nuclear@3: /************************************************************************************ nuclear@3: nuclear@3: PublicHeader: None nuclear@3: Filename : OVR_StringHash.h nuclear@3: Content : String hash table used when optional case-insensitive nuclear@3: lookup is required. nuclear@3: Created : September 19, 2012 nuclear@3: Notes : nuclear@3: nuclear@3: Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. nuclear@3: nuclear@3: Use of this software is subject to the terms of the Oculus license nuclear@3: agreement provided at the time of installation or download, or which nuclear@3: otherwise accompanies this software in either electronic or hard copy form. nuclear@3: nuclear@3: ************************************************************************************/ nuclear@3: nuclear@3: #ifndef OVR_StringHash_h nuclear@3: #define OVR_StringHash_h nuclear@3: nuclear@3: #include "OVR_String.h" nuclear@3: #include "OVR_Hash.h" nuclear@3: nuclear@3: namespace OVR { nuclear@3: nuclear@3: //----------------------------------------------------------------------------------- nuclear@3: // *** StringHash nuclear@3: nuclear@3: // This is a custom string hash table that supports case-insensitive nuclear@3: // searches through special functions such as GetCaseInsensitive, etc. nuclear@3: // This class is used for Flash labels, exports and other case-insensitive tables. nuclear@3: nuclear@3: template > nuclear@3: class StringHash : public Hash nuclear@3: { nuclear@3: public: nuclear@3: typedef U ValueType; nuclear@3: typedef StringHash SelfType; nuclear@3: typedef Hash BaseType; nuclear@3: nuclear@3: public: nuclear@3: nuclear@3: void operator = (const SelfType& src) { BaseType::operator = (src); } nuclear@3: nuclear@3: bool GetCaseInsensitive(const String& key, U* pvalue) const nuclear@3: { nuclear@3: String::NoCaseKey ikey(key); nuclear@3: return BaseType::GetAlt(ikey, pvalue); nuclear@3: } nuclear@3: // Pointer-returning get variety. nuclear@3: const U* GetCaseInsensitive(const String& key) const nuclear@3: { nuclear@3: String::NoCaseKey ikey(key); nuclear@3: return BaseType::GetAlt(ikey); nuclear@3: } nuclear@3: U* GetCaseInsensitive(const String& key) nuclear@3: { nuclear@3: String::NoCaseKey ikey(key); nuclear@3: return BaseType::GetAlt(ikey); nuclear@3: } nuclear@3: nuclear@3: nuclear@3: typedef typename BaseType::Iterator base_iterator; nuclear@3: nuclear@3: base_iterator FindCaseInsensitive(const String& key) nuclear@3: { nuclear@3: String::NoCaseKey ikey(key); nuclear@3: return BaseType::FindAlt(ikey); nuclear@3: } nuclear@3: nuclear@3: // Set just uses a find and assigns value if found. The key is not modified; nuclear@3: // this behavior is identical to Flash string variable assignment. nuclear@3: void SetCaseInsensitive(const String& key, const U& value) nuclear@3: { nuclear@3: base_iterator it = FindCaseInsensitive(key); nuclear@3: if (it != BaseType::End()) nuclear@3: { nuclear@3: it->Second = value; nuclear@3: } nuclear@3: else nuclear@3: { nuclear@3: BaseType::Add(key, value); nuclear@3: } nuclear@3: } nuclear@3: }; nuclear@3: nuclear@3: } // OVR nuclear@3: nuclear@3: #endif