nuclear@3: /************************************************************************************ nuclear@3: nuclear@3: PublicHeader: Kernel nuclear@3: Filename : OVR_SysFile.h nuclear@3: Content : Header for all internal file management - functions and structures nuclear@3: to be inherited by OS specific subclasses. nuclear@3: Created : September 19, 2012 nuclear@3: Notes : nuclear@3: nuclear@3: Notes : errno may not be preserved across use of GBaseFile member functions nuclear@3: : Directories cannot be deleted while files opened from them are in use nuclear@3: (For the GetFullName function) nuclear@3: nuclear@3: Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. nuclear@3: nuclear@3: Use of this software is subject to the terms of the Oculus license nuclear@3: agreement provided at the time of installation or download, or which nuclear@3: otherwise accompanies this software in either electronic or hard copy form. nuclear@3: nuclear@3: ************************************************************************************/ nuclear@3: nuclear@3: #ifndef OVR_SysFile_h nuclear@3: #define OVR_SysFile_h nuclear@3: nuclear@3: #include "OVR_File.h" nuclear@3: nuclear@3: namespace OVR { nuclear@3: nuclear@3: // ***** Declared classes nuclear@3: class SysFile; nuclear@3: nuclear@3: //----------------------------------------------------------------------------------- nuclear@3: // *** File Statistics nuclear@3: nuclear@3: // This class contents are similar to _stat, providing nuclear@3: // creation, modify and other information about the file. nuclear@3: struct FileStat nuclear@3: { nuclear@3: // No change or create time because they are not available on most systems nuclear@3: SInt64 ModifyTime; nuclear@3: SInt64 AccessTime; nuclear@3: SInt64 FileSize; nuclear@3: nuclear@3: bool operator== (const FileStat& stat) const nuclear@3: { nuclear@3: return ( (ModifyTime == stat.ModifyTime) && nuclear@3: (AccessTime == stat.AccessTime) && nuclear@3: (FileSize == stat.FileSize) ); nuclear@3: } nuclear@3: }; nuclear@3: nuclear@3: //----------------------------------------------------------------------------------- nuclear@3: // *** System File nuclear@3: nuclear@3: // System file is created to access objects on file system directly nuclear@3: // This file can refer directly to path. nuclear@3: // System file can be open & closed several times; however, such use is not recommended nuclear@3: // This class is realy a wrapper around an implementation of File interface for a nuclear@3: // particular platform. nuclear@3: nuclear@3: class SysFile : public DelegatedFile nuclear@3: { nuclear@3: protected: nuclear@3: SysFile(const SysFile &source) : DelegatedFile () { OVR_UNUSED(source); } nuclear@3: public: nuclear@3: nuclear@3: // ** Constructor nuclear@3: SysFile(); nuclear@3: // Opens a file nuclear@3: SysFile(const String& path, int flags = Open_Read|Open_Buffered, int mode = Mode_ReadWrite); nuclear@3: nuclear@3: // ** Open & management nuclear@3: bool Open(const String& path, int flags = Open_Read|Open_Buffered, int mode = Mode_ReadWrite); nuclear@3: nuclear@3: OVR_FORCE_INLINE bool Create(const String& path, int mode = Mode_ReadWrite) nuclear@3: { return Open(path, Open_ReadWrite|Open_Create, mode); } nuclear@3: nuclear@3: // Helper function: obtain file statistics information. In GFx, this is used to detect file changes. nuclear@3: // Return 0 if function failed, most likely because the file doesn't exist. nuclear@3: static bool OVR_CDECL GetFileStat(FileStat* pfileStats, const String& path); nuclear@3: nuclear@3: // ** Overrides nuclear@3: // Overridden to provide re-open support nuclear@3: virtual int GetErrorCode(); nuclear@3: nuclear@3: virtual bool IsValid(); nuclear@3: nuclear@3: virtual bool Close(); nuclear@3: }; nuclear@3: nuclear@3: } // Scaleform nuclear@3: nuclear@3: #endif