oculus2

annotate oculus2.sln @ 2:0984fa94b490

rendering almost works
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 26 Aug 2014 08:14:09 +0300
parents
children 64089dd45d50
rev   line source
nuclear@2 1 
nuclear@2 2 Microsoft Visual Studio Solution File, Format Version 12.00
nuclear@2 3 # Visual Studio 2013
nuclear@2 4 VisualStudioVersion = 12.0.30501.0
nuclear@2 5 MinimumVisualStudioVersion = 10.0.40219.1
nuclear@2 6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "oculus2", "oculus2.vcxproj", "{7A2D6788-B885-455C-8DE6-46D5C7313207}"
nuclear@2 7 EndProject
nuclear@2 8 Global
nuclear@2 9 GlobalSection(SolutionConfigurationPlatforms) = preSolution
nuclear@2 10 Debug|Win32 = Debug|Win32
nuclear@2 11 Release|Win32 = Release|Win32
nuclear@2 12 EndGlobalSection
nuclear@2 13 GlobalSection(ProjectConfigurationPlatforms) = postSolution
nuclear@2 14 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Debug|Win32.ActiveCfg = Debug|Win32
nuclear@2 15 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Debug|Win32.Build.0 = Debug|Win32
nuclear@2 16 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Release|Win32.ActiveCfg = Release|Win32
nuclear@2 17 {7A2D6788-B885-455C-8DE6-46D5C7313207}.Release|Win32.Build.0 = Release|Win32
nuclear@2 18 EndGlobalSection
nuclear@2 19 GlobalSection(SolutionProperties) = preSolution
nuclear@2 20 HideSolutionNode = FALSE
nuclear@2 21 EndGlobalSection
nuclear@2 22 EndGlobal