oculus1

diff sdr/phong.v.glsl @ 16:f3672317e5c2

made teapots many sizes and more colorful, added phong shader
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 21 Sep 2013 05:22:48 +0300
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/sdr/phong.v.glsl	Sat Sep 21 05:22:48 2013 +0300
     1.3 @@ -0,0 +1,11 @@
     1.4 +varying vec3 vpos, norm, ldir;
     1.5 +
     1.6 +void main()
     1.7 +{
     1.8 +	gl_Position = ftransform();
     1.9 +
    1.10 +	vpos = (gl_ModelViewMatrix * gl_Vertex).xyz;
    1.11 +	norm = gl_NormalMatrix * gl_Normal;
    1.12 +
    1.13 +	ldir = gl_LightSource[0].position.xyz - vpos;
    1.14 +}