nuclear@3: /************************************************************************************ nuclear@3: nuclear@3: Filename : OVR_Timer.cpp nuclear@3: Content : Provides static functions for precise timing nuclear@3: Created : September 19, 2012 nuclear@3: Notes : nuclear@3: nuclear@3: Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. nuclear@3: nuclear@3: Use of this software is subject to the terms of the Oculus license nuclear@3: agreement provided at the time of installation or download, or which nuclear@3: otherwise accompanies this software in either electronic or hard copy form. nuclear@3: nuclear@3: ************************************************************************************/ nuclear@3: nuclear@3: #include "OVR_Timer.h" nuclear@3: nuclear@3: #if defined (OVR_OS_WIN32) nuclear@3: #include nuclear@3: nuclear@3: #else nuclear@3: #include nuclear@3: #endif nuclear@3: nuclear@3: namespace OVR { nuclear@3: nuclear@3: //----------------------------------------------------------------------------------- nuclear@3: // ***** Timer Class nuclear@3: nuclear@3: UInt64 Timer::GetProfileTicks() nuclear@3: { nuclear@3: return (GetRawTicks() * MksPerSecond) / GetRawFrequency(); nuclear@3: } nuclear@3: double Timer::GetProfileSeconds() nuclear@3: { nuclear@3: static UInt64 StartTime = GetProfileTicks(); nuclear@3: return TicksToSeconds(GetProfileTicks()-StartTime); nuclear@3: } nuclear@3: nuclear@3: nuclear@3: //------------------------------------------------------------------------ nuclear@3: // *** Win32 Specific Timer nuclear@3: nuclear@3: #if (defined (OVR_OS_WIN32)) nuclear@3: nuclear@3: CRITICAL_SECTION WinAPI_GetTimeCS; nuclear@3: volatile UInt32 WinAPI_OldTime = 0; nuclear@3: volatile UInt32 WinAPI_WrapCounter = 0; nuclear@3: nuclear@3: nuclear@3: UInt32 Timer::GetTicksMs() nuclear@3: { nuclear@3: return timeGetTime(); nuclear@3: } nuclear@3: nuclear@3: UInt64 Timer::GetTicks() nuclear@3: { nuclear@3: DWORD ticks = timeGetTime(); nuclear@3: UInt64 result; nuclear@3: nuclear@3: // On Win32 QueryPerformanceFrequency is unreliable due to SMP and nuclear@3: // performance levels, so use this logic to detect wrapping and track nuclear@3: // high bits. nuclear@3: ::EnterCriticalSection(&WinAPI_GetTimeCS); nuclear@3: nuclear@3: if (WinAPI_OldTime > ticks) nuclear@3: WinAPI_WrapCounter++; nuclear@3: WinAPI_OldTime = ticks; nuclear@3: nuclear@3: result = (UInt64(WinAPI_WrapCounter) << 32) | ticks; nuclear@3: ::LeaveCriticalSection(&WinAPI_GetTimeCS); nuclear@3: nuclear@3: return result * MksPerMs; nuclear@3: } nuclear@3: nuclear@3: UInt64 Timer::GetRawTicks() nuclear@3: { nuclear@3: LARGE_INTEGER li; nuclear@3: QueryPerformanceCounter(&li); nuclear@3: return li.QuadPart; nuclear@3: } nuclear@3: nuclear@3: UInt64 Timer::GetRawFrequency() nuclear@3: { nuclear@3: static UInt64 perfFreq = 0; nuclear@3: if (perfFreq == 0) nuclear@3: { nuclear@3: LARGE_INTEGER freq; nuclear@3: QueryPerformanceFrequency(&freq); nuclear@3: perfFreq = freq.QuadPart; nuclear@3: } nuclear@3: return perfFreq; nuclear@3: } nuclear@3: nuclear@3: void Timer::initializeTimerSystem() nuclear@3: { nuclear@3: timeBeginPeriod(1); nuclear@3: InitializeCriticalSection(&WinAPI_GetTimeCS); nuclear@3: nuclear@3: } nuclear@3: void Timer::shutdownTimerSystem() nuclear@3: { nuclear@3: DeleteCriticalSection(&WinAPI_GetTimeCS); nuclear@3: timeEndPeriod(1); nuclear@3: } nuclear@3: nuclear@3: #else // !OVR_OS_WIN32 nuclear@3: nuclear@3: nuclear@3: //------------------------------------------------------------------------ nuclear@3: // *** Standard OS Timer nuclear@3: nuclear@3: UInt32 Timer::GetTicksMs() nuclear@3: { nuclear@3: return (UInt32)(GetProfileTicks() / 1000); nuclear@3: } nuclear@3: // The profile ticks implementation is just fine for a normal timer. nuclear@3: UInt64 Timer::GetTicks() nuclear@3: { nuclear@3: return GetProfileTicks(); nuclear@3: } nuclear@3: nuclear@3: void Timer::initializeTimerSystem() nuclear@3: { nuclear@3: } nuclear@3: void Timer::shutdownTimerSystem() nuclear@3: { nuclear@3: } nuclear@3: nuclear@3: UInt64 Timer::GetRawTicks() nuclear@3: { nuclear@3: // TODO: prefer rdtsc when available? nuclear@3: nuclear@3: // Return microseconds. nuclear@3: struct timeval tv; nuclear@3: UInt64 result; nuclear@3: nuclear@3: gettimeofday(&tv, 0); nuclear@3: nuclear@3: result = (UInt64)tv.tv_sec * 1000000; nuclear@3: result += tv.tv_usec; nuclear@3: nuclear@3: return result; nuclear@3: } nuclear@3: nuclear@3: UInt64 Timer::GetRawFrequency() nuclear@3: { nuclear@3: return MksPerSecond; nuclear@3: } nuclear@3: nuclear@3: #endif // !OVR_OS_WIN32 nuclear@3: nuclear@3: nuclear@3: nuclear@3: } // OVR nuclear@3: