oculus2_psprite
changeset 3:096b18432ba7
something is fucked
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 26 Aug 2014 18:37:24 +0300 |
parents | 0984fa94b490 |
children | d64830551c32 |
files | oculus2.vcxproj src/main.c |
diffstat | 2 files changed, 56 insertions(+), 12 deletions(-) [+] |
line diff
1.1 --- a/oculus2.vcxproj Tue Aug 26 08:14:09 2014 +0300 1.2 +++ b/oculus2.vcxproj Tue Aug 26 18:37:24 2014 +0300 1.3 @@ -57,7 +57,7 @@ 1.4 <Link> 1.5 <SubSystem>Console</SubSystem> 1.6 <GenerateDebugInformation>true</GenerateDebugInformation> 1.7 - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;sdl2.lib;sdl2main.lib;opengl32.lib;glew32.lib;libovrd.lib;winmm.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> 1.8 + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;sdl2.lib;sdl2main.lib;opengl32.lib;glu32.lib;glew32.lib;libovrd.lib;winmm.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> 1.9 </Link> 1.10 </ItemDefinitionGroup> 1.11 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 1.12 @@ -76,7 +76,7 @@ 1.13 <GenerateDebugInformation>true</GenerateDebugInformation> 1.14 <EnableCOMDATFolding>true</EnableCOMDATFolding> 1.15 <OptimizeReferences>true</OptimizeReferences> 1.16 - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;sdl2.lib;sdl2main.lib;opengl32.lib;glew32.lib;libovr.lib;winmm.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> 1.17 + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;sdl2.lib;sdl2main.lib;opengl32.lib;glu32.lib;glew32.lib;libovr.lib;winmm.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> 1.18 </Link> 1.19 </ItemDefinitionGroup> 1.20 <ItemGroup>
2.1 --- a/src/main.c Tue Aug 26 08:14:09 2014 +0300 2.2 +++ b/src/main.c Tue Aug 26 18:37:24 2014 +0300 2.3 @@ -114,13 +114,12 @@ 2.4 fb_ovr_tex[i].OGL.Header.API = ovrRenderAPI_OpenGL; 2.5 fb_ovr_tex[i].OGL.Header.TextureSize.w = fb_tex_width; 2.6 fb_ovr_tex[i].OGL.Header.TextureSize.h = fb_tex_height; 2.7 - fb_ovr_tex[i].OGL.Header.RenderViewport.Pos.y = 0; 2.8 + fb_ovr_tex[i].OGL.Header.RenderViewport.Pos.x = i == 0 ? 0 : fb_width / 2.0; 2.9 + fb_ovr_tex[i].OGL.Header.RenderViewport.Pos.y = fb_tex_height - fb_height; 2.10 fb_ovr_tex[i].OGL.Header.RenderViewport.Size.w = fb_width / 2.0; 2.11 fb_ovr_tex[i].OGL.Header.RenderViewport.Size.h = fb_height; 2.12 fb_ovr_tex[i].OGL.TexId = fb_tex; 2.13 } 2.14 - fb_ovr_tex[0].OGL.Header.RenderViewport.Pos.x = 0; 2.15 - fb_ovr_tex[1].OGL.Header.RenderViewport.Pos.x = fb_width / 2.0; 2.16 2.17 memset(&glcfg, 0, sizeof glcfg); 2.18 glcfg.OGL.Header.API = ovrRenderAPI_OpenGL; 2.19 @@ -140,20 +139,19 @@ 2.20 } 2.21 ovrHmd_SetEnabledCaps(hmd, ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction); 2.22 2.23 - dcaps = ovrDistortionCap_Chromatic | ovrDistortionCap_Vignette | ovrDistortionCap_TimeWarp; 2.24 + dcaps = ovrDistortionCap_Chromatic | ovrDistortionCap_Vignette;// | ovrDistortionCap_TimeWarp; 2.25 if(!ovrHmd_ConfigureRendering(hmd, &glcfg.Config, dcaps, hmd->DefaultEyeFov, eye_rdesc)) { 2.26 fprintf(stderr, "failed to configure distortion renderer\n"); 2.27 } 2.28 2.29 - /* ovrhmd_EnableHSWDisplaySDKRender(hmd, 0); */ 2.30 - 2.31 + ovrhmd_EnableHSWDisplaySDKRender(hmd, 0); 2.32 2.33 glEnable(GL_DEPTH_TEST); 2.34 glEnable(GL_CULL_FACE); 2.35 glEnable(GL_LIGHTING); 2.36 glEnable(GL_LIGHT0); 2.37 2.38 - glClearColor(0.5, 0.05, 0.05, 1); 2.39 + glClearColor(0.05, 0.05, 0.05, 1); 2.40 2.41 return 0; 2.42 } 2.43 @@ -179,6 +177,45 @@ 2.44 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 2.45 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 2.46 2.47 + glViewport(0, 0, fb_width, fb_height); 2.48 + 2.49 + /*glMatrixMode(GL_PROJECTION); 2.50 + glLoadIdentity(); 2.51 + glMatrixMode(GL_MODELVIEW); 2.52 + glLoadIdentity(); 2.53 + 2.54 + glPushAttrib(GL_ENABLE_BIT); 2.55 + glDisable(GL_LIGHTING); 2.56 + glDisable(GL_DEPTH_TEST); 2.57 + 2.58 + glBegin(GL_QUADS); 2.59 + glColor3f(1, 0, 0); 2.60 + glVertex2f(-1, -1); 2.61 + glVertex2f(0, -1); 2.62 + glVertex2f(0, 1); 2.63 + glVertex2f(-1, 1); 2.64 + 2.65 + glColor3f(1, 0, 1); 2.66 + glVertex2f(-0.6, -0.1); 2.67 + glVertex2f(-0.4, -0.1); 2.68 + glVertex2f(-0.4, 0.1); 2.69 + glVertex2f(-0.6, 0.1); 2.70 + 2.71 + glColor3f(0, 1, 0); 2.72 + glVertex2f(0, -1); 2.73 + glVertex2f(1, -1); 2.74 + glVertex2f(1, 1); 2.75 + glVertex2f(0, 1); 2.76 + 2.77 + glColor3f(0, 1, 1); 2.78 + glVertex2f(0.4, -0.1); 2.79 + glVertex2f(0.6, -0.1); 2.80 + glVertex2f(0.6, 0.1); 2.81 + glVertex2f(0.4, 0.1); 2.82 + glEnd(); 2.83 + 2.84 + glPopAttrib();*/ 2.85 + 2.86 /* for each eye ... */ 2.87 for(i=0; i<2; i++) { 2.88 int eye = hmd->EyeRenderOrder[i]; 2.89 @@ -188,12 +225,14 @@ 2.90 2.91 proj = ovrMatrix4f_Projection(hmd->DefaultEyeFov[eye], 0.5, 500.0, 1); 2.92 glMatrixMode(GL_PROJECTION); 2.93 - glLoadMatrixf(proj.M[0]); 2.94 + //glLoadMatrixf(proj.M[0]); 2.95 + glLoadIdentity(); 2.96 + gluPerspective(50.0, (float)fb_width / 2.0 / (float)fb_height, 0.5, 500.0); 2.97 2.98 pose[eye] = ovrHmd_GetEyePose(hmd, eye); 2.99 glMatrixMode(GL_MODELVIEW); 2.100 - /* TODO: get HMD orientation data and use them */ 2.101 - glTranslatef(0, -ovrHmd_GetFloat(hmd, OVR_KEY_EYE_HEIGHT, 1.65), 0); 2.102 + /* TODO: get HMD orientation data and use it */ 2.103 + //glTranslatef(0, -ovrHmd_GetFloat(hmd, OVR_KEY_EYE_HEIGHT, 1.65), 0); 2.104 2.105 draw_scene(); 2.106 } 2.107 @@ -212,6 +251,11 @@ 2.108 float lpos[] = {0, 5, 0, 1}; 2.109 glLightfv(GL_LIGHT0, GL_POSITION, lpos); 2.110 2.111 + glPushMatrix(); 2.112 + glTranslatef(0, 0, -8); 2.113 + draw_box(2, 2, 2, 1.0); 2.114 + glPopMatrix(); 2.115 + 2.116 glTranslatef(0, 5, 0); 2.117 draw_box(20, 10, 20, -1.0); 2.118