nuclear@3: /************************************************************************************ nuclear@3: nuclear@3: Filename : OVR_Atomic.cpp nuclear@3: Content : Contains atomic operations and inline fastest locking nuclear@3: functionality. Will contain #ifdefs for OS efficiency. nuclear@3: Have non-thread-safe implementation if not available. nuclear@3: Created : September 19, 2012 nuclear@3: Notes : nuclear@3: nuclear@3: Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. nuclear@3: nuclear@3: Use of this software is subject to the terms of the Oculus license nuclear@3: agreement provided at the time of installation or download, or which nuclear@3: otherwise accompanies this software in either electronic or hard copy form. nuclear@3: nuclear@3: ************************************************************************************/ nuclear@3: nuclear@3: #include "OVR_Atomic.h" nuclear@3: nuclear@3: #ifdef OVR_ENABLE_THREADS nuclear@3: nuclear@3: // Include Windows 8-Metro compatible Synchronization API nuclear@3: #if defined(OVR_OS_WIN32) && defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8) nuclear@3: #include nuclear@3: #endif nuclear@3: nuclear@3: nuclear@3: namespace OVR { nuclear@3: nuclear@3: // ***** Windows Lock implementation nuclear@3: nuclear@3: #if defined(OVR_OS_WIN32) nuclear@3: nuclear@3: // ***** Standard Win32 Lock implementation nuclear@3: nuclear@3: // Constructors nuclear@3: Lock::Lock(unsigned spinCount) nuclear@3: { nuclear@3: #if defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8) nuclear@3: // On Windows 8 we use InitializeCriticalSectionEx due to Metro-Compatibility nuclear@3: InitializeCriticalSectionEx(&cs, spinCount, nuclear@3: OVR_DEBUG_SELECT(NULL, CRITICAL_SECTION_NO_DEBUG_INFO)); nuclear@3: #else nuclear@3: // Spin count init critical section function prototype for Window NT nuclear@3: typedef BOOL (WINAPI *Function_InitializeCriticalSectionAndSpinCount) nuclear@3: (LPCRITICAL_SECTION lpCriticalSection, DWORD dwSpinCount); nuclear@3: nuclear@3: nuclear@3: // Try to load function dynamically so that we don't require NT nuclear@3: // On Windows NT we will use InitializeCriticalSectionAndSpinCount nuclear@3: static bool initTried = 0; nuclear@3: static Function_InitializeCriticalSectionAndSpinCount pInitFn = 0; nuclear@3: nuclear@3: if (!initTried) nuclear@3: { nuclear@3: HMODULE hmodule = ::LoadLibrary(OVR_STR("kernel32.dll")); nuclear@3: pInitFn = (Function_InitializeCriticalSectionAndSpinCount) nuclear@3: ::GetProcAddress(hmodule, "InitializeCriticalSectionAndSpinCount"); nuclear@3: initTried = true; nuclear@3: } nuclear@3: nuclear@3: // Initialize the critical section nuclear@3: if (pInitFn) nuclear@3: pInitFn(&cs, spinCount); nuclear@3: else nuclear@3: ::InitializeCriticalSection(&cs); nuclear@3: #endif nuclear@3: nuclear@3: } nuclear@3: nuclear@3: nuclear@3: Lock::~Lock() nuclear@3: { nuclear@3: DeleteCriticalSection(&cs); nuclear@3: } nuclear@3: nuclear@3: nuclear@3: #endif nuclear@3: nuclear@3: } // OVR nuclear@3: nuclear@3: #endif // OVR_ENABLE_THREADS