ovr_sdk

annotate LibOVR/Src/Displays/OVR_Display.h @ 3:f12a8f74fe1f

added the Xcode project
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 21 Jan 2015 11:37:50 +0200
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children
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nuclear@0 1 /************************************************************************************
nuclear@0 2
nuclear@0 3 PublicHeader: None
nuclear@0 4 Filename : OVR_Display.h
nuclear@0 5 Content : Contains platform independent display management
nuclear@0 6 Created : May 6, 2014
nuclear@0 7 Notes :
nuclear@0 8
nuclear@0 9 Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
nuclear@0 10
nuclear@0 11 Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
nuclear@0 12 you may not use the Oculus VR Rift SDK except in compliance with the License,
nuclear@0 13 which is provided at the time of installation or download, or which
nuclear@0 14 otherwise accompanies this software in either electronic or hard copy form.
nuclear@0 15
nuclear@0 16 You may obtain a copy of the License at
nuclear@0 17
nuclear@0 18 http://www.oculusvr.com/licenses/LICENSE-3.2
nuclear@0 19
nuclear@0 20 Unless required by applicable law or agreed to in writing, the Oculus VR SDK
nuclear@0 21 distributed under the License is distributed on an "AS IS" BASIS,
nuclear@0 22 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
nuclear@0 23 See the License for the specific language governing permissions and
nuclear@0 24 limitations under the License.
nuclear@0 25
nuclear@0 26 ************************************************************************************/
nuclear@0 27
nuclear@0 28 #ifndef OVR_Display_h
nuclear@0 29 #define OVR_Display_h
nuclear@0 30
nuclear@0 31 #include "../Sensors/OVR_DeviceConstants.h" // Required for HmdTypeEnum
nuclear@0 32
nuclear@0 33 #include "../Kernel/OVR_Types.h"
nuclear@0 34 #include "../Kernel/OVR_Atomic.h"
nuclear@0 35 #include "../Kernel/OVR_RefCount.h"
nuclear@0 36 #include "../Kernel/OVR_Array.h"
nuclear@0 37 #include "../Kernel/OVR_String.h"
nuclear@0 38 #include "../Kernel/OVR_Math.h"
nuclear@0 39
nuclear@0 40 namespace OVR {
nuclear@0 41
nuclear@0 42
nuclear@0 43 class DisplaySearchHandle : virtual public RefCountBaseV<DisplaySearchHandle>
nuclear@0 44 {
nuclear@0 45 public:
nuclear@0 46 DisplaySearchHandle() {}
nuclear@0 47
nuclear@0 48 virtual ~DisplaySearchHandle() {}
nuclear@0 49
nuclear@0 50 void operator= (const DisplaySearchHandle&) {}
nuclear@0 51 };
nuclear@0 52
nuclear@0 53 //-------------------------------------------------------------------------------------
nuclear@0 54 // ***** Display
nuclear@0 55
nuclear@0 56 // Display object describes an Oculus HMD screen in LibOVR, providing information such
nuclear@0 57 // as EDID serial number and resolution in platform-independent manner.
nuclear@0 58 //
nuclear@0 59 // Display is an abstract base class to support OS and driver specific implementations.
nuclear@0 60 // It support HMD screen enumeration through GetDisplayCount/GetDisplay static functions.
nuclear@0 61 //
nuclear@0 62 // Examples of implementations of Display are the following:
nuclear@0 63 // Display_Win32_Generic - Compatibly mode implementation that maintains operation on
nuclear@0 64 // systems without drivers.
nuclear@0 65 // Display_Win32_Driver - Driver-Based display
nuclear@0 66 // Display_OSX_Generic - Additional compatibility mode implementation for OS X
nuclear@0 67
nuclear@0 68 class Display : public RefCountBase<Display>
nuclear@0 69 {
nuclear@0 70 protected:
nuclear@0 71 enum MirrorMode
nuclear@0 72 {
nuclear@0 73 MirrorEnabled = 0,
nuclear@0 74 MirrorDisabled = 1
nuclear@0 75 };
nuclear@0 76
nuclear@0 77 MirrorMode mirrorMode;
nuclear@0 78
nuclear@0 79 Display(
nuclear@0 80 HmdTypeEnum deviceTypeGuess,
nuclear@0 81 #ifdef OVR_OS_MAC
nuclear@0 82 uint32_t displayID,
nuclear@0 83 #else
nuclear@0 84 const String& displayID,
nuclear@0 85 #endif
nuclear@0 86 const String& modelName,
nuclear@0 87 const String& editSerial,
nuclear@0 88 const Sizei& logicalRes,
nuclear@0 89 const Sizei& nativeRes,
nuclear@0 90 const Vector2i& displayOffset,
nuclear@0 91 const uint64_t devNumber,
nuclear@0 92 const uint32_t rotation,
nuclear@0 93 const bool appExclusive):
nuclear@0 94 mirrorMode(MirrorDisabled),
nuclear@0 95 DeviceTypeGuess(deviceTypeGuess),
nuclear@0 96 DisplayID(displayID),
nuclear@0 97 ModelName(modelName),
nuclear@0 98 EdidSerialNumber(editSerial),
nuclear@0 99 LogicalResolutionInPixels(logicalRes),
nuclear@0 100 NativeResolutionInPixels(nativeRes),
nuclear@0 101 DesktopDisplayOffset(displayOffset),
nuclear@0 102 DeviceNumber(devNumber),
nuclear@0 103 Rotation(rotation),
nuclear@0 104 ApplicationExclusive(appExclusive)
nuclear@0 105 {
nuclear@0 106 }
nuclear@0 107
nuclear@0 108 void operator = (const Display&) { } // Quiet warning.
nuclear@0 109
nuclear@0 110 public:
nuclear@0 111 virtual ~Display() { }
nuclear@0 112
nuclear@0 113 // ----- Platform specific static Display functionality -----
nuclear@0 114
nuclear@0 115 // Mandatory function that sets up the display environment with
nuclear@0 116 // any necessary shimming and function hooks. This should be one
nuclear@0 117 // of the very first things your application does when it
nuclear@0 118 // initializes LibOVR
nuclear@0 119 static bool Initialize();
nuclear@0 120
nuclear@0 121 // Returns a count of the detected displays. These are Rift displays
nuclear@0 122 // attached directly to an active display port
nuclear@0 123 static int GetDisplayCount( DisplaySearchHandle* handle = NULL, bool extended = true, bool applicationOnly = true, bool extendedEDIDSerials = false );
nuclear@0 124 // Returns a specific index of a display. Displays are sorted in no particular order.
nuclear@0 125 static Ptr<Display> GetDisplay( int index = 0, DisplaySearchHandle* handle = NULL );
nuclear@0 126
nuclear@0 127
nuclear@0 128 // Returns true if we are referencing the same display; useful for matching display
nuclear@0 129 // objects with the ones already detected.
nuclear@0 130 bool MatchDisplay(const Display* other)
nuclear@0 131 {
nuclear@0 132 // Note this is not checking the DeviceName, which corresponds to which monitor the device is.
nuclear@0 133 // This allows matching to match a display that has changed how it is plugged in.
nuclear@0 134 return (DisplayID == other->DisplayID) &&
nuclear@0 135 (EdidSerialNumber == other->EdidSerialNumber) &&
nuclear@0 136 (NativeResolutionInPixels == other->NativeResolutionInPixels) &&
nuclear@0 137 (DesktopDisplayOffset == other->DesktopDisplayOffset) &&
nuclear@0 138 (ApplicationExclusive == other->ApplicationExclusive);
nuclear@0 139 }
nuclear@0 140
nuclear@0 141
nuclear@0 142 // ----- Device independent instance based Display functionality -----
nuclear@0 143
nuclear@0 144 // Device type guess based on display info.
nuclear@0 145 const HmdTypeEnum DeviceTypeGuess;
nuclear@0 146 #if defined(OVR_OS_MAC)
nuclear@0 147 // CGDirectDisplayID for the rift.
nuclear@0 148 const uint32_t DisplayID;
nuclear@0 149 #else
nuclear@0 150 // A string denoting the display device name so that apps can recognize the monitor
nuclear@0 151 const String DisplayID;
nuclear@0 152 #endif
nuclear@0 153 // A literal string containing the name of the model, i.e. Rift DK2
nuclear@0 154 const String ModelName;
nuclear@0 155 // Part of the serial number encoded in Edid, used for monitor <-> sensor matching.
nuclear@0 156 const String EdidSerialNumber;
nuclear@0 157 // Logical resolution is the display resolution in presentation terms.
nuclear@0 158 // That is to say, the resolution that represents the orientation the
nuclear@0 159 // display is projected to the user. For DK2, while being a portrait display
nuclear@0 160 // the display is held in landscape and therefore the logical resolution
nuclear@0 161 // is 1920x1080
nuclear@0 162 const Sizei LogicalResolutionInPixels;
nuclear@0 163 // Native resolution is the resolution reported by the EDID and represents the
nuclear@0 164 // exact hardware resolution of the Rift. For example, on DK2
nuclear@0 165 // this is 1080x1920
nuclear@0 166 // In theory, an OS rotated Rift's native and logical resolutions should match
nuclear@0 167 const Sizei NativeResolutionInPixels;
nuclear@0 168 // For displays that are attached to the desktop, this return value has meaning.
nuclear@0 169 // Otherwise it should always return origin
nuclear@0 170 const Vector2i DesktopDisplayOffset;
nuclear@0 171 // For Windows machines this value stores the ChildUid used to identify this display
nuclear@0 172 const uint64_t DeviceNumber;
nuclear@0 173 // Stores the device specific default rotation of the screen
nuclear@0 174 // E.g. DK2 is rotated 90 degrees as it is a portrait display
nuclear@0 175 const uint32_t Rotation;
nuclear@0 176 // Is set if the Display is capable in Application-Only mode
nuclear@0 177 const bool ApplicationExclusive;
nuclear@0 178
nuclear@0 179 // Functionality for rendering within the window
nuclear@0 180 virtual MirrorMode SetMirrorMode( MirrorMode newMode ) = 0;
nuclear@0 181
nuclear@0 182 // Functionality for enabling/disabling display
nuclear@0 183 virtual bool SetDisplaySleep(bool off)
nuclear@0 184 {
nuclear@0 185 // Override to implement if supported
nuclear@0 186 OVR_UNUSED(off);
nuclear@0 187 return false;
nuclear@0 188 }
nuclear@0 189
nuclear@0 190 // Check if right now the current rendering application should be in compatibility mode
nuclear@0 191 static bool InCompatibilityMode( bool displaySearch = true );
nuclear@0 192
nuclear@0 193 // Get/set the mode for all applications
nuclear@0 194 static bool GetDriverMode(bool& driverInstalled, bool& compatMode, bool& hideDK1Mode);
nuclear@0 195 static bool SetDriverMode(bool compatMode, bool hideDK1Mode);
nuclear@0 196
nuclear@0 197 static DisplaySearchHandle* GetDisplaySearchHandle();
nuclear@0 198 };
nuclear@0 199
nuclear@0 200
nuclear@0 201 } // namespace OVR
nuclear@0 202
nuclear@0 203 #endif