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1 /************************************************************************************
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2
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3 Filename : OVR_Math.h
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4 Content : Implementation of 3D primitives such as vectors, matrices.
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5 Created : September 4, 2012
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6 Authors : Andrew Reisse, Michael Antonov, Anna Yershova
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7
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8 Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
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9
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10 Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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11 you may not use the Oculus VR Rift SDK except in compliance with the License,
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12 which is provided at the time of installation or download, or which
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13 otherwise accompanies this software in either electronic or hard copy form.
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14
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15 You may obtain a copy of the License at
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16
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17 http://www.oculusvr.com/licenses/LICENSE-3.2
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18
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19 Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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20 distributed under the License is distributed on an "AS IS" BASIS,
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21 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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22 See the License for the specific language governing permissions and
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23 limitations under the License.
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24
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25 *************************************************************************************/
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26
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27 #include "OVR_Math.h"
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28 #include "OVR_Log.h"
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29
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30 #include <float.h>
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31
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32
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33 namespace OVR {
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34
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35
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36 //-------------------------------------------------------------------------------------
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37 // ***** Constants
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38
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39 template<>
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40 const Vector3<float> Vector3<float>::ZERO = Vector3<float>();
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41
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42 template<>
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43 const Vector3<double> Vector3<double>::ZERO = Vector3<double>();
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44
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45 template<>
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46 const Matrix4<float> Matrix4<float>::IdentityValue = Matrix4<float>(1.0f, 0.0f, 0.0f, 0.0f,
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47 0.0f, 1.0f, 0.0f, 0.0f,
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48 0.0f, 0.0f, 1.0f, 0.0f,
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49 0.0f, 0.0f, 0.0f, 1.0f);
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50
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51 template<>
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52 const Matrix4<double> Matrix4<double>::IdentityValue = Matrix4<double>(1.0, 0.0, 0.0, 0.0,
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53 0.0, 1.0, 0.0, 0.0,
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54 0.0, 0.0, 1.0, 0.0,
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55 0.0, 0.0, 0.0, 1.0);
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56
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57
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58 } // Namespace OVR
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