nuclear@1: /************************************************************************************ nuclear@1: nuclear@1: PublicHeader: None nuclear@1: Filename : OVR_StringHash.h nuclear@1: Content : String hash table used when optional case-insensitive nuclear@1: lookup is required. nuclear@1: Created : September 19, 2012 nuclear@1: Notes : nuclear@1: nuclear@1: Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. nuclear@1: nuclear@1: Use of this software is subject to the terms of the Oculus license nuclear@1: agreement provided at the time of installation or download, or which nuclear@1: otherwise accompanies this software in either electronic or hard copy form. nuclear@1: nuclear@1: ************************************************************************************/ nuclear@1: nuclear@1: #ifndef OVR_StringHash_h nuclear@1: #define OVR_StringHash_h nuclear@1: nuclear@1: #include "OVR_String.h" nuclear@1: #include "OVR_Hash.h" nuclear@1: nuclear@1: namespace OVR { nuclear@1: nuclear@1: //----------------------------------------------------------------------------------- nuclear@1: // *** StringHash nuclear@1: nuclear@1: // This is a custom string hash table that supports case-insensitive nuclear@1: // searches through special functions such as GetCaseInsensitive, etc. nuclear@1: // This class is used for Flash labels, exports and other case-insensitive tables. nuclear@1: nuclear@1: template > nuclear@1: class StringHash : public Hash nuclear@1: { nuclear@1: public: nuclear@1: typedef U ValueType; nuclear@1: typedef StringHash SelfType; nuclear@1: typedef Hash BaseType; nuclear@1: nuclear@1: public: nuclear@1: nuclear@1: void operator = (const SelfType& src) { BaseType::operator = (src); } nuclear@1: nuclear@1: bool GetCaseInsensitive(const String& key, U* pvalue) const nuclear@1: { nuclear@1: String::NoCaseKey ikey(key); nuclear@1: return BaseType::GetAlt(ikey, pvalue); nuclear@1: } nuclear@1: // Pointer-returning get variety. nuclear@1: const U* GetCaseInsensitive(const String& key) const nuclear@1: { nuclear@1: String::NoCaseKey ikey(key); nuclear@1: return BaseType::GetAlt(ikey); nuclear@1: } nuclear@1: U* GetCaseInsensitive(const String& key) nuclear@1: { nuclear@1: String::NoCaseKey ikey(key); nuclear@1: return BaseType::GetAlt(ikey); nuclear@1: } nuclear@1: nuclear@1: nuclear@1: typedef typename BaseType::Iterator base_iterator; nuclear@1: nuclear@1: base_iterator FindCaseInsensitive(const String& key) nuclear@1: { nuclear@1: String::NoCaseKey ikey(key); nuclear@1: return BaseType::FindAlt(ikey); nuclear@1: } nuclear@1: nuclear@1: // Set just uses a find and assigns value if found. The key is not modified; nuclear@1: // this behavior is identical to Flash string variable assignment. nuclear@1: void SetCaseInsensitive(const String& key, const U& value) nuclear@1: { nuclear@1: base_iterator it = FindCaseInsensitive(key); nuclear@1: if (it != BaseType::End()) nuclear@1: { nuclear@1: it->Second = value; nuclear@1: } nuclear@1: else nuclear@1: { nuclear@1: BaseType::Add(key, value); nuclear@1: } nuclear@1: } nuclear@1: }; nuclear@1: nuclear@1: } // OVR nuclear@1: nuclear@1: #endif