oculus1
view libovr/Include/OVR.h @ 29:9a973ef0e2a3
fixed the performance issue under MacOSX by replacing glutSolidTeapot (which
uses glEvalMesh) with my own teapot generator.
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 27 Oct 2013 06:31:18 +0200 |
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1 /************************************************************************************
3 Filename : OVR.h
4 Content : This contains references to all OVR-specific headers in Src folder.
5 Should be generated automatically based on PublicHeader tags.
7 Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
9 Use of this software is subject to the terms of the Oculus license
10 agreement provided at the time of installation or download, or which
11 otherwise accompanies this software in either electronic or hard copy form.
13 *************************************************************************************/
15 #ifndef OVR_h
16 #define OVR_h
18 #include "../Src/Kernel/OVR_Allocator.h"
19 #include "../Src/Kernel/OVR_Log.h"
20 #include "../Src/Kernel/OVR_Math.h"
21 #include "../Src/Kernel/OVR_System.h"
22 #include "../Src/Kernel/OVR_Types.h"
23 #include "../Src/OVR_Device.h"
24 #include "../Src/OVR_DeviceConstants.h"
25 #include "../Src/OVR_DeviceHandle.h"
26 #include "../Src/OVR_DeviceMessages.h"
27 #include "../Src/OVR_SensorFusion.h"
28 #include "../Src/OVR_Profile.h"
29 #include "../Src/Util/Util_LatencyTest.h"
30 #include "../Src/Util/Util_Render_Stereo.h"
31 #include "../Src/Util/Util_MagCalibration.h"
33 #endif