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2013-10-27
John Tsiombikas
fixed the performance issue under MacOSX by replacing glutSolidTeapot (which
default
tip
2013-10-26
John Tsiombikas
merged with removal of the shaderless crap
2013-10-26
John Tsiombikas
changed some FBO calls which I accidentally used the OpenGL 3.2 form instead of the more compatible one
2013-10-04
John Tsiombikas
backed out the shaderless oculus distortion method, as it's completely pointless
2013-10-04
John Tsiombikas
merged
2013-10-04
John Tsiombikas
foo
2013-09-28
John Tsiombikas
merged
2013-09-28
John Tsiombikas
made mouselook only affect horizontal movement in VR mode
2013-10-02
John Tsiombikas
added shaderless distortion method
2013-10-01
John Tsiombikas
removed unnecessary check for framebuffer resizing when not using vr mode
2013-09-28
John Tsiombikas
win32 project and fixes
2013-09-26
John Tsiombikas
fixed the test to work with non-pow2 textures
2013-09-21
John Tsiombikas
ops, minor error in the last commit
2013-09-21
John Tsiombikas
made teapots many sizes and more colorful, added phong shader
2013-09-21
John Tsiombikas
added the shader as a separate header file
2013-09-21
John Tsiombikas
implemented wasd controls and clamping of the texcoords to [0, 1]
2013-09-21
John Tsiombikas
hurraaaay!
2013-09-20
John Tsiombikas
moving on to the distortion... not correct yet
2013-09-20
John Tsiombikas
added simple head model to the VR camera
2013-09-20
John Tsiombikas
proper FPS-style vr tracking
2013-09-19
John Tsiombikas
tracking almost done
2013-09-18
John Tsiombikas
added xcode project
2013-09-18
John Tsiombikas
whatever
2013-09-15
John Tsiombikas
foo
2013-09-15
John Tsiombikas
foo
2013-09-15
John Tsiombikas
getting sensor input
2013-09-15
John Tsiombikas
added a couple more stuff, fixed all the LibOVR line endings
2013-09-14
John Tsiombikas
foo
2013-09-14
John Tsiombikas
added LibOVR and started a simple vr wrapper.
2013-08-30
John Tsiombikas
initial commit
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