oculus2_psprite

annotate oculus2.vcxproj.filters @ 7:5b04743fd3d0

- changed some loose types to make this example more compatible with C++ programs - enabled overdrive (can't see any difference but what the hell)
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 15 Sep 2014 03:00:50 +0300
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nuclear@2 1 <?xml version="1.0" encoding="utf-8"?>
nuclear@2 2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
nuclear@2 3 <ItemGroup>
nuclear@2 4 <Filter Include="src">
nuclear@2 5 <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
nuclear@2 6 <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h;inl</Extensions>
nuclear@2 7 </Filter>
nuclear@2 8 </ItemGroup>
nuclear@2 9 <ItemGroup>
nuclear@2 10 <ClCompile Include="src\main.c">
nuclear@2 11 <Filter>src</Filter>
nuclear@2 12 </ClCompile>
nuclear@2 13 </ItemGroup>
nuclear@2 14 </Project>