oculus1
view libovr/Src/win32/OVR_Win32_SensorDevice.h @ 29:9a973ef0e2a3
fixed the performance issue under MacOSX by replacing glutSolidTeapot (which
uses glEvalMesh) with my own teapot generator.
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 27 Oct 2013 06:31:18 +0200 |
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1 /************************************************************************************
3 Filename : OVR_Win32_SensorDevice.h
4 Content : Win32 SensorDevice implementation
5 Created : March 12, 2013
6 Authors : Lee Cooper
8 Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
10 Use of this software is subject to the terms of the Oculus license
11 agreement provided at the time of installation or download, or which
12 otherwise accompanies this software in either electronic or hard copy form.
14 *************************************************************************************/
16 #ifndef OVR_Win32_SensorDevice_h
17 #define OVR_Win32_SensorDevice_h
19 namespace OVR { namespace Win32 {
21 }} // namespace OVR::Win32
23 #endif // OVR_Win32_SensorDevice_h