oculus1

diff sdr/phong.p.glsl @ 16:f3672317e5c2

made teapots many sizes and more colorful, added phong shader
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 21 Sep 2013 05:22:48 +0300
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/sdr/phong.p.glsl	Sat Sep 21 05:22:48 2013 +0300
     1.3 @@ -0,0 +1,19 @@
     1.4 +varying vec3 vpos, norm, ldir;
     1.5 +
     1.6 +void main()
     1.7 +{
     1.8 +	vec3 v = -normalize(vpos);
     1.9 +	vec3 n = normalize(norm);
    1.10 +	vec3 l = normalize(ldir);
    1.11 +	vec3 h = normalize(v + l);
    1.12 +
    1.13 +	float ndotl = max(dot(n, l), 0.0);
    1.14 +	float ndoth = max(dot(n, h), 0.0);
    1.15 +
    1.16 +	vec3 diff = gl_FrontMaterial.diffuse.rgb * gl_LightSource[0].diffuse.rgb * ndotl;
    1.17 +	vec3 spec = gl_FrontMaterial.specular.rgb * gl_LightSource[0].specular.rgb *
    1.18 +		pow(ndoth, gl_FrontMaterial.shininess);
    1.19 +
    1.20 +	gl_FragColor.rgb = diff + spec;
    1.21 +	gl_FragColor.a = 1.0;
    1.22 +}