oculus2

annotate Makefile @ 7:5b04743fd3d0

- changed some loose types to make this example more compatible with C++ programs - enabled overdrive (can't see any difference but what the hell)
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 15 Sep 2014 03:00:50 +0300
parents
children 4d6733229e01
rev   line source
nuclear@0 1 src = $(wildcard src/*.c)
nuclear@0 2 obj = $(src:.c=.o)
nuclear@0 3 bin = oculus2
nuclear@0 4
nuclear@0 5 CFLAGS = -pedantic -Wall -g `pkg-config --cflags sdl2`
nuclear@0 6 LDFLAGS = $(libgl) `pkg-config --libs sdl2`
nuclear@0 7
nuclear@0 8 ifeq ($(shell uname -s), Darwin)
nuclear@0 9 libgl = -framework OpenGL -lGLEW
nuclear@0 10 else
nuclear@0 11 libgl = -lGL -lGLU -lGLEW
nuclear@0 12 endif
nuclear@0 13
nuclear@0 14 $(bin): $(obj)
nuclear@0 15 $(CC) -o $@ $(obj) $(LDFLAGS)
nuclear@0 16
nuclear@0 17 .PHONY: clean
nuclear@0 18 clean:
nuclear@0 19 rm -f $(obj) $(bin)