oculus1

changeset 27:9f783284a503

changed some FBO calls which I accidentally used the OpenGL 3.2 form instead of the more compatible one
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 26 Oct 2013 03:54:35 +0300
parents ef4c9d8eeca7
children cedf581048c7
files src/main.cc
diffstat 1 files changed, 3 insertions(+), 3 deletions(-) [+]
line diff
     1.1 --- a/src/main.cc	Wed Oct 02 04:09:37 2013 +0300
     1.2 +++ b/src/main.cc	Sat Oct 26 03:54:35 2013 +0300
     1.3 @@ -143,7 +143,7 @@
     1.4  		// create the FBO
     1.5  		glGenFramebuffersEXT(1, &fbo);
     1.6  		glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
     1.7 -		glFramebufferTextureEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex[0], 0);
     1.8 +		glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex[0], 0);
     1.9  		glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, zbuf);
    1.10  	}
    1.11  
    1.12 @@ -241,7 +241,7 @@
    1.13  
    1.14  	// draw left view
    1.15  	glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
    1.16 -	glFramebufferTextureEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex[0], 0);
    1.17 +	glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex[0], 0);
    1.18  
    1.19  	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    1.20  
    1.21 @@ -258,7 +258,7 @@
    1.22  
    1.23  	// draw right view
    1.24  	glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
    1.25 -	glFramebufferTextureEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex[1], 0);
    1.26 +	glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex[1], 0);
    1.27  
    1.28  	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    1.29