oculus2_psprite
view oculus2.sln @ 7:5b04743fd3d0
- changed some loose types to make this example more compatible with C++ programs
- enabled overdrive (can't see any difference but what the hell)
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 15 Sep 2014 03:00:50 +0300 |
parents | |
children | 64089dd45d50 |
line source
1
2 Microsoft Visual Studio Solution File, Format Version 12.00
3 # Visual Studio 2013
4 VisualStudioVersion = 12.0.30501.0
5 MinimumVisualStudioVersion = 10.0.40219.1
6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "oculus2", "oculus2.vcxproj", "{7A2D6788-B885-455C-8DE6-46D5C7313207}"
7 EndProject
8 Global
9 GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 Debug|Win32 = Debug|Win32
11 Release|Win32 = Release|Win32
12 EndGlobalSection
13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Debug|Win32.ActiveCfg = Debug|Win32
15 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Debug|Win32.Build.0 = Debug|Win32
16 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Release|Win32.ActiveCfg = Release|Win32
17 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Release|Win32.Build.0 = Release|Win32
18 EndGlobalSection
19 GlobalSection(SolutionProperties) = preSolution
20 HideSolutionNode = FALSE
21 EndGlobalSection
22 EndGlobal