oculus1

view sdr/phong.v.glsl @ 29:9a973ef0e2a3

fixed the performance issue under MacOSX by replacing glutSolidTeapot (which uses glEvalMesh) with my own teapot generator.
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 27 Oct 2013 06:31:18 +0200
parents
children
line source
1 varying vec3 vpos, norm, ldir;
3 void main()
4 {
5 gl_Position = ftransform();
7 vpos = (gl_ModelViewMatrix * gl_Vertex).xyz;
8 norm = gl_NormalMatrix * gl_Normal;
10 ldir = gl_LightSource[0].position.xyz - vpos;
11 }