oculus1

log

age author description
Sat, 26 Oct 2013 03:54:35 +0300 John Tsiombikas changed some FBO calls which I accidentally used the OpenGL 3.2 form instead of the more compatible one
Fri, 04 Oct 2013 14:57:33 +0300 John Tsiombikas backed out the shaderless oculus distortion method, as it's completely pointless
Fri, 04 Oct 2013 14:50:50 +0300 John Tsiombikas merged
Fri, 04 Oct 2013 14:50:26 +0300 John Tsiombikas foo
Sat, 28 Sep 2013 04:13:33 +0300 John Tsiombikas merged
Sat, 28 Sep 2013 04:13:09 +0300 John Tsiombikas made mouselook only affect horizontal movement in VR mode
Wed, 02 Oct 2013 04:09:37 +0300 John Tsiombikas added shaderless distortion method
Tue, 01 Oct 2013 12:51:20 +0300 John Tsiombikas removed unnecessary check for framebuffer resizing when not using vr mode
Sat, 28 Sep 2013 06:17:34 +0300 John Tsiombikas win32 project and fixes
Thu, 26 Sep 2013 10:33:08 +0300 John Tsiombikas fixed the test to work with non-pow2 textures
Sat, 21 Sep 2013 07:09:48 +0300 John Tsiombikas ops, minor error in the last commit
Sat, 21 Sep 2013 05:22:48 +0300 John Tsiombikas made teapots many sizes and more colorful, added phong shader
Sat, 21 Sep 2013 04:15:20 +0300 John Tsiombikas added the shader as a separate header file
Sat, 21 Sep 2013 03:35:53 +0300 John Tsiombikas implemented wasd controls and clamping of the texcoords to [0, 1]
Sat, 21 Sep 2013 03:00:47 +0300 John Tsiombikas hurraaaay!
Fri, 20 Sep 2013 10:14:29 +0300 John Tsiombikas moving on to the distortion... not correct yet