oculus1

log

age author description
2013-10-27 John Tsiombikas fixed the performance issue under MacOSX by replacing glutSolidTeapot (whichdefault tip
2013-10-26 John Tsiombikas merged with removal of the shaderless crap
2013-10-26 John Tsiombikas changed some FBO calls which I accidentally used the OpenGL 3.2 form instead of the more compatible one
2013-10-04 John Tsiombikas backed out the shaderless oculus distortion method, as it's completely pointless
2013-10-04 John Tsiombikas merged
2013-10-04 John Tsiombikas foo
2013-09-28 John Tsiombikas merged
2013-09-28 John Tsiombikas made mouselook only affect horizontal movement in VR mode
2013-10-02 John Tsiombikas added shaderless distortion method
2013-10-01 John Tsiombikas removed unnecessary check for framebuffer resizing when not using vr mode
2013-09-28 John Tsiombikas win32 project and fixes
2013-09-26 John Tsiombikas fixed the test to work with non-pow2 textures
2013-09-21 John Tsiombikas ops, minor error in the last commit
2013-09-21 John Tsiombikas made teapots many sizes and more colorful, added phong shader
2013-09-21 John Tsiombikas added the shader as a separate header file
2013-09-21 John Tsiombikas implemented wasd controls and clamping of the texcoords to [0, 1]
2013-09-21 John Tsiombikas hurraaaay!
2013-09-20 John Tsiombikas moving on to the distortion... not correct yet
2013-09-20 John Tsiombikas added simple head model to the VR camera
2013-09-20 John Tsiombikas proper FPS-style vr tracking
2013-09-19 John Tsiombikas tracking almost done
2013-09-18 John Tsiombikas added xcode project
2013-09-18 John Tsiombikas whatever
2013-09-15 John Tsiombikas foo
2013-09-15 John Tsiombikas foo
2013-09-15 John Tsiombikas getting sensor input
2013-09-15 John Tsiombikas added a couple more stuff, fixed all the LibOVR line endings
2013-09-14 John Tsiombikas foo
2013-09-14 John Tsiombikas added LibOVR and started a simple vr wrapper.
2013-08-30 John Tsiombikas initial commit