oculus2_psprite
annotate oculus2.vcxproj.filters @ 17:5558b43eb653
moved the glUseProgram(0) state cleanup to its proper place
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 29 Oct 2014 01:56:42 +0200 |
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children |
rev | line source |
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nuclear@2 | 1 <?xml version="1.0" encoding="utf-8"?> |
nuclear@2 | 2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
nuclear@2 | 3 <ItemGroup> |
nuclear@2 | 4 <Filter Include="src"> |
nuclear@2 | 5 <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> |
nuclear@2 | 6 <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h;inl</Extensions> |
nuclear@2 | 7 </Filter> |
nuclear@2 | 8 </ItemGroup> |
nuclear@2 | 9 <ItemGroup> |
nuclear@2 | 10 <ClCompile Include="src\main.c"> |
nuclear@2 | 11 <Filter>src</Filter> |
nuclear@2 | 12 </ClCompile> |
nuclear@2 | 13 </ItemGroup> |
nuclear@2 | 14 </Project> |