OVR::GLEContext::glMaterialiv_Hook(GLenum face, GLenum pname, const GLint *params) 1.2601 + { 1.2602 + glMaterialiv(face, pname, params); 1.2603 + PostHook(GLE_CURRENT_FUNCTION); 1.2604 + } 1.2605 + 1.2606 + #undef glMatrixMode 1.2607 + extern "C" { GLAPI void GLAPIENTRY glMatrixMode(GLenum mode); } 1.2608 + void OVR::GLEContext::glMatrixMode_Hook(GLenum mode) 1.2609 + { 1.2610 + glMatrixMode(mode); 1.2611 + PostHook(GLE_CURRENT_FUNCTION); 1.2612 + } 1.2613 + 1.2614 + #undef glMultMatrixd 1.2615 + extern "C" { GLAPI void GLAPIENTRY glMultMatrixd(const GLdouble *m); } 1.2616 + void OVR::GLEContext::glMultMatrixd_Hook(const GLdouble *m) 1.2617 + { 1.2618 + glMultMatrixd(m); 1.2619 + PostHook(GLE_CURRENT_FUNCTION); 1.2620 + } 1.2621 + 1.2622 + #undef glMultMatrixf 1.2623 + extern "C" { GLAPI void GLAPIENTRY glMultMatrixf(const GLfloat *m); } 1.2624 + void OVR::GLEContext::glMultMatrixf_Hook(const GLfloat *m) 1.2625 + { 1.2626 + glMultMatrixf(m); 1.2627 + PostHook(GLE_CURRENT_FUNCTION); 1.2628 + } 1.2629 + 1.2630 + #undef glNewList 1.2631 + extern "C" { GLAPI void GLAPIENTRY glNewList(GLuint list, GLenum mode); } 1.2632 + void OVR::GLEContext::glNewList_Hook(GLuint list, GLenum mode) 1.2633 + { 1.2634 + glNewList(list, mode); 1.2635 + PostHook(GLE_CURRENT_FUNCTION); 1.2636 + } 1.2637 + 1.2638 + #undef glNormal3b 1.2639 + extern "C" { GLAPI void GLAPIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); } 1.2640 + void OVR::GLEContext::glNormal3b_Hook(GLbyte nx, GLbyte ny, GLbyte nz) 1.2641 + { 1.2642 + glNormal3b(nx, ny, nz); 1.2643 + PostHook(GLE_CURRENT_FUNCTION); 1.2644 + } 1.2645 + 1.2646 + #undef glNormal3bv 1.2647 + extern "C" { GLAPI void GLAPIENTRY glNormal3bv(const GLbyte *v); } 1.2648 + void OVR::GLEContext::glNormal3bv_Hook(const GLbyte *v) 1.2649 + { 1.2650 + glNormal3bv(v); 1.2651 + PostHook(GLE_CURRENT_FUNCTION); 1.2652 + } 1.2653 + 1.2654 + #undef glNormal3d 1.2655 + extern "C" { GLAPI void GLAPIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); } 1.2656 + void OVR::GLEContext::glNormal3d_Hook(GLdouble nx, GLdouble ny, GLdouble nz) 1.2657 + { 1.2658 + glNormal3d(nx, ny, nz); 1.2659 + PostHook(GLE_CURRENT_FUNCTION); 1.2660 + } 1.2661 + 1.2662 + #undef glNormal3dv 1.2663 + extern "C" { GLAPI void GLAPIENTRY glNormal3dv(const GLdouble *v); } 1.2664 + void OVR::GLEContext::glNormal3dv_Hook(const GLdouble *v) 1.2665 + { 1.2666 + glNormal3dv(v); 1.2667 + PostHook(GLE_CURRENT_FUNCTION); 1.2668 + } 1.2669 + 1.2670 + #undef glNormal3f 1.2671 + extern "C" { GLAPI void GLAPIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); } 1.2672 + void OVR::GLEContext::glNormal3f_Hook(GLfloat nx, GLfloat ny, GLfloat nz) 1.2673 + { 1.2674 + glNormal3f(nx, ny, nz); 1.2675 + PostHook(GLE_CURRENT_FUNCTION); 1.2676 + } 1.2677 + 1.2678 + #undef glNormal3fv 1.2679 + extern "C" { GLAPI void GLAPIENTRY glNormal3fv(const GLfloat *v); } 1.2680 + void OVR::GLEContext::glNormal3fv_Hook(const GLfloat *v) 1.2681 + { 1.2682 + glNormal3fv(v); 1.2683 + PostHook(GLE_CURRENT_FUNCTION); 1.2684 + } 1.2685 + 1.2686 + #undef glNormal3i 1.2687 + extern "C" { GLAPI void GLAPIENTRY glNormal3i(GLint nx, GLint ny, GLint nz); } 1.2688 + void OVR::GLEContext::glNormal3i_Hook(GLint nx, GLint ny, GLint nz) 1.2689 + { 1.2690 + glNormal3i(nx, ny, nz); 1.2691 + PostHook(GLE_CURRENT_FUNCTION); 1.2692 + } 1.2693 + 1.2694 + #undef glNormal3iv 1.2695 + extern "C" { GLAPI void GLAPIENTRY glNormal3iv(const GLint *v); } 1.2696 + void OVR::GLEContext::glNormal3iv_Hook(const GLint *v) 1.2697 + { 1.2698 + glNormal3iv(v); 1.2699 + PostHook(GLE_CURRENT_FUNCTION); 1.2700 + } 1.2701 + 1.2702 + #undef glNormal3s 1.2703 + extern "C" { GLAPI void GLAPIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz); } 1.2704 + void OVR::GLEContext::glNormal3s_Hook(GLshort nx, GLshort ny, GLshort nz) 1.2705 + { 1.2706 + glNormal3s(nx, ny, nz); 1.2707 + PostHook(GLE_CURRENT_FUNCTION); 1.2708 + } 1.2709 + 1.2710 + #undef glNormal3sv 1.2711 + extern "C" { GLAPI void GLAPIENTRY glNormal3sv(const GLshort *v); } 1.2712 + void OVR::GLEContext::glNormal3sv_Hook(const GLshort *v) 1.2713 + { 1.2714 + glNormal3sv(v); 1.2715 + PostHook(GLE_CURRENT_FUNCTION); 1.2716 + } 1.2717 + 1.2718 + #undef glNormalPointer 1.2719 + extern "C" { GLAPI void GLAPIENTRY glNormalPointer(GLenum type, GLsizei stride, const void *pointer); } 1.2720 + void OVR::GLEContext::glNormalPointer_Hook(GLenum type, GLsizei stride, const void *pointer) 1.2721 + { 1.2722 + glNormalPointer(type, stride, pointer); 1.2723 + PostHook(GLE_CURRENT_FUNCTION); 1.2724 + } 1.2725 + 1.2726 + #undef glOrtho 1.2727 + extern "C" { GLAPI void GLAPIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); } 1.2728 + void OVR::GLEContext::glOrtho_Hook(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) 1.2729 + { 1.2730 + glOrtho(left, right, bottom, top, zNear, zFar); 1.2731 + PostHook(GLE_CURRENT_FUNCTION); 1.2732 + } 1.2733 + 1.2734 + #undef glPassThrough 1.2735 + extern "C" { GLAPI void GLAPIENTRY glPassThrough(GLfloat token); } 1.2736 + void OVR::GLEContext::glPassThrough_Hook(GLfloat token) 1.2737 + { 1.2738 + glPassThrough(token); 1.2739 + PostHook(GLE_CURRENT_FUNCTION); 1.2740 + } 1.2741 + 1.2742 + #undef glPixelMapfv 1.2743 + extern "C" { GLAPI void GLAPIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); } 1.2744 + void OVR::GLEContext::glPixelMapfv_Hook(GLenum map, GLsizei mapsize, const GLfloat *values) 1.2745 + { 1.2746 + glPixelMapfv(map, mapsize, values); 1.2747 + PostHook(GLE_CURRENT_FUNCTION); 1.2748 + } 1.2749 + 1.2750 + #undef glPixelMapuiv 1.2751 + extern "C" { GLAPI void GLAPIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); } 1.2752 + void OVR::GLEContext::glPixelMapuiv_Hook(GLenum map, GLsizei mapsize, const GLuint *values) 1.2753 + { 1.2754 + glPixelMapuiv(map, mapsize, values); 1.2755 + PostHook(GLE_CURRENT_FUNCTION); 1.2756 + } 1.2757 + 1.2758 + #undef glPixelMapusv 1.2759 + extern "C" { GLAPI void GLAPIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); } 1.2760 + void OVR::GLEContext::glPixelMapusv_Hook(GLenum map, GLsizei mapsize, const GLushort *values) 1.2761 + { 1.2762 + glPixelMapusv(map, mapsize, values); 1.2763 + PostHook(GLE_CURRENT_FUNCTION); 1.2764 + } 1.2765 + 1.2766 + #undef glPixelStoref 1.2767 + extern "C" { GLAPI void GLAPIENTRY glPixelStoref(GLenum pname, GLfloat param); } 1.2768 + void OVR::GLEContext::glPixelStoref_Hook(GLenum pname, GLfloat param) 1.2769 + { 1.2770 + glPixelStoref(pname, param); 1.2771 + PostHook(GLE_CURRENT_FUNCTION); 1.2772 + } 1.2773 + 1.2774 + #undef glPixelStorei 1.2775 + extern "C" { GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param); } 1.2776 + void OVR::GLEContext::glPixelStorei_Hook(GLenum pname, GLint param) 1.2777 + { 1.2778 + glPixelStorei(pname, param); 1.2779 + PostHook(GLE_CURRENT_FUNCTION); 1.2780 + } 1.2781 + 1.2782 + #undef glPixelTransferf 1.2783 + extern "C" { GLAPI void GLAPIENTRY glPixelTransferf(GLenum pname, GLfloat param); } 1.2784 + void OVR::GLEContext::glPixelTransferf_Hook(GLenum pname, GLfloat param) 1.2785 + { 1.2786 + glPixelTransferf(pname, param); 1.2787 + PostHook(GLE_CURRENT_FUNCTION); 1.2788 + } 1.2789 + 1.2790 + #undef glPixelTransferi 1.2791 + extern "C" { GLAPI void GLAPIENTRY glPixelTransferi(GLenum pname, GLint param); } 1.2792 + void OVR::GLEContext::glPixelTransferi_Hook(GLenum pname, GLint param) 1.2793 + { 1.2794 + glPixelTransferi(pname, param); 1.2795 + PostHook(GLE_CURRENT_FUNCTION); 1.2796 + } 1.2797 + 1.2798 + #undef glPixelZoom 1.2799 + extern "C" { GLAPI void GLAPIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor); } 1.2800 + void OVR::GLEContext::glPixelZoom_Hook(GLfloat xfactor, GLfloat yfactor) 1.2801 + { 1.2802 + glPixelZoom(xfactor, yfactor); 1.2803 + PostHook(GLE_CURRENT_FUNCTION); 1.2804 + } 1.2805 + 1.2806 + #undef glPointSize 1.2807 + extern "C" { GLAPI void GLAPIENTRY glPointSize(GLfloat size); } 1.2808 + void OVR::GLEContext::glPointSize_Hook(GLfloat size) 1.2809 + { 1.2810 + glPointSize(size); 1.2811 + PostHook(GLE_CURRENT_FUNCTION); 1.2812 + } 1.2813 + 1.2814 + #undef glPolygonMode 1.2815 + extern "C" { GLAPI void GLAPIENTRY glPolygonMode(GLenum face, GLenum mode); } 1.2816 + void OVR::GLEContext::glPolygonMode_Hook(GLenum face, GLenum mode) 1.2817 + { 1.2818 + glPolygonMode(face, mode); 1.2819 + PostHook(GLE_CURRENT_FUNCTION); 1.2820 + } 1.2821 + 1.2822 + #undef glPolygonOffset 1.2823 + extern "C" { GLAPI void GLAPIENTRY glPolygonOffset(GLfloat factor, GLfloat units); } 1.2824 + void OVR::GLEContext::glPolygonOffset_Hook(GLfloat factor, GLfloat units) 1.2825 + { 1.2826 + glPolygonOffset(factor, units); 1.2827 + PostHook(GLE_CURRENT_FUNCTION); 1.2828 + } 1.2829 + 1.2830 + #undef glPolygonStipple 1.2831 + extern "C" { GLAPI void GLAPIENTRY glPolygonStipple(const GLubyte *mask); } 1.2832 + void OVR::GLEContext::glPolygonStipple_Hook(const GLubyte *mask) 1.2833 + { 1.2834 + glPolygonStipple(mask); 1.2835 + PostHook(GLE_CURRENT_FUNCTION); 1.2836 + } 1.2837 + 1.2838 + #undef glPopAttrib 1.2839 + extern "C" { GLAPI void GLAPIENTRY glPopAttrib(); } 1.2840 + void OVR::GLEContext::glPopAttrib_Hook() 1.2841 + { 1.2842 + glPopAttrib(); 1.2843 + PostHook(GLE_CURRENT_FUNCTION); 1.2844 + } 1.2845 + 1.2846 + #undef glPopClientAttrib 1.2847 + extern "C" { GLAPI void GLAPIENTRY glPopClientAttrib(); } 1.2848 + void OVR::GLEContext::glPopClientAttrib_Hook() 1.2849 + { 1.2850 + glPopClientAttrib(); 1.2851 + PostHook(GLE_CURRENT_FUNCTION); 1.2852 + } 1.2853 + 1.2854 + #undef glPopMatrix 1.2855 + extern "C" { GLAPI void GLAPIENTRY glPopMatrix(); } 1.2856 + void OVR::GLEContext::glPopMatrix_Hook() 1.2857 + { 1.2858 + glPopMatrix(); 1.2859 + PostHook(GLE_CURRENT_FUNCTION); 1.2860 + } 1.2861 + 1.2862 + #undef glPopName 1.2863 + extern "C" { GLAPI void GLAPIENTRY glPopName(); } 1.2864 + void OVR::GLEContext::glPopName_Hook() 1.2865 + { 1.2866 + glPopName(); 1.2867 + PostHook(GLE_CURRENT_FUNCTION); 1.2868 + } 1.2869 + 1.2870 + #undef glPrioritizeTextures 1.2871 + extern "C" { GLAPI void GLAPIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities); } 1.2872 + void OVR::GLEContext::glPrioritizeTextures_Hook(GLsizei n, const GLuint *textures, const GLclampf *priorities) 1.2873 + { 1.2874 + glPrioritizeTextures(n, textures, priorities); 1.2875 + PostHook(GLE_CURRENT_FUNCTION); 1.2876 + } 1.2877 + 1.2878 + #undef glPushAttrib 1.2879 + extern "C" { GLAPI void GLAPIENTRY glPushAttrib(GLbitfield mask); } 1.2880 + void OVR::GLEContext::glPushAttrib_Hook(GLbitfield mask) 1.2881 + { 1.2882 + glPushAttrib(mask); 1.2883 + PostHook(GLE_CURRENT_FUNCTION); 1.2884 + } 1.2885 + 1.2886 + #undef glPushClientAttrib 1.2887 + extern "C" { GLAPI void GLAPIENTRY glPushClientAttrib(GLbitfield mask); } 1.2888 + void OVR::GLEContext::glPushClientAttrib_Hook(GLbitfield mask) 1.2889 + { 1.2890 + glPushClientAttrib(mask); 1.2891 + PostHook(GLE_CURRENT_FUNCTION); 1.2892 + } 1.2893 + 1.2894 + #undef glPushMatrix 1.2895 + extern "C" { GLAPI void GLAPIENTRY glPushMatrix(); } 1.2896 + void OVR::GLEContext::glPushMatrix_Hook() 1.2897 + { 1.2898 + glPushMatrix(); 1.2899 + PostHook(GLE_CURRENT_FUNCTION); 1.2900 + } 1.2901 + 1.2902 + #undef glPushName 1.2903 + extern "C" { GLAPI void GLAPIENTRY glPushName(GLuint name); } 1.2904 + void OVR::GLEContext::glPushName_Hook(GLuint name) 1.2905 + { 1.2906 + glPushName(name); 1.2907 + PostHook(GLE_CURRENT_FUNCTION); 1.2908 + } 1.2909 + 1.2910 + #undef glRasterPos2d 1.2911 + extern "C" { GLAPI void GLAPIENTRY glRasterPos2d(GLdouble x, GLdouble y); } 1.2912 + void OVR::GLEContext::glRasterPos2d_Hook(GLdouble x, GLdouble y) 1.2913 + { 1.2914 + glRasterPos2d(x, y); 1.2915 + PostHook(GLE_CURRENT_FUNCTION); 1.2916 + } 1.2917 + 1.2918 + #undef glRasterPos2dv 1.2919 + extern "C" { GLAPI void GLAPIENTRY glRasterPos2dv(const GLdouble *v); } 1.2920 + void OVR::GLEContext::glRasterPos2dv_Hook(const GLdouble *v) 1.2921 + { 1.2922 + glRasterPos2dv(v); 1.2923 + PostHook(GLE_CURRENT_FUNCTION); 1.2924 + } 1.2925 + 1.2926 + #undef glRasterPos2f 1.2927 + extern "C" { GLAPI void GLAPIENTRY glRasterPos2f(GLfloat x, GLfloat y); } 1.2928 + void OVR::GLEContext::glRasterPos2f_Hook(GLfloat x, GLfloat y) 1.2929 + { 1.2930 + glRasterPos2f(x, y); 1.2931 + PostHook(GLE_CURRENT_FUNCTION); 1.2932 + } 1.2933 + 1.2934 + #undef glRasterPos2fv 1.2935 + extern "C" { GLAPI void GLAPIENTRY glRasterPos2fv(const GLfloat *v); } 1.2936 + void OVR::GLEContext::glRasterPos2fv_Hook(const GLfloat *v) 1.2937 + { 1.2938 + glRasterPos2fv(v); 1.2939 + PostHook(GLE_CURRENT_FUNCTION); 1.2940 + } 1.2941 + 1.2942 + #undef glRasterPos2i 1.2943 + extern "C" { GLAPI void GLAPIENTRY glRasterPos2i(GLint x, GLint y); } 1.2944 + void OVR::GLEContext::glRasterPos2i_Hook(GLint x, GLint y) 1.2945 + { 1.2946 + glRasterPos2i(x, y); 1.2947 + PostHook(GLE_CURRENT_FUNCTION); 1.2948 + } 1.2949 + 1.2950 + #undef glRasterPos2iv 1.2951 + extern "C" { GLAPI void GLAPIENTRY glRasterPos2iv(const GLint *v); } 1.2952 + void OVR::GLEContext::glRasterPos2iv_Hook(const GLint *v) 1.2953 + { 1.2954 + glRasterPos2iv(v); 1.2955 + PostHook(GLE_CURRENT_FUNCTION); 1.2956 + } 1.2957 + 1.2958 + #undef glRasterPos2s 1.2959 + extern "C" { GLAPI void GLAPIENTRY glRasterPos2s(GLshort x, GLshort y); } 1.2960 + void OVR::GLEContext::glRasterPos2s_Hook(GLshort x, GLshort y) 1.2961 + { 1.2962 + glRasterPos2s(x, y); 1.2963 + PostHook(GLE_CURRENT_FUNCTION); 1.2964 + } 1.2965 + 1.2966 + #undef glRasterPos2sv 1.2967 + extern "C" { GLAPI void GLAPIENTRY glRasterPos2sv(const GLshort *v); } 1.2968 + void OVR::GLEContext::glRasterPos2sv_Hook(const GLshort *v) 1.2969 + { 1.2970 + glRasterPos2sv(v); 1.2971 + PostHook(GLE_CURRENT_FUNCTION); 1.2972 + } 1.2973 + 1.2974 + #undef glRasterPos3d 1.2975 + extern "C" { GLAPI void GLAPIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); } 1.2976 + void OVR::GLEContext::glRasterPos3d_Hook(GLdouble x, GLdouble y, GLdouble z) 1.2977 + { 1.2978 + glRasterPos3d(x, y, z); 1.2979 + PostHook(GLE_CURRENT_FUNCTION); 1.2980 + } 1.2981 + 1.2982 + #undef glRasterPos3dv 1.2983 + extern "C" { GLAPI void GLAPIENTRY glRasterPos3dv(const GLdouble *v); } 1.2984 + void OVR::GLEContext::glRasterPos3dv_Hook(const GLdouble *v) 1.2985 + { 1.2986 + glRasterPos3dv(v); 1.2987 + PostHook(GLE_CURRENT_FUNCTION); 1.2988 + } 1.2989 + 1.2990 + #undef glRasterPos3f 1.2991 + extern "C" { GLAPI void GLAPIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); } 1.2992 + void OVR::GLEContext::glRasterPos3f_Hook(GLfloat x, GLfloat y, GLfloat z) 1.2993 + { 1.2994 + glRasterPos3f(x, y, z); 1.2995 + PostHook(GLE_CURRENT_FUNCTION); 1.2996 + } 1.2997 + 1.2998 + #undef glRasterPos3fv 1.2999 + extern "C" { GLAPI void GLAPIENTRY glRasterPos3fv(const GLfloat *v); } 1.3000 + void OVR::GLEContext::glRasterPos3fv_Hook(const GLfloat *v) 1.3001 + { 1.3002 + glRasterPos3fv(v); 1.3003 + PostHook(GLE_CURRENT_FUNCTION); 1.3004 + } 1.3005 + 1.3006 + #undef glRasterPos3i 1.3007 + extern "C" { GLAPI void GLAPIENTRY glRasterPos3i(GLint x, GLint y, GLint z); } 1.3008 + void OVR::GLEContext::glRasterPos3i_Hook(GLint x, GLint y, GLint z) 1.3009 + { 1.3010 + glRasterPos3i(x, y, z); 1.3011 + PostHook(GLE_CURRENT_FUNCTION); 1.3012 + } 1.3013 + 1.3014 + #undef glRasterPos3iv 1.3015 + extern "C" { GLAPI void GLAPIENTRY glRasterPos3iv(const GLint *v); } 1.3016 + void OVR::GLEContext::glRasterPos3iv_Hook(const GLint *v) 1.3017 + { 1.3018 + glRasterPos3iv(v); 1.3019 + PostHook(GLE_CURRENT_FUNCTION); 1.3020 + } 1.3021 + 1.3022 + #undef glRasterPos3s 1.3023 + extern "C" { GLAPI void GLAPIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z); } 1.3024 + void OVR::GLEContext::glRasterPos3s_Hook(GLshort x, GLshort y, GLshort z) 1.3025 + { 1.3026 + glRasterPos3s(x, y, z); 1.3027 + PostHook(GLE_CURRENT_FUNCTION); 1.3028 + } 1.3029 + 1.3030 + #undef glRasterPos3sv 1.3031 + extern "C" { GLAPI void GLAPIENTRY glRasterPos3sv(const GLshort *v); } 1.3032 + void OVR::GLEContext::glRasterPos3sv_Hook(const GLshort *v) 1.3033 + { 1.3034 + glRasterPos3sv(v); 1.3035 + PostHook(GLE_CURRENT_FUNCTION); 1.3036 + } 1.3037 + 1.3038 + #undef glRasterPos4d 1.3039 + extern "C" { GLAPI void GLAPIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); } 1.3040 + void OVR::GLEContext::glRasterPos4d_Hook(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 1.3041 + { 1.3042 + glRasterPos4d(x, y, z, w); 1.3043 + PostHook(GLE_CURRENT_FUNCTION); 1.3044 + } 1.3045 + 1.3046 + #undef glRasterPos4dv 1.3047 + extern "C" { GLAPI void GLAPIENTRY glRasterPos4dv(const GLdouble *v); } 1.3048 + void OVR::GLEContext::glRasterPos4dv_Hook(const GLdouble *v) 1.3049 + { 1.3050 + glRasterPos4dv(v); 1.3051 + PostHook(GLE_CURRENT_FUNCTION); 1.3052 + } 1.3053 + 1.3054 + #undef glRasterPos4f 1.3055 + extern "C" { GLAPI void GLAPIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); } 1.3056 + void OVR::GLEContext::glRasterPos4f_Hook(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 1.3057 + { 1.3058 + glRasterPos4f(x, y, z, w); 1.3059 + PostHook(GLE_CURRENT_FUNCTION); 1.3060 + } 1.3061 + 1.3062 + #undef glRasterPos4fv 1.3063 + extern "C" { GLAPI void GLAPIENTRY glRasterPos4fv(const GLfloat *v); } 1.3064 + void OVR::GLEContext::glRasterPos4fv_Hook(const GLfloat *v) 1.3065 + { 1.3066 + glRasterPos4fv(v); 1.3067 + PostHook(GLE_CURRENT_FUNCTION); 1.3068 + } 1.3069 + 1.3070 + #undef glRasterPos4i 1.3071 + extern "C" { GLAPI void GLAPIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w); } 1.3072 + void OVR::GLEContext::glRasterPos4i_Hook(GLint x, GLint y, GLint z, GLint w) 1.3073 + { 1.3074 + glRasterPos4i(x, y, z, w); 1.3075 + PostHook(GLE_CURRENT_FUNCTION); 1.3076 + } 1.3077 + 1.3078 + #undef glRasterPos4iv 1.3079 + extern "C" { GLAPI void GLAPIENTRY glRasterPos4iv(const GLint *v); } 1.3080 + void OVR::GLEContext::glRasterPos4iv_Hook(const GLint *v) 1.3081 + { 1.3082 + glRasterPos4iv(v); 1.3083 + PostHook(GLE_CURRENT_FUNCTION); 1.3084 + } 1.3085 + 1.3086 + #undef glRasterPos4s 1.3087 + extern "C" { GLAPI void GLAPIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); } 1.3088 + void OVR::GLEContext::glRasterPos4s_Hook(GLshort x, GLshort y, GLshort z, GLshort w) 1.3089 + { 1.3090 + glRasterPos4s(x, y, z, w); 1.3091 + PostHook(GLE_CURRENT_FUNCTION); 1.3092 + } 1.3093 + 1.3094 + #undef glRasterPos4sv 1.3095 + extern "C" { GLAPI void GLAPIENTRY glRasterPos4sv(const GLshort *v); } 1.3096 + void OVR::GLEContext::glRasterPos4sv_Hook(const GLshort *v) 1.3097 + { 1.3098 + glRasterPos4sv(v); 1.3099 + PostHook(GLE_CURRENT_FUNCTION); 1.3100 + } 1.3101 + 1.3102 + #undef glReadBuffer 1.3103 + extern "C" { GLAPI void GLAPIENTRY glReadBuffer(GLenum mode); } 1.3104 + void OVR::GLEContext::glReadBuffer_Hook(GLenum mode) 1.3105 + { 1.3106 + glReadBuffer(mode); 1.3107 + PostHook(GLE_CURRENT_FUNCTION); 1.3108 + } 1.3109 + 1.3110 + #undef glReadPixels 1.3111 + extern "C" { GLAPI void GLAPIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); } 1.3112 + void OVR::GLEContext::glReadPixels_Hook(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) 1.3113 + { 1.3114 + glReadPixels(x, y, width, height, format, type, pixels); 1.3115 + PostHook(GLE_CURRENT_FUNCTION); 1.3116 + } 1.3117 + 1.3118 + #undef glRectd 1.3119 + extern "C" { GLAPI void GLAPIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); } 1.3120 + void OVR::GLEContext::glRectd_Hook(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) 1.3121 + { 1.3122 + glRectd(x1, y1, x2, y2); 1.3123 + PostHook(GLE_CURRENT_FUNCTION); 1.3124 + } 1.3125 + 1.3126 + #undef glRectdv 1.3127 + extern "C" { GLAPI void GLAPIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2); } 1.3128 + void OVR::GLEContext::glRectdv_Hook(const GLdouble *v1, const GLdouble *v2) 1.3129 + { 1.3130 + glRectdv(v1, v2); 1.3131 + PostHook(GLE_CURRENT_FUNCTION); 1.3132 + } 1.3133 + 1.3134 + #undef glRectf 1.3135 + extern "C" { GLAPI void GLAPIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); } 1.3136 + void OVR::GLEContext::glRectf_Hook(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) 1.3137 + { 1.3138 + glRectf(x1, y1, x2, y2); 1.3139 + PostHook(GLE_CURRENT_FUNCTION); 1.3140 + } 1.3141 + 1.3142 + #undef glRectfv 1.3143 + extern "C" { GLAPI void GLAPIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2); } 1.3144 + void OVR::GLEContext::glRectfv_Hook(const GLfloat *v1, const GLfloat *v2) 1.3145 + { 1.3146 + glRectfv(v1, v2); 1.3147 + PostHook(GLE_CURRENT_FUNCTION); 1.3148 + } 1.3149 + 1.3150 + #undef glRecti 1.3151 + extern "C" { GLAPI void GLAPIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2); } 1.3152 + void OVR::GLEContext::glRecti_Hook(GLint x1, GLint y1, GLint x2, GLint y2) 1.3153 + { 1.3154 + glRecti(x1, y1, x2, y2); 1.3155 + PostHook(GLE_CURRENT_FUNCTION); 1.3156 + } 1.3157 + 1.3158 + #undef glRectiv 1.3159 + extern "C" { GLAPI void GLAPIENTRY glRectiv(const GLint *v1, const GLint *v2); } 1.3160 + void OVR::GLEContext::glRectiv_Hook(const GLint *v1, const GLint *v2) 1.3161 + { 1.3162 + glRectiv(v1, v2); 1.3163 + PostHook(GLE_CURRENT_FUNCTION); 1.3164 + } 1.3165 + 1.3166 + #undef glRects 1.3167 + extern "C" { GLAPI void GLAPIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); } 1.3168 + void OVR::GLEContext::glRects_Hook(GLshort x1, GLshort y1, GLshort x2, GLshort y2) 1.3169 + { 1.3170 + glRects(x1, y1, x2, y2); 1.3171 + PostHook(GLE_CURRENT_FUNCTION); 1.3172 + } 1.3173 + 1.3174 + #undef glRectsv 1.3175 + extern "C" { GLAPI void GLAPIENTRY glRectsv(const GLshort *v1, const GLshort *v2); } 1.3176 + void OVR::GLEContext::glRectsv_Hook(const GLshort *v1, const GLshort *v2) 1.3177 + { 1.3178 + glRectsv(v1, v2); 1.3179 + PostHook(GLE_CURRENT_FUNCTION); 1.3180 + } 1.3181 + 1.3182 + #undef glRenderMode 1.3183 + extern "C" { GLAPI GLint GLAPIENTRY glRenderMode(GLenum mode); } 1.3184 + GLint OVR::GLEContext::glRenderMode_Hook(GLenum mode) 1.3185 + { 1.3186 + GLint i = glRenderMode(mode); 1.3187 + PostHook(GLE_CURRENT_FUNCTION); 1.3188 + return i; 1.3189 + } 1.3190 + 1.3191 + #undef glRotated 1.3192 + extern "C" { GLAPI void GLAPIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); } 1.3193 + void OVR::GLEContext::glRotated_Hook(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) 1.3194 + { 1.3195 + glRotated(angle, x, y, z); 1.3196 + PostHook(GLE_CURRENT_FUNCTION); 1.3197 + } 1.3198 + 1.3199 + #undef glRotatef 1.3200 + extern "C" { GLAPI void GLAPIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); } 1.3201 + void OVR::GLEContext::glRotatef_Hook(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) 1.3202 + { 1.3203 + glRotatef(angle, x, y, z); 1.3204 + PostHook(GLE_CURRENT_FUNCTION); 1.3205 + } 1.3206 + 1.3207 + #undef glScaled 1.3208 + extern "C" { GLAPI void GLAPIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z); } 1.3209 + void OVR::GLEContext::glScaled_Hook(GLdouble x, GLdouble y, GLdouble z) 1.3210 + { 1.3211 + glScaled(x, y, z); 1.3212 + PostHook(GLE_CURRENT_FUNCTION); 1.3213 + } 1.3214 + 1.3215 + #undef glScalef 1.3216 + extern "C" { GLAPI void GLAPIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); } 1.3217 + void OVR::GLEContext::glScalef_Hook(GLfloat x, GLfloat y, GLfloat z) 1.3218 + { 1.3219 + glScalef(x, y, z); 1.3220 + PostHook(GLE_CURRENT_FUNCTION); 1.3221 + } 1.3222 + 1.3223 + #undef glScissor 1.3224 + extern "C" { GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height); } 1.3225 + void OVR::GLEContext::glScissor_Hook(GLint x, GLint y, GLsizei width, GLsizei height) 1.3226 + { 1.3227 + glScissor(x, y, width, height); 1.3228 + PostHook(GLE_CURRENT_FUNCTION); 1.3229 + } 1.3230 + 1.3231 + #undef glSelectBuffer 1.3232 + extern "C" { GLAPI void GLAPIENTRY glSelectBuffer(GLsizei size, GLuint *buffer); } 1.3233 + void OVR::GLEContext::glSelectBuffer_Hook(GLsizei size, GLuint *buffer) 1.3234 + { 1.3235 + glSelectBuffer(size, buffer); 1.3236 + PostHook(GLE_CURRENT_FUNCTION); 1.3237 + } 1.3238 + 1.3239 + #undef glShadeModel 1.3240 + extern "C" { GLAPI void GLAPIENTRY glShadeModel(GLenum mode); } 1.3241 + void OVR::GLEContext::glShadeModel_Hook(GLenum mode) 1.3242 + { 1.3243 + glShadeModel(mode); 1.3244 + PostHook(GLE_CURRENT_FUNCTION); 1.3245 + } 1.3246 + 1.3247 + #undef glStencilFunc 1.3248 + extern "C" { GLAPI void GLAPIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); } 1.3249 + void OVR::GLEContext::glStencilFunc_Hook(GLenum func, GLint ref, GLuint mask) 1.3250 + { 1.3251 + glStencilFunc(func, ref, mask); 1.3252 + PostHook(GLE_CURRENT_FUNCTION); 1.3253 + } 1.3254 + 1.3255 + #undef glStencilMask 1.3256 + extern "C" { GLAPI void GLAPIENTRY glStencilMask(GLuint mask); } 1.3257 + void OVR::GLEContext::glStencilMask_Hook(GLuint mask) 1.3258 + { 1.3259 + glStencilMask(mask); 1.3260 + PostHook(GLE_CURRENT_FUNCTION); 1.3261 + } 1.3262 + 1.3263 + #undef glStencilOp 1.3264 + extern "C" { GLAPI void GLAPIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); } 1.3265 + void OVR::GLEContext::glStencilOp_Hook(GLenum fail, GLenum zfail, GLenum zpass) 1.3266 + { 1.3267 + glStencilOp(fail, zfail, zpass); 1.3268 + PostHook(GLE_CURRENT_FUNCTION); 1.3269 + } 1.3270 + 1.3271 + #undef glTexCoord1d 1.3272 + extern "C" { GLAPI void GLAPIENTRY glTexCoord1d(GLdouble s); } 1.3273 + void OVR::GLEContext::glTexCoord1d_Hook(GLdouble s) 1.3274 + { 1.3275 + glTexCoord1d(s); 1.3276 + PostHook(GLE_CURRENT_FUNCTION); 1.3277 + } 1.3278 + 1.3279 + #undef glTexCoord1dv 1.3280 + extern "C" { GLAPI void GLAPIENTRY glTexCoord1dv(const GLdouble *v); } 1.3281 + void OVR::GLEContext::glTexCoord1dv_Hook(const GLdouble *v) 1.3282 + { 1.3283 + glTexCoord1dv(v); 1.3284 + PostHook(GLE_CURRENT_FUNCTION); 1.3285 + } 1.3286 + 1.3287 + #undef glTexCoord1f 1.3288 + extern "C" { GLAPI void GLAPIENTRY glTexCoord1f(GLfloat s); } 1.3289 + void OVR::GLEContext::glTexCoord1f_Hook(GLfloat s) 1.3290 + { 1.3291 + glTexCoord1f(s); 1.3292 + PostHook(GLE_CURRENT_FUNCTION); 1.3293 + } 1.3294 + 1.3295 + #undef glTexCoord1fv 1.3296 + extern "C" { GLAPI void GLAPIENTRY glTexCoord1fv(const GLfloat *v); } 1.3297 + void OVR::GLEContext::glTexCoord1fv_Hook(const GLfloat *v) 1.3298 + { 1.3299 + glTexCoord1fv(v); 1.3300 + PostHook(GLE_CURRENT_FUNCTION); 1.3301 + } 1.3302 + 1.3303 + #undef glTexCoord1i 1.3304 + extern "C" { GLAPI void GLAPIENTRY glTexCoord1i(GLint s); } 1.3305 + void OVR::GLEContext::glTexCoord1i_Hook(GLint s) 1.3306 + { 1.3307 + glTexCoord1i(s); 1.3308 + PostHook(GLE_CURRENT_FUNCTION); 1.3309 + } 1.3310 + 1.3311 + #undef glTexCoord1iv 1.3312 + extern "C" { GLAPI void GLAPIENTRY glTexCoord1iv(const GLint *v); } 1.3313 + void OVR::GLEContext::glTexCoord1iv_Hook(const GLint *v) 1.3314 + { 1.3315 + glTexCoord1iv(v); 1.3316 + PostHook(GLE_CURRENT_FUNCTION); 1.3317 + } 1.3318 + 1.3319 + #undef glTexCoord1s 1.3320 + extern "C" { GLAPI void GLAPIENTRY glTexCoord1s(GLshort s); } 1.3321 + void OVR::GLEContext::glTexCoord1s_Hook(GLshort s) 1.3322 + { 1.3323 + glTexCoord1s(s); 1.3324 + PostHook(GLE_CURRENT_FUNCTION); 1.3325 + } 1.3326 + 1.3327 + #undef glTexCoord1sv 1.3328 + extern "C" { GLAPI void GLAPIENTRY glTexCoord1sv(const GLshort *v); } 1.3329 + void OVR::GLEContext::glTexCoord1sv_Hook(const GLshort *v) 1.3330 + { 1.3331 + glTexCoord1sv(v); 1.3332 + PostHook(GLE_CURRENT_FUNCTION); 1.3333 + } 1.3334 + 1.3335 + #undef glTexCoord2d 1.3336 + extern "C" { GLAPI void GLAPIENTRY glTexCoord2d(GLdouble s, GLdouble t); } 1.3337 + void OVR::GLEContext::glTexCoord2d_Hook(GLdouble s, GLdouble t) 1.3338 + { 1.3339 + glTexCoord2d(s, t); 1.3340 + PostHook(GLE_CURRENT_FUNCTION); 1.3341 + } 1.3342 + 1.3343 + #undef glTexCoord2dv 1.3344 + extern "C" { GLAPI void GLAPIENTRY glTexCoord2dv(const GLdouble *v); } 1.3345 + void OVR::GLEContext::glTexCoord2dv_Hook(const GLdouble *v) 1.3346 + { 1.3347 + glTexCoord2dv(v); 1.3348 + PostHook(GLE_CURRENT_FUNCTION); 1.3349 + } 1.3350 + 1.3351 + #undef glTexCoord2f 1.3352 + extern "C" { GLAPI void GLAPIENTRY glTexCoord2f(GLfloat s, GLfloat t); } 1.3353 + void OVR::GLEContext::glTexCoord2f_Hook(GLfloat s, GLfloat t) 1.3354 + { 1.3355 + glTexCoord2f(s, t); 1.3356 + PostHook(GLE_CURRENT_FUNCTION); 1.3357 + } 1.3358 + 1.3359 + #undef glTexCoord2fv 1.3360 + extern "C" { GLAPI void GLAPIENTRY glTexCoord2fv(const GLfloat *v); } 1.3361 + void OVR::GLEContext::glTexCoord2fv_Hook(const GLfloat *v) 1.3362 + { 1.3363 + glTexCoord2fv(v); 1.3364 + PostHook(GLE_CURRENT_FUNCTION); 1.3365 + } 1.3366 + 1.3367 + #undef glTexCoord2i 1.3368 + extern "C" { GLAPI void GLAPIENTRY glTexCoord2i(GLint s, GLint t); } 1.3369 + void OVR::GLEContext::glTexCoord2i_Hook(GLint s, GLint t) 1.3370 + { 1.3371 + glTexCoord2i(s, t); 1.3372 + PostHook(GLE_CURRENT_FUNCTION); 1.3373 + } 1.3374 + 1.3375 + #undef glTexCoord2iv 1.3376 + extern "C" { GLAPI void GLAPIENTRY glTexCoord2iv(const GLint *v); } 1.3377 + void OVR::GLEContext::glTexCoord2iv_Hook(const GLint *v) 1.3378 + { 1.3379 + glTexCoord2iv(v); 1.3380 + PostHook(GLE_CURRENT_FUNCTION); 1.3381 + } 1.3382 + 1.3383 + #undef glTexCoord2s 1.3384 + extern "C" { GLAPI void GLAPIENTRY glTexCoord2s(GLshort s, GLshort t); } 1.3385 + void OVR::GLEContext::glTexCoord2s_Hook(GLshort s, GLshort t) 1.3386 + { 1.3387 + glTexCoord2s(s, t); 1.3388 + PostHook(GLE_CURRENT_FUNCTION); 1.3389 + } 1.3390 + 1.3391 + #undef glTexCoord2sv 1.3392 + extern "C" { GLAPI void GLAPIENTRY glTexCoord2sv(const GLshort *v); } 1.3393 + void OVR::GLEContext::glTexCoord2sv_Hook(const GLshort *v) 1.3394 + { 1.3395 + glTexCoord2sv(v); 1.3396 + PostHook(GLE_CURRENT_FUNCTION); 1.3397 + } 1.3398 + 1.3399 + #undef glTexCoord3d 1.3400 + extern "C" { GLAPI void GLAPIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); } 1.3401 + void OVR::GLEContext::glTexCoord3d_Hook(GLdouble s, GLdouble t, GLdouble r) 1.3402 + { 1.3403 + glTexCoord3d(s, t, r); 1.3404 + PostHook(GLE_CURRENT_FUNCTION); 1.3405 + } 1.3406 + 1.3407 + #undef glTexCoord3dv 1.3408 + extern "C" { GLAPI void GLAPIENTRY glTexCoord3dv(const GLdouble *v); } 1.3409 + void OVR::GLEContext::glTexCoord3dv_Hook(const GLdouble *v) 1.3410 + { 1.3411 + glTexCoord3dv(v); 1.3412 + PostHook(GLE_CURRENT_FUNCTION); 1.3413 + } 1.3414 + 1.3415 + #undef glTexCoord3f 1.3416 + extern "C" { GLAPI void GLAPIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); } 1.3417 + void OVR::GLEContext::glTexCoord3f_Hook(GLfloat s, GLfloat t, GLfloat r) 1.3418 + { 1.3419 + glTexCoord3f(s, t, r); 1.3420 + PostHook(GLE_CURRENT_FUNCTION); 1.3421 + } 1.3422 + 1.3423 + #undef glTexCoord3fv 1.3424 + extern "C" { GLAPI void GLAPIENTRY glTexCoord3fv(const GLfloat *v); } 1.3425 + void OVR::GLEContext::glTexCoord3fv_Hook(const GLfloat *v) 1.3426 + { 1.3427 + glTexCoord3fv(v); 1.3428 + PostHook(GLE_CURRENT_FUNCTION); 1.3429 + } 1.3430 + 1.3431 + #undef glTexCoord3i 1.3432 + extern "C" { GLAPI void GLAPIENTRY glTexCoord3i(GLint s, GLint t, GLint r); } 1.3433 + void OVR::GLEContext::glTexCoord3i_Hook(GLint s, GLint t, GLint r) 1.3434 + { 1.3435 + glTexCoord3i(s, t, r); 1.3436 + PostHook(GLE_CURRENT_FUNCTION); 1.3437 + } 1.3438 + 1.3439 + #undef glTexCoord3iv 1.3440 + extern "C" { GLAPI void GLAPIENTRY glTexCoord3iv(const GLint *v); } 1.3441 + void OVR::GLEContext::glTexCoord3iv_Hook(const GLint *v) 1.3442 + { 1.3443 + glTexCoord3iv(v); 1.3444 + PostHook(GLE_CURRENT_FUNCTION); 1.3445 + } 1.3446 + 1.3447 + #undef glTexCoord3s 1.3448 + extern "C" { GLAPI void GLAPIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r); } 1.3449 + void OVR::GLEContext::glTexCoord3s_Hook(GLshort s, GLshort t, GLshort r) 1.3450 + { 1.3451 + glTexCoord3s(s, t, r); 1.3452 + PostHook(GLE_CURRENT_FUNCTION); 1.3453 + } 1.3454 + 1.3455 + #undef glTexCoord3sv 1.3456 + extern "C" { GLAPI void GLAPIENTRY glTexCoord3sv(const GLshort *v); } 1.3457 + void OVR::GLEContext::glTexCoord3sv_Hook(const GLshort *v) 1.3458 + { 1.3459 + glTexCoord3sv(v); 1.3460 + PostHook(GLE_CURRENT_FUNCTION); 1.3461 + } 1.3462 + 1.3463 + #undef glTexCoord4d 1.3464 + extern "C" { GLAPI void GLAPIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); } 1.3465 + void OVR::GLEContext::glTexCoord4d_Hook(GLdouble s, GLdouble t, GLdouble r, GLdouble q) 1.3466 + { 1.3467 + glTexCoord4d(s, t, r, q); 1.3468 + PostHook(GLE_CURRENT_FUNCTION); 1.3469 + } 1.3470 + 1.3471 + #undef glTexCoord4dv 1.3472 + extern "C" { GLAPI void GLAPIENTRY glTexCoord4dv(const GLdouble *v); } 1.3473 + void OVR::GLEContext::glTexCoord4dv_Hook(const GLdouble *v) 1.3474 + { 1.3475 + glTexCoord4dv(v); 1.3476 + PostHook(GLE_CURRENT_FUNCTION); 1.3477 + } 1.3478 + 1.3479 + #undef glTexCoord4f 1.3480 + extern "C" { GLAPI void GLAPIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); } 1.3481 + void OVR::GLEContext::glTexCoord4f_Hook(GLfloat s, GLfloat t, GLfloat r, GLfloat q) 1.3482 + { 1.3483 + glTexCoord4f(s, t, r, q); 1.3484 + PostHook(GLE_CURRENT_FUNCTION); 1.3485 + } 1.3486 + 1.3487 + #undef glTexCoord4fv 1.3488 + extern "C" { GLAPI void GLAPIENTRY glTexCoord4fv(const GLfloat *v); } 1.3489 + void OVR::GLEContext::glTexCoord4fv_Hook(const GLfloat *v) 1.3490 + { 1.3491 + glTexCoord4fv(v); 1.3492 + PostHook(GLE_CURRENT_FUNCTION); 1.3493 + } 1.3494 + 1.3495 + #undef glTexCoord4i 1.3496 + extern "C" { GLAPI void GLAPIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q); } 1.3497 + void OVR::GLEContext::glTexCoord4i_Hook(GLint s, GLint t, GLint r, GLint q) 1.3498 + { 1.3499 + glTexCoord4i(s, t, r, q); 1.3500 + PostHook(GLE_CURRENT_FUNCTION); 1.3501 + } 1.3502 + 1.3503 + #undef glTexCoord4iv 1.3504 + extern "C" { GLAPI void GLAPIENTRY glTexCoord4iv(const GLint *v); } 1.3505 + void OVR::GLEContext::glTexCoord4iv_Hook(const GLint *v) 1.3506 + { 1.3507 + glTexCoord4iv(v); 1.3508 + PostHook(GLE_CURRENT_FUNCTION); 1.3509 + } 1.3510 + 1.3511 + #undef glTexCoord4s 1.3512 + extern "C" { GLAPI void GLAPIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); } 1.3513 + void OVR::GLEContext::glTexCoord4s_Hook(GLshort s, GLshort t, GLshort r, GLshort q) 1.3514 + { 1.3515 + glTexCoord4s(s, t, r, q); 1.3516 + PostHook(GLE_CURRENT_FUNCTION); 1.3517 + } 1.3518 + 1.3519 + #undef glTexCoord4sv 1.3520 + extern "C" { GLAPI void GLAPIENTRY glTexCoord4sv(const GLshort *v); } 1.3521 + void OVR::GLEContext::glTexCoord4sv_Hook(const GLshort *v) 1.3522 + { 1.3523 + glTexCoord4sv(v); 1.3524 + PostHook(GLE_CURRENT_FUNCTION); 1.3525 + } 1.3526 + 1.3527 + #undef glTexCoordPointer 1.3528 + extern "C" { GLAPI void GLAPIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); } 1.3529 + void OVR::GLEContext::glTexCoordPointer_Hook(GLint size, GLenum type, GLsizei stride, const void *pointer) 1.3530 + { 1.3531 + glTexCoordPointer(size, type, stride, pointer); 1.3532 + PostHook(GLE_CURRENT_FUNCTION); 1.3533 + } 1.3534 + 1.3535 + #undef glTexEnvf 1.3536 + extern "C" { GLAPI void GLAPIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param); } 1.3537 + void OVR::GLEContext::glTexEnvf_Hook(GLenum target, GLenum pname, GLfloat param) 1.3538 + { 1.3539 + glTexEnvf(target, pname, param); 1.3540 + PostHook(GLE_CURRENT_FUNCTION); 1.3541 + } 1.3542 + 1.3543 + #undef glTexEnvfv 1.3544 + extern "C" { GLAPI void GLAPIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); } 1.3545 + void OVR::GLEContext::glTexEnvfv_Hook(GLenum target, GLenum pname, const GLfloat *params) 1.3546 + { 1.3547 + glTexEnvfv(target, pname, params); 1.3548 + PostHook(GLE_CURRENT_FUNCTION); 1.3549 + } 1.3550 + 1.3551 + #undef glTexEnvi 1.3552 + extern "C" { GLAPI void GLAPIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param); } 1.3553 + void OVR::GLEContext::glTexEnvi_Hook(GLenum target, GLenum pname, GLint param) 1.3554 + { 1.3555 + glTexEnvi(target, pname, param); 1.3556 + PostHook(GLE_CURRENT_FUNCTION); 1.3557 + } 1.3558 + 1.3559 + #undef glTexEnviv 1.3560 + extern "C" { GLAPI void GLAPIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params); } 1.3561 + void OVR::GLEContext::glTexEnviv_Hook(GLenum target, GLenum pname, const GLint *params) 1.3562 + { 1.3563 + glTexEnviv(target, pname, params); 1.3564 + PostHook(GLE_CURRENT_FUNCTION); 1.3565 + } 1.3566 + 1.3567 + #undef glTexGend 1.3568 + extern "C" { GLAPI void GLAPIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param); } 1.3569 + void OVR::GLEContext::glTexGend_Hook(GLenum coord, GLenum pname, GLdouble param) 1.3570 + { 1.3571 + glTexGend(coord, pname, param); 1.3572 + PostHook(GLE_CURRENT_FUNCTION); 1.3573 + } 1.3574 + 1.3575 + #undef glTexGendv 1.3576 + extern "C" { GLAPI void GLAPIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); } 1.3577 + void OVR::GLEContext::glTexGendv_Hook(GLenum coord, GLenum pname, const GLdouble *params) 1.3578 + { 1.3579 + glTexGendv(coord, pname, params); 1.3580 + PostHook(GLE_CURRENT_FUNCTION); 1.3581 + } 1.3582 + 1.3583 + #undef glTexGenf 1.3584 + extern "C" { GLAPI void GLAPIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param); } 1.3585 + void OVR::GLEContext::glTexGenf_Hook(GLenum coord, GLenum pname, GLfloat param) 1.3586 + { 1.3587 + glTexGenf(coord, pname, param); 1.3588 + PostHook(GLE_CURRENT_FUNCTION); 1.3589 + } 1.3590 + 1.3591 + #undef glTexGenfv 1.3592 + extern "C" { GLAPI void GLAPIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); } 1.3593 + void OVR::GLEContext::glTexGenfv_Hook(GLenum coord, GLenum pname, const GLfloat *params) 1.3594 + { 1.3595 + glTexGenfv(coord, pname, params); 1.3596 + PostHook(GLE_CURRENT_FUNCTION); 1.3597 + } 1.3598 + 1.3599 + #undef glTexGeni 1.3600 + extern "C" { GLAPI void GLAPIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param); } 1.3601 + void OVR::GLEContext::glTexGeni_Hook(GLenum coord, GLenum pname, GLint param) 1.3602 + { 1.3603 + glTexGeni(coord, pname, param); 1.3604 + PostHook(GLE_CURRENT_FUNCTION); 1.3605 + } 1.3606 + 1.3607 + #undef glTexGeniv 1.3608 + extern "C" { GLAPI void GLAPIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params); } 1.3609 + void OVR::GLEContext::glTexGeniv_Hook(GLenum coord, GLenum pname, const GLint *params) 1.3610 + { 1.3611 + glTexGeniv(coord, pname, params); 1.3612 + PostHook(GLE_CURRENT_FUNCTION); 1.3613 + } 1.3614 + 1.3615 + #undef glTexImage1D 1.3616 + extern "C" { GLAPI void GLAPIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); } 1.3617 + void OVR::GLEContext::glTexImage1D_Hook(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) 1.3618 + { 1.3619 + glTexImage1D(target, level, internalformat, width, border, format, type, pixels); 1.3620 + PostHook(GLE_CURRENT_FUNCTION); 1.3621 + } 1.3622 + 1.3623 + #undef glTexImage2D 1.3624 + extern "C" { GLAPI void GLAPIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); } 1.3625 + void OVR::GLEContext::glTexImage2D_Hook(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) 1.3626 + { 1.3627 + glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); 1.3628 + PostHook(GLE_CURRENT_FUNCTION); 1.3629 + } 1.3630 + 1.3631 + #undef glTexParameterf 1.3632 + extern "C" { GLAPI void GLAPIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param); } 1.3633 + void OVR::GLEContext::glTexParameterf_Hook(GLenum target, GLenum pname, GLfloat param) 1.3634 + { 1.3635 + glTexParameterf(target, pname, param); 1.3636 + PostHook(GLE_CURRENT_FUNCTION); 1.3637 + } 1.3638 + 1.3639 + #undef glTexParameterfv 1.3640 + extern "C" { GLAPI void GLAPIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); } 1.3641 + void OVR::GLEContext::glTexParameterfv_Hook(GLenum target, GLenum pname, const GLfloat *params) 1.3642 + { 1.3643 + glTexParameterfv(target, pname, params); 1.3644 + PostHook(GLE_CURRENT_FUNCTION); 1.3645 + } 1.3646 + 1.3647 + #undef glTexParameteri 1.3648 + extern "C" { GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); } 1.3649 + void OVR::GLEContext::glTexParameteri_Hook(GLenum target, GLenum pname, GLint param) 1.3650 + { 1.3651 + glTexParameteri(target, pname, param); 1.3652 + PostHook(GLE_CURRENT_FUNCTION); 1.3653 + } 1.3654 + 1.3655 + #undef glTexParameteriv 1.3656 + extern "C" { GLAPI void GLAPIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params); } 1.3657 + void OVR::GLEContext::glTexParameteriv_Hook(GLenum target, GLenum pname, const GLint *params) 1.3658 + { 1.3659 + glTexParameteriv(target, pname, params); 1.3660 + PostHook(GLE_CURRENT_FUNCTION); 1.3661 + } 1.3662 + 1.3663 + #undef glTexSubImage1D 1.3664 + extern "C" { GLAPI void GLAPIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); } 1.3665 + void OVR::GLEContext::glTexSubImage1D_Hook(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) 1.3666 + { 1.3667 + glTexSubImage1D(target, level, xoffset, width, format, type, pixels); 1.3668 + PostHook(GLE_CURRENT_FUNCTION); 1.3669 + } 1.3670 + 1.3671 + #undef glTexSubImage2D 1.3672 + extern "C" { GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); } 1.3673 + void OVR::GLEContext::glTexSubImage2D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) 1.3674 + { 1.3675 + glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); 1.3676 + PostHook(GLE_CURRENT_FUNCTION); 1.3677 + } 1.3678 + 1.3679 + #undef glTranslated 1.3680 + extern "C" { GLAPI void GLAPIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z); } 1.3681 + void OVR::GLEContext::glTranslated_Hook(GLdouble x, GLdouble y, GLdouble z) 1.3682 + { 1.3683 + glTranslated(x, y, z); 1.3684 + PostHook(GLE_CURRENT_FUNCTION); 1.3685 + } 1.3686 + 1.3687 + #undef glTranslatef 1.3688 + extern "C" { GLAPI void GLAPIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); } 1.3689 + void OVR::GLEContext::glTranslatef_Hook(GLfloat x, GLfloat y, GLfloat z) 1.3690 + { 1.3691 + glTranslatef(x, y, z); 1.3692 + PostHook(GLE_CURRENT_FUNCTION); 1.3693 + } 1.3694 + 1.3695 + #undef glVertex2d 1.3696 + extern "C" { GLAPI void GLAPIENTRY glVertex2d(GLdouble x, GLdouble y); } 1.3697 + void OVR::GLEContext::glVertex2d_Hook(GLdouble x, GLdouble y) 1.3698 + { 1.3699 + glVertex2d(x, y); 1.3700 + PostHook(GLE_CURRENT_FUNCTION); 1.3701 + } 1.3702 + 1.3703 + #undef glVertex2dv 1.3704 + extern "C" { GLAPI void GLAPIENTRY glVertex2dv(const GLdouble *v); } 1.3705 + void OVR::GLEContext::glVertex2dv_Hook(const GLdouble *v) 1.3706 + { 1.3707 + glVertex2dv(v); 1.3708 + PostHook(GLE_CURRENT_FUNCTION); 1.3709 + } 1.3710 + 1.3711 + #undef glVertex2f 1.3712 + extern "C" { GLAPI void GLAPIENTRY glVertex2f(GLfloat x, GLfloat y); } 1.3713 + void OVR::GLEContext::glVertex2f_Hook(GLfloat x, GLfloat y) 1.3714 + { 1.3715 + glVertex2f(x, y); 1.3716 + PostHook(GLE_CURRENT_FUNCTION); 1.3717 + } 1.3718 + 1.3719 + #undef glVertex2fv 1.3720 + extern "C" { GLAPI void GLAPIENTRY glVertex2fv(const GLfloat *v); } 1.3721 + void OVR::GLEContext::glVertex2fv_Hook(const GLfloat *v) 1.3722 + { 1.3723 + glVertex2fv(v); 1.3724 + PostHook(GLE_CURRENT_FUNCTION); 1.3725 + } 1.3726 + 1.3727 + #undef glVertex2i 1.3728 + extern "C" { GLAPI void GLAPIENTRY glVertex2i(GLint x, GLint y); } 1.3729 + void OVR::GLEContext::glVertex2i_Hook(GLint x, GLint y) 1.3730 + { 1.3731 + glVertex2i(x, y); 1.3732 + PostHook(GLE_CURRENT_FUNCTION); 1.3733 + } 1.3734 + 1.3735 + #undef glVertex2iv 1.3736 + extern "C" { GLAPI void GLAPIENTRY glVertex2iv(const GLint *v); } 1.3737 + void OVR::GLEContext::glVertex2iv_Hook(const GLint *v) 1.3738 + { 1.3739 + glVertex2iv(v); 1.3740 + PostHook(GLE_CURRENT_FUNCTION); 1.3741 + } 1.3742 + 1.3743 + #undef glVertex2s 1.3744 + extern "C" { GLAPI void GLAPIENTRY glVertex2s(GLshort x, GLshort y); } 1.3745 + void OVR::GLEContext::glVertex2s_Hook(GLshort x, GLshort y) 1.3746 + { 1.3747 + glVertex2s(x, y); 1.3748 + PostHook(GLE_CURRENT_FUNCTION); 1.3749 + } 1.3750 + 1.3751 + #undef glVertex2sv 1.3752 + extern "C" { GLAPI void GLAPIENTRY glVertex2sv(const GLshort *v); } 1.3753 + void OVR::GLEContext::glVertex2sv_Hook(const GLshort *v) 1.3754 + { 1.3755 + glVertex2sv(v); 1.3756 + PostHook(GLE_CURRENT_FUNCTION); 1.3757 + } 1.3758 + 1.3759 + #undef glVertex3d 1.3760 + extern "C" { GLAPI void GLAPIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z); } 1.3761 + void OVR::GLEContext::glVertex3d_Hook(GLdouble x, GLdouble y, GLdouble z) 1.3762 + { 1.3763 + glVertex3d(x, y, z); 1.3764 + PostHook(GLE_CURRENT_FUNCTION); 1.3765 + } 1.3766 + 1.3767 + #undef glVertex3dv 1.3768 + extern "C" { GLAPI void GLAPIENTRY glVertex3dv(const GLdouble *v); } 1.3769 + void OVR::GLEContext::glVertex3dv_Hook(const GLdouble *v) 1.3770 + { 1.3771 + glVertex3dv(v); 1.3772 + PostHook(GLE_CURRENT_FUNCTION); 1.3773 + } 1.3774 + 1.3775 + #undef glVertex3f 1.3776 + extern "C" { GLAPI void GLAPIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z); } 1.3777 + void OVR::GLEContext::glVertex3f_Hook(GLfloat x, GLfloat y, GLfloat z) 1.3778 + { 1.3779 + glVertex3f(x, y, z); 1.3780 + PostHook(GLE_CURRENT_FUNCTION); 1.3781 + } 1.3782 + 1.3783 + #undef glVertex3fv 1.3784 + extern "C" { GLAPI void GLAPIENTRY glVertex3fv(const GLfloat *v); } 1.3785 + void OVR::GLEContext::glVertex3fv_Hook(const GLfloat *v) 1.3786 + { 1.3787 + glVertex3fv(v); 1.3788 + PostHook(GLE_CURRENT_FUNCTION); 1.3789 + } 1.3790 + 1.3791 + #undef glVertex3i 1.3792 + extern "C" { GLAPI void GLAPIENTRY glVertex3i(GLint x, GLint y, GLint z); } 1.3793 + void OVR::GLEContext::glVertex3i_Hook(GLint x, GLint y, GLint z) 1.3794 + { 1.3795 + glVertex3i(x, y, z); 1.3796 + PostHook(GLE_CURRENT_FUNCTION); 1.3797 + } 1.3798 + 1.3799 + #undef glVertex3iv 1.3800 + extern "C" { GLAPI void GLAPIENTRY glVertex3iv(const GLint *v); } 1.3801 + void OVR::GLEContext::glVertex3iv_Hook(const GLint *v) 1.3802 + { 1.3803 + glVertex3iv(v); 1.3804 + PostHook(GLE_CURRENT_FUNCTION); 1.3805 + } 1.3806 + 1.3807 + #undef glVertex3s 1.3808 + extern "C" { GLAPI void GLAPIENTRY glVertex3s(GLshort x, GLshort y, GLshort z); } 1.3809 + void OVR::GLEContext::glVertex3s_Hook(GLshort x, GLshort y, GLshort z) 1.3810 + { 1.3811 + glVertex3s(x, y, z); 1.3812 + PostHook(GLE_CURRENT_FUNCTION); 1.3813 + } 1.3814 + 1.3815 + #undef glVertex3sv 1.3816 + extern "C" { GLAPI void GLAPIENTRY glVertex3sv(const GLshort *v); } 1.3817 + void OVR::GLEContext::glVertex3sv_Hook(const GLshort *v) 1.3818 + { 1.3819 + glVertex3sv(v); 1.3820 + PostHook(GLE_CURRENT_FUNCTION); 1.3821 + } 1.3822 + 1.3823 + #undef glVertex4d 1.3824 + extern "C" { GLAPI void GLAPIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); } 1.3825 + void OVR::GLEContext::glVertex4d_Hook(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 1.3826 + { 1.3827 + glVertex4d(x, y, z, w); 1.3828 + PostHook(GLE_CURRENT_FUNCTION); 1.3829 + } 1.3830 + 1.3831 + #undef glVertex4dv 1.3832 + extern "C" { GLAPI void GLAPIENTRY glVertex4dv(const GLdouble *v); } 1.3833 + void OVR::GLEContext::glVertex4dv_Hook(const GLdouble *v) 1.3834 + { 1.3835 + glVertex4dv(v); 1.3836 + PostHook(GLE_CURRENT_FUNCTION); 1.3837 + } 1.3838 + 1.3839 + #undef glVertex4f 1.3840 + extern "C" { GLAPI void GLAPIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); } 1.3841 + void OVR::GLEContext::glVertex4f_Hook(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 1.3842 + { 1.3843 + glVertex4f(x, y, z, w); 1.3844 + PostHook(GLE_CURRENT_FUNCTION); 1.3845 + } 1.3846 + 1.3847 + #undef glVertex4fv 1.3848 + extern "C" { GLAPI void GLAPIENTRY glVertex4fv(const GLfloat *v); } 1.3849 + void OVR::GLEContext::glVertex4fv_Hook(const GLfloat *v) 1.3850 + { 1.3851 + glVertex4fv(v); 1.3852 + PostHook(GLE_CURRENT_FUNCTION); 1.3853 + } 1.3854 + 1.3855 + #undef glVertex4i 1.3856 + extern "C" { GLAPI void GLAPIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w); } 1.3857 + void OVR::GLEContext::glVertex4i_Hook(GLint x, GLint y, GLint z, GLint w) 1.3858 + { 1.3859 + glVertex4i(x, y, z, w); 1.3860 + PostHook(GLE_CURRENT_FUNCTION); 1.3861 + } 1.3862 + 1.3863 + #undef glVertex4iv 1.3864 + extern "C" { GLAPI void GLAPIENTRY glVertex4iv(const GLint *v); } 1.3865 + void OVR::GLEContext::glVertex4iv_Hook(const GLint *v) 1.3866 + { 1.3867 + glVertex4iv(v); 1.3868 + PostHook(GLE_CURRENT_FUNCTION); 1.3869 + } 1.3870 + 1.3871 + #undef glVertex4s 1.3872 + extern "C" { GLAPI void GLAPIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); } 1.3873 + void OVR::GLEContext::glVertex4s_Hook(GLshort x, GLshort y, GLshort z, GLshort w) 1.3874 + { 1.3875 + glVertex4s(x, y, z, w); 1.3876 + PostHook(GLE_CURRENT_FUNCTION); 1.3877 + } 1.3878 + 1.3879 + #undef glVertex4sv 1.3880 + extern "C" { GLAPI void GLAPIENTRY glVertex4sv(const GLshort *v); } 1.3881 + void OVR::GLEContext::glVertex4sv_Hook(const GLshort *v) 1.3882 + { 1.3883 + glVertex4sv(v); 1.3884 + PostHook(GLE_CURRENT_FUNCTION); 1.3885 + } 1.3886 + 1.3887 + #undef glVertexPointer 1.3888 + extern "C" { GLAPI void GLAPIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); } 1.3889 + void OVR::GLEContext::glVertexPointer_Hook(GLint size, GLenum type, GLsizei stride, const void *pointer) 1.3890 + { 1.3891 + glVertexPointer(size, type, stride, pointer); 1.3892 + PostHook(GLE_CURRENT_FUNCTION); 1.3893 + } 1.3894 + 1.3895 + #undef glViewport 1.3896 + extern "C" { GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height); } 1.3897 + void OVR::GLEContext::glViewport_Hook(GLint x, GLint y, GLsizei width, GLsizei height) 1.3898 + { 1.3899 + glViewport(x, y, width, height); 1.3900 + PostHook(GLE_CURRENT_FUNCTION); 1.3901 + } 1.3902 + 1.3903 + 1.3904 + 1.3905 + // Pointer-based functions 1.3906 + void OVR::GLEContext::glBlendColor_Hook(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) 1.3907 + { 1.3908 + if(glBlendColor_Impl) 1.3909 + glBlendColor_Impl(red, green, blue, alpha); 1.3910 + PostHook(GLE_CURRENT_FUNCTION); 1.3911 + } 1.3912 + 1.3913 + void OVR::GLEContext::glBlendEquation_Hook(GLenum mode) 1.3914 + { 1.3915 + if(glBlendEquation_Impl) 1.3916 + glBlendEquation_Impl(mode); 1.3917 + PostHook(GLE_CURRENT_FUNCTION); 1.3918 + } 1.3919 + 1.3920 + void OVR::GLEContext::glDrawRangeElements_Hook(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) 1.3921 + { 1.3922 + if(glDrawRangeElements_Impl) 1.3923 + glDrawRangeElements_Impl(mode, start, end, count, type, indices); 1.3924 + PostHook(GLE_CURRENT_FUNCTION); 1.3925 + } 1.3926 + 1.3927 + void OVR::GLEContext::glTexImage3D_Hook(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) 1.3928 + { 1.3929 + if(glTexImage3D_Impl) 1.3930 + glTexImage3D_Impl(target, level, internalformat, width, height, depth, border, format, type, pixels); 1.3931 + PostHook(GLE_CURRENT_FUNCTION); 1.3932 + } 1.3933 + 1.3934 + void OVR::GLEContext::glTexSubImage3D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) 1.3935 + { 1.3936 + if(glTexSubImage3D_Impl) 1.3937 + glTexSubImage3D_Impl(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); 1.3938 + PostHook(GLE_CURRENT_FUNCTION); 1.3939 + } 1.3940 + 1.3941 + 1.3942 + void OVR::GLEContext::glCopyTexSubImage3D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) 1.3943 + { 1.3944 + if(glCopyTexSubImage3D_Impl) 1.3945 + glCopyTexSubImage3D_Impl(target, level, xoffset, yoffset, zoffset, x, y, width, height); 1.3946 + PostHook(GLE_CURRENT_FUNCTION); 1.3947 + } 1.3948 + 1.3949 + // GL_VERSION_1_2 deprecated functions 1.3950 + /* Not currently supported 1.3951 + void OVR::GLEContext::glColorTable_Hook(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) 1.3952 + { 1.3953 + if(glColorTable_Impl) 1.3954 + glColorTable_Impl(target, internalformat, width, format, type, table); 1.3955 + PostHook(GLE_CURRENT_FUNCTION); 1.3956 + } 1.3957 + 1.3958 + void OVR::GLEContext::glColorTableParameterfv_Hook(GLenum target, GLenum pname, const GLfloat *params) 1.3959 + { 1.3960 + if(glColorTableParameterfv_Impl) 1.3961 + glColorTableParameterfv_Impl(target, pname, params); 1.3962 + PostHook(GLE_CURRENT_FUNCTION); 1.3963 + } 1.3964 + 1.3965 + void OVR::GLEContext::glColorTableParameteriv_Hook(GLenum target, GLenum pname, const GLint *params) 1.3966 + { 1.3967 + if(glColorTableParameteriv_Impl) 1.3968 + glColorTableParameteriv_Impl(target, pname, params); 1.3969 + PostHook(GLE_CURRENT_FUNCTION); 1.3970 + } 1.3971 + 1.3972 + void OVR::GLEContext::glCopyColorTable_Hook(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) 1.3973 + { 1.3974 + if(glCopyColorTable_Impl) 1.3975 + glCopyColorTable_Impl(target, internalformat, x, y, width); 1.3976 + PostHook(GLE_CURRENT_FUNCTION); 1.3977 + } 1.3978 + 1.3979 + void OVR::GLEContext::glGetColorTable_Hook(GLenum target, GLenum format, GLenum type, GLvoid *table) 1.3980 + { 1.3981 + if(glGetColorTable_Impl) 1.3982 + glGetColorTable_Impl(target, format, type, table); 1.3983 + PostHook(GLE_CURRENT_FUNCTION); 1.3984 + } 1.3985 + 1.3986 + void OVR::GLEContext::glGetColorTableParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params) 1.3987 + { 1.3988 + if(glGetColorTableParameterfv_Impl) 1.3989 + glGetColorTableParameterfv_Impl(target, pname, params); 1.3990 + PostHook(GLE_CURRENT_FUNCTION); 1.3991 + } 1.3992 + 1.3993 + void OVR::GLEContext::glGetColorTableParameteriv_Hook(GLenum target, GLenum pname, GLint *params) 1.3994 + { 1.3995 + if(glGetColorTableParameteriv_Impl) 1.3996 + glGetColorTableParameteriv_Impl(target, pname, params); 1.3997 + PostHook(GLE_CURRENT_FUNCTION); 1.3998 + } 1.3999 + 1.4000 + void OVR::GLEContext::glColorSubTable_Hook(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) 1.4001 + { 1.4002 + if(glColorSubTable_Impl) 1.4003 + glColorSubTable_Impl(target, start, count, format, type, data); 1.4004 + PostHook(GLE_CURRENT_FUNCTION); 1.4005 + } 1.4006 + 1.4007 + void OVR::GLEContext::glCopyColorSubTable_Hook(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) 1.4008 + { 1.4009 + if(glCopyColorSubTable_Impl) 1.4010 + glCopyColorSubTable_Impl(target, start, x, y, width); 1.4011 + PostHook(GLE_CURRENT_FUNCTION); 1.4012 + } 1.4013 + 1.4014 + void OVR::GLEContext::glConvolutionFilter1D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) 1.4015 + { 1.4016 + if(glConvolutionFilter1D_Impl) 1.4017 + glConvolutionFilter1D_Impl(target, internalformat, width, format, type, image); 1.4018 + PostHook(GLE_CURRENT_FUNCTION); 1.4019 + } 1.4020 + 1.4021 + void OVR::GLEContext::glConvolutionFilter2D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) 1.4022 + { 1.4023 + if(glConvolutionFilter2D_Impl) 1.4024 + glConvolutionFilter2D_Impl(target, internalformat, width, height, format, type, image); 1.4025 + PostHook(GLE_CURRENT_FUNCTION); 1.4026 + } 1.4027 + 1.4028 + void OVR::GLEContext::glConvolutionParameterf_Hook(GLenum target, GLenum pname, GLfloat params) 1.4029 + { 1.4030 + if(glConvolutionParameterf_Impl) 1.4031 + glConvolutionParameterf_Impl(target, pname, params); 1.4032 + PostHook(GLE_CURRENT_FUNCTION); 1.4033 + } 1.4034 + 1.4035 + void OVR::GLEContext::glConvolutionParameterfv_Hook(GLenum target, GLenum pname, const GLfloat *params) 1.4036 + { 1.4037 + if(glConvolutionParameterfv_Impl) 1.4038 + glConvolutionParameterfv_Impl(target, pname, params); 1.4039 + PostHook(GLE_CURRENT_FUNCTION); 1.4040 + } 1.4041 + 1.4042 + void OVR::GLEContext::glConvolutionParameteri_Hook(GLenum target, GLenum pname, GLint params) 1.4043 + { 1.4044 + if(glConvolutionParameteri_Impl) 1.4045 + glConvolutionParameteri_Impl(target, pname, params); 1.4046 + PostHook(GLE_CURRENT_FUNCTION); 1.4047 + } 1.4048 + 1.4049 + void OVR::GLEContext::glConvolutionParameteriv_Hook(GLenum target, GLenum pname, const GLint *params) 1.4050 + { 1.4051 + if(glConvolutionParameteriv_Impl) 1.4052 + glConvolutionParameteriv_Impl(target, pname, params); 1.4053 + PostHook(GLE_CURRENT_FUNCTION); 1.4054 + } 1.4055 + 1.4056 + void OVR::GLEContext::glCopyConvolutionFilter1D_Hook(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) 1.4057 + { 1.4058 + if(glCopyConvolutionFilter1D_Impl) 1.4059 + glCopyConvolutionFilter1D_Impl(target, internalformat, x, y, width); 1.4060 + PostHook(GLE_CURRENT_FUNCTION); 1.4061 + } 1.4062 + 1.4063 + void OVR::GLEContext::glCopyConvolutionFilter2D_Hook(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) 1.4064 + { 1.4065 + if(glCopyConvolutionFilter2D_Impl) 1.4066 + glCopyConvolutionFilter2D_Impl(target, internalformat, x, y, width, height); 1.4067 + PostHook(GLE_CURRENT_FUNCTION); 1.4068 + } 1.4069 + 1.4070 + void OVR::GLEContext::glGetConvolutionFilter_Hook(GLenum target, GLenum format, GLenum type, GLvoid *image) 1.4071 + { 1.4072 + if(glGetConvolutionFilter_Impl) 1.4073 + glGetConvolutionFilter_Impl(target, format, type, image); 1.4074 + PostHook(GLE_CURRENT_FUNCTION); 1.4075 + } 1.4076 + 1.4077 + void OVR::GLEContext::glGetConvolutionParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params) 1.4078 + { 1.4079 + if(glGetConvolutionParameterfv_Impl) 1.4080 + glGetConvolutionParameterfv_Impl(target, pname, params); 1.4081 + PostHook(GLE_CURRENT_FUNCTION); 1.4082 + } 1.4083 + 1.4084 + void OVR::GLEContext::glGetConvolutionParameteriv_Hook(GLenum target, GLenum pname, GLint *params) 1.4085 + { 1.4086 + if(glGetConvolutionParameteriv_Impl) 1.4087 + glGetConvolutionParameteriv_Impl(target, pname, params); 1.4088 + PostHook(GLE_CURRENT_FUNCTION); 1.4089 + } 1.4090 + 1.4091 + void OVR::GLEContext::glGetSeparableFilter_Hook(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) 1.4092 + { 1.4093 + if(glGetSeparableFilter_Impl) 1.4094 + glGetSeparableFilter_Impl(target, format, type, row, column, span); 1.4095 + PostHook(GLE_CURRENT_FUNCTION); 1.4096 + } 1.4097 + 1.4098 + void OVR::GLEContext::glSeparableFilter2D_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) 1.4099 + { 1.4100 + if(glSeparableFilter2D_Impl) 1.4101 + glSeparableFilter2D_Impl(target, internalformat, width, height, format, type, row, column); 1.4102 + PostHook(GLE_CURRENT_FUNCTION); 1.4103 + } 1.4104 + 1.4105 + void OVR::GLEContext::glGetHistogram_Hook(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) 1.4106 + { 1.4107 + if(glGetHistogram_Impl) 1.4108 + glGetHistogram_Impl(target, reset, format, type, values); 1.4109 + PostHook(GLE_CURRENT_FUNCTION); 1.4110 + } 1.4111 + 1.4112 + void OVR::GLEContext::glGetHistogramParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params) 1.4113 + { 1.4114 + if(glGetHistogramParameterfv_Impl) 1.4115 + glGetHistogramParameterfv_Impl(target, pname, params); 1.4116 + PostHook(GLE_CURRENT_FUNCTION); 1.4117 + } 1.4118 + 1.4119 + void OVR::GLEContext::glGetHistogramParameteriv_Hook(GLenum target, GLenum pname, GLint *params) 1.4120 + { 1.4121 + if(glGetHistogramParameteriv_Impl) 1.4122 + glGetHistogramParameteriv_Impl(target, pname, params); 1.4123 + PostHook(GLE_CURRENT_FUNCTION); 1.4124 + } 1.4125 + 1.4126 + void OVR::GLEContext::glGetMinmax_Hook(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) 1.4127 + { 1.4128 + if(glGetMinmax_Impl) 1.4129 + glGetMinmax_Impl(target, reset, format, type, values); 1.4130 + PostHook(GLE_CURRENT_FUNCTION); 1.4131 + } 1.4132 + 1.4133 + void OVR::GLEContext::glGetMinmaxParameterfv_Hook(GLenum target, GLenum pname, GLfloat *params) 1.4134 + { 1.4135 + if(glGetMinmaxParameterfv_Impl) 1.4136 + glGetMinmaxParameterfv_Impl(target, pname, params); 1.4137 + PostHook(GLE_CURRENT_FUNCTION); 1.4138 + } 1.4139 + 1.4140 + void OVR::GLEContext::glGetMinmaxParameteriv_Hook(GLenum target, GLenum pname, GLint *params) 1.4141 + { 1.4142 + if(glGetMinmaxParameteriv_Impl) 1.4143 + glGetMinmaxParameteriv_Impl(target, pname, params); 1.4144 + PostHook(GLE_CURRENT_FUNCTION); 1.4145 + } 1.4146 + 1.4147 + void OVR::GLEContext::glHistogram_Hook(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) 1.4148 + { 1.4149 + if(glHistogram_Impl) 1.4150 + glHistogram_Impl(target, width, internalformat, sink); 1.4151 + PostHook(GLE_CURRENT_FUNCTION); 1.4152 + } 1.4153 + 1.4154 + void OVR::GLEContext::glMinmax_Hook(GLenum target, GLenum internalformat, GLboolean sink) 1.4155 + { 1.4156 + if(glMinmax_Impl) 1.4157 + glMinmax_Impl(target, internalformat, sink); 1.4158 + PostHook(GLE_CURRENT_FUNCTION); 1.4159 + } 1.4160 + 1.4161 + void OVR::GLEContext::glResetHistogram_Hook(GLenum target) 1.4162 + { 1.4163 + if(glResetHistogram_Impl) 1.4164 + glResetHistogram_Impl(target); 1.4165 + PostHook(GLE_CURRENT_FUNCTION); 1.4166 + } 1.4167 + 1.4168 + void OVR::GLEContext::glResetMinmax_Hook(GLenum target) 1.4169 + { 1.4170 + if(glResetMinmax_Impl) 1.4171 + glResetMinmax_Impl(target); 1.4172 + PostHook(GLE_CURRENT_FUNCTION); 1.4173 + } 1.4174 + */ 1.4175 + 1.4176 + // GL_VERSION_1_3 1.4177 + void OVR::GLEContext::glActiveTexture_Hook(GLenum texture) 1.4178 + { 1.4179 + if(glActiveTexture_Impl) 1.4180 + glActiveTexture_Impl(texture); 1.4181 + PostHook(GLE_CURRENT_FUNCTION); 1.4182 + } 1.4183 + 1.4184 + void OVR::GLEContext::glSampleCoverage_Hook(GLclampf value, GLboolean invert) 1.4185 + { 1.4186 + if(glSampleCoverage_Impl) 1.4187 + glSampleCoverage_Impl(value, invert); 1.4188 + PostHook(GLE_CURRENT_FUNCTION); 1.4189 + } 1.4190 + 1.4191 + void OVR::GLEContext::glCompressedTexImage3D_Hook(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) 1.4192 + { 1.4193 + if(glCompressedTexImage3D_Impl) 1.4194 + glCompressedTexImage3D_Impl(target, level, internalformat, width, height, depth, border, imageSize, data); 1.4195 + PostHook(GLE_CURRENT_FUNCTION); 1.4196 + } 1.4197 + 1.4198 + void OVR::GLEContext::glCompressedTexImage2D_Hook(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) 1.4199 + { 1.4200 + if(glCompressedTexImage2D_Impl) 1.4201 + glCompressedTexImage2D_Impl(target, level, internalformat, width, height, border, imageSize, data); 1.4202 + PostHook(GLE_CURRENT_FUNCTION); 1.4203 + } 1.4204 + 1.4205 + void OVR::GLEContext::glCompressedTexImage1D_Hook(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) 1.4206 + { 1.4207 + if(glCompressedTexImage1D_Impl) 1.4208 + glCompressedTexImage1D_Impl(target, level, internalformat, width, border, imageSize, data); 1.4209 + PostHook(GLE_CURRENT_FUNCTION); 1.4210 + } 1.4211 + 1.4212 + void OVR::GLEContext::glCompressedTexSubImage3D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) 1.4213 + { 1.4214 + if(glCompressedTexSubImage3D_Impl) 1.4215 + glCompressedTexSubImage3D_Impl(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); 1.4216 + PostHook(GLE_CURRENT_FUNCTION); 1.4217 + } 1.4218 + 1.4219 + void OVR::GLEContext::glCompressedTexSubImage2D_Hook(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) 1.4220 + { 1.4221 + if(glCompressedTexSubImage2D_Impl) 1.4222 + glCompressedTexSubImage2D_Impl(target, level, xoffset, yoffset, width, height, format, imageSize, data); 1.4223 + PostHook(GLE_CURRENT_FUNCTION); 1.4224 + } 1.4225 + 1.4226 + void OVR::GLEContext::glCompressedTexSubImage1D_Hook(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) 1.4227 + { 1.4228 + if(glCompressedTexSubImage1D_Impl) 1.4229 + glCompressedTexSubImage1D_Impl(target, level, xoffset, width, format, imageSize, data); 1.4230 + PostHook(GLE_CURRENT_FUNCTION); 1.4231 + } 1.4232 + 1.4233 + void OVR::GLEContext::glGetCompressedTexImage_Hook(GLenum target, GLint level, GLvoid *img) 1.4234 + { 1.4235 + if(glGetCompressedTexImage_Impl) 1.4236 + glGetCompressedTexImage_Impl(target, level, img); 1.4237 + PostHook(GLE_CURRENT_FUNCTION); 1.4238 + } 1.4239 + 1.4240 + 1.4241 + // GL_VERSION_1_3 deprecated functions 1.4242 + void OVR::GLEContext::glClientActiveTexture_Hook(GLenum texture) 1.4243 + { 1.4244 + if(glClientActiveTexture_Impl) 1.4245 + glClientActiveTexture_Impl(texture); 1.4246 + PostHook(GLE_CURRENT_FUNCTION); 1.4247 + } 1.4248 + 1.4249 + void OVR::GLEContext::glMultiTexCoord1d_Hook(GLenum target, GLdouble s) 1.4250 + { 1.4251 + if(glMultiTexCoord1d_Impl) 1.4252 + glMultiTexCoord1d_Impl(target, s); 1.4253 + PostHook(GLE_CURRENT_FUNCTION); 1.4254 + } 1.4255 + 1.4256 + void OVR::GLEContext::glMultiTexCoord1dv_Hook(GLenum target, const GLdouble *v) 1.4257 + { 1.4258 + if(glMultiTexCoord1dv_Impl) 1.4259 + glMultiTexCoord1dv_Impl(target, v); 1.4260 + PostHook(GLE_CURRENT_FUNCTION); 1.4261 + } 1.4262 + 1.4263 + void OVR::GLEContext::glMultiTexCoord1f_Hook(GLenum target, GLfloat s) 1.4264 + { 1.4265 + if(glMultiTexCoord1f_Impl) 1.4266 + glMultiTexCoord1f_Impl(target, s); 1.4267 + PostHook(GLE_CURRENT_FUNCTION); 1.4268 + } 1.4269 + 1.4270 + void OVR::GLEContext::glMultiTexCoord1fv_Hook(GLenum target, const GLfloat *v) 1.4271 + { 1.4272 + if(glMultiTexCoord1fv_Impl) 1.4273 + glMultiTexCoord1fv_Impl(target, v); 1.4274 + PostHook(GLE_CURRENT_FUNCTION); 1.4275 + } 1.4276 + 1.4277 + void OVR::GLEContext::glMultiTexCoord1i_Hook(GLenum target, GLint s) 1.4278 + { 1.4279 + if(glMultiTexCoord1i_Impl) 1.4280 + glMultiTexCoord1i_Impl(target, s); 1.4281 + PostHook(GLE_CURRENT_FUNCTION); 1.4282 + } 1.4283 + 1.4284 + void OVR::GLEContext::glMultiTexCoord1iv_Hook(GLenum target, const GLint *v) 1.4285 + { 1.4286 + if(glMultiTexCoord1iv_Impl) 1.4287 + glMultiTexCoord1iv_Impl(target, v); 1.4288 + PostHook(GLE_CURRENT_FUNCTION); 1.4289 + } 1.4290 + 1.4291 + void OVR::GLEContext::glMultiTexCoord1s_Hook(GLenum target, GLshort s) 1.4292 + { 1.4293 + if(glMultiTexCoord1s_Impl) 1.4294 + glMultiTexCoord1s_Impl(target, s); 1.4295 + PostHook(GLE_CURRENT_FUNCTION); 1.4296 + } 1.4297 + 1.4298 + void OVR::GLEContext::glMultiTexCoord1sv_Hook(GLenum target, const GLshort *v) 1.4299 + { 1.4300 + if(glMultiTexCoord1sv_Impl) 1.4301 + glMultiTexCoord1sv_Impl(target, v); 1.4302 + PostHook(GLE_CURRENT_FUNCTION); 1.4303 + } 1.4304 + 1.4305 + void OVR::GLEContext::glMultiTexCoord2d_Hook(GLenum target, GLdouble s, GLdouble t) 1.4306 + { 1.4307 + if(glMultiTexCoord2d_Impl) 1.4308 + glMultiTexCoord2d_Impl(target, s, t); 1.4309 + PostHook(GLE_CURRENT_FUNCTION); 1.4310 + } 1.4311 + 1.4312 + void OVR::GLEContext::glMultiTexCoord2dv_Hook(GLenum target, const GLdouble *v) 1.4313 + { 1.4314 + if(glMultiTexCoord2dv_Impl) 1.4315 + glMultiTexCoord2dv_Impl(target, v); 1.4316 + PostHook(GLE_CURRENT_FUNCTION); 1.4317 + } 1.4318 + 1.4319 + void OVR::GLEContext::glMultiTexCoord2f_Hook(GLenum target, GLfloat s, GLfloat t) 1.4320 + { 1.4321 + if(glMultiTexCoord2f_Impl) 1.4322 + glMultiTexCoord2f_Impl(target, s, t); 1.4323 + PostHook(GLE_CURRENT_FUNCTION); 1.4324 + } 1.4325 + 1.4326 + void OVR::GLEContext::glMultiTexCoord2fv_Hook(GLenum target, const GLfloat *v) 1.4327 + { 1.4328 + if(glMultiTexCoord2fv_Impl) 1.4329 + glMultiTexCoord2fv_Impl(target, v); 1.4330 + PostHook(GLE_CURRENT_FUNCTION); 1.4331 + } 1.4332 + 1.4333 + void OVR::GLEContext::glMultiTexCoord2i_Hook(GLenum target, GLint s, GLint t) 1.4334 + { 1.4335 + if(glMultiTexCoord2i_Impl) 1.4336 + glMultiTexCoord2i_Impl(target, s, t); 1.4337 + PostHook(GLE_CURRENT_FUNCTION); 1.4338 + } 1.4339 + 1.4340 + void OVR::GLEContext::glMultiTexCoord2iv_Hook(GLenum target, const GLint *v) 1.4341 + { 1.4342 + if(glMultiTexCoord2iv_Impl) 1.4343 + glMultiTexCoord2iv_Impl(target, v); 1.4344 + PostHook(GLE_CURRENT_FUNCTION); 1.4345 + } 1.4346 + 1.4347 + void OVR::GLEContext::glMultiTexCoord2s_Hook(GLenum target, GLshort s, GLshort t) 1.4348 + { 1.4349 + if(glMultiTexCoord2s_Impl) 1.4350 + glMultiTexCoord2s_Impl(target, s, t); 1.4351 + PostHook(GLE_CURRENT_FUNCTION); 1.4352 + } 1.4353 + 1.4354 + void OVR::GLEContext::glMultiTexCoord2sv_Hook(GLenum target, const GLshort *v) 1.4355 + { 1.4356 + if(glMultiTexCoord2sv_Impl) 1.4357 + glMultiTexCoord2sv_Impl(target, v); 1.4358 + PostHook(GLE_CURRENT_FUNCTION); 1.4359 + } 1.4360 + 1.4361 + void OVR::GLEContext::glMultiTexCoord3d_Hook(GLenum target, GLdouble s, GLdouble t, GLdouble r) 1.4362 + { 1.4363 + if(glMultiTexCoord3d_Impl) 1.4364 + glMultiTexCoord3d_Impl(target, s, t, r); 1.4365 + PostHook(GLE_CURRENT_FUNCTION); 1.4366 + } 1.4367 + 1.4368 + void OVR::GLEContext::glMultiTexCoord3dv_Hook(GLenum target, const GLdouble *v) 1.4369 + { 1.4370 + if(glMultiTexCoord3dv_Impl) 1.4371 + glMultiTexCoord3dv_Impl(target, v); 1.4372 + PostHook(GLE_CURRENT_FUNCTION); 1.4373 + } 1.4374 + 1.4375 + void OVR::GLEContext::glMultiTexCoord3f_Hook(GLenum target, GLfloat s, GLfloat t, GLfloat r) 1.4376 + { 1.4377 + if(glMultiTexCoord3f_Impl) 1.4378 + glMultiTexCoord3f_Impl(target, s, t, r); 1.4379 + PostHook(GLE_CURRENT_FUNCTION); 1.4380 + } 1.4381 + 1.4382 + void OVR::GLEContext::glMultiTexCoord3fv_Hook(GLenum target, const GLfloat *v) 1.4383 + { 1.4384 + if(glMultiTexCoord3fv_Impl) 1.4385 + glMultiTexCoord3fv_Impl(target, v); 1.4386 + PostHook(GLE_CURRENT_FUNCTION); 1.4387 + } 1.4388 + 1.4389 + void OVR::GLEContext::glMultiTexCoord3i_Hook(GLenum target, GLint s, GLint t, GLint r) 1.4390 + { 1.4391 + if(glMultiTexCoord3i_Impl) 1.4392 + glMultiTexCoord3i_Impl(target, s, t, r); 1.4393 + PostHook(GLE_CURRENT_FUNCTION); 1.4394 + } 1.4395 + 1.4396 + void OVR::GLEContext::glMultiTexCoord3iv_Hook(GLenum target, const GLint *v) 1.4397 + { 1.4398 + if(glMultiTexCoord3iv_Impl) 1.4399 + glMultiTexCoord3iv_Impl(target, v); 1.4400 + PostHook(GLE_CURRENT_FUNCTION); 1.4401 + } 1.4402 + 1.4403 + void OVR::GLEContext::glMultiTexCoord3s_Hook(GLenum target, GLshort s, GLshort t, GLshort r) 1.4404 + { 1.4405 + if(glMultiTexCoord3s_Impl) 1.4406 + glMultiTexCoord3s_Impl(target, s, t, r); 1.4407 + PostHook(GLE_CURRENT_FUNCTION); 1.4408 + } 1.4409 + 1.4410 + void OVR::GLEContext::glMultiTexCoord3sv_Hook(GLenum target, const GLshort *v) 1.4411 + { 1.4412 + if(glMultiTexCoord3sv_Impl) 1.4413 + glMultiTexCoord3sv_Impl(target, v); 1.4414 + PostHook(GLE_CURRENT_FUNCTION); 1.4415 + } 1.4416 + 1.4417 + void OVR::GLEContext::glMultiTexCoord4d_Hook(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) 1.4418 + { 1.4419 + if(glMultiTexCoord4d_Impl) 1.4420 + glMultiTexCoord4d_Impl(target, s, t, r, q); 1.4421 + PostHook(GLE_CURRENT_FUNCTION); 1.4422 + } 1.4423 + 1.4424 + void OVR::GLEContext::glMultiTexCoord4dv_Hook(GLenum target, const GLdouble *v) 1.4425 + { 1.4426 + if(glMultiTexCoord4dv_Impl) 1.4427 + glMultiTexCoord4dv_Impl(target, v); 1.4428 + PostHook(GLE_CURRENT_FUNCTION); 1.4429 + } 1.4430 + 1.4431 + void OVR::GLEContext::glMultiTexCoord4f_Hook(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) 1.4432 + { 1.4433 + if(glMultiTexCoord4f_Impl) 1.4434 + glMultiTexCoord4f_Impl(target, s, t, r, q); 1.4435 + PostHook(GLE_CURRENT_FUNCTION); 1.4436 + } 1.4437 + 1.4438 + void OVR::GLEContext::glMultiTexCoord4fv_Hook(GLenum target, const GLfloat *v) 1.4439 + { 1.4440 + if(glMultiTexCoord4fv_Impl) 1.4441 + glMultiTexCoord4fv_Impl(target, v); 1.4442 + PostHook(GLE_CURRENT_FUNCTION); 1.4443 + } 1.4444 + 1.4445 + void OVR::GLEContext::glMultiTexCoord4i_Hook(GLenum target, GLint s, GLint t, GLint r, GLint q) 1.4446 + { 1.4447 + if(glMultiTexCoord4i_Impl) 1.4448 + glMultiTexCoord4i_Impl(target, s, t, r, q); 1.4449 + PostHook(GLE_CURRENT_FUNCTION); 1.4450 + } 1.4451 + 1.4452 + void OVR::GLEContext::glMultiTexCoord4iv_Hook(GLenum target, const GLint *v) 1.4453 + { 1.4454 + if(glMultiTexCoord4iv_Impl) 1.4455 + glMultiTexCoord4iv_Impl(target, v); 1.4456 + PostHook(GLE_CURRENT_FUNCTION); 1.4457 + } 1.4458 + 1.4459 + void OVR::GLEContext::glMultiTexCoord4s_Hook(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) 1.4460 + { 1.4461 + if(glMultiTexCoord4s_Impl) 1.4462 + glMultiTexCoord4s_Impl(target, s, t, r, q); 1.4463 + PostHook(GLE_CURRENT_FUNCTION); 1.4464 + } 1.4465 + 1.4466 + void OVR::GLEContext::glMultiTexCoord4sv_Hook(GLenum target, const GLshort *v) 1.4467 + { 1.4468 + if(glMultiTexCoord4sv_Impl) 1.4469 + glMultiTexCoord4sv_Impl(target, v); 1.4470 + PostHook(GLE_CURRENT_FUNCTION); 1.4471 + } 1.4472 + 1.4473 + void OVR::GLEContext::glLoadTransposeMatrixf_Hook(const GLfloat *m) 1.4474 + { 1.4475 + if(glLoadTransposeMatrixf_Impl) 1.4476 + glLoadTransposeMatrixf_Impl(m); 1.4477 + PostHook(GLE_CURRENT_FUNCTION); 1.4478 + } 1.4479 + 1.4480 + void OVR::GLEContext::glLoadTransposeMatrixd_Hook(const GLdouble *m) 1.4481 + { 1.4482 + if(glLoadTransposeMatrixd_Impl) 1.4483 + glLoadTransposeMatrixd_Impl(m); 1.4484 + PostHook(GLE_CURRENT_FUNCTION); 1.4485 + } 1.4486 + 1.4487 + void OVR::GLEContext::glMultTransposeMatrixf_Hook(const GLfloat *m) 1.4488 + { 1.4489 + if(glMultTransposeMatrixf_Impl) 1.4490 + glMultTransposeMatrixf_Impl(m); 1.4491 + PostHook(GLE_CURRENT_FUNCTION); 1.4492 + } 1.4493 + 1.4494 + void OVR::GLEContext::glMultTransposeMatrixd_Hook(const GLdouble *m) 1.4495 + { 1.4496 + if(glMultTransposeMatrixd_Impl) 1.4497 + glMultTransposeMatrixd_Impl(m); 1.4498 + PostHook(GLE_CURRENT_FUNCTION); 1.4499 + } 1.4500 + 1.4501 + 1.4502 + // GL_VERSION_1_4 1.4503 + void OVR::GLEContext::glBlendFuncSeparate_Hook(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) 1.4504 + { 1.4505 + if(glBlendFuncSeparate_Impl) 1.4506 + glBlendFuncSeparate_Impl(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); 1.4507 + PostHook(GLE_CURRENT_FUNCTION); 1.4508 + } 1.4509 + 1.4510 + void OVR::GLEContext::glMultiDrawArrays_Hook(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) 1.4511 + { 1.4512 + if(glMultiDrawArrays_Impl) 1.4513 + glMultiDrawArrays_Impl(mode, first, count, primcount); 1.4514 + PostHook(GLE_CURRENT_FUNCTION); 1.4515 + } 1.4516 + 1.4517 + void OVR::GLEContext::glMultiDrawElements_Hook(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) 1.4518 + { 1.4519 + if(glMultiDrawElements_Impl) 1.4520 + glMultiDrawElements_Impl(mode, count, type, indices, primcount); 1.4521 + PostHook(GLE_CURRENT_FUNCTION); 1.4522 + } 1.4523 + 1.4524 + void OVR::GLEContext::glPointParameterf_Hook(GLenum pname, GLfloat param) 1.4525 + { 1.4526 + if(glPointParameterf_Impl) 1.4527 + glPointParameterf_Impl(pname, param); 1.4528 + PostHook(GLE_CURRENT_FUNCTION); 1.4529 + } 1.4530 + 1.4531 + void OVR::GLEContext::glPointParameterfv_Hook(GLenum pname, const GLfloat *params) 1.4532 + { 1.4533 + if(glPointParameterfv_Impl) 1.4534 + glPointParameterfv_Impl(pname, params); 1.4535 + PostHook(GLE_CURRENT_FUNCTION); 1.4536 + } 1.4537 + 1.4538 + void OVR::GLEContext::glPointParameteri_Hook(GLenum pname, GLint param) 1.4539 + { 1.4540 + if(glPointParameteri_Impl) 1.4541 + glPointParameteri_Impl(pname, param); 1.4542 + PostHook(GLE_CURRENT_FUNCTION); 1.4543 + } 1.4544 + 1.4545 + void OVR::GLEContext::glPointParameteriv_Hook(GLenum pname, const GLint *params) 1.4546 + { 1.4547 + if(glPointParameteriv_Impl) 1.4548 + glPointParameteriv_Impl(pname, params); 1.4549 + PostHook(GLE_CURRENT_FUNCTION); 1.4550 + } 1.4551 + 1.4552 + 1.4553 + // GL_VERSION_1_4 deprecated functions 1.4554 + void OVR::GLEContext::glFogCoordf_Hook(GLfloat coord) 1.4555 + { 1.4556 + if(glFogCoordf_Impl) 1.4557 + glFogCoordf_Impl(coord); 1.4558 + PostHook(GLE_CURRENT_FUNCTION); 1.4559 + } 1.4560 + 1.4561 + void OVR::GLEContext::glFogCoordfv_Hook(const GLfloat *coord) 1.4562 + { 1.4563 + if(glFogCoordfv_Impl) 1.4564 + glFogCoordfv_Impl(coord); 1.4565 + PostHook(GLE_CURRENT_FUNCTION); 1.4566 + } 1.4567 + 1.4568 + void OVR::GLEContext::glFogCoordd_Hook(GLdouble coord) 1.4569 + { 1.4570 + if(glFogCoordd_Impl) 1.4571 + glFogCoordd_Impl(coord); 1.4572 + PostHook(GLE_CURRENT_FUNCTION); 1.4573 + } 1.4574 + 1.4575 + void OVR::GLEContext::glFogCoorddv_Hook(const GLdouble *coord) 1.4576 + { 1.4577 + if(glFogCoorddv_Impl) 1.4578 + glFogCoorddv_Impl(coord); 1.4579 + PostHook(GLE_CURRENT_FUNCTION); 1.4580 + } 1.4581 + 1.4582 + void OVR::GLEContext::glFogCoordPointer_Hook(GLenum type, GLsizei stride, const GLvoid *pointer) 1.4583 + { 1.4584 + if(glFogCoordPointer_Impl) 1.4585 + glFogCoordPointer_Impl(type, stride, pointer); 1.4586 + PostHook(GLE_CURRENT_FUNCTION); 1.4587 + } 1.4588 + 1.4589 + void OVR::GLEContext::glSecondaryColor3b_Hook(GLbyte red, GLbyte green, GLbyte blue) 1.4590 + { 1.4591 + if(glSecondaryColor3b_Impl) 1.4592 + glSecondaryColor3b_Impl(red, green, blue); 1.4593 + PostHook(GLE_CURRENT_FUNCTION); 1.4594 + } 1.4595 + 1.4596 + void OVR::GLEContext::glSecondaryColor3bv_Hook(const GLbyte *v) 1.4597 + { 1.4598 + if(glSecondaryColor3bv_Impl) 1.4599 + glSecondaryColor3bv_Impl(v); 1.4600 + PostHook(GLE_CURRENT_FUNCTION); 1.4601 + } 1.4602 + 1.4603 + void OVR::GLEContext::glSecondaryColor3d_Hook(GLdouble red, GLdouble green, GLdouble blue) 1.4604 + { 1.4605 + if(glSecondaryColor3d_Impl) 1.4606 + glSecondaryColor3d_Impl(red, green, blue); 1.4607 + PostHook(GLE_CURRENT_FUNCTION); 1.4608 + } 1.4609 + 1.4610 + void OVR::GLEContext::glSecondaryColor3dv_Hook(const GLdouble *v) 1.4611 + { 1.4612 + if(glSecondaryColor3dv_Impl) 1.4613 + glSecondaryColor3dv_Impl(v); 1.4614 + PostHook(GLE_CURRENT_FUNCTION); 1.4615 + } 1.4616 + 1.4617 + void OVR::GLEContext::glSecondaryColor3f_Hook(GLfloat red, GLfloat green, GLfloat blue) 1.4618 + { 1.4619 + if(glSecondaryColor3f_Impl) 1.4620 + glSecondaryColor3f_Impl(red, green, blue); 1.4621 + PostHook(GLE_CURRENT_FUNCTION); 1.4622 + } 1.4623 + 1.4624 + void OVR::GLEContext::glSecondaryColor3fv_Hook(const GLfloat *v) 1.4625 + { 1.4626 + if(glSecondaryColor3fv_Impl) 1.4627 + glSecondaryColor3fv_Impl(v); 1.4628 + PostHook(GLE_CURRENT_FUNCTION); 1.4629 + } 1.4630 + 1.4631 + void OVR::GLEContext::glSecondaryColor3i_Hook(GLint red, GLint green, GLint blue) 1.4632 + { 1.4633 + if(glSecondaryColor3i_Impl) 1.4634 + glSecondaryColor3i_Impl(red, green, blue); 1.4635 + PostHook(GLE_CURRENT_FUNCTION); 1.4636 + } 1.4637 + 1.4638 + void OVR::GLEContext::glSecondaryColor3iv_Hook(const GLint *v) 1.4639 + { 1.4640 + if(glSecondaryColor3iv_Impl) 1.4641 + glSecondaryColor3iv_Impl(v); 1.4642 + PostHook(GLE_CURRENT_FUNCTION); 1.4643 + } 1.4644 + 1.4645 + void OVR::GLEContext::glSecondaryColor3s_Hook(GLshort red, GLshort green, GLshort blue) 1.4646 + { 1.4647 + if(glSecondaryColor3s_Impl) 1.4648 + glSecondaryColor3s_Impl(red, green, blue); 1.4649 + PostHook(GLE_CURRENT_FUNCTION); 1.4650 + } 1.4651 + 1.4652 + void OVR::GLEContext::glSecondaryColor3sv_Hook(const GLshort *v) 1.4653 + { 1.4654 + if(glSecondaryColor3sv_Impl) 1.4655 + glSecondaryColor3sv_Impl(v); 1.4656 + PostHook(GLE_CURRENT_FUNCTION); 1.4657 + } 1.4658 + 1.4659 + void OVR::GLEContext::glSecondaryColor3ub_Hook(GLubyte red, GLubyte green, GLubyte blue) 1.4660 + { 1.4661 + if(glSecondaryColor3ub_Impl) 1.4662 + glSecondaryColor3ub_Impl(red, green, blue); 1.4663 + PostHook(GLE_CURRENT_FUNCTION); 1.4664 + } 1.4665 + 1.4666 + void OVR::GLEContext::glSecondaryColor3ubv_Hook(const GLubyte *v) 1.4667 + { 1.4668 + if(glSecondaryColor3ubv_Impl) 1.4669 + glSecondaryColor3ubv_Impl(v); 1.4670 + PostHook(GLE_CURRENT_FUNCTION); 1.4671 + } 1.4672 + 1.4673 + void OVR::GLEContext::glSecondaryColor3ui_Hook(GLuint red, GLuint green, GLuint blue) 1.4674 + { 1.4675 + if(glSecondaryColor3ui_Impl) 1.4676 + glSecondaryColor3ui_Impl(red, green, blue); 1.4677 + PostHook(GLE_CURRENT_FUNCTION); 1.4678 + } 1.4679 + 1.4680 + void OVR::GLEContext::glSecondaryColor3uiv_Hook(const GLuint *v) 1.4681 + { 1.4682 + if(glSecondaryColor3uiv_Impl) 1.4683 + glSecondaryColor3uiv_Impl(v); 1.4684 + PostHook(GLE_CURRENT_FUNCTION); 1.4685 + } 1.4686 + 1.4687 + void OVR::GLEContext::glSecondaryColor3us_Hook(GLushort red, GLushort green, GLushort blue) 1.4688 + { 1.4689 + if(glSecondaryColor3us_Impl) 1.4690 + glSecondaryColor3us_Impl(red, green, blue); 1.4691 + PostHook(GLE_CURRENT_FUNCTION); 1.4692 + } 1.4693 + 1.4694 + void OVR::GLEContext::glSecondaryColor3usv_Hook(const GLushort *v) 1.4695 + { 1.4696 + if(glSecondaryColor3usv_Impl) 1.4697 + glSecondaryColor3usv_Impl(v); 1.4698 + PostHook(GLE_CURRENT_FUNCTION); 1.4699 + } 1.4700 + 1.4701 + void OVR::GLEContext::glSecondaryColorPointer_Hook(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) 1.4702 + { 1.4703 + if(glSecondaryColorPointer_Impl) 1.4704 + glSecondaryColorPointer_Impl(size, type, stride, pointer); 1.4705 + PostHook(GLE_CURRENT_FUNCTION); 1.4706 + } 1.4707 + 1.4708 + void OVR::GLEContext::glWindowPos2d_Hook(GLdouble x, GLdouble y) 1.4709 + { 1.4710 + if(glWindowPos2d_Impl) 1.4711 + glWindowPos2d_Impl(x, y); 1.4712 + PostHook(GLE_CURRENT_FUNCTION); 1.4713 + } 1.4714 + 1.4715 + void OVR::GLEContext::glWindowPos2dv_Hook(const GLdouble *v) 1.4716 + { 1.4717 + if(glWindowPos2dv_Impl) 1.4718 + glWindowPos2dv_Impl(v); 1.4719 + PostHook(GLE_CURRENT_FUNCTION); 1.4720 + } 1.4721 + 1.4722 + void OVR::GLEContext::glWindowPos2f_Hook(GLfloat x, GLfloat y) 1.4723 + { 1.4724 + if(glWindowPos2f_Impl) 1.4725 + glWindowPos2f_Impl(x, y); 1.4726 + PostHook(GLE_CURRENT_FUNCTION); 1.4727 + } 1.4728 + 1.4729 + void OVR::GLEContext::glWindowPos2fv_Hook(const GLfloat *v) 1.4730 + { 1.4731 + if(glWindowPos2fv_Impl) 1.4732 + glWindowPos2fv_Impl(v); 1.4733 + PostHook(GLE_CURRENT_FUNCTION); 1.4734 + } 1.4735 + 1.4736 + void OVR::GLEContext::glWindowPos2i_Hook(GLint x, GLint y) 1.4737 + { 1.4738 + if(glWindowPos2i_Impl) 1.4739 + glWindowPos2i_Impl(x, y); 1.4740 + PostHook(GLE_CURRENT_FUNCTION); 1.4741 + } 1.4742 + 1.4743 + void OVR::GLEContext::glWindowPos2iv_Hook(const GLint *v) 1.4744 + { 1.4745 + if(glWindowPos2iv_Impl) 1.4746 + glWindowPos2iv_Impl(v); 1.4747 + PostHook(GLE_CURRENT_FUNCTION); 1.4748 + } 1.4749 + 1.4750 + void OVR::GLEContext::glWindowPos2s_Hook(GLshort x, GLshort y) 1.4751 + { 1.4752 + if(glWindowPos2s_Impl) 1.4753 + glWindowPos2s_Impl(x, y); 1.4754 + PostHook(GLE_CURRENT_FUNCTION); 1.4755 + } 1.4756 + 1.4757 + void OVR::GLEContext::glWindowPos2sv_Hook(const GLshort *v) 1.4758 + { 1.4759 + if(glWindowPos2sv_Impl) 1.4760 + glWindowPos2sv_Impl(v); 1.4761 + PostHook(GLE_CURRENT_FUNCTION); 1.4762 + } 1.4763 + 1.4764 + void OVR::GLEContext::glWindowPos3d_Hook(GLdouble x, GLdouble y, GLdouble z) 1.4765 + { 1.4766 + if(glWindowPos3d_Impl) 1.4767 + glWindowPos3d_Impl(x, y, z); 1.4768 + PostHook(GLE_CURRENT_FUNCTION); 1.4769 + } 1.4770 + 1.4771 + void OVR::GLEContext::glWindowPos3dv_Hook(const GLdouble *v) 1.4772 + { 1.4773 + if(glWindowPos3dv_Impl) 1.4774 + glWindowPos3dv_Impl(v); 1.4775 + PostHook(GLE_CURRENT_FUNCTION); 1.4776 + } 1.4777 + 1.4778 + void OVR::GLEContext::glWindowPos3f_Hook(GLfloat x, GLfloat y, GLfloat z) 1.4779 + { 1.4780 + if(glWindowPos3f_Impl) 1.4781 + glWindowPos3f_Impl(x, y, z); 1.4782 + PostHook(GLE_CURRENT_FUNCTION); 1.4783 + } 1.4784 + 1.4785 + void OVR::GLEContext::glWindowPos3fv_Hook(const GLfloat *v) 1.4786 + { 1.4787 + if(glWindowPos3fv_Impl) 1.4788 + glWindowPos3fv_Impl(v); 1.4789 + PostHook(GLE_CURRENT_FUNCTION); 1.4790 + } 1.4791 + 1.4792 + void OVR::GLEContext::glWindowPos3i_Hook(GLint x, GLint y, GLint z) 1.4793 + { 1.4794 + if(glWindowPos3i_Impl) 1.4795 + glWindowPos3i_Impl(x, y, z); 1.4796 + PostHook(GLE_CURRENT_FUNCTION); 1.4797 + } 1.4798 + 1.4799 + void OVR::GLEContext::glWindowPos3iv_Hook(const GLint *v) 1.4800 + { 1.4801 + if(glWindowPos3iv_Impl) 1.4802 + glWindowPos3iv_Impl(v); 1.4803 + PostHook(GLE_CURRENT_FUNCTION); 1.4804 + } 1.4805 + 1.4806 + void OVR::GLEContext::glWindowPos3s_Hook(GLshort x, GLshort y, GLshort z) 1.4807 + { 1.4808 + if(glWindowPos3s_Impl) 1.4809 + glWindowPos3s_Impl(x, y, z); 1.4810 + PostHook(GLE_CURRENT_FUNCTION); 1.4811 + } 1.4812 + 1.4813 + void OVR::GLEContext::glWindowPos3sv_Hook(const GLshort *v) 1.4814 + { 1.4815 + if(glWindowPos3sv_Impl) 1.4816 + glWindowPos3sv_Impl(v); 1.4817 + PostHook(GLE_CURRENT_FUNCTION); 1.4818 + } 1.4819 + 1.4820 + 1.4821 + // GL_VERSION_1_5 1.4822 + void OVR::GLEContext::glGenQueries_Hook(GLsizei n, GLuint *ids) 1.4823 + { 1.4824 + if(glGenQueries_Impl) 1.4825 + glGenQueries_Impl(n, ids); 1.4826 + PostHook(GLE_CURRENT_FUNCTION); 1.4827 + } 1.4828 + 1.4829 + void OVR::GLEContext::glDeleteQueries_Hook(GLsizei n, const GLuint *ids) 1.4830 + { 1.4831 + if(glDeleteQueries_Impl) 1.4832 + glDeleteQueries_Impl(n, ids); 1.4833 + PostHook(GLE_CURRENT_FUNCTION); 1.4834 + } 1.4835 + 1.4836 + GLboolean OVR::GLEContext::glIsQuery_Hook(GLuint id) 1.4837 + { 1.4838 + GLboolean b = GL_FALSE; 1.4839 + if(glIsQuery_Impl) 1.4840 + b = glIsQuery_Impl(id); 1.4841 + PostHook(GLE_CURRENT_FUNCTION); 1.4842 + return b; 1.4843 + } 1.4844 + 1.4845 + void OVR::GLEContext::glBeginQuery_Hook(GLenum target, GLuint id) 1.4846 + { 1.4847 + if(glBeginQuery_Impl) 1.4848 + glBeginQuery_Impl(target, id); 1.4849 + PostHook(GLE_CURRENT_FUNCTION); 1.4850 + } 1.4851 + 1.4852 + void OVR::GLEContext::glEndQuery_Hook(GLenum target) 1.4853 + { 1.4854 + if(glEndQuery_Impl) 1.4855 + glEndQuery_Impl(target); 1.4856 + PostHook(GLE_CURRENT_FUNCTION); 1.4857 + } 1.4858 + 1.4859 + void OVR::GLEContext::glGetQueryiv_Hook(GLenum target, GLenum pname, GLint *params) 1.4860 + { 1.4861 + if(glGetQueryiv_Impl) 1.4862 + glGetQueryiv_Impl(target, pname, params); 1.4863 + PostHook(GLE_CURRENT_FUNCTION); 1.4864 + } 1.4865 + 1.4866 + void OVR::GLEContext::glGetQueryObjectiv_Hook(GLuint id, GLenum pname, GLint *params) 1.4867 + { 1.4868 + if(glGetQueryObjectiv_Impl) 1.4869 + glGetQueryObjectiv_Impl(id, pname, params); 1.4870 + PostHook(GLE_CURRENT_FUNCTION); 1.4871 + } 1.4872 + 1.4873 + void OVR::GLEContext::glGetQueryObjectuiv_Hook(GLuint id, GLenum pname, GLuint *params) 1.4874 + { 1.4875 + if(glGetQueryObjectuiv_Impl) 1.4876 + glGetQueryObjectuiv_Impl(id, pname, params); 1.4877 + PostHook(GLE_CURRENT_FUNCTION); 1.4878 + } 1.4879 + 1.4880 + void OVR::GLEContext::glBindBuffer_Hook(GLenum target, GLuint buffer) 1.4881 + { 1.4882 + if(glBindBuffer_Impl) 1.4883 + glBindBuffer_Impl(target, buffer); 1.4884 + PostHook(GLE_CURRENT_FUNCTION); 1.4885 + } 1.4886 + 1.4887 + void OVR::GLEContext::glDeleteBuffers_Hook(GLsizei n, const GLuint *buffers) 1.4888 + { 1.4889 + if(glDeleteBuffers_Impl) 1.4890 + glDeleteBuffers_Impl(n, buffers); 1.4891 + PostHook(GLE_CURRENT_FUNCTION); 1.4892 + } 1.4893 + 1.4894 + void OVR::GLEContext::glGenBuffers_Hook(GLsizei n, GLuint *buffers) 1.4895 + { 1.4896 + if(glGenBuffers_Impl) 1.4897 + glGenBuffers_Impl(n, buffers); 1.4898 + PostHook(GLE_CURRENT_FUNCTION); 1.4899 + } 1.4900 + 1.4901 + GLboolean OVR::GLEContext::glIsBuffer_Hook(GLuint buffer) 1.4902 + { 1.4903 + GLboolean b = GL_FALSE; 1.4904 + if(glIsBuffer_Impl) 1.4905 + b = glIsBuffer_Impl(buffer); 1.4906 + PostHook(GLE_CURRENT_FUNCTION); 1.4907 + return b; 1.4908 + } 1.4909 + 1.4910 + void OVR::GLEContext::glBufferData_Hook(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) 1.4911 + { 1.4912 + if(glBufferData_Impl) 1.4913 + glBufferData_Impl(target, size, data, usage); 1.4914 + PostHook(GLE_CURRENT_FUNCTION); 1.4915 + } 1.4916 + 1.4917 + void OVR::GLEContext::glBufferSubData_Hook(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) 1.4918 + { 1.4919 + if(glBufferSubData_Impl) 1.4920 + glBufferSubData_Impl(target, offset, size, data); 1.4921 + PostHook(GLE_CURRENT_FUNCTION); 1.4922 + } 1.4923 + 1.4924 + void OVR::GLEContext::glGetBufferSubData_Hook(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) 1.4925 + { 1.4926 + if(glGetBufferSubData_Impl) 1.4927 + glGetBufferSubData_Impl(target, offset, size, data); 1.4928 + PostHook(GLE_CURRENT_FUNCTION); 1.4929 + } 1.4930 + 1.4931 + GLvoid* OVR::GLEContext::glMapBuffer_Hook(GLenum target, GLenum access) 1.4932 + { 1.4933 + GLvoid* p = NULL; 1.4934 + if(glMapBuffer_Impl) 1.4935 + p = glMapBuffer_Impl(target, access); 1.4936 + PostHook(GLE_CURRENT_FUNCTION); 1.4937 + return p; 1.4938 + } 1.4939 + 1.4940 + GLboolean OVR::GLEContext::glUnmapBuffer_Hook(GLenum target) 1.4941 + { 1.4942 + GLboolean b = GL_FALSE; 1.4943 + if(glUnmapBuffer_Impl) 1.4944 + b = glUnmapBuffer_Impl(target); 1.4945 + PostHook(GLE_CURRENT_FUNCTION); 1.4946 + return b; 1.4947 + } 1.4948 + 1.4949 + void OVR::GLEContext::glGetBufferParameteriv_Hook(GLenum target, GLenum pname, GLint *params) 1.4950 + { 1.4951 + if(glGetBufferParameteriv_Impl) 1.4952 + glGetBufferParameteriv_Impl(target, pname, params); 1.4953 + PostHook(GLE_CURRENT_FUNCTION); 1.4954 + } 1.4955 + 1.4956 + void OVR::GLEContext::glGetBufferPointerv_Hook(GLenum target, GLenum pname, GLvoid* *params) 1.4957 + { 1.4958 + if(glGetBufferPointerv_Impl) 1.4959 + glGetBufferPointerv_Impl(target, pname, params); 1.4960 + PostHook(GLE_CURRENT_FUNCTION); 1.4961 + } 1.4962 + 1.4963 + 1.4964 + // GL_VERSION_2_0 1.4965 + void OVR::GLEContext::glBlendEquationSeparate_Hook(GLenum modeRGB, GLenum modeAlpha) 1.4966 + { 1.4967 + if(glBlendEquationSeparate_Impl) 1.4968 + glBlendEquationSeparate_Impl(modeRGB, modeAlpha); 1.4969 + PostHook(GLE_CURRENT_FUNCTION); 1.4970 + } 1.4971 + 1.4972 + void OVR::GLEContext::glDrawBuffers_Hook(GLsizei n, const GLenum *bufs) 1.4973 + { 1.4974 + if(glDrawBuffers_Impl) 1.4975 + glDrawBuffers_Impl(n, bufs); 1.4976 + PostHook(GLE_CURRENT_FUNCTION); 1.4977 + } 1.4978 + 1.4979 + void OVR::GLEContext::glStencilOpSeparate_Hook(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) 1.4980 + { 1.4981 + if(glStencilOpSeparate_Impl) 1.4982 + glStencilOpSeparate_Impl(face, sfail, dpfail, dppass); 1.4983 + PostHook(GLE_CURRENT_FUNCTION); 1.4984 + } 1.4985 + 1.4986 + void OVR::GLEContext::glStencilFuncSeparate_Hook(GLenum face, GLenum func, GLint ref, GLuint mask) 1.4987 + { 1.4988 + if(glStencilFuncSeparate_Impl) 1.4989 + glStencilFuncSeparate_Impl(face, func, ref, mask); 1.4990 + PostHook(GLE_CURRENT_FUNCTION); 1.4991 + } 1.4992 + 1.4993 + void OVR::GLEContext::glStencilMaskSeparate_Hook(GLenum face, GLuint mask) 1.4994 + { 1.4995 + if(glStencilMaskSeparate_Impl) 1.4996 + glStencilMaskSeparate_Impl(face, mask); 1.4997 + PostHook(GLE_CURRENT_FUNCTION); 1.4998 + } 1.4999 + 1.5000 + void OVR::GLEContext::glAttachShader_Hook(GLuint program, GLuint shader) 1.5001 + { 1.5002 + if(glAttachShader_Impl) 1.5003 + glAttachShader_Impl(program, shader); 1.5004 + PostHook(GLE_CURRENT_FUNCTION); 1.5005 + } 1.5006 + 1.5007 + void OVR::GLEContext::glBindAttribLocation_Hook(GLuint program, GLuint index, const GLchar *name) 1.5008 + { 1.5009 + if(glBindAttribLocation_Impl) 1.5010 + glBindAttribLocation_Impl(program, index, name); 1.5011 + PostHook(GLE_CURRENT_FUNCTION); 1.5012 + } 1.5013 + 1.5014 + void OVR::GLEContext::glCompileShader_Hook(GLuint shader) 1.5015 + { 1.5016 + if(glCompileShader_Impl) 1.5017 + glCompileShader_Impl(shader); 1.5018 + PostHook(GLE_CURRENT_FUNCTION); 1.5019 + } 1.5020 + 1.5021 + GLuint OVR::GLEContext::glCreateProgram_Hook() 1.5022 + { 1.5023 + GLuint u = 0; 1.5024 + if(glCreateProgram_Impl) 1.5025 + u = glCreateProgram_Impl(); 1.5026 + PostHook(GLE_CURRENT_FUNCTION); 1.5027 + return u; 1.5028 + } 1.5029 + 1.5030 + GLuint OVR::GLEContext::glCreateShader_Hook(GLenum type) 1.5031 + { 1.5032 + GLuint u = 0; 1.5033 + if(glCreateShader_Impl) 1.5034 + u = glCreateShader_Impl(type); 1.5035 + PostHook(GLE_CURRENT_FUNCTION); 1.5036 + return u; 1.5037 + } 1.5038 + 1.5039 + void OVR::GLEContext::glDeleteProgram_Hook(GLuint program) 1.5040 + { 1.5041 + if(glDeleteProgram_Impl) 1.5042 + glDeleteProgram_Impl(program); 1.5043 + PostHook(GLE_CURRENT_FUNCTION); 1.5044 + } 1.5045 + 1.5046 + void OVR::GLEContext::glDeleteShader_Hook(GLuint shader) 1.5047 + { 1.5048 + if(glDeleteShader_Impl) 1.5049 + glDeleteShader_Impl(shader); 1.5050 + PostHook(GLE_CURRENT_FUNCTION); 1.5051 + } 1.5052 + 1.5053 + void OVR::GLEContext::glDetachShader_Hook(GLuint program, GLuint shader) 1.5054 + { 1.5055 + if(glDetachShader_Impl) 1.5056 + glDetachShader_Impl(program, shader); 1.5057 + PostHook(GLE_CURRENT_FUNCTION); 1.5058 + } 1.5059 + 1.5060 + void OVR::GLEContext::glDisableVertexAttribArray_Hook(GLuint index) 1.5061 + { 1.5062 + if(glDisableVertexAttribArray_Impl) 1.5063 + glDisableVertexAttribArray_Impl(index); 1.5064 + PostHook(GLE_CURRENT_FUNCTION); 1.5065 + } 1.5066 + 1.5067 + void OVR::GLEContext::glEnableVertexAttribArray_Hook(GLuint index) 1.5068 + { 1.5069 + if(glEnableVertexAttribArray_Impl) 1.5070 + glEnableVertexAttribArray_Impl(index); 1.5071 + PostHook(GLE_CURRENT_FUNCTION); 1.5072 + } 1.5073 + 1.5074 + void OVR::GLEContext::glGetActiveAttrib_Hook(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) 1.5075 + { 1.5076 + if(glGetActiveAttrib_Impl) 1.5077 + glGetActiveAttrib_Impl(program, index, bufSize, length, size, type, name); 1.5078 + PostHook(GLE_CURRENT_FUNCTION); 1.5079 + } 1.5080 + 1.5081 + void OVR::GLEContext::glGetActiveUniform_Hook(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) 1.5082 + { 1.5083 + if(glGetActiveUniform_Impl) 1.5084 + glGetActiveUniform_Impl(program, index, bufSize, length, size, type, name); 1.5085 + PostHook(GLE_CURRENT_FUNCTION); 1.5086 + } 1.5087 + 1.5088 + void OVR::GLEContext::glGetAttachedShaders_Hook(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) 1.5089 + { 1.5090 + if(glGetAttachedShaders_Impl) 1.5091 + glGetAttachedShaders_Impl(program, maxCount, count, obj); 1.5092 + PostHook(GLE_CURRENT_FUNCTION); 1.5093 + } 1.5094 + 1.5095 + GLint OVR::GLEContext::glGetAttribLocation_Hook(GLuint program, const GLchar *name) 1.5096 + { 1.5097 + GLint i = 0; 1.5098 + if(glGetAttribLocation_Impl) 1.5099 + i = glGetAttribLocation_Impl(program, name); 1.5100 + PostHook(GLE_CURRENT_FUNCTION); 1.5101 + return i; 1.5102 + } 1.5103 + 1.5104 + void OVR::GLEContext::glGetProgramiv_Hook(GLuint program, GLenum pname, GLint *params) 1.5105 + { 1.5106 + if(glGetProgramiv_Impl) 1.5107 + glGetProgramiv_Impl(program, pname, params); 1.5108 + PostHook(GLE_CURRENT_FUNCTION); 1.5109 + } 1.5110 + 1.5111 + void OVR::GLEContext::glGetProgramInfoLog_Hook(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) 1.5112 + { 1.5113 + if(glGetProgramInfoLog_Impl) 1.5114 + glGetProgramInfoLog_Impl(program, bufSize, length, infoLog); 1.5115 + PostHook(GLE_CURRENT_FUNCTION); 1.5116 + } 1.5117 + 1.5118 + void OVR::GLEContext::glGetShaderiv_Hook(GLuint shader, GLenum pname, GLint *params) 1.5119 + { 1.5120 + if(glGetShaderiv_Impl) 1.5121 + glGetShaderiv_Impl(shader, pname, params); 1.5122 + PostHook(GLE_CURRENT_FUNCTION); 1.5123 + } 1.5124 + 1.5125 + void OVR::GLEContext::glGetShaderInfoLog_Hook(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) 1.5126 + { 1.5127 + if(glGetShaderInfoLog_Impl) 1.5128 + glGetShaderInfoLog_Impl(shader, bufSize, length, infoLog); 1.5129 + PostHook(GLE_CURRENT_FUNCTION); 1.5130 + } 1.5131 + 1.5132 + void OVR::GLEContext::glGetShaderSource_Hook(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) 1.5133 + { 1.5134 + if(glGetShaderSource_Impl) 1.5135 + glGetShaderSource_Impl(shader, bufSize, length, source); 1.5136 + PostHook(GLE_CURRENT_FUNCTION); 1.5137 + } 1.5138 + 1.5139 + GLint OVR::GLEContext::glGetUniformLocation_Hook(GLuint program, const GLchar *name) 1.5140 + { 1.5141 + GLint i = 0; 1.5142 + if(glGetUniformLocation_Impl) 1.5143 + i = glGetUniformLocation_Impl(program, name); 1.5144 + PostHook(GLE_CURRENT_FUNCTION); 1.5145 + return i; 1.5146 + } 1.5147 + 1.5148 + void OVR::GLEContext::glGetUniformfv_Hook(GLuint program, GLint location, GLfloat *params) 1.5149 + { 1.5150 + if(glGetUniformfv_Impl) 1.5151 + glGetUniformfv_Impl(program, location, params); 1.5152 + PostHook(GLE_CURRENT_FUNCTION); 1.5153 + } 1.5154 + 1.5155 + void OVR::GLEContext::glGetUniformiv_Hook(GLuint program, GLint location, GLint *params) 1.5156 + { 1.5157 + if(glGetUniformiv_Impl) 1.5158 + glGetUniformiv_Impl(program, location, params); 1.5159 + PostHook(GLE_CURRENT_FUNCTION); 1.5160 + } 1.5161 + 1.5162 + void OVR::GLEContext::glGetVertexAttribdv_Hook(GLuint index, GLenum pname, GLdouble *params) 1.5163 + { 1.5164 + if(glGetVertexAttribdv_Impl) 1.5165 + glGetVertexAttribdv_Impl(index, pname, params); 1.5166 + PostHook(GLE_CURRENT_FUNCTION); 1.5167 + } 1.5168 + 1.5169 + void OVR::GLEContext::glGetVertexAttribfv_Hook(GLuint index, GLenum pname, GLfloat *params) 1.5170 + { 1.5171 + if(glGetVertexAttribfv_Impl) 1.5172 + glGetVertexAttribfv_Impl(index, pname, params); 1.5173 + PostHook(GLE_CURRENT_FUNCTION); 1.5174 + } 1.5175 + 1.5176 + void OVR::GLEContext::glGetVertexAttribiv_Hook(GLuint index, GLenum pname, GLint *params) 1.5177 + { 1.5178 + if(glGetVertexAttribiv_Impl) 1.5179 + glGetVertexAttribiv_Impl(index, pname, params); 1.5180 + PostHook(GLE_CURRENT_FUNCTION); 1.5181 + } 1.5182 + 1.5183 + void OVR::GLEContext::glGetVertexAttribPointerv_Hook(GLuint index, GLenum pname, GLvoid* *pointer) 1.5184 + { 1.5185 + if(glGetVertexAttribPointerv_Impl) 1.5186 + glGetVertexAttribPointerv_Impl(index, pname, pointer); 1.5187 + PostHook(GLE_CURRENT_FUNCTION); 1.5188 + } 1.5189 + 1.5190 + GLboolean OVR::GLEContext::glIsProgram_Hook(GLuint program) 1.5191 + { 1.5192 + GLboolean b = GL_FALSE; 1.5193 + if(glIsProgram_Impl) 1.5194 + b = glIsProgram_Impl(program); 1.5195 + PostHook(GLE_CURRENT_FUNCTION); 1.5196 + return b; 1.5197 + } 1.5198 + 1.5199 + GLboolean OVR::GLEContext::glIsShader_Hook(GLuint shader) 1.5200 + { 1.5201 + GLboolean b = GL_FALSE; 1.5202 + if(glIsShader_Impl) 1.5203 + b = glIsShader_Impl(shader); 1.5204 + PostHook(GLE_CURRENT_FUNCTION); 1.5205 + return b; 1.5206 + } 1.5207 + 1.5208 + void OVR::GLEContext::glLinkProgram_Hook(GLuint program) 1.5209 + { 1.5210 + if(glLinkProgram_Impl) 1.5211 + glLinkProgram_Impl(program); 1.5212 + PostHook(GLE_CURRENT_FUNCTION); 1.5213 + } 1.5214 + 1.5215 + void OVR::GLEContext::glShaderSource_Hook(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length) 1.5216 + { 1.5217 + if(glShaderSource_Impl) 1.5218 + glShaderSource_Impl(shader, count, string, length); 1.5219 + PostHook(GLE_CURRENT_FUNCTION); 1.5220 + } 1.5221 + 1.5222 + void OVR::GLEContext::glUseProgram_Hook(GLuint program) 1.5223 + { 1.5224 + if(glUseProgram_Impl) 1.5225 + glUseProgram_Impl(program); 1.5226 + PostHook(GLE_CURRENT_FUNCTION); 1.5227 + } 1.5228 + 1.5229 + void OVR::GLEContext::glUniform1f_Hook(GLint location, GLfloat v0) 1.5230 + { 1.5231 + if(glUniform1f_Impl) 1.5232 + glUniform1f_Impl(location, v0); 1.5233 + PostHook(GLE_CURRENT_FUNCTION); 1.5234 + } 1.5235 + 1.5236 + void OVR::GLEContext::glUniform2f_Hook(GLint location, GLfloat v0, GLfloat v1) 1.5237 + { 1.5238 + if(glUniform2f_Impl) 1.5239 + glUniform2f_Impl(location, v0, v1); 1.5240 + PostHook(GLE_CURRENT_FUNCTION); 1.5241 + } 1.5242 + 1.5243 + void OVR::GLEContext::glUniform3f_Hook(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) 1.5244 + { 1.5245 + if(glUniform3f_Impl) 1.5246 + glUniform3f_Impl(location, v0, v1, v2); 1.5247 + PostHook(GLE_CURRENT_FUNCTION); 1.5248 + } 1.5249 + 1.5250 + void OVR::GLEContext::glUniform4f_Hook(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) 1.5251 + { 1.5252 + if(glUniform4f_Impl) 1.5253 + glUniform4f_Impl(location, v0, v1, v2, v3); 1.5254 + PostHook(GLE_CURRENT_FUNCTION); 1.5255 + } 1.5256 + 1.5257 + void OVR::GLEContext::glUniform1i_Hook(GLint location, GLint v0) 1.5258 + { 1.5259 + if(glUniform1i_Impl) 1.5260 + glUniform1i_Impl(location, v0); 1.5261 + PostHook(GLE_CURRENT_FUNCTION); 1.5262 + } 1.5263 + 1.5264 + void OVR::GLEContext::glUniform2i_Hook(GLint location, GLint v0, GLint v1) 1.5265 + { 1.5266 + if(glUniform2i_Impl) 1.5267 + glUniform2i_Impl(location, v0, v1); 1.5268 + PostHook(GLE_CURRENT_FUNCTION); 1.5269 + } 1.5270 + 1.5271 + void OVR::GLEContext::glUniform3i_Hook(GLint location, GLint v0, GLint v1, GLint v2) 1.5272 + { 1.5273 + if(glUniform3i_Impl) 1.5274 + glUniform3i_Impl(location, v0, v1, v2); 1.5275 + PostHook(GLE_CURRENT_FUNCTION); 1.5276 + } 1.5277 + 1.5278 + void OVR::GLEContext::glUniform4i_Hook(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) 1.5279 + { 1.5280 + if(glUniform4i_Impl) 1.5281 + glUniform4i_Impl(location, v0, v1, v2, v3); 1.5282 + PostHook(GLE_CURRENT_FUNCTION); 1.5283 + } 1.5284 + 1.5285 + void OVR::GLEContext::glUniform1fv_Hook(GLint location, GLsizei count, const GLfloat *value) 1.5286 + { 1.5287 + if(glUniform1fv_Impl) 1.5288 + glUniform1fv_Impl(location, count, value); 1.5289 + PostHook(GLE_CURRENT_FUNCTION); 1.5290 + } 1.5291 + 1.5292 + void OVR::GLEContext::glUniform2fv_Hook(GLint location, GLsizei count, const GLfloat *value) 1.5293 + { 1.5294 + if(glUniform2fv_Impl) 1.5295 + glUniform2fv_Impl(location, count, value); 1.5296 + PostHook(GLE_CURRENT_FUNCTION); 1.5297 + } 1.5298 + 1.5299 + void OVR::GLEContext::glUniform3fv_Hook(GLint location, GLsizei count, const GLfloat *value) 1.5300 + { 1.5301 + if(glUniform3fv_Impl) 1.5302 + glUniform3fv_Impl(location, count, value); 1.5303 + PostHook(GLE_CURRENT_FUNCTION); 1.5304 + } 1.5305 + 1.5306 + void OVR::GLEContext::glUniform4fv_Hook(GLint location, GLsizei count, const GLfloat *value) 1.5307 + { 1.5308 + if(glUniform4fv_Impl) 1.5309 + glUniform4fv_Impl(location, count, value); 1.5310 + PostHook(GLE_CURRENT_FUNCTION); 1.5311 + } 1.5312 + 1.5313 + void OVR::GLEContext::glUniform1iv_Hook(GLint location, GLsizei count, const GLint *value) 1.5314 + { 1.5315 + if(glUniform1iv_Impl) 1.5316 + glUniform1iv_Impl(location, count, value); 1.5317 + PostHook(GLE_CURRENT_FUNCTION); 1.5318 + } 1.5319 + 1.5320 + void OVR::GLEContext::glUniform2iv_Hook(GLint location, GLsizei count, const GLint *value) 1.5321 + { 1.5322 + if(glUniform2iv_Impl) 1.5323 + glUniform2iv_Impl(location, count, value); 1.5324 + PostHook(GLE_CURRENT_FUNCTION); 1.5325 + } 1.5326 + 1.5327 + void OVR::GLEContext::glUniform3iv_Hook(GLint location, GLsizei count, const GLint *value) 1.5328 + { 1.5329 + if(glUniform3iv_Impl) 1.5330 + glUniform3iv_Impl(location, count, value); 1.5331 + PostHook(GLE_CURRENT_FUNCTION); 1.5332 + } 1.5333 + 1.5334 + void OVR::GLEContext::glUniform4iv_Hook(GLint location, GLsizei count, const GLint *value) 1.5335 + { 1.5336 + if(glUniform4iv_Impl) 1.5337 + glUniform4iv_Impl(location, count, value); 1.5338 + PostHook(GLE_CURRENT_FUNCTION); 1.5339 + } 1.5340 + 1.5341 + void OVR::GLEContext::glUniformMatrix2fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5342 + { 1.5343 + if(glUniformMatrix2fv_Impl) 1.5344 + glUniformMatrix2fv_Impl(location, count, transpose, value); 1.5345 + PostHook(GLE_CURRENT_FUNCTION); 1.5346 + } 1.5347 + 1.5348 + void OVR::GLEContext::glUniformMatrix3fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5349 + { 1.5350 + if(glUniformMatrix3fv_Impl) 1.5351 + glUniformMatrix3fv_Impl(location, count, transpose, value); 1.5352 + PostHook(GLE_CURRENT_FUNCTION); 1.5353 + } 1.5354 + 1.5355 + void OVR::GLEContext::glUniformMatrix4fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5356 + { 1.5357 + if(glUniformMatrix4fv_Impl) 1.5358 + glUniformMatrix4fv_Impl(location, count, transpose, value); 1.5359 + PostHook(GLE_CURRENT_FUNCTION); 1.5360 + } 1.5361 + 1.5362 + void OVR::GLEContext::glValidateProgram_Hook(GLuint program) 1.5363 + { 1.5364 + if(glValidateProgram_Impl) 1.5365 + glValidateProgram_Impl(program); 1.5366 + PostHook(GLE_CURRENT_FUNCTION); 1.5367 + } 1.5368 + 1.5369 + void OVR::GLEContext::glVertexAttrib1d_Hook(GLuint index, GLdouble x) 1.5370 + { 1.5371 + if(glVertexAttrib1d_Impl) 1.5372 + glVertexAttrib1d_Impl(index, x); 1.5373 + PostHook(GLE_CURRENT_FUNCTION); 1.5374 + } 1.5375 + 1.5376 + void OVR::GLEContext::glVertexAttrib1dv_Hook(GLuint index, const GLdouble *v) 1.5377 + { 1.5378 + if(glVertexAttrib1dv_Impl) 1.5379 + glVertexAttrib1dv_Impl(index, v); 1.5380 + PostHook(GLE_CURRENT_FUNCTION); 1.5381 + } 1.5382 + 1.5383 + void OVR::GLEContext::glVertexAttrib1f_Hook(GLuint index, GLfloat x) 1.5384 + { 1.5385 + if(glVertexAttrib1f_Impl) 1.5386 + glVertexAttrib1f_Impl(index, x); 1.5387 + PostHook(GLE_CURRENT_FUNCTION); 1.5388 + } 1.5389 + 1.5390 + void OVR::GLEContext::glVertexAttrib1fv_Hook(GLuint index, const GLfloat *v) 1.5391 + { 1.5392 + if(glVertexAttrib1fv_Impl) 1.5393 + glVertexAttrib1fv_Impl(index, v); 1.5394 + PostHook(GLE_CURRENT_FUNCTION); 1.5395 + } 1.5396 + 1.5397 + void OVR::GLEContext::glVertexAttrib1s_Hook(GLuint index, GLshort x) 1.5398 + { 1.5399 + if(glVertexAttrib1s_Impl) 1.5400 + glVertexAttrib1s_Impl(index, x); 1.5401 + PostHook(GLE_CURRENT_FUNCTION); 1.5402 + } 1.5403 + 1.5404 + void OVR::GLEContext::glVertexAttrib1sv_Hook(GLuint index, const GLshort *v) 1.5405 + { 1.5406 + if(glVertexAttrib1sv_Impl) 1.5407 + glVertexAttrib1sv_Impl(index, v); 1.5408 + PostHook(GLE_CURRENT_FUNCTION); 1.5409 + } 1.5410 + 1.5411 + void OVR::GLEContext::glVertexAttrib2d_Hook(GLuint index, GLdouble x, GLdouble y) 1.5412 + { 1.5413 + if(glVertexAttrib2d_Impl) 1.5414 + glVertexAttrib2d_Impl(index, x, y); 1.5415 + PostHook(GLE_CURRENT_FUNCTION); 1.5416 + } 1.5417 + 1.5418 + void OVR::GLEContext::glVertexAttrib2dv_Hook(GLuint index, const GLdouble *v) 1.5419 + { 1.5420 + if(glVertexAttrib2dv_Impl) 1.5421 + glVertexAttrib2dv_Impl(index, v); 1.5422 + PostHook(GLE_CURRENT_FUNCTION); 1.5423 + } 1.5424 + 1.5425 + void OVR::GLEContext::glVertexAttrib2f_Hook(GLuint index, GLfloat x, GLfloat y) 1.5426 + { 1.5427 + if(glVertexAttrib2f_Impl) 1.5428 + glVertexAttrib2f_Impl(index, x, y); 1.5429 + PostHook(GLE_CURRENT_FUNCTION); 1.5430 + } 1.5431 + 1.5432 + void OVR::GLEContext::glVertexAttrib2fv_Hook(GLuint index, const GLfloat *v) 1.5433 + { 1.5434 + if(glVertexAttrib2fv_Impl) 1.5435 + glVertexAttrib2fv_Impl(index, v); 1.5436 + PostHook(GLE_CURRENT_FUNCTION); 1.5437 + } 1.5438 + 1.5439 + void OVR::GLEContext::glVertexAttrib2s_Hook(GLuint index, GLshort x, GLshort y) 1.5440 + { 1.5441 + if(glVertexAttrib2s_Impl) 1.5442 + glVertexAttrib2s_Impl(index, x, y); 1.5443 + PostHook(GLE_CURRENT_FUNCTION); 1.5444 + } 1.5445 + 1.5446 + void OVR::GLEContext::glVertexAttrib2sv_Hook(GLuint index, const GLshort *v) 1.5447 + { 1.5448 + if(glVertexAttrib2sv_Impl) 1.5449 + glVertexAttrib2sv_Impl(index, v); 1.5450 + PostHook(GLE_CURRENT_FUNCTION); 1.5451 + } 1.5452 + 1.5453 + void OVR::GLEContext::glVertexAttrib3d_Hook(GLuint index, GLdouble x, GLdouble y, GLdouble z) 1.5454 + { 1.5455 + if(glVertexAttrib3d_Impl) 1.5456 + glVertexAttrib3d_Impl(index, x, y, z); 1.5457 + PostHook(GLE_CURRENT_FUNCTION); 1.5458 + } 1.5459 + 1.5460 + void OVR::GLEContext::glVertexAttrib3dv_Hook(GLuint index, const GLdouble *v) 1.5461 + { 1.5462 + if(glVertexAttrib3dv_Impl) 1.5463 + glVertexAttrib3dv_Impl(index, v); 1.5464 + PostHook(GLE_CURRENT_FUNCTION); 1.5465 + } 1.5466 + 1.5467 + void OVR::GLEContext::glVertexAttrib3f_Hook(GLuint index, GLfloat x, GLfloat y, GLfloat z) 1.5468 + { 1.5469 + if(glVertexAttrib3f_Impl) 1.5470 + glVertexAttrib3f_Impl(index, x, y, z); 1.5471 + PostHook(GLE_CURRENT_FUNCTION); 1.5472 + } 1.5473 + 1.5474 + void OVR::GLEContext::glVertexAttrib3fv_Hook(GLuint index, const GLfloat *v) 1.5475 + { 1.5476 + if(glVertexAttrib3fv_Impl) 1.5477 + glVertexAttrib3fv_Impl(index, v); 1.5478 + PostHook(GLE_CURRENT_FUNCTION); 1.5479 + } 1.5480 + 1.5481 + void OVR::GLEContext::glVertexAttrib3s_Hook(GLuint index, GLshort x, GLshort y, GLshort z) 1.5482 + { 1.5483 + if(glVertexAttrib3s_Impl) 1.5484 + glVertexAttrib3s_Impl(index, x, y, z); 1.5485 + PostHook(GLE_CURRENT_FUNCTION); 1.5486 + } 1.5487 + 1.5488 + void OVR::GLEContext::glVertexAttrib3sv_Hook(GLuint index, const GLshort *v) 1.5489 + { 1.5490 + if(glVertexAttrib3sv_Impl) 1.5491 + glVertexAttrib3sv_Impl(index, v); 1.5492 + PostHook(GLE_CURRENT_FUNCTION); 1.5493 + } 1.5494 + 1.5495 + void OVR::GLEContext::glVertexAttrib4Nbv_Hook(GLuint index, const GLbyte *v) 1.5496 + { 1.5497 + if(glVertexAttrib4Nbv_Impl) 1.5498 + glVertexAttrib4Nbv_Impl(index, v); 1.5499 + PostHook(GLE_CURRENT_FUNCTION); 1.5500 + } 1.5501 + 1.5502 + void OVR::GLEContext::glVertexAttrib4Niv_Hook(GLuint index, const GLint *v) 1.5503 + { 1.5504 + if(glVertexAttrib4Niv_Impl) 1.5505 + glVertexAttrib4Niv_Impl(index, v); 1.5506 + PostHook(GLE_CURRENT_FUNCTION); 1.5507 + } 1.5508 + 1.5509 + void OVR::GLEContext::glVertexAttrib4Nsv_Hook(GLuint index, const GLshort *v) 1.5510 + { 1.5511 + if(glVertexAttrib4Nsv_Impl) 1.5512 + glVertexAttrib4Nsv_Impl(index, v); 1.5513 + PostHook(GLE_CURRENT_FUNCTION); 1.5514 + } 1.5515 + 1.5516 + void OVR::GLEContext::glVertexAttrib4Nub_Hook(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) 1.5517 + { 1.5518 + if(glVertexAttrib4Nub_Impl) 1.5519 + glVertexAttrib4Nub_Impl(index, x, y, z, w); 1.5520 + PostHook(GLE_CURRENT_FUNCTION); 1.5521 + } 1.5522 + 1.5523 + void OVR::GLEContext::glVertexAttrib4Nubv_Hook(GLuint index, const GLubyte *v) 1.5524 + { 1.5525 + if(glVertexAttrib4Nubv_Impl) 1.5526 + glVertexAttrib4Nubv_Impl(index, v); 1.5527 + PostHook(GLE_CURRENT_FUNCTION); 1.5528 + } 1.5529 + 1.5530 + void OVR::GLEContext::glVertexAttrib4Nuiv_Hook(GLuint index, const GLuint *v) 1.5531 + { 1.5532 + if(glVertexAttrib4Nuiv_Impl) 1.5533 + glVertexAttrib4Nuiv_Impl(index, v); 1.5534 + PostHook(GLE_CURRENT_FUNCTION); 1.5535 + } 1.5536 + 1.5537 + void OVR::GLEContext::glVertexAttrib4Nusv_Hook(GLuint index, const GLushort *v) 1.5538 + { 1.5539 + if(glVertexAttrib4Nusv_Impl) 1.5540 + glVertexAttrib4Nusv_Impl(index, v); 1.5541 + PostHook(GLE_CURRENT_FUNCTION); 1.5542 + } 1.5543 + 1.5544 + void OVR::GLEContext::glVertexAttrib4bv_Hook(GLuint index, const GLbyte *v) 1.5545 + { 1.5546 + if(glVertexAttrib4bv_Impl) 1.5547 + glVertexAttrib4bv_Impl(index, v); 1.5548 + PostHook(GLE_CURRENT_FUNCTION); 1.5549 + } 1.5550 + 1.5551 + void OVR::GLEContext::glVertexAttrib4d_Hook(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) 1.5552 + { 1.5553 + if(glVertexAttrib4d_Impl) 1.5554 + glVertexAttrib4d_Impl(index, x, y, z, w); 1.5555 + PostHook(GLE_CURRENT_FUNCTION); 1.5556 + } 1.5557 + 1.5558 + void OVR::GLEContext::glVertexAttrib4dv_Hook(GLuint index, const GLdouble *v) 1.5559 + { 1.5560 + if(glVertexAttrib4dv_Impl) 1.5561 + glVertexAttrib4dv_Impl(index, v); 1.5562 + PostHook(GLE_CURRENT_FUNCTION); 1.5563 + } 1.5564 + 1.5565 + void OVR::GLEContext::glVertexAttrib4f_Hook(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) 1.5566 + { 1.5567 + if(glVertexAttrib4f_Impl) 1.5568 + glVertexAttrib4f_Impl(index, x, y, z, w); 1.5569 + PostHook(GLE_CURRENT_FUNCTION); 1.5570 + } 1.5571 + 1.5572 + void OVR::GLEContext::glVertexAttrib4fv_Hook(GLuint index, const GLfloat *v) 1.5573 + { 1.5574 + if(glVertexAttrib4fv_Impl) 1.5575 + glVertexAttrib4fv_Impl(index, v); 1.5576 + PostHook(GLE_CURRENT_FUNCTION); 1.5577 + } 1.5578 + 1.5579 + void OVR::GLEContext::glVertexAttrib4iv_Hook(GLuint index, const GLint *v) 1.5580 + { 1.5581 + if(glVertexAttrib4iv_Impl) 1.5582 + glVertexAttrib4iv_Impl(index, v); 1.5583 + PostHook(GLE_CURRENT_FUNCTION); 1.5584 + } 1.5585 + 1.5586 + void OVR::GLEContext::glVertexAttrib4s_Hook(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) 1.5587 + { 1.5588 + if(glVertexAttrib4s_Impl) 1.5589 + glVertexAttrib4s_Impl(index, x, y, z, w); 1.5590 + PostHook(GLE_CURRENT_FUNCTION); 1.5591 + } 1.5592 + 1.5593 + void OVR::GLEContext::glVertexAttrib4sv_Hook(GLuint index, const GLshort *v) 1.5594 + { 1.5595 + if(glVertexAttrib4sv_Impl) 1.5596 + glVertexAttrib4sv_Impl(index, v); 1.5597 + PostHook(GLE_CURRENT_FUNCTION); 1.5598 + } 1.5599 + 1.5600 + void OVR::GLEContext::glVertexAttrib4ubv_Hook(GLuint index, const GLubyte *v) 1.5601 + { 1.5602 + if(glVertexAttrib4ubv_Impl) 1.5603 + glVertexAttrib4ubv_Impl(index, v); 1.5604 + PostHook(GLE_CURRENT_FUNCTION); 1.5605 + } 1.5606 + 1.5607 + void OVR::GLEContext::glVertexAttrib4uiv_Hook(GLuint index, const GLuint *v) 1.5608 + { 1.5609 + if(glVertexAttrib4uiv_Impl) 1.5610 + glVertexAttrib4uiv_Impl(index, v); 1.5611 + PostHook(GLE_CURRENT_FUNCTION); 1.5612 + } 1.5613 + 1.5614 + void OVR::GLEContext::glVertexAttrib4usv_Hook(GLuint index, const GLushort *v) 1.5615 + { 1.5616 + if(glVertexAttrib4usv_Impl) 1.5617 + glVertexAttrib4usv_Impl(index, v); 1.5618 + PostHook(GLE_CURRENT_FUNCTION); 1.5619 + } 1.5620 + 1.5621 + void OVR::GLEContext::glVertexAttribPointer_Hook(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) 1.5622 + { 1.5623 + if(glVertexAttribPointer_Impl) 1.5624 + glVertexAttribPointer_Impl(index, size, type, normalized, stride, pointer); 1.5625 + PostHook(GLE_CURRENT_FUNCTION); 1.5626 + } 1.5627 + 1.5628 + 1.5629 + // GL_VERSION_2_1 1.5630 + void OVR::GLEContext::glUniformMatrix2x3fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5631 + { 1.5632 + if(glUniformMatrix2x3fv_Impl) 1.5633 + glUniformMatrix2x3fv_Impl(location, count, transpose, value); 1.5634 + PostHook(GLE_CURRENT_FUNCTION); 1.5635 + } 1.5636 + 1.5637 + void OVR::GLEContext::glUniformMatrix3x2fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5638 + { 1.5639 + if(glUniformMatrix3x2fv_Impl) 1.5640 + glUniformMatrix3x2fv_Impl(location, count, transpose, value); 1.5641 + PostHook(GLE_CURRENT_FUNCTION); 1.5642 + } 1.5643 + 1.5644 + void OVR::GLEContext::glUniformMatrix2x4fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5645 + { 1.5646 + if(glUniformMatrix2x4fv_Impl) 1.5647 + glUniformMatrix2x4fv_Impl(location, count, transpose, value); 1.5648 + PostHook(GLE_CURRENT_FUNCTION); 1.5649 + } 1.5650 + 1.5651 + void OVR::GLEContext::glUniformMatrix4x2fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5652 + { 1.5653 + if(glUniformMatrix4x2fv_Impl) 1.5654 + glUniformMatrix4x2fv_Impl(location, count, transpose, value); 1.5655 + PostHook(GLE_CURRENT_FUNCTION); 1.5656 + } 1.5657 + 1.5658 + void OVR::GLEContext::glUniformMatrix3x4fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5659 + { 1.5660 + if(glUniformMatrix3x4fv_Impl) 1.5661 + glUniformMatrix3x4fv_Impl(location, count, transpose, value); 1.5662 + PostHook(GLE_CURRENT_FUNCTION); 1.5663 + } 1.5664 + 1.5665 + void OVR::GLEContext::glUniformMatrix4x3fv_Hook(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) 1.5666 + { 1.5667 + if(glUniformMatrix4x3fv_Impl) 1.5668 + glUniformMatrix4x3fv_Impl(location, count, transpose, value); 1.5669 + PostHook(GLE_CURRENT_FUNCTION); 1.5670 + } 1.5671 + 1.5672 + 1.5673 + // GL_VERSION_3_0 1.5674 + void OVR::GLEContext::glColorMaski_Hook(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) 1.5675 + { 1.5676 + if(glColorMaski_Impl) 1.5677 + glColorMaski_Impl(index, r, g, b, a); 1.5678 + PostHook(GLE_CURRENT_FUNCTION); 1.5679 + } 1.5680 + 1.5681 + void OVR::GLEContext::glGetBooleani_v_Hook(GLenum target, GLuint index, GLboolean *data) 1.5682 + { 1.5683 + if(glGetBooleani_v_Impl) 1.5684 + glGetBooleani_v_Impl(target, index, data); 1.5685 + PostHook(GLE_CURRENT_FUNCTION); 1.5686 + } 1.5687 + 1.5688 + void OVR::GLEContext::glGetIntegeri_v_Hook(GLenum target, GLuint index, GLint *data) 1.5689 + { 1.5690 + if(glGetIntegeri_v_Impl) 1.5691 + glGetIntegeri_v_Impl(target, index, data); 1.5692 + PostHook(GLE_CURRENT_FUNCTION); 1.5693 + } 1.5694 + 1.5695 + void OVR::GLEContext::glEnablei_Hook(GLenum target, GLuint index) 1.5696 + { 1.5697 + if(glEnablei_Impl) 1.5698 + glEnablei_Impl(target, index); 1.5699 + PostHook(GLE_CURRENT_FUNCTION); 1.5700 + } 1.5701 + 1.5702 + void OVR::GLEContext::glDisablei_Hook(GLenum target, GLuint index) 1.5703 + { 1.5704 + if(glDisablei_Impl) 1.5705 + glDisablei_Impl(target, index); 1.5706 + PostHook(GLE_CURRENT_FUNCTION); 1.5707 + } 1.5708 + 1.5709 + GLboolean OVR::GLEContext::glIsEnabledi_Hook(GLenum target, GLuint index) 1.5710 + { 1.5711 + GLboolean b = GL_FALSE; 1.5712 + if(glIsEnabledi_Impl) 1.5713 + b = glIsEnabledi_Impl(target, index); 1.5714 + PostHook(GLE_CURRENT_FUNCTION); 1.5715 + return b; 1.5716 + } 1.5717 + 1.5718 + void OVR::GLEContext::glBeginTransformFeedback_Hook(GLenum primitiveMode) 1.5719 + { 1.5720 + if(glBeginTransformFeedback_Impl) 1.5721 + glBeginTransformFeedback_Impl(primitiveMode); 1.5722 + PostHook(GLE_CURRENT_FUNCTION); 1.5723 + } 1.5724 + 1.5725 + void OVR::GLEContext::glEndTransformFeedback_Hook() 1.5726 + { 1.5727 + if(glEndTransformFeedback_Impl) 1.5728 + glEndTransformFeedback_Impl(); 1.5729 + PostHook(GLE_CURRENT_FUNCTION); 1.5730 + } 1.5731 + 1.5732 + void OVR::GLEContext::glBindBufferRange_Hook(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) 1.5733 + { 1.5734 + if(glBindBufferRange_Impl) 1.5735 + glBindBufferRange_Impl(target, index, buffer, offset, size); 1.5736 + PostHook(GLE_CURRENT_FUNCTION); 1.5737 + } 1.5738 + 1.5739 + void OVR::GLEContext::glBindBufferBase_Hook(GLenum target, GLuint index, GLuint buffer) 1.5740 + { 1.5741 + if(glBindBufferBase_Impl) 1.5742 + glBindBufferBase_Impl(target, index, buffer); 1.5743 + PostHook(GLE_CURRENT_FUNCTION); 1.5744 + } 1.5745 + 1.5746 + void OVR::GLEContext::glTransformFeedbackVaryings_Hook(GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode) 1.5747 + { 1.5748 + if(glTransformFeedbackVaryings_Impl) 1.5749 + glTransformFeedbackVaryings_Impl(program, count, varyings, bufferMode); 1.5750 + PostHook(GLE_CURRENT_FUNCTION); 1.5751 + } 1.5752 + 1.5753 + void OVR::GLEContext::glGetTransformFeedbackVarying_Hook(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) 1.5754 + { 1.5755 + if(glGetTransformFeedbackVarying_Impl) 1.5756 + glGetTransformFeedbackVarying_Impl(program, index, bufSize, length, size, type, name); 1.5757 + PostHook(GLE_CURRENT_FUNCTION); 1.5758 + } 1.5759 + 1.5760 + void OVR::GLEContext::glClampColor_Hook(GLenum target, GLenum clamp) 1.5761 + { 1.5762 + if(glClampColor_Impl) 1.5763 + glClampColor_Impl(target, clamp); 1.5764 + PostHook(GLE_CURRENT_FUNCTION); 1.5765 + } 1.5766 + 1.5767 + void OVR::GLEContext::glBeginConditionalRender_Hook(GLuint id, GLenum mode) 1.5768 + { 1.5769 + if(glBeginConditionalRender_Impl) 1.5770 + glBeginConditionalRender_Impl(id, mode); 1.5771 + PostHook(GLE_CURRENT_FUNCTION); 1.5772 + } 1.5773 + 1.5774 + void OVR::GLEContext::glEndConditionalRender_Hook() 1.5775 + { 1.5776 + if(glEndConditionalRender_Impl) 1.5777 + glEndConditionalRender_Impl(); 1.5778 + PostHook(GLE_CURRENT_FUNCTION); 1.5779 + } 1.5780 + 1.5781 + void OVR::GLEContext::glVertexAttribIPointer_Hook(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) 1.5782 + { 1.5783 + if(glVertexAttribIPointer_Impl) 1.5784 + glVertexAttribIPointer_Impl(index, size, type, stride, pointer); 1.5785 + PostHook(GLE_CURRENT_FUNCTION); 1.5786 + } 1.5787 + 1.5788 + void OVR::GLEContext::glGetVertexAttribIiv_Hook(GLuint index, GLenum pname, GLint *params) 1.5789 + { 1.5790 + if(glGetVertexAttribIiv_Impl) 1.5791 + glGetVertexAttribIiv_Impl(index, pname, params); 1.5792 + PostHook(GLE_CURRENT_FUNCTION); 1.5793 + } 1.5794 + 1.5795 + void OVR::GLEContext::glGetVertexAttribIuiv_Hook(GLuint index, GLenum pname, GLuint *params) 1.5796 + { 1.5797 + if(glGetVertexAttribIuiv_Impl) 1.5798 + glGetVertexAttribIuiv_Impl(index, pname, params); 1.5799 + PostHook(GLE_CURRENT_FUNCTION); 1.5800 + } 1.5801 + 1.5802 + void OVR::GLEContext::glVertexAttribI1i_Hook(GLuint index, GLint x) 1.5803 + { 1.5804 + if(glVertexAttribI1i_Impl) 1.5805 + glVertexAttribI1i_Impl(index, x); 1.5806 + PostHook(GLE_CURRENT_FUNCTION); 1.5807 + } 1.5808 + 1.5809 + void OVR::GLEContext::glVertexAttribI2i_Hook(GLuint index, GLint x, GLint y) 1.5810 + { 1.5811 + if(glVertexAttribI2i_Impl) 1.5812 + glVertexAttribI2i_Impl(index, x, y); 1.5813 + PostHook(GLE_CURRENT_FUNCTION); 1.5814 + } 1.5815 + 1.5816 + void OVR::GLEContext::glVertexAttribI3i_Hook(GLuint index, GLint x, GLint y, GLint z) 1.5817 + { 1.5818 + if(glVertexAttribI3i_Impl) 1.5819 + glVertexAttribI3i_Impl(index, x, y, z); 1.5820 + PostHook(GLE_CURRENT_FUNCTION); 1.5821 + } 1.5822 + 1.5823 + void OVR::GLEContext::glVertexAttribI4i_Hook(GLuint index, GLint x, GLint y, GLint z, GLint w) 1.5824 + { 1.5825 + if(glVertexAttribI4i_Impl) 1.5826 + glVertexAttribI4i_Impl(index, x, y, z, w); 1.5827 + PostHook(GLE_CURRENT_FUNCTION); 1.5828 + } 1.5829 + 1.5830 + void OVR::GLEContext::glVertexAttribI1ui_Hook(GLuint index, GLuint x) 1.5831 + { 1.5832 + if(glVertexAttribI1ui_Impl) 1.5833 + glVertexAttribI1ui_Impl(index, x); 1.5834 + PostHook(GLE_CURRENT_FUNCTION); 1.5835 + } 1.5836 + 1.5837 + void OVR::GLEContext::glVertexAttribI2ui_Hook(GLuint index, GLuint x, GLuint y) 1.5838 + { 1.5839 + if(glVertexAttribI2ui_Impl) 1.5840 + glVertexAttribI2ui_Impl(index, x, y); 1.5841 + PostHook(GLE_CURRENT_FUNCTION); 1.5842 + } 1.5843 + 1.5844 + void OVR::GLEContext::glVertexAttribI3ui_Hook(GLuint index, GLuint x, GLuint y, GLuint z) 1.5845 + { 1.5846 + if(glVertexAttribI3ui_Impl) 1.5847 + glVertexAttribI3ui_Impl(index, x, y, z); 1.5848 + PostHook(GLE_CURRENT_FUNCTION); 1.5849 + } 1.5850 + 1.5851 + void OVR::GLEContext::glVertexAttribI4ui_Hook(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) 1.5852 + { 1.5853 + if(glVertexAttribI4ui_Impl) 1.5854 + glVertexAttribI4ui_Impl(index, x, y, z, w); 1.5855 + PostHook(GLE_CURRENT_FUNCTION); 1.5856 + } 1.5857 + 1.5858 + void OVR::GLEContext::glVertexAttribI1iv_Hook(GLuint index, const GLint *v) 1.5859 + { 1.5860 + if(glVertexAttribI1iv_Impl) 1.5861 + glVertexAttribI1iv_Impl(index, v); 1.5862 + PostHook(GLE_CURRENT_FUNCTION); 1.5863 + } 1.5864 + 1.5865 + void OVR::GLEContext::glVertexAttribI2iv_Hook(GLuint index, const GLint *v) 1.5866 + { 1.5867 + if(glVertexAttribI2iv_Impl) 1.5868 + glVertexAttribI2iv_Impl(index, v); 1.5869 + PostHook(GLE_CURRENT_FUNCTION); 1.5870 + } 1.5871 + 1.5872 + void OVR::GLEContext::glVertexAttribI3iv_Hook(GLuint index, const GLint *v) 1.5873 + { 1.5874 + if(glVertexAttribI3iv_Impl) 1.5875 + glVertexAttribI3iv_Impl(index, v); 1.5876 + PostHook(GLE_CURRENT_FUNCTION); 1.5877 + } 1.5878 + 1.5879 + void OVR::GLEContext::glVertexAttribI4iv_Hook(GLuint index, const GLint *v) 1.5880 + { 1.5881 + if(glVertexAttribI4iv_Impl) 1.5882 + glVertexAttribI4iv_Impl(index, v); 1.5883 + PostHook(GLE_CURRENT_FUNCTION); 1.5884 + } 1.5885 + 1.5886 + void OVR::GLEContext::glVertexAttribI1uiv_Hook(GLuint index, const GLuint *v) 1.5887 + { 1.5888 + if(glVertexAttribI1uiv_Impl) 1.5889 + glVertexAttribI1uiv_Impl(index, v); 1.5890 + PostHook(GLE_CURRENT_FUNCTION); 1.5891 + } 1.5892 + 1.5893 + void OVR::GLEContext::glVertexAttribI2uiv_Hook(GLuint index, const GLuint *v) 1.5894 + { 1.5895 + if(glVertexAttribI2uiv_Impl) 1.5896 + glVertexAttribI2uiv_Impl(index, v); 1.5897 + PostHook(GLE_CURRENT_FUNCTION); 1.5898 + } 1.5899 + 1.5900 + void OVR::GLEContext::glVertexAttribI3uiv_Hook(GLuint index, const GLuint *v) 1.5901 + { 1.5902 + if(glVertexAttribI3uiv_Impl) 1.5903 + glVertexAttribI3uiv_Impl(index, v); 1.5904 + PostHook(GLE_CURRENT_FUNCTION); 1.5905 + } 1.5906 + 1.5907 + void OVR::GLEContext::glVertexAttribI4uiv_Hook(GLuint index, const GLuint *v) 1.5908 + { 1.5909 + if(glVertexAttribI4uiv_Impl) 1.5910 + glVertexAttribI4uiv_Impl(index, v); 1.5911 + PostHook(GLE_CURRENT_FUNCTION); 1.5912 + } 1.5913 + 1.5914 + void OVR::GLEContext::glVertexAttribI4bv_Hook(GLuint index, const GLbyte *v) 1.5915 + { 1.5916 + if(glVertexAttribI4bv_Impl) 1.5917 + glVertexAttribI4bv_Impl(index, v); 1.5918 + PostHook(GLE_CURRENT_FUNCTION); 1.5919 + } 1.5920 + 1.5921 + void OVR::GLEContext::glVertexAttribI4sv_Hook(GLuint index, const GLshort *v) 1.5922 + { 1.5923 + if(glVertexAttribI4sv_Impl) 1.5924 + glVertexAttribI4sv_Impl(index, v); 1.5925 + PostHook(GLE_CURRENT_FUNCTION); 1.5926 + } 1.5927 + 1.5928 + void OVR::GLEContext::glVertexAttribI4ubv_Hook(GLuint index, const GLubyte *v) 1.5929 + { 1.5930 + if(glVertexAttribI4ubv_Impl) 1.5931 + glVertexAttribI4ubv_Impl(index, v); 1.5932 + PostHook(GLE_CURRENT_FUNCTION); 1.5933 + } 1.5934 + 1.5935 + void OVR::GLEContext::glVertexAttribI4usv_Hook(GLuint index, const GLushort *v) 1.5936 + { 1.5937 + if(glVertexAttribI4usv_Impl) 1.5938 + glVertexAttribI4usv_Impl(index, v); 1.5939 + PostHook(GLE_CURRENT_FUNCTION); 1.5940 + } 1.5941 + 1.5942 + void OVR::GLEContext::glGetUniformuiv_Hook(GLuint program, GLint location, GLuint *params) 1.5943 + { 1.5944 + if(glGetUniformuiv_Impl) 1.5945 + glGetUniformuiv_Impl(program, location, params); 1.5946 + PostHook(GLE_CURRENT_FUNCTION); 1.5947 + } 1.5948 + 1.5949 + void OVR::GLEContext::glBindFragDataLocation_Hook(GLuint program, GLuint color, const GLchar *name) 1.5950 + { 1.5951 + if(glBindFragDataLocation_Impl) 1.5952 + glBindFragDataLocation_Impl(program, color, name); 1.5953 + PostHook(GLE_CURRENT_FUNCTION); 1.5954 + } 1.5955 + 1.5956 + GLint OVR::GLEContext::glGetFragDataLocation_Hook(GLuint program, const GLchar *name) 1.5957 + { 1.5958 + GLint i = 0; 1.5959 + if(glGetFragDataLocation_Impl) 1.5960 + i = glGetFragDataLocation_Impl(program, name); 1.5961 + PostHook(GLE_CURRENT_FUNCTION); 1.5962 + return i; 1.5963 + } 1.5964 + 1.5965 + void OVR::GLEContext::glUniform1ui_Hook(GLint location, GLuint v0) 1.5966 + { 1.5967 + if(glUniform1ui_Impl) 1.5968 + glUniform1ui_Impl(location, v0); 1.5969 + PostHook(GLE_CURRENT_FUNCTION); 1.5970 + } 1.5971 + 1.5972 + void OVR::GLEContext::glUniform2ui_Hook(GLint location, GLuint v0, GLuint v1) 1.5973 + { 1.5974 + if(glUniform2ui_Impl) 1.5975 + glUniform2ui_Impl(location, v0, v1); 1.5976 + PostHook(GLE_CURRENT_FUNCTION); 1.5977 + } 1.5978 + 1.5979 + void OVR::GLEContext::glUniform3ui_Hook(GLint location, GLuint v0, GLuint v1, GLuint v2) 1.5980 + { 1.5981 + if(glUniform3ui_Impl) 1.5982 + glUniform3ui_Impl(location, v0, v1, v2); 1.5983 + PostHook(GLE_CURRENT_FUNCTION); 1.5984 + } 1.5985 + 1.5986 + void OVR::GLEContext::glUniform4ui_Hook(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) 1.5987 + { 1.5988 + if(glUniform4ui_Impl) 1.5989 + glUniform4ui_Impl(location, v0, v1, v2, v3); 1.5990 + PostHook(GLE_CURRENT_FUNCTION); 1.5991 + } 1.5992 + 1.5993 + void OVR::GLEContext::glUniform1uiv_Hook(GLint location, GLsizei count, const GLuint *value) 1.5994 + { 1.5995 + if(glUniform1uiv_Impl) 1.5996 + glUniform1uiv_Impl(location, count, value); 1.5997 + PostHook(GLE_CURRENT_FUNCTION); 1.5998 + } 1.5999 + 1.6000 + void OVR::GLEContext::glUniform2uiv_Hook(GLint location, GLsizei count, const GLuint *value) 1.6001 + { 1.6002 + if(glUniform2uiv_Impl) 1.6003 + glUniform2uiv_Impl(location, count, value); 1.6004 + PostHook(GLE_CURRENT_FUNCTION); 1.6005 + } 1.6006 + 1.6007 + void OVR::GLEContext::glUniform3uiv_Hook(GLint location, GLsizei count, const GLuint *value) 1.6008 + { 1.6009 + if(glUniform3uiv_Impl) 1.6010 + glUniform3uiv_Impl(location, count, value); 1.6011 + PostHook(GLE_CURRENT_FUNCTION); 1.6012 + } 1.6013 + 1.6014 + void OVR::GLEContext::glUniform4uiv_Hook(GLint location, GLsizei count, const GLuint *value) 1.6015 + { 1.6016 + if(glUniform4uiv_Impl) 1.6017 + glUniform4uiv_Impl(location, count, value); 1.6018 + PostHook(GLE_CURRENT_FUNCTION); 1.6019 + } 1.6020 + 1.6021 + void OVR::GLEContext::glTexParameterIiv_Hook(GLenum target, GLenum pname, const GLint *params) 1.6022 + { 1.6023 + if(glTexParameterIiv_Impl) 1.6024 + glTexParameterIiv_Impl(target, pname, params); 1.6025 + PostHook(GLE_CURRENT_FUNCTION); 1.6026 + } 1.6027 + 1.6028 + void OVR::GLEContext::glTexParameterIuiv_Hook(GLenum target, GLenum pname, const GLuint *params) 1.6029 + { 1.6030 + if(glTexParameterIuiv_Impl) 1.6031 + glTexParameterIuiv_Impl(target, pname, params); 1.6032 + PostHook(GLE_CURRENT_FUNCTION); 1.6033 + } 1.6034 + 1.6035 + void OVR::GLEContext::glGetTexParameterIiv_Hook(GLenum target, GLenum pname, GLint *params) 1.6036 + { 1.6037 + if(glGetTexParameterIiv_Impl) 1.6038 + glGetTexParameterIiv_Impl(target, pname, params); 1.6039 + PostHook(GLE_CURRENT_FUNCTION); 1.6040 + } 1.6041 + 1.6042 + void OVR::GLEContext::glGetTexParameterIuiv_Hook(GLenum target, GLenum pname, GLuint *params) 1.6043 + { 1.6044 + if(glGetTexParameterIuiv_Impl) 1.6045 + glGetTexParameterIuiv_Impl(target, pname, params); 1.6046 + PostHook(GLE_CURRENT_FUNCTION); 1.6047 + } 1.6048 + 1.6049 + void OVR::GLEContext::glClearBufferiv_Hook(GLenum buffer, GLint drawbuffer, const GLint *value) 1.6050 + { 1.6051 + if(glClearBufferiv_Impl) 1.6052 + glClearBufferiv_Impl(buffer, drawbuffer, value); 1.6053 + PostHook(GLE_CURRENT_FUNCTION); 1.6054 + } 1.6055 + 1.6056 + void OVR::GLEContext::glClearBufferuiv_Hook(GLenum buffer, GLint drawbuffer, const GLuint *value) 1.6057 + { 1.6058 + if(glClearBufferuiv_Impl) 1.6059 + glClearBufferuiv_Impl(buffer, drawbuffer, value); 1.6060 + PostHook(GLE_CURRENT_FUNCTION); 1.6061 + } 1.6062 + 1.6063 + void OVR::GLEContext::glClearBufferfv_Hook(GLenum buffer, GLint drawbuffer, const GLfloat *value) 1.6064 + { 1.6065 + if(glClearBufferfv_Impl) 1.6066 + glClearBufferfv_Impl(buffer, drawbuffer, value); 1.6067 + PostHook(GLE_CURRENT_FUNCTION); 1.6068 + } 1.6069 + 1.6070 + void OVR::GLEContext::glClearBufferfi_Hook(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) 1.6071 + { 1.6072 + if(glClearBufferfi_Impl) 1.6073 + glClearBufferfi_Impl(buffer, drawbuffer, depth, stencil); 1.6074 + PostHook(GLE_CURRENT_FUNCTION); 1.6075 + } 1.6076 + 1.6077 + const GLubyte* OVR::GLEContext::glGetStringi_Hook(GLenum name, GLuint index) 1.6078 + { 1.6079 + const GLubyte* p = NULL; 1.6080 + if(glGetStringi_Impl) 1.6081 + p = glGetStringi_Impl(name, index); 1.6082 + PostHook(GLE_CURRENT_FUNCTION); 1.6083 + return p; 1.6084 + } 1.6085 + 1.6086 + 1.6087 + // GL_VERSION_3_1 1.6088 + void OVR::GLEContext::glDrawArraysInstanced_Hook(GLenum mode, GLint first, GLsizei count, GLsizei primcount) 1.6089 + { 1.6090 + if(glDrawArraysInstanced_Impl) 1.6091 + glDrawArraysInstanced_Impl(mode, first, count, primcount); 1.6092 + PostHook(GLE_CURRENT_FUNCTION); 1.6093 + } 1.6094 + 1.6095 + void OVR::GLEContext::glDrawElementsInstanced_Hook(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) 1.6096 + { 1.6097 + if(glDrawElementsInstanced_Impl) 1.6098 + glDrawElementsInstanced_Impl(mode, count, type, indices, primcount); 1.6099 + PostHook(GLE_CURRENT_FUNCTION); 1.6100 + } 1.6101 + 1.6102 + void OVR::GLEContext::glTexBuffer_Hook(GLenum target, GLenum internalformat, GLuint buffer) 1.6103 + { 1.6104 + if(glTexBuffer_Impl) 1.6105 + glTexBuffer_Impl(target, internalformat, buffer); 1.6106 + PostHook(GLE_CURRENT_FUNCTION); 1.6107 + } 1.6108 + 1.6109 + void OVR::GLEContext::glPrimitiveRestartIndex_Hook(GLuint index) 1.6110 + { 1.6111 + if(glPrimitiveRestartIndex_Impl) 1.6112 + glPrimitiveRestartIndex_Impl(index); 1.6113 + PostHook(GLE_CURRENT_FUNCTION); 1.6114 + } 1.6115 + 1.6116 + 1.6117 + // GL_VERSION_3_2 1.6118 + void OVR::GLEContext::glGetInteger64i_v_Hook(GLenum target, GLuint index, GLint64 *data) 1.6119 + { 1.6120 + if(glGetInteger64i_v_Impl) 1.6121 + glGetInteger64i_v_Impl(target, index, data); 1.6122 + PostHook(GLE_CURRENT_FUNCTION); 1.6123 + } 1.6124 + 1.6125 + void OVR::GLEContext::glGetBufferParameteri64v_Hook(GLenum target, GLenum pname, GLint64 *params) 1.6126 + { 1.6127 + if(glGetBufferParameteri64v_Impl) 1.6128 + glGetBufferParameteri64v_Impl(target, pname, params); 1.6129 + PostHook(GLE_CURRENT_FUNCTION); 1.6130 + } 1.6131 + 1.6132 + void OVR::GLEContext::glFramebufferTexture_Hook(GLenum target, GLenum attachment, GLuint texture, GLint level) 1.6133 + { 1.6134 + if(glFramebufferTexture_Impl) 1.6135 + glFramebufferTexture_Impl(target, attachment, texture, level); 1.6136 + PostHook(GLE_CURRENT_FUNCTION); 1.6137 + } 1.6138 + 1.6139 + 1.6140 + // GL_VERSION_3_3 1.6141 + void OVR::GLEContext::glVertexAttribDivisor_Hook(GLuint index, GLuint divisor) 1.6142 + { 1.6143 + if(glVertexAttribDivisor_Impl) 1.6144 + glVertexAttribDivisor_Impl(index, divisor); 1.6145 + PostHook(GLE_CURRENT_FUNCTION); 1.6146 + } 1.6147 + 1.6148 + 1.6149 + // GL_VERSION_4_0 1.6150 + void OVR::GLEContext::glMinSampleShading_Hook(GLclampf value) 1.6151 + { 1.6152 + if(glMinSampleShading_Impl) 1.6153 + glMinSampleShading_Impl(value); 1.6154 + PostHook(GLE_CURRENT_FUNCTION); 1.6155 + } 1.6156 + 1.6157 + void OVR::GLEContext::glBlendEquationi_Hook(GLuint buf, GLenum mode) 1.6158 + { 1.6159 + if(glBlendEquationi_Impl) 1.6160 + glBlendEquationi_Impl(buf, mode); 1.6161 + PostHook(GLE_CURRENT_FUNCTION); 1.6162 + } 1.6163 + 1.6164 + void OVR::GLEContext::glBlendEquationSeparatei_Hook(GLuint buf, GLenum modeRGB, GLenum modeAlpha) 1.6165 + { 1.6166 + if(glBlendEquationSeparatei_Impl) 1.6167 + glBlendEquationSeparatei_Impl(buf, modeRGB, modeAlpha); 1.6168 + PostHook(GLE_CURRENT_FUNCTION); 1.6169 + } 1.6170 + 1.6171 + void OVR::GLEContext::glBlendFunci_Hook(GLuint buf, GLenum src, GLenum dst) 1.6172 + { 1.6173 + if(glBlendFunci_Impl) 1.6174 + glBlendFunci_Impl(buf, src, dst); 1.6175 + PostHook(GLE_CURRENT_FUNCTION); 1.6176 + } 1.6177 + 1.6178 + void OVR::GLEContext::glBlendFuncSeparatei_Hook(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) 1.6179 + { 1.6180 + if(glBlendFuncSeparatei_Impl) 1.6181 + glBlendFuncSeparatei_Impl(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); 1.6182 + PostHook(GLE_CURRENT_FUNCTION); 1.6183 + } 1.6184 + 1.6185 + 1.6186 + // GL_AMD_debug_output 1.6187 + void OVR::GLEContext::glDebugMessageEnableAMD_Hook(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) 1.6188 + { 1.6189 + if(glDebugMessageEnableAMD_Impl) 1.6190 + glDebugMessageEnableAMD_Impl(category, severity, count, ids, enabled); 1.6191 + PostHook(GLE_CURRENT_FUNCTION); 1.6192 + } 1.6193 + 1.6194 + void OVR::GLEContext::glDebugMessageInsertAMD_Hook(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf) 1.6195 + { 1.6196 + if(glDebugMessageInsertAMD_Impl) 1.6197 + glDebugMessageInsertAMD_Impl(category, severity, id, length, buf); 1.6198 + PostHook(GLE_CURRENT_FUNCTION); 1.6199 + } 1.6200 + 1.6201 + void OVR::GLEContext::glDebugMessageCallbackAMD_Hook(GLDEBUGPROCAMD callback, GLvoid *userParam) 1.6202 + { 1.6203 + if(glDebugMessageCallbackAMD_Impl) 1.6204 + glDebugMessageCallbackAMD_Impl(callback, userParam); 1.6205 + PostHook(GLE_CURRENT_FUNCTION); 1.6206 + } 1.6207 + 1.6208 + GLuint OVR::GLEContext::glGetDebugMessageLogAMD_Hook(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message) 1.6209 + { 1.6210 + GLuint u = 0; 1.6211 + if(glGetDebugMessageLogAMD_Impl) 1.6212 + u = glGetDebugMessageLogAMD_Impl(count, bufsize, categories, severities, ids, lengths, message); 1.6213 + PostHook(GLE_CURRENT_FUNCTION); 1.6214 + return u; 1.6215 + } 1.6216 + 1.6217 + 1.6218 + #if defined(GLE_CGL_ENABLED) 1.6219 + // GL_APPLE_element_array 1.6220 + void OVR::GLEContext::glElementPointerAPPLE_Hook(GLenum type, const GLvoid *pointer) 1.6221 + { 1.6222 + if(glElementPointerAPPLE_Impl) 1.6223 + glElementPointerAPPLE_Impl(type, pointer); 1.6224 + PostHook(GLE_CURRENT_FUNCTION); 1.6225 + } 1.6226 + 1.6227 + void OVR::GLEContext::glDrawElementArrayAPPLE_Hook(GLenum mode, GLint first, GLsizei count) 1.6228 + { 1.6229 + if(glDrawElementArrayAPPLE_Impl) 1.6230 + glDrawElementArrayAPPLE_Impl(mode, first, count); 1.6231 + PostHook(GLE_CURRENT_FUNCTION); 1.6232 + } 1.6233 + 1.6234 + void OVR::GLEContext::glDrawRangeElementArrayAPPLE_Hook(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) 1.6235 + { 1.6236 + if(glDrawRangeElementArrayAPPLE_Impl) 1.6237 + glDrawRangeElementArrayAPPLE_Impl(mode, start, end, first, count); 1.6238 + PostHook(GLE_CURRENT_FUNCTION); 1.6239 + } 1.6240 + 1.6241 + void OVR::GLEContext::glMultiDrawElementArrayAPPLE_Hook(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) 1.6242 + { 1.6243 + if(glMultiDrawElementArrayAPPLE_Impl) 1.6244 + glMultiDrawElementArrayAPPLE_Impl(mode, first, count, primcount); 1.6245 + PostHook(GLE_CURRENT_FUNCTION); 1.6246 + } 1.6247 + 1.6248 + void OVR::GLEContext::glMultiDrawRangeElementArrayAPPLE_Hook(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount) 1.6249 + { 1.6250 + if(glMultiDrawRangeElementArrayAPPLE_Impl) 1.6251 + glMultiDrawRangeElementArrayAPPLE_Impl(mode, start, end, first, count, primcount); 1.6252 + PostHook(GLE_CURRENT_FUNCTION); 1.6253 + } 1.6254 + 1.6255 + 1.6256 + // GL_APPLE_fence 1.6257 + void OVR::GLEContext::glGenFencesAPPLE_Hook(GLsizei n, GLuint *fences) 1.6258 + { 1.6259 + if(glGenFencesAPPLE_Impl) 1.6260 + glGenFencesAPPLE_Impl(n, fences); 1.6261 + PostHook(GLE_CURRENT_FUNCTION); 1.6262 + } 1.6263 + 1.6264 + void OVR::GLEContext::glDeleteFencesAPPLE_Hook(GLsizei n, const GLuint *fences) 1.6265 + { 1.6266 + if(glDeleteFencesAPPLE_Impl) 1.6267 + glDeleteFencesAPPLE_Impl(n, fences); 1.6268 + PostHook(GLE_CURRENT_FUNCTION); 1.6269 + } 1.6270 + 1.6271 + void OVR::GLEContext::glSetFenceAPPLE_Hook(GLuint fence) 1.6272 + { 1.6273 + if(glSetFenceAPPLE_Impl) 1.6274 + glSetFenceAPPLE_Impl(fence); 1.6275 + PostHook(GLE_CURRENT_FUNCTION); 1.6276 + } 1.6277 + 1.6278 + GLboolean OVR::GLEContext::glIsFenceAPPLE_Hook(GLuint fence) 1.6279 + { 1.6280 + GLboolean b = GL_FALSE; 1.6281 + if(glIsFenceAPPLE_Impl) 1.6282 + b = glIsFenceAPPLE_Impl(fence); 1.6283 + PostHook(GLE_CURRENT_FUNCTION); 1.6284 + return b; 1.6285 + } 1.6286 + 1.6287 + GLboolean OVR::GLEContext::glTestFenceAPPLE_Hook(GLuint fence) 1.6288 + { 1.6289 + GLboolean b = GL_FALSE; 1.6290 + if(glTestFenceAPPLE_Impl) 1.6291 + b = glTestFenceAPPLE_Impl(fence); 1.6292 + PostHook(GLE_CURRENT_FUNCTION); 1.6293 + return b; 1.6294 + } 1.6295 + 1.6296 + void OVR::GLEContext::glFinishFenceAPPLE_Hook(GLuint fence) 1.6297 + { 1.6298 + if(glFinishFenceAPPLE_Impl) 1.6299 + glFinishFenceAPPLE_Impl(fence); 1.6300 + PostHook(GLE_CURRENT_FUNCTION); 1.6301 + } 1.6302 + 1.6303 + GLboolean OVR::GLEContext::glTestObjectAPPLE_Hook(GLenum object, GLuint name) 1.6304 + { 1.6305 + GLboolean b = GL_FALSE; 1.6306 + if(glTestObjectAPPLE_Impl) 1.6307 + b = glTestObjectAPPLE_Impl(object, name); 1.6308 + PostHook(GLE_CURRENT_FUNCTION); 1.6309 + return b; 1.6310 + } 1.6311 + 1.6312 + void OVR::GLEContext::glFinishObjectAPPLE_Hook(GLenum object, GLint name) 1.6313 + { 1.6314 + if(glFinishObjectAPPLE_Impl) 1.6315 + glFinishObjectAPPLE_Impl(object, name); 1.6316 + PostHook(GLE_CURRENT_FUNCTION); 1.6317 + } 1.6318 + 1.6319 + 1.6320 + // GL_APPLE_flush_buffer_range 1.6321 + void OVR::GLEContext::glBufferParameteriAPPLE_Hook(GLenum target, GLenum pname, GLint param) 1.6322 + { 1.6323 + if(glBufferParameteriAPPLE_Impl) 1.6324 + glBufferParameteriAPPLE_Impl(target, pname, param); 1.6325 + PostHook(GLE_CURRENT_FUNCTION); 1.6326 + } 1.6327 + 1.6328 + void OVR::GLEContext::glFlushMappedBufferRangeAPPLE_Hook(GLenum target, GLintptr offset, GLsizeiptr size) 1.6329 + { 1.6330 + if(glFlushMappedBufferRangeAPPLE_Impl) 1.6331 + glFlushMappedBufferRangeAPPLE_Impl(target, offset, size); 1.6332 + PostHook(GLE_CURRENT_FUNCTION); 1.6333 + } 1.6334 + 1.6335 + 1.6336 + // GL_APPLE_object_purgeable 1.6337 + GLenum OVR::GLEContext::glObjectPurgeableAPPLE_Hook(GLenum objectType, GLuint name, GLenum option) 1.6338 + { 1.6339 + GLenum e = 0; 1.6340 + if(glObjectPurgeableAPPLE_Impl) 1.6341 + e = glObjectPurgeableAPPLE_Impl(objectType, name, option); 1.6342 + PostHook(GLE_CURRENT_FUNCTION); 1.6343 + return e; 1.6344 + } 1.6345 + 1.6346 + GLenum OVR::GLEContext::glObjectUnpurgeableAPPLE_Hook(GLenum objectType, GLuint name, GLenum option) 1.6347 + { 1.6348 + GLenum e = 0; 1.6349 + if(glObjectUnpurgeableAPPLE_Impl) 1.6350 + e =glObjectUnpurgeableAPPLE_Impl(objectType, name, option); 1.6351 + PostHook(GLE_CURRENT_FUNCTION); 1.6352 + return e; 1.6353 + } 1.6354 + 1.6355 + void OVR::GLEContext::glGetObjectParameterivAPPLE_Hook(GLenum objectType, GLuint name, GLenum pname, GLint *params) 1.6356 + { 1.6357 + if(glGetObjectParameterivAPPLE_Impl) 1.6358 + glGetObjectParameterivAPPLE_Impl(objectType, name, pname, params); 1.6359 + PostHook(GLE_CURRENT_FUNCTION); 1.6360 + } 1.6361 + 1.6362 + 1.6363 + // GL_APPLE_texture_range 1.6364 + void OVR::GLEContext::glTextureRangeAPPLE_Hook(GLenum target, GLsizei length, const GLvoid *pointer) 1.6365 + { 1.6366 + if(glTextureRangeAPPLE_Impl) 1.6367 + glTextureRangeAPPLE_Impl(target, length, pointer); 1.6368 + PostHook(GLE_CURRENT_FUNCTION); 1.6369 + } 1.6370 + 1.6371 + void OVR::GLEContext::glGetTexParameterPointervAPPLE_Hook(GLenum target, GLenum pname, GLvoid **params) 1.6372 + { 1.6373 + if(glGetTexParameterPointervAPPLE_Impl) 1.6374 + glGetTexParameterPointervAPPLE_Impl(target, pname, params); 1.6375 + PostHook(GLE_CURRENT_FUNCTION); 1.6376 + } 1.6377 + 1.6378 + 1.6379 + // GL_APPLE_vertex_array_object 1.6380 + void OVR::GLEContext::glBindVertexArrayAPPLE_Hook(GLuint array) 1.6381 + { 1.6382 + if(glBindVertexArrayAPPLE_Impl) 1.6383 + glBindVertexArrayAPPLE_Impl(array); 1.6384 + PostHook(GLE_CURRENT_FUNCTION); 1.6385 + } 1.6386 + 1.6387 + void OVR::GLEContext::glDeleteVertexArraysAPPLE_Hook(GLsizei n, const GLuint *arrays) 1.6388 + { 1.6389 + if(glDeleteVertexArraysAPPLE_Impl) 1.6390 + glDeleteVertexArraysAPPLE_Impl(n, arrays); 1.6391 + PostHook(GLE_CURRENT_FUNCTION); 1.6392 + } 1.6393 + 1.6394 + void OVR::GLEContext::glGenVertexArraysAPPLE_Hook(GLsizei n, GLuint *arrays) 1.6395 + { 1.6396 + if(glGenVertexArraysAPPLE_Impl) 1.6397 + glGenVertexArraysAPPLE_Impl(n, arrays); 1.6398 + PostHook(GLE_CURRENT_FUNCTION); 1.6399 + } 1.6400 + 1.6401 + GLboolean OVR::GLEContext::glIsVertexArrayAPPLE_Hook(GLuint array) 1.6402 + { 1.6403 + GLboolean b = GL_FALSE; 1.6404 + if(glIsVertexArrayAPPLE_Impl) 1.6405 + b = glIsVertexArrayAPPLE_Impl(array); 1.6406 + PostHook(GLE_CURRENT_FUNCTION); 1.6407 + return b; 1.6408 + } 1.6409 + 1.6410 + 1.6411 + // GL_APPLE_vertex_array_range 1.6412 + void OVR::GLEContext::glVertexArrayRangeAPPLE_Hook(GLsizei length, GLvoid *pointer) 1.6413 + { 1.6414 + if(glVertexArrayRangeAPPLE_Impl) 1.6415 + glVertexArrayRangeAPPLE_Impl(length, pointer); 1.6416 + PostHook(GLE_CURRENT_FUNCTION); 1.6417 + } 1.6418 + 1.6419 + void OVR::GLEContext::glFlushVertexArrayRangeAPPLE_Hook(GLsizei length, GLvoid *pointer) 1.6420 + { 1.6421 + if(glFlushVertexArrayRangeAPPLE_Impl) 1.6422 + glFlushVertexArrayRangeAPPLE_Impl(length, pointer); 1.6423 + PostHook(GLE_CURRENT_FUNCTION); 1.6424 + } 1.6425 + 1.6426 + void OVR::GLEContext::glVertexArrayParameteriAPPLE_Hook(GLenum pname, GLint param) 1.6427 + { 1.6428 + if(glVertexArrayParameteriAPPLE_Impl) 1.6429 + glVertexArrayParameteriAPPLE_Impl(pname, param); 1.6430 + PostHook(GLE_CURRENT_FUNCTION); 1.6431 + } 1.6432 + 1.6433 + 1.6434 + // GL_APPLE_vertex_program_evaluators 1.6435 + void OVR::GLEContext::glEnableVertexAttribAPPLE_Hook(GLuint index, GLenum pname) 1.6436 + { 1.6437 + if(glEnableVertexAttribAPPLE_Impl) 1.6438 + glEnableVertexAttribAPPLE_Impl(index, pname); 1.6439 + PostHook(GLE_CURRENT_FUNCTION); 1.6440 + } 1.6441 + 1.6442 + void OVR::GLEContext::glDisableVertexAttribAPPLE_Hook(GLuint index, GLenum pname) 1.6443 + { 1.6444 + if(glDisableVertexAttribAPPLE_Impl) 1.6445 + glDisableVertexAttribAPPLE_Impl(index, pname); 1.6446 + PostHook(GLE_CURRENT_FUNCTION); 1.6447 + } 1.6448 + 1.6449 + GLboolean OVR::GLEContext::glIsVertexAttribEnabledAPPLE_Hook(GLuint index, GLenum pname) 1.6450 + { 1.6451 + GLboolean b = GL_FALSE; 1.6452 + if(glIsVertexAttribEnabledAPPLE_Impl) 1.6453 + b = glIsVertexAttribEnabledAPPLE_Impl(index, pname); 1.6454 + PostHook(GLE_CURRENT_FUNCTION); 1.6455 + return b; 1.6456 + } 1.6457 + 1.6458 + void OVR::GLEContext::glMapVertexAttrib1dAPPLE_Hook(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) 1.6459 + { 1.6460 + if(glMapVertexAttrib1dAPPLE_Impl) 1.6461 + glMapVertexAttrib1dAPPLE_Impl(index, size, u1, u2, stride, order, points); 1.6462 + PostHook(GLE_CURRENT_FUNCTION); 1.6463 + } 1.6464 + 1.6465 + void OVR::GLEContext::glMapVertexAttrib1fAPPLE_Hook(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) 1.6466 + { 1.6467 + if(glMapVertexAttrib1fAPPLE_Impl) 1.6468 + glMapVertexAttrib1fAPPLE_Impl(index, size, u1, u2, stride, order, points); 1.6469 + PostHook(GLE_CURRENT_FUNCTION); 1.6470 + } 1.6471 + 1.6472 + void OVR::GLEContext::glMapVertexAttrib2dAPPLE_Hook(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) 1.6473 + { 1.6474 + if(glMapVertexAttrib2dAPPLE_Impl) 1.6475 + glMapVertexAttrib2dAPPLE_Impl(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); 1.6476 + PostHook(GLE_CURRENT_FUNCTION); 1.6477 + } 1.6478 + 1.6479 + void OVR::GLEContext::glMapVertexAttrib2fAPPLE_Hook(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) 1.6480 + { 1.6481 + if(glMapVertexAttrib2fAPPLE_Impl) 1.6482 + glMapVertexAttrib2fAPPLE_Impl(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); 1.6483 + PostHook(GLE_CURRENT_FUNCTION); 1.6484 + } 1.6485 + #endif // GLE_CGL_ENABLED 1.6486 + 1.6487 + 1.6488 + // GL_ARB_debug_output 1.6489 + void OVR::GLEContext::glDebugMessageControlARB_Hook(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) 1.6490 + { 1.6491 + if(glDebugMessageControlARB_Impl) 1.6492 + glDebugMessageControlARB_Impl(source, type, severity, count, ids, enabled); 1.6493 + PostHook(GLE_CURRENT_FUNCTION); 1.6494 + } 1.6495 + 1.6496 + void OVR::GLEContext::glDebugMessageInsertARB_Hook(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) 1.6497 + { 1.6498 + if(glDebugMessageInsertARB_Impl) 1.6499 + glDebugMessageInsertARB_Impl(source, type, id, severity, length, buf); 1.6500 + PostHook(GLE_CURRENT_FUNCTION); 1.6501 + } 1.6502 + 1.6503 + void OVR::GLEContext::glDebugMessageCallbackARB_Hook(GLDEBUGPROCARB callback, const GLvoid *userParam) 1.6504 + { 1.6505 + if(glDebugMessageCallbackARB_Impl) 1.6506 + glDebugMessageCallbackARB_Impl(callback, userParam); 1.6507 + PostHook(GLE_CURRENT_FUNCTION); 1.6508 + } 1.6509 + 1.6510 + GLuint OVR::GLEContext::glGetDebugMessageLogARB_Hook(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) 1.6511 + { 1.6512 + GLuint u = 0; 1.6513 + if(glGetDebugMessageLogARB_Impl) 1.6514 + u = glGetDebugMessageLogARB_Impl(count, bufsize, sources, types, ids, severities, lengths, messageLog); 1.6515 + PostHook(GLE_CURRENT_FUNCTION); 1.6516 + return u; 1.6517 + } 1.6518 + 1.6519 + 1.6520 + // GL_ARB_ES2_compatibility 1.6521 + void OVR::GLEContext::glReleaseShaderCompiler_Hook() 1.6522 + { 1.6523 + if(glReleaseShaderCompiler_Impl) 1.6524 + glReleaseShaderCompiler_Impl(); 1.6525 + PostHook(GLE_CURRENT_FUNCTION); 1.6526 + } 1.6527 + 1.6528 + void OVR::GLEContext::glShaderBinary_Hook(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length) 1.6529 + { 1.6530 + if(glShaderBinary_Impl) 1.6531 + glShaderBinary_Impl(count, shaders, binaryformat, binary, length); 1.6532 + PostHook(GLE_CURRENT_FUNCTION); 1.6533 + } 1.6534 + 1.6535 + void OVR::GLEContext::glGetShaderPrecisionFormat_Hook(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) 1.6536 + { 1.6537 + if(glGetShaderPrecisionFormat_Impl) 1.6538 + glGetShaderPrecisionFormat_Impl(shadertype, precisiontype, range, precision); 1.6539 + PostHook(GLE_CURRENT_FUNCTION); 1.6540 + } 1.6541 + 1.6542 + void OVR::GLEContext::glDepthRangef_Hook(GLclampf n, GLclampf f) 1.6543 + { 1.6544 + if(glDepthRangef_Impl) 1.6545 + glDepthRangef_Impl(n, f); 1.6546 + PostHook(GLE_CURRENT_FUNCTION); 1.6547 + } 1.6548 + 1.6549 + void OVR::GLEContext::glClearDepthf_Hook(GLclampf d) 1.6550 + { 1.6551 + if(glClearDepthf_Impl) 1.6552 + glClearDepthf_Impl(d); 1.6553 + PostHook(GLE_CURRENT_FUNCTION); 1.6554 + } 1.6555 + 1.6556 + 1.6557 + // GL_ARB_framebuffer_object 1.6558 + GLboolean OVR::GLEContext::glIsRenderbuffer_Hook(GLuint renderbuffer) 1.6559 + { 1.6560 + GLboolean b = GL_FALSE; 1.6561 + if(glIsRenderbuffer_Impl) 1.6562 + b = glIsRenderbuffer_Impl(renderbuffer); 1.6563 + PostHook(GLE_CURRENT_FUNCTION); 1.6564 + return b; 1.6565 + } 1.6566 + 1.6567 + void OVR::GLEContext::glBindRenderbuffer_Hook(GLenum target, GLuint renderbuffer) 1.6568 + { 1.6569 + if(glBindRenderbuffer_Impl) 1.6570 + glBindRenderbuffer_Impl(target, renderbuffer); 1.6571 + PostHook(GLE_CURRENT_FUNCTION); 1.6572 + } 1.6573 + 1.6574 + void OVR::GLEContext::glDeleteRenderbuffers_Hook(GLsizei n, const GLuint *renderbuffers) 1.6575 + { 1.6576 + if(glDeleteRenderbuffers_Impl) 1.6577 + glDeleteRenderbuffers_Impl(n, renderbuffers); 1.6578 + PostHook(GLE_CURRENT_FUNCTION); 1.6579 + } 1.6580 + 1.6581 + void OVR::GLEContext::glGenRenderbuffers_Hook(GLsizei n, GLuint *renderbuffers) 1.6582 + { 1.6583 + if(glGenRenderbuffers_Impl) 1.6584 + glGenRenderbuffers_Impl(n, renderbuffers); 1.6585 + PostHook(GLE_CURRENT_FUNCTION); 1.6586 + } 1.6587 + 1.6588 + void OVR::GLEContext::glRenderbufferStorage_Hook(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) 1.6589 + { 1.6590 + if(glRenderbufferStorage_Impl) 1.6591 + glRenderbufferStorage_Impl(target, internalformat, width, height); 1.6592 + PostHook(GLE_CURRENT_FUNCTION); 1.6593 + } 1.6594 + 1.6595 + void OVR::GLEContext::glGetRenderbufferParameteriv_Hook(GLenum target, GLenum pname, GLint *params) 1.6596 + { 1.6597 + if(glGetRenderbufferParameteriv_Impl) 1.6598 + glGetRenderbufferParameteriv_Impl(target, pname, params); 1.6599 + PostHook(GLE_CURRENT_FUNCTION); 1.6600 + } 1.6601 + 1.6602 + GLboolean OVR::GLEContext::glIsFramebuffer_Hook(GLuint framebuffer) 1.6603 + { 1.6604 + GLboolean b = GL_FALSE; 1.6605 + if(glIsFramebuffer_Impl) 1.6606 + b = glIsFramebuffer_Impl(framebuffer); 1.6607 + PostHook(GLE_CURRENT_FUNCTION); 1.6608 + return b; 1.6609 + } 1.6610 + 1.6611 + void OVR::GLEContext::glBindFramebuffer_Hook(GLenum target, GLuint framebuffer) 1.6612 + { 1.6613 + if(glBindFramebuffer_Impl) 1.6614 + glBindFramebuffer_Impl(target, framebuffer); 1.6615 + PostHook(GLE_CURRENT_FUNCTION); 1.6616 + } 1.6617 + 1.6618 + void OVR::GLEContext::glDeleteFramebuffers_Hook(GLsizei n, const GLuint *framebuffers) 1.6619 + { 1.6620 + if(glDeleteFramebuffers_Impl) 1.6621 + glDeleteFramebuffers_Impl(n, framebuffers); 1.6622 + PostHook(GLE_CURRENT_FUNCTION); 1.6623 + } 1.6624 + 1.6625 + void OVR::GLEContext::glGenFramebuffers_Hook(GLsizei n, GLuint *framebuffers) 1.6626 + { 1.6627 + if(glGenFramebuffers_Impl) 1.6628 + glGenFramebuffers_Impl(n, framebuffers); 1.6629 + PostHook(GLE_CURRENT_FUNCTION); 1.6630 + } 1.6631 + 1.6632 + GLenum OVR::GLEContext::glCheckFramebufferStatus_Hook(GLenum target) 1.6633 + { 1.6634 + GLenum e = 0; 1.6635 + if(glCheckFramebufferStatus_Impl) 1.6636 + e = glCheckFramebufferStatus_Impl(target); 1.6637 + PostHook(GLE_CURRENT_FUNCTION); 1.6638 + return e; 1.6639 + } 1.6640 + 1.6641 + void OVR::GLEContext::glFramebufferTexture1D_Hook(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) 1.6642 + { 1.6643 + if(glFramebufferTexture1D_Impl) 1.6644 + glFramebufferTexture1D_Impl(target, attachment, textarget, texture, level); 1.6645 + PostHook(GLE_CURRENT_FUNCTION); 1.6646 + } 1.6647 + 1.6648 + void OVR::GLEContext::glFramebufferTexture2D_Hook(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) 1.6649 + { 1.6650 + if(glFramebufferTexture2D_Impl) 1.6651 + glFramebufferTexture2D_Impl(target, attachment, textarget, texture, level); 1.6652 + PostHook(GLE_CURRENT_FUNCTION); 1.6653 + } 1.6654 + 1.6655 + void OVR::GLEContext::glFramebufferTexture3D_Hook(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) 1.6656 + { 1.6657 + if(glFramebufferTexture3D_Impl) 1.6658 + glFramebufferTexture3D_Impl(target, attachment, textarget, texture, level, zoffset); 1.6659 + PostHook(GLE_CURRENT_FUNCTION); 1.6660 + } 1.6661 + 1.6662 + void OVR::GLEContext::glFramebufferRenderbuffer_Hook(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) 1.6663 + { 1.6664 + if(glFramebufferRenderbuffer_Impl) 1.6665 + glFramebufferRenderbuffer_Impl(target, attachment, renderbuffertarget, renderbuffer); 1.6666 + PostHook(GLE_CURRENT_FUNCTION); 1.6667 + } 1.6668 + 1.6669 + void OVR::GLEContext::glGetFramebufferAttachmentParameteriv_Hook(GLenum target, GLenum attachment, GLenum pname, GLint *params) 1.6670 + { 1.6671 + if(glGetFramebufferAttachmentParameteriv_Impl) 1.6672 + glGetFramebufferAttachmentParameteriv_Impl(target, attachment, pname, params); 1.6673 + PostHook(GLE_CURRENT_FUNCTION); 1.6674 + } 1.6675 + 1.6676 + void OVR::GLEContext::glGenerateMipmap_Hook(GLenum target) 1.6677 + { 1.6678 + if(glGenerateMipmap_Impl) 1.6679 + glGenerateMipmap_Impl(target); 1.6680 + PostHook(GLE_CURRENT_FUNCTION); 1.6681 + } 1.6682 + 1.6683 + void OVR::GLEContext::glBlitFramebuffer_Hook(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) 1.6684 + { 1.6685 + if(glBlitFramebuffer_Impl) 1.6686 + glBlitFramebuffer_Impl(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 1.6687 + PostHook(GLE_CURRENT_FUNCTION); 1.6688 + } 1.6689 + 1.6690 + void OVR::GLEContext::glRenderbufferStorageMultisample_Hook(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) 1.6691 + { 1.6692 + if(glRenderbufferStorageMultisample_Impl) 1.6693 + glRenderbufferStorageMultisample_Impl(target, samples, internalformat, width, height); 1.6694 + PostHook(GLE_CURRENT_FUNCTION); 1.6695 + } 1.6696 + 1.6697 + void OVR::GLEContext::glFramebufferTextureLayer_Hook(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) 1.6698 + { 1.6699 + if(glFramebufferTextureLayer_Impl) 1.6700 + glFramebufferTextureLayer_Impl(target, attachment, texture, level, layer); 1.6701 + PostHook(GLE_CURRENT_FUNCTION); 1.6702 + } 1.6703 + 1.6704 + 1.6705 + // GL_ARB_texture_multisample 1.6706 + void OVR::GLEContext::glTexImage2DMultisample_Hook(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) 1.6707 + { 1.6708 + if(glTexImage2DMultisample_Impl) 1.6709 + glTexImage2DMultisample_Impl(target, samples, internalformat, width, height, fixedsamplelocations); 1.6710 + PostHook(GLE_CURRENT_FUNCTION); 1.6711 + } 1.6712 + 1.6713 + void OVR::GLEContext::glTexImage3DMultisample_Hook(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) 1.6714 + { 1.6715 + if(glTexImage3DMultisample_Impl) 1.6716 + glTexImage3DMultisample_Impl(target, samples, internalformat, width, height, depth, fixedsamplelocations); 1.6717 + PostHook(GLE_CURRENT_FUNCTION); 1.6718 + } 1.6719 + 1.6720 + void OVR::GLEContext::glGetMultisamplefv_Hook(GLenum pname, GLuint index, GLfloat *val) 1.6721 + { 1.6722 + if(glGetMultisamplefv_Impl) 1.6723 + glGetMultisamplefv_Impl(pname, index, val); 1.6724 + PostHook(GLE_CURRENT_FUNCTION); 1.6725 + } 1.6726 + 1.6727 + void OVR::GLEContext::glSampleMaski_Hook(GLuint index, GLbitfield mask) 1.6728 + { 1.6729 + if(glSampleMaski_Impl) 1.6730 + glSampleMaski_Impl(index, mask); 1.6731 + PostHook(GLE_CURRENT_FUNCTION); 1.6732 + } 1.6733 + 1.6734 + 1.6735 + // GL_ARB_timer_query 1.6736 + void OVR::GLEContext::glQueryCounter_Hook(GLuint id, GLenum target) 1.6737 + { 1.6738 + if(glQueryCounter_Impl) 1.6739 + glQueryCounter_Impl(id, target); 1.6740 + PostHook(GLE_CURRENT_FUNCTION); 1.6741 + } 1.6742 + 1.6743 + void OVR::GLEContext::glGetQueryObjecti64v_Hook(GLuint id, GLenum pname, GLint64 *params) 1.6744 + { 1.6745 + if(glGetQueryObjecti64v_Impl) 1.6746 + glGetQueryObjecti64v_Impl(id, pname, params); 1.6747 + PostHook(GLE_CURRENT_FUNCTION); 1.6748 + } 1.6749 + 1.6750 + void OVR::GLEContext::glGetQueryObjectui64v_Hook(GLuint id, GLenum pname, GLuint64 *params) 1.6751 + { 1.6752 + if(glGetQueryObjectui64v_Impl) 1.6753 + glGetQueryObjectui64v_Impl(id, pname, params); 1.6754 + PostHook(GLE_CURRENT_FUNCTION); 1.6755 + } 1.6756 + 1.6757 + 1.6758 + // GL_ARB_vertex_array_object 1.6759 + void OVR::GLEContext::glBindVertexArray_Hook(GLuint array) 1.6760 + { 1.6761 + if(glBindVertexArray_Impl) 1.6762 + glBindVertexArray_Impl(array); 1.6763 + PostHook(GLE_CURRENT_FUNCTION); 1.6764 + } 1.6765 + 1.6766 + void OVR::GLEContext::glDeleteVertexArrays_Hook(GLsizei n, const GLuint *arrays) 1.6767 + { 1.6768 + if(glDeleteVertexArrays_Impl) 1.6769 + glDeleteVertexArrays_Impl(n, arrays); 1.6770 + PostHook(GLE_CURRENT_FUNCTION); 1.6771 + } 1.6772 + 1.6773 + void OVR::GLEContext::glGenVertexArrays_Hook(GLsizei n, GLuint *arrays) 1.6774 + { 1.6775 + if(glGenVertexArrays_Impl) 1.6776 + glGenVertexArrays_Impl(n, arrays); 1.6777 + PostHook(GLE_CURRENT_FUNCTION); 1.6778 + } 1.6779 + 1.6780 + GLboolean OVR::GLEContext::glIsVertexArray_Hook(GLuint array) 1.6781 + { 1.6782 + GLboolean b = GL_FALSE; 1.6783 + if(glIsVertexArray_Impl) 1.6784 + b = glIsVertexArray_Impl(array); 1.6785 + PostHook(GLE_CURRENT_FUNCTION); 1.6786 + return b; 1.6787 + } 1.6788 + 1.6789 + 1.6790 + // GL_EXT_draw_buffers2 1.6791 + void OVR::GLEContext::glColorMaskIndexedEXT_Hook(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) 1.6792 + { 1.6793 + if(glColorMaskIndexedEXT_Impl) 1.6794 + glColorMaskIndexedEXT_Impl(index, r, g, b, a); 1.6795 + PostHook(GLE_CURRENT_FUNCTION); 1.6796 + } 1.6797 + 1.6798 + void OVR::GLEContext::glGetBooleanIndexedvEXT_Hook(GLenum target, GLuint index, GLboolean *data) 1.6799 + { 1.6800 + if(glGetBooleanIndexedvEXT_Impl) 1.6801 + glGetBooleanIndexedvEXT_Impl(target, index, data); 1.6802 + PostHook(GLE_CURRENT_FUNCTION); 1.6803 + } 1.6804 + 1.6805 + void OVR::GLEContext::glGetIntegerIndexedvEXT_Hook(GLenum target, GLuint index, GLint *data) 1.6806 + { 1.6807 + if(glGetIntegerIndexedvEXT_Impl) 1.6808 + glGetIntegerIndexedvEXT_Impl(target, index, data); 1.6809 + PostHook(GLE_CURRENT_FUNCTION); 1.6810 + } 1.6811 + 1.6812 + void OVR::GLEContext::glEnableIndexedEXT_Hook(GLenum target, GLuint index) 1.6813 + { 1.6814 + if(glEnableIndexedEXT_Impl) 1.6815 + glEnableIndexedEXT_Impl(target, index); 1.6816 + PostHook(GLE_CURRENT_FUNCTION); 1.6817 + } 1.6818 + 1.6819 + void OVR::GLEContext::glDisableIndexedEXT_Hook(GLenum target, GLuint index) 1.6820 + { 1.6821 + if(glDisableIndexedEXT_Impl) 1.6822 + glDisableIndexedEXT_Impl(target, index); 1.6823 + PostHook(GLE_CURRENT_FUNCTION); 1.6824 + } 1.6825 + 1.6826 + GLboolean OVR::GLEContext::glIsEnabledIndexedEXT_Hook(GLenum target, GLuint index) 1.6827 + { 1.6828 + GLboolean b = GL_FALSE; 1.6829 + if(glIsEnabledIndexedEXT_Impl) 1.6830 + b = glIsEnabledIndexedEXT_Impl(target, index); 1.6831 + PostHook(GLE_CURRENT_FUNCTION); 1.6832 + return b; 1.6833 + } 1.6834 + 1.6835 + 1.6836 + // GL_KHR_debug 1.6837 + void OVR::GLEContext::glDebugMessageControl_Hook(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) 1.6838 + { 1.6839 + if(glDebugMessageControl_Impl) 1.6840 + glDebugMessageControl_Impl(source, type, severity, count, ids, enabled); 1.6841 + PostHook(GLE_CURRENT_FUNCTION); 1.6842 + } 1.6843 + 1.6844 + void OVR::GLEContext::glDebugMessageInsert_Hook(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf) 1.6845 + { 1.6846 + if(glDebugMessageInsert_Impl) 1.6847 + glDebugMessageInsert_Impl(source, type, id, severity, length, buf); 1.6848 + PostHook(GLE_CURRENT_FUNCTION); 1.6849 + } 1.6850 + 1.6851 + void OVR::GLEContext::glDebugMessageCallback_Hook(GLDEBUGPROC callback, const void* userParam) 1.6852 + { 1.6853 + if(glDebugMessageCallback_Impl) 1.6854 + glDebugMessageCallback_Impl(callback, userParam); 1.6855 + PostHook(GLE_CURRENT_FUNCTION); 1.6856 + } 1.6857 + 1.6858 + GLuint OVR::GLEContext::glGetDebugMessageLog_Hook(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog) 1.6859 + { 1.6860 + GLuint u = 0; 1.6861 + if(glGetDebugMessageLog_Impl) 1.6862 + u = glGetDebugMessageLog_Impl(count, bufSize, sources, types, ids, severities, lengths, messageLog); 1.6863 + PostHook(GLE_CURRENT_FUNCTION); 1.6864 + return u; 1.6865 + } 1.6866 + 1.6867 + void OVR::GLEContext::glPushDebugGroup_Hook(GLenum source, GLuint id, GLsizei length, const char * message) 1.6868 + { 1.6869 + if(glPushDebugGroup_Impl) 1.6870 + glPushDebugGroup_Impl(source, id, length, message); 1.6871 + PostHook(GLE_CURRENT_FUNCTION); 1.6872 + } 1.6873 + 1.6874 + void OVR::GLEContext::glPopDebugGroup_Hook() 1.6875 + { 1.6876 + if(glPopDebugGroup_Impl) 1.6877 + glPopDebugGroup_Impl(); 1.6878 + PostHook(GLE_CURRENT_FUNCTION); 1.6879 + } 1.6880 + 1.6881 + void OVR::GLEContext::glObjectLabel_Hook(GLenum identifier, GLuint name, GLsizei length, const char *label) 1.6882 + { 1.6883 + if(glObjectLabel_Impl) 1.6884 + glObjectLabel_Impl(identifier, name, length, label); 1.6885 + PostHook(GLE_CURRENT_FUNCTION); 1.6886 + } 1.6887 + 1.6888 + void OVR::GLEContext::glGetObjectLabel_Hook(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, char *label) 1.6889 + { 1.6890 + if(glGetObjectLabel_Impl) 1.6891 + glGetObjectLabel_Impl(identifier, name, bufSize, length, label); 1.6892 + PostHook(GLE_CURRENT_FUNCTION); 1.6893 + } 1.6894 + 1.6895 + void OVR::GLEContext::glObjectPtrLabel_Hook(void* ptr, GLsizei length, const char *label) 1.6896 + { 1.6897 + if(glObjectPtrLabel_Impl) 1.6898 + glObjectPtrLabel_Impl(ptr, length, label); 1.6899 + PostHook(GLE_CURRENT_FUNCTION); 1.6900 + } 1.6901 + 1.6902 + void OVR::GLEContext::glGetObjectPtrLabel_Hook(void* ptr, GLsizei bufSize, GLsizei *length, char *label) 1.6903 + { 1.6904 + if(glGetObjectPtrLabel_Impl) 1.6905 + glGetObjectPtrLabel_Impl(ptr, bufSize, length, label); 1.6906 + PostHook(GLE_CURRENT_FUNCTION); 1.6907 + } 1.6908 + 1.6909 + 1.6910 + // GL_WIN_swap_hint 1.6911 + void OVR::GLEContext::glAddSwapHintRectWIN_Hook(GLint x, GLint y, GLsizei width, GLsizei height) 1.6912 + { 1.6913 + if(glAddSwapHintRectWIN_Impl) 1.6914 + glAddSwapHintRectWIN_Impl(x, y, width, height); 1.6915 + PostHook(GLE_CURRENT_FUNCTION); 1.6916 + } 1.6917 + 1.6918 + 1.6919 + #if defined(GLE_WGL_ENABLED) 1.6920 + // WGL 1.6921 + void OVR::GLEContext::PostWGLHook(const char* /*function*/) 1.6922 + { 1.6923 + // Empty for now. WGL functions don't have a function like glGetError(). 1.6924 + } 1.6925 + 1.6926 + /* We currently don't hook these 1.6927 + #undef wglCopyContext 1.6928 + extern "C" { GLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); } 1.6929 + BOOL OVR::GLEContext::wglCopyContext_Hook(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) 1.6930 + { 1.6931 + BOOL b = wglCopyContext(hglrcSrc, hglrcDst, mask); 1.6932 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.6933 + return b; 1.6934 + } 1.6935 + 1.6936 + #undef wglCreateContext 1.6937 + extern "C" { GLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc); } 1.6938 + HGLRC OVR::GLEContext::wglCreateContext_Hook(HDC hdc) 1.6939 + { 1.6940 + HGLRC h = wglCreateContext(hdc); 1.6941 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.6942 + return h; 1.6943 + } 1.6944 + 1.6945 + #undef wglCreateLayerContext 1.6946 + extern "C" { GLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, int iLayerPlane); } 1.6947 + HGLRC OVR::GLEContext::wglCreateLayerContext_Hook(HDC hdc, int iLayerPlane) 1.6948 + { 1.6949 + HGLRC h = wglCreateLayerContext(hdc, iLayerPlane); 1.6950 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.6951 + return h; 1.6952 + } 1.6953 + 1.6954 + #undef wglDeleteContext 1.6955 + extern "C" { GLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc); } 1.6956 + BOOL OVR::GLEContext::wglDeleteContext_Hook(HGLRC hglrc) 1.6957 + { 1.6958 + BOOL b = wglDeleteContext(hglrc); 1.6959 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.6960 + return b; 1.6961 + } 1.6962 + 1.6963 + #undef wglGetCurrentContext 1.6964 + extern "C" { GLAPI HGLRC GLAPIENTRY wglGetCurrentContext(); } 1.6965 + HGLRC OVR::GLEContext::wglGetCurrentContext_Hook() 1.6966 + { 1.6967 + HGLRC h = wglGetCurrentContext(); 1.6968 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.6969 + return h; 1.6970 + } 1.6971 + 1.6972 + #undef wglGetCurrentDC 1.6973 + extern "C" { GLAPI HDC GLAPIENTRY wglGetCurrentDC(); } 1.6974 + HDC OVR::GLEContext::wglGetCurrentDC_Hook() 1.6975 + { 1.6976 + HDC h = wglGetCurrentDC(); 1.6977 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.6978 + return h; 1.6979 + } 1.6980 + 1.6981 + //#undef wglGetProcAddress Not needed because we happen to do it above already. 1.6982 + //extern "C" { GLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc); } 1.6983 + PROC OVR::GLEContext::wglGetProcAddress_Hook(LPCSTR lpszProc) 1.6984 + { 1.6985 + PROC p = wglGetProcAddress(lpszProc); 1.6986 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.6987 + return p; 1.6988 + } 1.6989 + 1.6990 + #undef wglMakeCurrent 1.6991 + extern "C" { GLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc, HGLRC hglrc); } 1.6992 + BOOL OVR::GLEContext::wglMakeCurrent_Hook(HDC hdc, HGLRC hglrc) 1.6993 + { 1.6994 + BOOL b = wglMakeCurrent(hdc, hglrc); 1.6995 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.6996 + return b; 1.6997 + } 1.6998 + 1.6999 + #undef wglShareLists 1.7000 + extern "C" { GLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, HGLRC hglrc2); } 1.7001 + BOOL OVR::GLEContext::wglShareLists_Hook(HGLRC hglrc1, HGLRC hglrc2) 1.7002 + { 1.7003 + BOOL b = wglShareLists(hglrc1, hglrc2); 1.7004 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7005 + return b; 1.7006 + } 1.7007 + 1.7008 + #undef wglUseFontBitmapsA 1.7009 + extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first, DWORD count, DWORD listBase); } 1.7010 + BOOL OVR::GLEContext::wglUseFontBitmapsA_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase) 1.7011 + { 1.7012 + BOOL b = wglUseFontBitmapsA(hdc, first, count, listBase); 1.7013 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7014 + return b; 1.7015 + } 1.7016 + 1.7017 + #undef wglUseFontBitmapsW 1.7018 + extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc, DWORD first, DWORD count, DWORD listBase); } 1.7019 + BOOL OVR::GLEContext::wglUseFontBitmapsW_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase) 1.7020 + { 1.7021 + BOOL b = wglUseFontBitmapsW(hdc, first, count, listBase); 1.7022 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7023 + return b; 1.7024 + } 1.7025 + 1.7026 + #undef wglUseFontOutlinesA 1.7027 + extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); } 1.7028 + BOOL OVR::GLEContext::wglUseFontOutlinesA_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf) 1.7029 + { 1.7030 + BOOL b = wglUseFontOutlinesA(hdc, first, count, listBase, deviation, extrusion, format, lpgmf); 1.7031 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7032 + return b; 1.7033 + } 1.7034 + 1.7035 + #undef wglUseFontOutlinesW 1.7036 + extern "C" { GLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); } 1.7037 + BOOL OVR::GLEContext::wglUseFontOutlinesW_Hook(HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf) 1.7038 + { 1.7039 + BOOL b = wglUseFontOutlinesW(hdc, first, count, listBase, deviation, extrusion, format, lpgmf); 1.7040 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7041 + return b; 1.7042 + } 1.7043 + 1.7044 + #undef wglDescribeLayerPlane 1.7045 + extern "C" { GLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd); } 1.7046 + BOOL OVR::GLEContext::wglDescribeLayerPlane_Hook(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd) 1.7047 + { 1.7048 + BOOL b = wglDescribeLayerPlane(hdc, iPixelFormat, iLayerPlane, nBytes, plpd); 1.7049 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7050 + return b; 1.7051 + } 1.7052 + 1.7053 + #undef wglSetLayerPaletteEntries 1.7054 + extern "C" { GLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr); } 1.7055 + int OVR::GLEContext::wglSetLayerPaletteEntries_Hook(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr) 1.7056 + { 1.7057 + int i = wglSetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr); 1.7058 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7059 + return i; 1.7060 + } 1.7061 + 1.7062 + #undef wglGetLayerPaletteEntries 1.7063 + extern "C" { GLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr); } 1.7064 + int OVR::GLEContext::wglGetLayerPaletteEntries_Hook(HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr) 1.7065 + { 1.7066 + int i = wglGetLayerPaletteEntries(hdc, iLayerPlane, iStart, cEntries, pcr); 1.7067 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7068 + return i; 1.7069 + } 1.7070 + 1.7071 + #undef wglRealizeLayerPalette 1.7072 + extern "C" { GLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc, int iLayerPlane, BOOL bRealize); } 1.7073 + BOOL OVR::GLEContext::wglRealizeLayerPalette_Hook(HDC hdc, int iLayerPlane, BOOL bRealize) 1.7074 + { 1.7075 + BOOL b = wglRealizeLayerPalette(hdc, iLayerPlane, bRealize); 1.7076 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7077 + return b; 1.7078 + } 1.7079 + 1.7080 + #undef wglSwapLayerBuffers 1.7081 + extern "C" { GLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc, UINT fuPlanes); } 1.7082 + BOOL OVR::GLEContext::wglSwapLayerBuffers_Hook(HDC hdc, UINT fuPlanes) 1.7083 + { 1.7084 + BOOL b = wglSwapLayerBuffers(hdc, fuPlanes); 1.7085 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7086 + return b; 1.7087 + } 1.7088 + 1.7089 + #undef wglSwapMultipleBuffers 1.7090 + extern "C" { GLAPI DWORD GLAPIENTRY wglSwapMultipleBuffers(UINT i, CONST WGLSWAP* p); } 1.7091 + DWORD OVR::GLEContext::wglSwapMultipleBuffers_Hook(UINT i, CONST WGLSWAP* p) 1.7092 + { 1.7093 + DWORD dw = wglSwapMultipleBuffers(i, p); 1.7094 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7095 + return dw; 1.7096 + } 1.7097 + */ 1.7098 + 1.7099 + // The rest of the functions are pointer-based. 1.7100 + 1.7101 + // WGL_ARB_buffer_region 1.7102 + HANDLE OVR::GLEContext::wglCreateBufferRegionARB_Hook(HDC hDC, int iLayerPlane, UINT uType) 1.7103 + { 1.7104 + HANDLE h = NULL; 1.7105 + if(wglCreateBufferRegionARB_Impl) 1.7106 + h = wglCreateBufferRegionARB_Impl(hDC, iLayerPlane, uType); 1.7107 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7108 + return h; 1.7109 + } 1.7110 + 1.7111 + VOID OVR::GLEContext::wglDeleteBufferRegionARB_Hook(HANDLE hRegion) 1.7112 + { 1.7113 + if(wglDeleteBufferRegionARB_Impl) 1.7114 + wglDeleteBufferRegionARB_Impl(hRegion); 1.7115 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7116 + } 1.7117 + 1.7118 + BOOL OVR::GLEContext::wglSaveBufferRegionARB_Hook(HANDLE hRegion, int x, int y, int width, int height) 1.7119 + { 1.7120 + BOOL b = FALSE; 1.7121 + if(wglSaveBufferRegionARB_Impl) 1.7122 + b = wglSaveBufferRegionARB_Impl(hRegion, x, y, width, height); 1.7123 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7124 + return b; 1.7125 + } 1.7126 + 1.7127 + BOOL OVR::GLEContext::wglRestoreBufferRegionARB_Hook(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) 1.7128 + { 1.7129 + BOOL b = FALSE; 1.7130 + if(wglRestoreBufferRegionARB_Impl) 1.7131 + b = wglRestoreBufferRegionARB_Impl(hRegion, x, y, width, height, xSrc, ySrc); 1.7132 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7133 + return b; 1.7134 + } 1.7135 + 1.7136 + // WGL_ARB_extensions_string 1.7137 + const char * OVR::GLEContext::wglGetExtensionsStringARB_Hook(HDC hdc) 1.7138 + { 1.7139 + const char * p = NULL; 1.7140 + if(wglGetExtensionsStringARB_Impl) 1.7141 + p = wglGetExtensionsStringARB_Impl(hdc); 1.7142 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7143 + return p; 1.7144 + } 1.7145 + 1.7146 + // WGL_ARB_pixel_format 1.7147 + BOOL OVR::GLEContext::wglGetPixelFormatAttribivARB_Hook(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues) 1.7148 + { 1.7149 + BOOL b = FALSE; 1.7150 + if(wglGetPixelFormatAttribivARB_Impl) 1.7151 + b = wglGetPixelFormatAttribivARB_Impl(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); 1.7152 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7153 + return b; 1.7154 + } 1.7155 + 1.7156 + BOOL OVR::GLEContext::wglGetPixelFormatAttribfvARB_Hook(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues) 1.7157 + { 1.7158 + BOOL b = FALSE; 1.7159 + if(wglGetPixelFormatAttribfvARB_Impl) 1.7160 + b = wglGetPixelFormatAttribfvARB_Impl(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); 1.7161 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7162 + return b; 1.7163 + } 1.7164 + 1.7165 + BOOL OVR::GLEContext::wglChoosePixelFormatARB_Hook(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) 1.7166 + { 1.7167 + BOOL b = FALSE; 1.7168 + if(wglChoosePixelFormatARB_Impl) 1.7169 + b = wglChoosePixelFormatARB_Impl(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); 1.7170 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7171 + return b; 1.7172 + } 1.7173 + 1.7174 + // WGL_ARB_make_current_read 1.7175 + BOOL OVR::GLEContext::wglMakeContextCurrentARB_Hook(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) 1.7176 + { 1.7177 + BOOL b = FALSE; 1.7178 + if(wglMakeContextCurrentARB_Impl) 1.7179 + b = wglMakeContextCurrentARB_Impl(hDrawDC, hReadDC, hglrc); 1.7180 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7181 + return b; 1.7182 + } 1.7183 + 1.7184 + HDC OVR::GLEContext::wglGetCurrentReadDCARB_Hook() 1.7185 + { 1.7186 + HDC h = NULL; 1.7187 + if(wglGetCurrentReadDCARB_Impl) 1.7188 + h = wglGetCurrentReadDCARB_Impl(); 1.7189 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7190 + return h; 1.7191 + } 1.7192 + 1.7193 + // WGL_ARB_pbuffer 1.7194 + HPBUFFERARB OVR::GLEContext::wglCreatePbufferARB_Hook(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList) 1.7195 + { 1.7196 + HPBUFFERARB h = NULL; 1.7197 + if(wglCreatePbufferARB_Impl) 1.7198 + h = wglCreatePbufferARB_Impl(hDC, iPixelFormat, iWidth, iHeight, piAttribList); 1.7199 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7200 + return h; 1.7201 + } 1.7202 + 1.7203 + HDC OVR::GLEContext::wglGetPbufferDCARB_Hook(HPBUFFERARB hPbuffer) 1.7204 + { 1.7205 + HDC h = NULL; 1.7206 + if(wglGetPbufferDCARB_Impl) 1.7207 + h = wglGetPbufferDCARB_Impl(hPbuffer); 1.7208 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7209 + return h; 1.7210 + } 1.7211 + 1.7212 + int OVR::GLEContext::wglReleasePbufferDCARB_Hook(HPBUFFERARB hPbuffer, HDC hDC) 1.7213 + { 1.7214 + int i = 0; 1.7215 + if(wglReleasePbufferDCARB_Impl) 1.7216 + i = wglReleasePbufferDCARB_Impl(hPbuffer, hDC); 1.7217 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7218 + return i; 1.7219 + } 1.7220 + 1.7221 + BOOL OVR::GLEContext::wglDestroyPbufferARB_Hook(HPBUFFERARB hPbuffer) 1.7222 + { 1.7223 + BOOL b = FALSE; 1.7224 + if(wglDestroyPbufferARB_Impl) 1.7225 + b = wglDestroyPbufferARB_Impl(hPbuffer); 1.7226 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7227 + return b; 1.7228 + } 1.7229 + 1.7230 + BOOL OVR::GLEContext::wglQueryPbufferARB_Hook(HPBUFFERARB hPbuffer, int iAttribute, int *piValue) 1.7231 + { 1.7232 + BOOL b = FALSE; 1.7233 + if(wglQueryPbufferARB_Impl) 1.7234 + b = wglQueryPbufferARB_Impl(hPbuffer, iAttribute, piValue); 1.7235 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7236 + return b; 1.7237 + } 1.7238 + 1.7239 + // WGL_ARB_render_texture 1.7240 + BOOL OVR::GLEContext::wglBindTexImageARB_Hook(HPBUFFERARB hPbuffer, int iBuffer) 1.7241 + { 1.7242 + BOOL b = FALSE; 1.7243 + if(wglBindTexImageARB_Impl) 1.7244 + b = wglBindTexImageARB_Impl(hPbuffer, iBuffer); 1.7245 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7246 + return b; 1.7247 + } 1.7248 + 1.7249 + BOOL OVR::GLEContext::wglReleaseTexImageARB_Hook(HPBUFFERARB hPbuffer, int iBuffer) 1.7250 + { 1.7251 + BOOL b = FALSE; 1.7252 + if(wglReleaseTexImageARB_Impl) 1.7253 + b = wglReleaseTexImageARB_Impl(hPbuffer, iBuffer); 1.7254 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7255 + return b; 1.7256 + } 1.7257 + 1.7258 + BOOL OVR::GLEContext::wglSetPbufferAttribARB_Hook(HPBUFFERARB hPbuffer, const int *piAttribList) 1.7259 + { 1.7260 + BOOL b = FALSE; 1.7261 + if(wglSetPbufferAttribARB_Impl) 1.7262 + b = wglSetPbufferAttribARB_Impl(hPbuffer, piAttribList); 1.7263 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7264 + return b; 1.7265 + } 1.7266 + 1.7267 + // WGL_NV_present_video 1.7268 + int OVR::GLEContext::wglEnumerateVideoDevicesNV_Hook(HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList) 1.7269 + { 1.7270 + int i = 0; 1.7271 + if(wglEnumerateVideoDevicesNV_Impl) 1.7272 + i = wglEnumerateVideoDevicesNV_Impl(hDC, phDeviceList); 1.7273 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7274 + return i; 1.7275 + } 1.7276 + 1.7277 + BOOL OVR::GLEContext::wglBindVideoDeviceNV_Hook(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList) 1.7278 + { 1.7279 + BOOL b = FALSE; 1.7280 + if(wglBindVideoDeviceNV_Impl) 1.7281 + b = wglBindVideoDeviceNV_Impl(hDC, uVideoSlot, hVideoDevice, piAttribList); 1.7282 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7283 + return b; 1.7284 + } 1.7285 + 1.7286 + BOOL OVR::GLEContext::wglQueryCurrentContextNV_Hook(int iAttribute, int *piValue) 1.7287 + { 1.7288 + BOOL b = FALSE; 1.7289 + if(wglQueryCurrentContextNV_Impl) 1.7290 + b = wglQueryCurrentContextNV_Impl(iAttribute, piValue); 1.7291 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7292 + return b; 1.7293 + } 1.7294 + 1.7295 + // WGL_ARB_create_context 1.7296 + HGLRC OVR::GLEContext::wglCreateContextAttribsARB_Hook(HDC hDC, HGLRC hShareContext, const int *attribList) 1.7297 + { 1.7298 + HGLRC h = NULL; 1.7299 + if(wglCreateContextAttribsARB_Impl) 1.7300 + h = wglCreateContextAttribsARB_Impl(hDC, hShareContext, attribList); 1.7301 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7302 + return h; 1.7303 + } 1.7304 + 1.7305 + // WGL_EXT_extensions_string 1.7306 + const char * OVR::GLEContext::wglGetExtensionsStringEXT_Hook() 1.7307 + { 1.7308 + const char * p = NULL; 1.7309 + if(wglGetExtensionsStringEXT_Impl) 1.7310 + p = wglGetExtensionsStringEXT_Impl(); 1.7311 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7312 + return p; 1.7313 + } 1.7314 + 1.7315 + // WGL_EXT_swap_control 1.7316 + BOOL OVR::GLEContext::wglSwapIntervalEXT_Hook(int interval) 1.7317 + { 1.7318 + BOOL b = FALSE; 1.7319 + if(wglSwapIntervalEXT_Impl) 1.7320 + b = wglSwapIntervalEXT_Impl(interval); 1.7321 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7322 + return b; 1.7323 + } 1.7324 + 1.7325 + int OVR::GLEContext::wglGetSwapIntervalEXT_Hook() 1.7326 + { 1.7327 + int i = 0; 1.7328 + if(wglGetSwapIntervalEXT_Impl) 1.7329 + i = wglGetSwapIntervalEXT_Impl(); 1.7330 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7331 + return i; 1.7332 + } 1.7333 + 1.7334 + // WGL_OML_sync_control 1.7335 + BOOL OVR::GLEContext::wglGetSyncValuesOML_Hook(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc) 1.7336 + { 1.7337 + BOOL b = FALSE; 1.7338 + if(wglGetSyncValuesOML_Impl) 1.7339 + b = wglGetSyncValuesOML_Impl(hdc, ust, msc, sbc); 1.7340 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7341 + return b; 1.7342 + } 1.7343 + 1.7344 + BOOL OVR::GLEContext::wglGetMscRateOML_Hook(HDC hdc, INT32 *numerator, INT32 *denominator) 1.7345 + { 1.7346 + BOOL b = FALSE; 1.7347 + if(wglGetMscRateOML_Impl) 1.7348 + b = wglGetMscRateOML_Impl(hdc, numerator, denominator); 1.7349 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7350 + return b; 1.7351 + } 1.7352 + 1.7353 + INT64 OVR::GLEContext::wglSwapBuffersMscOML_Hook(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) 1.7354 + { 1.7355 + INT64 i = 0; 1.7356 + if(wglSwapBuffersMscOML_Impl) 1.7357 + i = wglSwapBuffersMscOML_Impl(hdc, target_msc, divisor, remainder); 1.7358 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7359 + return i; 1.7360 + } 1.7361 + 1.7362 + INT64 OVR::GLEContext::wglSwapLayerBuffersMscOML_Hook(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) 1.7363 + { 1.7364 + INT64 i = 0; 1.7365 + if(wglSwapLayerBuffersMscOML_Impl) 1.7366 + i = wglSwapLayerBuffersMscOML_Impl(hdc, fuPlanes, target_msc, divisor, remainder); 1.7367 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7368 + return i; 1.7369 + } 1.7370 + 1.7371 + BOOL OVR::GLEContext::wglWaitForMscOML_Hook(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc) 1.7372 + { 1.7373 + BOOL b = FALSE; 1.7374 + if(wglWaitForMscOML_Impl) 1.7375 + b = wglWaitForMscOML_Impl(hdc, target_msc, divisor, remainder, ust, msc, sbc); 1.7376 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7377 + return b; 1.7378 + } 1.7379 + 1.7380 + BOOL OVR::GLEContext::wglWaitForSbcOML_Hook(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc) 1.7381 + { 1.7382 + BOOL b = FALSE; 1.7383 + if(wglWaitForSbcOML_Impl) 1.7384 + b = wglWaitForSbcOML_Impl(hdc, target_sbc, ust, msc, sbc); 1.7385 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7386 + return b; 1.7387 + } 1.7388 + 1.7389 + // WGL_NV_video_output 1.7390 + BOOL OVR::GLEContext::wglGetVideoDeviceNV_Hook(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice) 1.7391 + { 1.7392 + BOOL b = FALSE; 1.7393 + if(wglGetVideoDeviceNV_Impl) 1.7394 + b = wglGetVideoDeviceNV_Impl(hDC, numDevices, hVideoDevice); 1.7395 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7396 + return b; 1.7397 + } 1.7398 + 1.7399 + BOOL OVR::GLEContext::wglReleaseVideoDeviceNV_Hook(HPVIDEODEV hVideoDevice) 1.7400 + { 1.7401 + BOOL b = FALSE; 1.7402 + if(wglReleaseVideoDeviceNV_Impl) 1.7403 + b = wglReleaseVideoDeviceNV_Impl(hVideoDevice); 1.7404 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7405 + return b; 1.7406 + } 1.7407 + 1.7408 + BOOL OVR::GLEContext::wglBindVideoImageNV_Hook(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) 1.7409 + { 1.7410 + BOOL b = FALSE; 1.7411 + if(wglBindVideoImageNV_Impl) 1.7412 + b = wglBindVideoImageNV_Impl(hVideoDevice, hPbuffer, iVideoBuffer); 1.7413 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7414 + return b; 1.7415 + } 1.7416 + 1.7417 + BOOL OVR::GLEContext::wglReleaseVideoImageNV_Hook(HPBUFFERARB hPbuffer, int iVideoBuffer) 1.7418 + { 1.7419 + BOOL b = FALSE; 1.7420 + if(wglReleaseVideoImageNV_Impl) 1.7421 + b = wglReleaseVideoImageNV_Impl(hPbuffer, iVideoBuffer); 1.7422 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7423 + return b; 1.7424 + } 1.7425 + 1.7426 + BOOL OVR::GLEContext::wglSendPbufferToVideoNV_Hook(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock) 1.7427 + { 1.7428 + BOOL b = FALSE; 1.7429 + if(wglSendPbufferToVideoNV_Impl) 1.7430 + b = wglSendPbufferToVideoNV_Impl(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); 1.7431 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7432 + return b; 1.7433 + } 1.7434 + 1.7435 + BOOL OVR::GLEContext::wglGetVideoInfoNV_Hook(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) 1.7436 + { 1.7437 + BOOL b = FALSE; 1.7438 + if(wglGetVideoInfoNV_Impl) 1.7439 + b = wglGetVideoInfoNV_Impl(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); 1.7440 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7441 + return b; 1.7442 + } 1.7443 + 1.7444 + // WGL_NV_swap_group 1.7445 + BOOL OVR::GLEContext::wglJoinSwapGroupNV_Hook(HDC hDC, GLuint group) 1.7446 + { 1.7447 + BOOL b = FALSE; 1.7448 + if(wglJoinSwapGroupNV_Impl) 1.7449 + b = wglJoinSwapGroupNV_Impl(hDC, group); 1.7450 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7451 + return b; 1.7452 + } 1.7453 + 1.7454 + BOOL OVR::GLEContext::wglBindSwapBarrierNV_Hook(GLuint group, GLuint barrier) 1.7455 + { 1.7456 + BOOL b = FALSE; 1.7457 + if(wglBindSwapBarrierNV_Impl) 1.7458 + b = wglBindSwapBarrierNV_Impl(group, barrier); 1.7459 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7460 + return b; 1.7461 + } 1.7462 + 1.7463 + BOOL OVR::GLEContext::wglQuerySwapGroupNV_Hook(HDC hDC, GLuint *group, GLuint *barrier) 1.7464 + { 1.7465 + BOOL b = FALSE; 1.7466 + if(wglQuerySwapGroupNV_Impl) 1.7467 + b = wglQuerySwapGroupNV_Impl(hDC, group, barrier); 1.7468 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7469 + return b; 1.7470 + } 1.7471 + 1.7472 + BOOL OVR::GLEContext::wglQueryMaxSwapGroupsNV_Hook(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers) 1.7473 + { 1.7474 + BOOL b = FALSE; 1.7475 + if(wglQueryMaxSwapGroupsNV_Impl) 1.7476 + b = wglQueryMaxSwapGroupsNV_Impl(hDC, maxGroups, maxBarriers); 1.7477 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7478 + return b; 1.7479 + } 1.7480 + 1.7481 + BOOL OVR::GLEContext::wglQueryFrameCountNV_Hook(HDC hDC, GLuint *count) 1.7482 + { 1.7483 + BOOL b = FALSE; 1.7484 + if(wglQueryFrameCountNV_Impl) 1.7485 + b = wglQueryFrameCountNV_Impl(hDC, count); 1.7486 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7487 + return b; 1.7488 + } 1.7489 + 1.7490 + BOOL OVR::GLEContext::wglResetFrameCountNV_Hook(HDC hDC) 1.7491 + { 1.7492 + BOOL b = FALSE; 1.7493 + if(wglResetFrameCountNV_Impl) 1.7494 + b = wglResetFrameCountNV_Impl(hDC); 1.7495 + PostHook(GLE_CURRENT_FUNCTION); 1.7496 + return b; 1.7497 + } 1.7498 + 1.7499 + // WGL_NV_video_capture 1.7500 + BOOL OVR::GLEContext::wglBindVideoCaptureDeviceNV_Hook(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice) 1.7501 + { 1.7502 + BOOL b = FALSE; 1.7503 + if(wglBindVideoCaptureDeviceNV_Impl) 1.7504 + b = wglBindVideoCaptureDeviceNV_Impl(uVideoSlot, hDevice); 1.7505 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7506 + return b; 1.7507 + } 1.7508 + 1.7509 + UINT OVR::GLEContext::wglEnumerateVideoCaptureDevicesNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList) 1.7510 + { 1.7511 + UINT u = 0; 1.7512 + if(wglEnumerateVideoCaptureDevicesNV_Impl) 1.7513 + u = wglEnumerateVideoCaptureDevicesNV_Impl(hDc, phDeviceList); 1.7514 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7515 + return u; 1.7516 + } 1.7517 + 1.7518 + BOOL OVR::GLEContext::wglLockVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice) 1.7519 + { 1.7520 + BOOL b = FALSE; 1.7521 + if(wglLockVideoCaptureDeviceNV_Impl) 1.7522 + b = wglLockVideoCaptureDeviceNV_Impl(hDc, hDevice); 1.7523 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7524 + return b; 1.7525 + } 1.7526 + 1.7527 + BOOL OVR::GLEContext::wglQueryVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue) 1.7528 + { 1.7529 + BOOL b = FALSE; 1.7530 + if(wglQueryVideoCaptureDeviceNV_Impl) 1.7531 + b = wglQueryVideoCaptureDeviceNV_Impl(hDc, hDevice, iAttribute, piValue); 1.7532 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7533 + return b; 1.7534 + } 1.7535 + 1.7536 + BOOL OVR::GLEContext::wglReleaseVideoCaptureDeviceNV_Hook(HDC hDc, HVIDEOINPUTDEVICENV hDevice) 1.7537 + { 1.7538 + BOOL b = FALSE; 1.7539 + if(wglReleaseVideoCaptureDeviceNV_Impl) 1.7540 + b = wglReleaseVideoCaptureDeviceNV_Impl(hDc, hDevice); 1.7541 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7542 + return b; 1.7543 + } 1.7544 + 1.7545 + // WGL_NV_copy_image 1.7546 + BOOL OVR::GLEContext::wglCopyImageSubDataNV_Hook(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, 1.7547 + GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) 1.7548 + { 1.7549 + BOOL b = FALSE; 1.7550 + if(wglCopyImageSubDataNV_Impl) 1.7551 + b = wglCopyImageSubDataNV_Impl(hSrcRC, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, hDstRC, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); 1.7552 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7553 + return b; 1.7554 + } 1.7555 + 1.7556 + // WGL_NV_DX_interop 1.7557 + BOOL OVR::GLEContext::wglDXSetResourceShareHandleNV_Hook(void *dxObject, HANDLE shareHandle) 1.7558 + { 1.7559 + BOOL b = FALSE; 1.7560 + if(wglDXSetResourceShareHandleNV_Impl) 1.7561 + b = wglDXSetResourceShareHandleNV_Impl(dxObject, shareHandle); 1.7562 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7563 + return b; 1.7564 + } 1.7565 + 1.7566 + HANDLE OVR::GLEContext::wglDXOpenDeviceNV_Hook(void *dxDevice) 1.7567 + { 1.7568 + HANDLE h = NULL; 1.7569 + if(wglDXOpenDeviceNV_Impl) 1.7570 + h = wglDXOpenDeviceNV_Impl(dxDevice); 1.7571 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7572 + return h; 1.7573 + } 1.7574 + 1.7575 + BOOL OVR::GLEContext::wglDXCloseDeviceNV_Hook(HANDLE hDevice) 1.7576 + { 1.7577 + BOOL b = FALSE; 1.7578 + if(wglDXCloseDeviceNV_Impl) 1.7579 + b = wglDXCloseDeviceNV_Impl(hDevice); 1.7580 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7581 + return b; 1.7582 + } 1.7583 + 1.7584 + HANDLE OVR::GLEContext::wglDXRegisterObjectNV_Hook(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access) 1.7585 + { 1.7586 + HANDLE h = NULL; 1.7587 + if(wglDXRegisterObjectNV_Impl) 1.7588 + h = wglDXRegisterObjectNV_Impl(hDevice, dxObject, name, type, access); 1.7589 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7590 + return h; 1.7591 + } 1.7592 + 1.7593 + BOOL OVR::GLEContext::wglDXUnregisterObjectNV_Hook(HANDLE hDevice, HANDLE hObject) 1.7594 + { 1.7595 + BOOL b = FALSE; 1.7596 + if(wglDXUnregisterObjectNV_Impl) 1.7597 + b = wglDXUnregisterObjectNV_Impl(hDevice, hObject); 1.7598 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7599 + return b; 1.7600 + } 1.7601 + 1.7602 + BOOL OVR::GLEContext::wglDXObjectAccessNV_Hook(HANDLE hObject, GLenum access) 1.7603 + { 1.7604 + BOOL b = FALSE; 1.7605 + if(wglDXObjectAccessNV_Impl) 1.7606 + b = wglDXObjectAccessNV_Impl(hObject, access); 1.7607 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7608 + return b; 1.7609 + } 1.7610 + 1.7611 + BOOL OVR::GLEContext::wglDXLockObjectsNV_Hook(HANDLE hDevice, GLint count, HANDLE *hObjects) 1.7612 + { 1.7613 + BOOL b = FALSE; 1.7614 + if(wglDXLockObjectsNV_Impl) 1.7615 + b = wglDXLockObjectsNV_Impl(hDevice, count, hObjects); 1.7616 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7617 + return b; 1.7618 + } 1.7619 + 1.7620 + BOOL OVR::GLEContext::wglDXUnlockObjectsNV_Hook(HANDLE hDevice, GLint count, HANDLE *hObjects) 1.7621 + { 1.7622 + BOOL b = FALSE; 1.7623 + if(wglDXUnlockObjectsNV_Impl) 1.7624 + b = wglDXUnlockObjectsNV_Impl(hDevice, count, hObjects); 1.7625 + PostWGLHook(GLE_CURRENT_FUNCTION); 1.7626 + return b; 1.7627 + } 1.7628 + 1.7629 + #endif // defined(GLE_WGL_ENABLED) 1.7630 + 1.7631 + #if defined(GLE_GLX_ENABLED) 1.7632 + void OVR::GLEContext::PostGLXHook(const char* /*function*/) 1.7633 + { 1.7634 + // Empty for now. GLX functions don't have a function like glGetError(). 1.7635 + } 1.7636 + 1.7637 + // GLX_VERSION_1_0 1.7638 + // GLX_VERSION_1_1 1.7639 + // We don't currently implement hooking of these. 1.7640 + 1.7641 + // GLX_VERSION_1_2 1.7642 + ::Display* OVR::GLEContext::glXGetCurrentDisplay_Hook(void) 1.7643 + { 1.7644 + ::Display* p = NULL; 1.7645 + if(glXGetCurrentDisplay_Impl) 1.7646 + p = glXGetCurrentDisplay_Impl(); 1.7647 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7648 + return p; 1.7649 + } 1.7650 + 1.7651 + // GLX_VERSION_1_3 1.7652 + GLXFBConfig* OVR::GLEContext::glXChooseFBConfig_Hook(Display *dpy, int screen, const int *attrib_list, int *nelements) 1.7653 + { 1.7654 + GLXFBConfig* p = NULL; 1.7655 + if(glXChooseFBConfig_Impl) 1.7656 + p = glXChooseFBConfig_Impl(dpy, screen, attrib_list, nelements); 1.7657 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7658 + return p; 1.7659 + } 1.7660 + 1.7661 + GLXContext OVR::GLEContext::glXCreateNewContext_Hook(Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) 1.7662 + { 1.7663 + GLXContext c = 0; 1.7664 + if(glXCreateNewContext_Impl) 1.7665 + c = glXCreateNewContext_Impl(dpy, config, render_type, share_list, direct); 1.7666 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7667 + return c; 1.7668 + } 1.7669 + 1.7670 + GLXPbuffer OVR::GLEContext::glXCreatePbuffer_Hook(Display *dpy, GLXFBConfig config, const int *attrib_list) 1.7671 + { 1.7672 + GLXPbuffer b = 0; 1.7673 + if(glXCreatePbuffer_Impl) 1.7674 + b = glXCreatePbuffer_Impl(dpy, config, attrib_list); 1.7675 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7676 + return b; 1.7677 + } 1.7678 + 1.7679 + GLXPixmap OVR::GLEContext::glXCreatePixmap_Hook(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list) 1.7680 + { 1.7681 + GLXPixmap m = 0; 1.7682 + if(glXCreatePixmap_Impl) 1.7683 + m = glXCreatePixmap_Impl(dpy, config, pixmap, attrib_list); 1.7684 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7685 + return m; 1.7686 + } 1.7687 + 1.7688 + GLXWindow OVR::GLEContext::glXCreateWindow_Hook(Display *dpy, GLXFBConfig config, Window win, const int *attrib_list) 1.7689 + { 1.7690 + GLXWindow w = 0; 1.7691 + if(glXCreateWindow_Impl) 1.7692 + w = glXCreateWindow_Impl(dpy, config, win, attrib_list); 1.7693 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7694 + return w; 1.7695 + } 1.7696 + 1.7697 + void OVR::GLEContext::glXDestroyPbuffer_Hook(Display *dpy, GLXPbuffer pbuf) 1.7698 + { 1.7699 + if(glXDestroyPbuffer_Impl) 1.7700 + glXDestroyPbuffer_Impl(dpy, pbuf); 1.7701 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7702 + } 1.7703 + 1.7704 + void OVR::GLEContext::glXDestroyPixmap_Hook(Display *dpy, GLXPixmap pixmap) 1.7705 + { 1.7706 + if(glXDestroyPixmap_Impl) 1.7707 + glXDestroyPixmap_Impl(dpy, pixmap); 1.7708 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7709 + } 1.7710 + 1.7711 + void OVR::GLEContext::glXDestroyWindow_Hook(Display *dpy, GLXWindow win) 1.7712 + { 1.7713 + if(glXDestroyWindow_Impl) 1.7714 + glXDestroyWindow_Impl(dpy, win); 1.7715 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7716 + } 1.7717 + 1.7718 + GLXDrawable OVR::GLEContext::glXGetCurrentReadDrawable_Hook(void) 1.7719 + { 1.7720 + GLXDrawable d; 1.7721 + if(glXGetCurrentReadDrawable_Impl) 1.7722 + d = glXGetCurrentReadDrawable_Impl(); 1.7723 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7724 + return d; 1.7725 + } 1.7726 + 1.7727 + int OVR::GLEContext::glXGetFBConfigAttrib_Hook(Display *dpy, GLXFBConfig config, int attribute, int *value) 1.7728 + { 1.7729 + int i = -1; 1.7730 + if(glXGetFBConfigAttrib_Impl) 1.7731 + i = glXGetFBConfigAttrib_Impl(dpy, config, attribute, value); 1.7732 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7733 + return i; 1.7734 + } 1.7735 + 1.7736 + GLXFBConfig* OVR::GLEContext::glXGetFBConfigs_Hook(Display *dpy, int screen, int *nelements) 1.7737 + { 1.7738 + GLXFBConfig* p = NULL; 1.7739 + if(glXGetFBConfigs_Impl) 1.7740 + p = glXGetFBConfigs_Impl(dpy, screen, nelements); 1.7741 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7742 + return p; 1.7743 + } 1.7744 + 1.7745 + void OVR::GLEContext::glXGetSelectedEvent_Hook(Display *dpy, GLXDrawable draw, unsigned long *event_mask) 1.7746 + { 1.7747 + if(glXGetSelectedEvent_Impl) 1.7748 + glXGetSelectedEvent_Impl(dpy, draw, event_mask); 1.7749 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7750 + } 1.7751 + 1.7752 + XVisualInfo* OVR::GLEContext::glXGetVisualFromFBConfig_Hook(Display *dpy, GLXFBConfig config) 1.7753 + { 1.7754 + XVisualInfo* p = NULL; 1.7755 + if(glXGetVisualFromFBConfig_Impl) 1.7756 + p = glXGetVisualFromFBConfig_Impl(dpy, config); 1.7757 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7758 + return p; 1.7759 + } 1.7760 + 1.7761 + Bool OVR::GLEContext::glXMakeContextCurrent_Hook(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) 1.7762 + { 1.7763 + Bool b = False; 1.7764 + if(glXMakeContextCurrent_Impl) 1.7765 + b = glXMakeContextCurrent_Impl(dpy, draw, read, ctx); 1.7766 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7767 + return b; 1.7768 + } 1.7769 + 1.7770 + int OVR::GLEContext::glXQueryContext_Hook(Display *dpy, GLXContext ctx, int attribute, int *value) 1.7771 + { 1.7772 + int i = GLX_BAD_ATTRIBUTE; 1.7773 + if(glXQueryContext_Impl) 1.7774 + i = glXQueryContext_Impl(dpy, ctx, attribute, value); 1.7775 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7776 + return i; 1.7777 + } 1.7778 + 1.7779 + void OVR::GLEContext::glXQueryDrawable_Hook(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value) 1.7780 + { 1.7781 + if(glXQueryDrawable_Impl) 1.7782 + glXQueryDrawable_Impl(dpy, draw, attribute, value); 1.7783 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7784 + } 1.7785 + 1.7786 + void OVR::GLEContext::glXSelectEvent_Hook(Display *dpy, GLXDrawable draw, unsigned long event_mask) 1.7787 + { 1.7788 + if(glXSelectEvent_Impl) 1.7789 + glXSelectEvent_Impl(dpy, draw, event_mask); 1.7790 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7791 + } 1.7792 + 1.7793 + // GLX_VERSION_1_4 1.7794 + // We don't do hooking of this. 1.7795 + 1.7796 + // GLX_ARB_create_context 1.7797 + GLXContext OVR::GLEContext::glXCreateContextAttribsARB_Hook(Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list) 1.7798 + { 1.7799 + GLXContext c = 0; 1.7800 + if(glXCreateContextAttribsARB_Impl) 1.7801 + c = glXCreateContextAttribsARB_Impl(dpy, config, share_context, direct, attrib_list); 1.7802 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7803 + return c; 1.7804 + } 1.7805 + 1.7806 + // GLX_EXT_swap_control 1.7807 + void OVR::GLEContext::glXSwapIntervalEXT_Hook(Display* dpy, GLXDrawable drawable, int interval) 1.7808 + { 1.7809 + if(glXSwapIntervalEXT_Impl) 1.7810 + glXSwapIntervalEXT_Impl(dpy, drawable, interval); 1.7811 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7812 + } 1.7813 + 1.7814 + // GLX_OML_sync_control 1.7815 + Bool OVR::GLEContext::glXGetMscRateOML_Hook(Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator) 1.7816 + { 1.7817 + Bool b = False; 1.7818 + if(glXGetMscRateOML_Impl) 1.7819 + b = glXGetMscRateOML_Impl(dpy, drawable, numerator, denominator); 1.7820 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7821 + return b; 1.7822 + } 1.7823 + 1.7824 + Bool OVR::GLEContext::glXGetSyncValuesOML_Hook(Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc) 1.7825 + { 1.7826 + Bool b = False; 1.7827 + if(glXGetSyncValuesOML_Impl) 1.7828 + b = glXGetSyncValuesOML_Impl(dpy, drawable, ust, msc, sbc); 1.7829 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7830 + return b; 1.7831 + } 1.7832 + 1.7833 + int64_t OVR::GLEContext::glXSwapBuffersMscOML_Hook(Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) 1.7834 + { 1.7835 + int64_t i = 0; 1.7836 + if(glXSwapBuffersMscOML_Impl) 1.7837 + i = glXSwapBuffersMscOML_Impl(dpy, drawable, target_msc, divisor, remainder); 1.7838 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7839 + return i; 1.7840 + } 1.7841 + 1.7842 + Bool OVR::GLEContext::glXWaitForMscOML_Hook(Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc) 1.7843 + { 1.7844 + Bool b = False; 1.7845 + if(glXWaitForMscOML_Impl) 1.7846 + b = glXWaitForMscOML_Impl(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); 1.7847 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7848 + return b; 1.7849 + } 1.7850 + 1.7851 + Bool OVR::GLEContext::glXWaitForSbcOML_Hook(Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc) 1.7852 + { 1.7853 + Bool b = False; 1.7854 + if(glXWaitForSbcOML_Impl) 1.7855 + b = glXWaitForSbcOML_Impl(dpy, drawable, target_sbc, ust, msc, sbc); 1.7856 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7857 + return b; 1.7858 + } 1.7859 + 1.7860 + // GLX_MESA_swap_control 1.7861 + int OVR::GLEContext::glXGetSwapIntervalMESA_Hook() 1.7862 + { 1.7863 + int i = 0; 1.7864 + if(glXGetSwapIntervalMESA_Impl) 1.7865 + i = glXGetSwapIntervalMESA_Impl(); 1.7866 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7867 + return i; 1.7868 + } 1.7869 + 1.7870 + 1.7871 + int OVR::GLEContext::glXSwapIntervalMESA_Hook(unsigned int interval) 1.7872 + { 1.7873 + int i = 0; 1.7874 + if(glXSwapIntervalMESA_Impl) 1.7875 + i = glXSwapIntervalMESA_Impl(interval); 1.7876 + PostGLXHook(GLE_CURRENT_FUNCTION); 1.7877 + return i; 1.7878 + } 1.7879 + 1.7880 + #endif // defined(GLE_GLX_ENABLED) 1.7881 + 1.7882 + #endif // GLE_HOOKING_ENABLED 1.7883 + 1.7884 +//} // namespace OVR 1.7885 + 1.7886 + 1.7887 +