oculus2_psprite

diff src/main.c @ 15:62a37bd5bc74

ok oculus2 test now works on linux with SDK 0.4.3 experimental.
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 29 Oct 2014 01:08:38 +0200
parents 256d8fcf02f1
children 0888d4e24e21
line diff
     1.1 --- a/src/main.c	Mon Oct 27 04:20:07 2014 +0200
     1.2 +++ b/src/main.c	Wed Oct 29 01:08:38 2014 +0200
     1.3 @@ -54,6 +54,9 @@
     1.4  static ovrSizei eyeres[2];
     1.5  static ovrEyeRenderDesc eye_rdesc[2];
     1.6  static ovrGLTexture fb_ovr_tex[2];
     1.7 +static union ovrGLConfig glcfg;
     1.8 +static unsigned int distort_caps;
     1.9 +static unsigned int hmd_caps;
    1.10  
    1.11  static unsigned int chess_tex;
    1.12  
    1.13 @@ -83,8 +86,7 @@
    1.14  int init(void)
    1.15  {
    1.16  	int i, x, y;
    1.17 -	unsigned int flags, dcaps;
    1.18 -	union ovrGLConfig glcfg;
    1.19 +	unsigned int flags;
    1.20  
    1.21  	/* libovr must be initialized before we create the OpenGL context */
    1.22  	ovr_Initialize();
    1.23 @@ -137,7 +139,7 @@
    1.24  		fb_ovr_tex[i].OGL.Header.TextureSize.h = fb_tex_height;
    1.25  		/* this next field is the only one that differs between the two eyes */
    1.26  		fb_ovr_tex[i].OGL.Header.RenderViewport.Pos.x = i == 0 ? 0 : fb_width / 2.0;
    1.27 -		fb_ovr_tex[i].OGL.Header.RenderViewport.Pos.y = fb_tex_height - fb_height;
    1.28 +		fb_ovr_tex[i].OGL.Header.RenderViewport.Pos.y = 0;
    1.29  		fb_ovr_tex[i].OGL.Header.RenderViewport.Size.w = fb_width / 2.0;
    1.30  		fb_ovr_tex[i].OGL.Header.RenderViewport.Size.h = fb_height;
    1.31  		fb_ovr_tex[i].OGL.TexId = fb_tex;	/* both eyes will use the same texture id */
    1.32 @@ -175,15 +177,16 @@
    1.33  	}
    1.34  
    1.35  	/* enable low-persistence display and dynamic prediction for lattency compensation */
    1.36 -	ovrHmd_SetEnabledCaps(hmd, ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction);
    1.37 +	hmd_caps = ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction;
    1.38 +	ovrHmd_SetEnabledCaps(hmd, hmd_caps);
    1.39  
    1.40  	/* configure SDK-rendering and enable chromatic abberation correction, vignetting, and
    1.41  	 * timewrap, which shifts the image before drawing to counter any lattency between the call
    1.42  	 * to ovrHmd_GetEyePose and ovrHmd_EndFrame.
    1.43  	 */
    1.44 -	dcaps = ovrDistortionCap_Chromatic | ovrDistortionCap_Vignette | ovrDistortionCap_TimeWarp |
    1.45 +	distort_caps = ovrDistortionCap_Chromatic | ovrDistortionCap_Vignette | ovrDistortionCap_TimeWarp |
    1.46  		ovrDistortionCap_Overdrive;
    1.47 -	if(!ovrHmd_ConfigureRendering(hmd, &glcfg.Config, dcaps, hmd->DefaultEyeFov, eye_rdesc)) {
    1.48 +	if(!ovrHmd_ConfigureRendering(hmd, &glcfg.Config, distort_caps, hmd->DefaultEyeFov, eye_rdesc)) {
    1.49  		fprintf(stderr, "failed to configure distortion renderer\n");
    1.50  	}
    1.51  
    1.52 @@ -225,10 +228,28 @@
    1.53  		SDL_GetWindowPosition(win, &prev_x, &prev_y);
    1.54  		SDL_SetWindowPosition(win, hmd->WindowsPos.x, hmd->WindowsPos.y);
    1.55  		SDL_SetWindowFullscreen(win, SDL_WINDOW_FULLSCREEN_DESKTOP);
    1.56 +
    1.57 +#ifdef OVR_OS_LINUX
    1.58 +		/* on linux for now we have to deal with screen rotation during rendering. The docs are promoting
    1.59 +		 * not rotating the DK2 screen globally
    1.60 +		 */
    1.61 +		glcfg.OGL.Header.RTSize.w = hmd->Resolution.h;
    1.62 +		glcfg.OGL.Header.RTSize.h = hmd->Resolution.w;
    1.63 +
    1.64 +		distort_caps |= ovrDistortionCap_LinuxDevFullscreen;
    1.65 +		ovrHmd_ConfigureRendering(hmd, &glcfg.Config, distort_caps, hmd->DefaultEyeFov, eye_rdesc);
    1.66 +#endif
    1.67  	} else {
    1.68  		/* return to windowed mode and move the window back to its original position */
    1.69  		SDL_SetWindowFullscreen(win, 0);
    1.70  		SDL_SetWindowPosition(win, prev_x, prev_y);
    1.71 +
    1.72 +#ifdef OVR_OS_LINUX
    1.73 +		glcfg.OGL.Header.RTSize = hmd->Resolution;
    1.74 +
    1.75 +		distort_caps &= ~ovrDistortionCap_LinuxDevFullscreen;
    1.76 +		ovrHmd_ConfigureRendering(hmd, &glcfg.Config, distort_caps, hmd->DefaultEyeFov, eye_rdesc);
    1.77 +#endif
    1.78  	}
    1.79  }
    1.80  
    1.81 @@ -246,6 +267,8 @@
    1.82  	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
    1.83  	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    1.84  
    1.85 +	glUseProgram(0);
    1.86 +
    1.87  	/* for each eye ... */
    1.88  	for(i=0; i<2; i++) {
    1.89  		ovrEyeType eye = hmd->EyeRenderOrder[i];
    1.90 @@ -294,13 +317,18 @@
    1.91  	 * compensated for lens distortion and chromatic abberation onto the HMD screen.
    1.92  	 */
    1.93  	glBindFramebuffer(GL_FRAMEBUFFER, 0);
    1.94 -	glViewport(0, 0, win_width, win_height);
    1.95  
    1.96  	ovrHmd_EndFrame(hmd, pose, &fb_ovr_tex[0].Texture);
    1.97  
    1.98  	assert(glGetError() == GL_NO_ERROR);
    1.99  }
   1.100  
   1.101 +void reshape(int x, int y)
   1.102 +{
   1.103 +	win_width = x;
   1.104 +	win_height = y;
   1.105 +}
   1.106 +
   1.107  void draw_scene(void)
   1.108  {
   1.109  	int i;
   1.110 @@ -459,6 +487,12 @@
   1.111  		}
   1.112  		break;
   1.113  
   1.114 +	case SDL_WINDOWEVENT:
   1.115 +		if(ev->window.event == SDL_WINDOWEVENT_RESIZED) {
   1.116 +			reshape(ev->window.data1, ev->window.data2);
   1.117 +		}
   1.118 +		break;
   1.119 +
   1.120  	default:
   1.121  		break;
   1.122  	}
   1.123 @@ -482,6 +516,7 @@
   1.124  			return -1;
   1.125  
   1.126  		case ' ':
   1.127 +		case 'r':
   1.128  			/* allow the user to recenter by pressing space */
   1.129  			ovrHmd_RecenterPose(hmd);
   1.130  			break;
   1.131 @@ -491,6 +526,30 @@
   1.132  			toggle_hmd_fullscreen();
   1.133  			break;
   1.134  
   1.135 +		case 'v':
   1.136 +			distort_caps ^= ovrDistortionCap_Vignette;
   1.137 +			printf("Vignette: %s\n", distort_caps & ovrDistortionCap_Vignette ? "on" : "off");
   1.138 +			ovrHmd_ConfigureRendering(hmd, &glcfg.Config, distort_caps, hmd->DefaultEyeFov, eye_rdesc);
   1.139 +			break;
   1.140 +
   1.141 +		case 't':
   1.142 +			distort_caps ^= ovrDistortionCap_TimeWarp;
   1.143 +			printf("Time-warp: %s\n", distort_caps & ovrDistortionCap_TimeWarp ? "on" : "off");
   1.144 +			ovrHmd_ConfigureRendering(hmd, &glcfg.Config, distort_caps, hmd->DefaultEyeFov, eye_rdesc);
   1.145 +			break;
   1.146 +
   1.147 +		case 'o':
   1.148 +			distort_caps ^= ovrDistortionCap_Overdrive;
   1.149 +			printf("OLED over-drive: %s\n", distort_caps & ovrDistortionCap_Overdrive ? "on" : "off");
   1.150 +			ovrHmd_ConfigureRendering(hmd, &glcfg.Config, distort_caps, hmd->DefaultEyeFov, eye_rdesc);
   1.151 +			break;
   1.152 +
   1.153 +		case 'l':
   1.154 +			hmd_caps ^= ovrHmdCap_LowPersistence;
   1.155 +			printf("Low-persistence display: %s\n", hmd_caps & ovrHmdCap_LowPersistence ? "on" : "off");
   1.156 +			ovrHmd_SetEnabledCaps(hmd, hmd_caps);
   1.157 +			break;
   1.158 +
   1.159  		default:
   1.160  			break;
   1.161  		}