oculus2_psprite
changeset 6:37c753411934
added a comment listing the GLEW dependency and adding dep urls
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 05 Sep 2014 03:23:19 +0300 |
parents | cd9f1560b909 |
children | 5b04743fd3d0 |
files | src/main.c |
diffstat | 1 files changed, 3 insertions(+), 1 deletions(-) [+] |
line diff
1.1 --- a/src/main.c Thu Sep 04 09:01:01 2014 +0300 1.2 +++ b/src/main.c Fri Sep 05 03:23:19 2014 +0300 1.3 @@ -1,5 +1,7 @@ 1.4 /* Very simple OculusSDK OpenGL usage example. 1.5 - * Uses SDL2 for event handling and OpenGL context management. 1.6 + * 1.7 + * Uses SDL2 (www.libsdl.org) for event handling and OpenGL context management. 1.8 + * Uses GLEW (glew.sourceforge.net) for OpenGL extension wrangling. 1.9 * 1.10 * Author: John Tsiombikas <nuclear@member.fsf.org> 1.11 * This code is in the public domain. Do whatever you like with it.