age |
author |
description |
Thu, 22 Jan 2015 06:22:38 +0200 |
John Tsiombikas |
renamed vc project: oculus2 -> oculus2_psprite |
Thu, 22 Jan 2015 06:19:52 +0200 |
John Tsiombikas |
VR point sprite shooting test |
Wed, 21 Jan 2015 11:29:30 +0200 |
John Tsiombikas |
fixed on macosx |
Wed, 14 Jan 2015 07:11:11 +0200 |
John Tsiombikas |
now also works on linux with 0.4.4 |
Sun, 11 Jan 2015 19:03:30 +0200 |
John Tsiombikas |
updated for the Oculus SDK 0.4.4 |
Wed, 29 Oct 2014 01:56:42 +0200 |
John Tsiombikas |
moved the glUseProgram(0) state cleanup to its proper place |
Wed, 29 Oct 2014 01:09:33 +0200 |
John Tsiombikas |
merged |
Wed, 29 Oct 2014 01:08:38 +0200 |
John Tsiombikas |
ok oculus2 test now works on linux with SDK 0.4.3 experimental. |
Tue, 28 Oct 2014 07:00:17 +0200 |
John Tsiombikas |
moved X11 includes to the linux ifdef block |
Tue, 28 Oct 2014 06:57:31 +0200 |
John Tsiombikas |
merged |
Tue, 28 Oct 2014 06:57:06 +0200 |
John Tsiombikas |
added alignment box cross |
Mon, 27 Oct 2014 04:20:07 +0200 |
John Tsiombikas |
wtf... nothing is drawn on linux |
Sun, 26 Oct 2014 23:10:14 +0200 |
John Tsiombikas |
linux fixes |
Sat, 25 Oct 2014 20:07:55 +0300 |
John Tsiombikas |
merged |
Sat, 25 Oct 2014 20:07:24 +0300 |
John Tsiombikas |
porting to 0.4.3 (finally on linux) |
Mon, 15 Sep 2014 03:00:50 +0300 |
John Tsiombikas |
- changed some loose types to make this example more compatible with C++ programs |