annotate oculus2.sln @ 7:5b04743fd3d0
- changed some loose types to make this example more compatible with C++ programs
- enabled overdrive (can't see any difference but what the hell)
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Mon, 15 Sep 2014 03:00:50 +0300 |
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64089dd45d50 |
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2 Microsoft Visual Studio Solution File, Format Version 12.00
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3 # Visual Studio 2013
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4 VisualStudioVersion = 12.0.30501.0
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5 MinimumVisualStudioVersion = 10.0.40219.1
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6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "oculus2", "oculus2.vcxproj", "{7A2D6788-B885-455C-8DE6-46D5C7313207}"
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7 EndProject
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8 Global
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9 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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10 Debug|Win32 = Debug|Win32
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11 Release|Win32 = Release|Win32
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12 EndGlobalSection
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13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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14 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Debug|Win32.ActiveCfg = Debug|Win32
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15 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Debug|Win32.Build.0 = Debug|Win32
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16 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Release|Win32.ActiveCfg = Release|Win32
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17 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Release|Win32.Build.0 = Release|Win32
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18 EndGlobalSection
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19 GlobalSection(SolutionProperties) = preSolution
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20 HideSolutionNode = FALSE
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21 EndGlobalSection
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22 EndGlobal
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