oculus1

log

age author description
Sat, 26 Oct 2013 03:54:35 +0300 John Tsiombikas changed some FBO calls which I accidentally used the OpenGL 3.2 form instead of the more compatible one
Fri, 04 Oct 2013 14:57:33 +0300 John Tsiombikas backed out the shaderless oculus distortion method, as it's completely pointless