oculus2
diff src/main.c @ 11:256d8fcf02f1
wtf... nothing is drawn on linux
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Mon, 27 Oct 2014 04:20:07 +0200 |
parents | 3d224ad45cac |
children | 4c08bc24ef0a 62a37bd5bc74 |
line diff
1.1 --- a/src/main.c Sun Oct 26 23:10:14 2014 +0200 1.2 +++ b/src/main.c Mon Oct 27 04:20:07 2014 +0200 1.3 @@ -102,8 +102,6 @@ 1.4 return -1; 1.5 } 1.6 1.7 - XSynchronize(glXGetCurrentDisplay(), True); 1.8 - 1.9 glewInit(); 1.10 1.11 if(!(hmd = ovrHmd_Create(0))) { 1.12 @@ -121,8 +119,8 @@ 1.13 win_width = hmd->Resolution.w; 1.14 win_height = hmd->Resolution.h; 1.15 1.16 - /* enable position and rotation tracking (and anything else they might add in the future) */ 1.17 - ovrHmd_ConfigureTracking(hmd, 0xffffffff, 0); 1.18 + /* enable position and rotation tracking */ 1.19 + ovrHmd_ConfigureTracking(hmd, ovrTrackingCap_Orientation | ovrTrackingCap_MagYawCorrection | ovrTrackingCap_Position, 0); 1.20 /* retrieve the optimal render target resolution for each eye */ 1.21 eyeres[0] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left, hmd->DefaultEyeFov[0], 1.0); 1.22 eyeres[1] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right, hmd->DefaultEyeFov[1], 1.0); 1.23 @@ -153,6 +151,14 @@ 1.24 glcfg.OGL.Header.RTSize = hmd->Resolution; 1.25 glcfg.OGL.Header.Multisample = 1; 1.26 1.27 +#ifdef WIN32 1.28 + glcfg.OGL.Window = GetActiveWindow(); 1.29 + glcfg.OGL.DC = wglGetCurrentDC(); 1.30 +#else 1.31 + glcfg.OGL.Disp = glXGetCurrentDisplay(); 1.32 + glcfg.OGL.Win = glXGetCurrentDrawable(); 1.33 +#endif 1.34 + 1.35 if(hmd->HmdCaps & ovrHmdCap_ExtendDesktop) { 1.36 printf("running in \"extended desktop\" mode\n"); 1.37 } else { 1.38 @@ -161,18 +167,9 @@ 1.39 * XXX: this doesn't work properly yet due to bugs in the oculus 0.4.1 sdk/driver 1.40 */ 1.41 #ifdef WIN32 1.42 - HWND sys_win = GetActiveWindow(); 1.43 - glcfg.OGL.Window = sys_win; 1.44 - glcfg.OGL.DC = wglGetCurrentDC(); 1.45 - ovrHmd_AttachToWindow(hmd, sys_win, 0, 0); 1.46 + ovrHmd_AttachToWindow(hmd, glcfg.OGL.Window, 0, 0); 1.47 #else 1.48 - Display *dpy = glXGetCurrentDisplay(); 1.49 - Window win = glXGetCurrentDrawable(); 1.50 - assert(dpy && win); 1.51 - 1.52 - glcfg.OGL.Disp = dpy; 1.53 - glcfg.OGL.Win = win; 1.54 - ovrHmd_AttachToWindow(hmd, (void*)win, 0, 0); 1.55 + ovrHmd_AttachToWindow(hmd, (void*)glcfg.OGL.Win, 0, 0); 1.56 #endif 1.57 printf("running in \"direct-hmd\" mode\n"); 1.58 }