oculus1

view libovr/Include/OVR.h @ 26:75ab0d4ce2bb

backed out the shaderless oculus distortion method, as it's completely pointless
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 04 Oct 2013 14:57:33 +0300
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1 /************************************************************************************
3 Filename : OVR.h
4 Content : This contains references to all OVR-specific headers in Src folder.
5 Should be generated automatically based on PublicHeader tags.
7 Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
9 Use of this software is subject to the terms of the Oculus license
10 agreement provided at the time of installation or download, or which
11 otherwise accompanies this software in either electronic or hard copy form.
13 *************************************************************************************/
15 #ifndef OVR_h
16 #define OVR_h
18 #include "../Src/Kernel/OVR_Allocator.h"
19 #include "../Src/Kernel/OVR_Log.h"
20 #include "../Src/Kernel/OVR_Math.h"
21 #include "../Src/Kernel/OVR_System.h"
22 #include "../Src/Kernel/OVR_Types.h"
23 #include "../Src/OVR_Device.h"
24 #include "../Src/OVR_DeviceConstants.h"
25 #include "../Src/OVR_DeviceHandle.h"
26 #include "../Src/OVR_DeviceMessages.h"
27 #include "../Src/OVR_SensorFusion.h"
28 #include "../Src/OVR_Profile.h"
29 #include "../Src/Util/Util_LatencyTest.h"
30 #include "../Src/Util/Util_Render_Stereo.h"
31 #include "../Src/Util/Util_MagCalibration.h"
33 #endif