oculus1

view libovr/Src/Kernel/OVR_Color.h @ 1:e2f9e4603129

added LibOVR and started a simple vr wrapper.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 14 Sep 2013 16:14:59 +0300
parents
children b069a5c27388
line source
1 /************************************************************************************
3 PublicHeader: OVR.h
4 Filename : OVR_Color.h
5 Content : Contains color struct.
6 Created : February 7, 2013
7 Notes :
9 Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
11 Use of this software is subject to the terms of the Oculus license
12 agreement provided at the time of installation or download, or which
13 otherwise accompanies this software in either electronic or hard copy form.
15 ************************************************************************************/
16 #ifndef OVR_Color_h
17 #define OVR_Color_h
19 #include "OVR_Types.h"
21 namespace OVR {
23 struct Color
24 {
25 UByte R,G,B,A;
27 Color() {}
29 // Constructs color by channel. Alpha is set to 0xFF (fully visible)
30 // if not specified.
31 Color(unsigned char r,unsigned char g,unsigned char b, unsigned char a = 0xFF)
32 : R(r), G(g), B(b), A(a) { }
34 // 0xAARRGGBB - Common HTML color Hex layout
35 Color(unsigned c)
36 : R((unsigned char)(c>>16)), G((unsigned char)(c>>8)),
37 B((unsigned char)c), A((unsigned char)(c>>24)) { }
39 bool operator==(const Color& b) const
40 {
41 return R == b.R && G == b.G && B == b.B && A == b.A;
42 }
44 void GetRGBA(float *r, float *g, float *b, float* a) const
45 {
46 *r = R / 255.0f;
47 *g = G / 255.0f;
48 *b = B / 255.0f;
49 *a = A / 255.0f;
50 }
51 };
53 }
55 #endif