oculus1
diff libovr/Src/win32/OVR_Win32_DeviceManager.h @ 1:e2f9e4603129
added LibOVR and started a simple vr wrapper.
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 14 Sep 2013 16:14:59 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libovr/Src/win32/OVR_Win32_DeviceManager.h Sat Sep 14 16:14:59 2013 +0300 1.3 @@ -0,0 +1,146 @@ 1.4 +/************************************************************************************ 1.5 + 1.6 +Filename : OVR_Win32_DeviceManager.h 1.7 +Content : Win32-specific DeviceManager header. 1.8 +Created : September 21, 2012 1.9 +Authors : Michael Antonov 1.10 + 1.11 +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. 1.12 + 1.13 +Use of this software is subject to the terms of the Oculus license 1.14 +agreement provided at the time of installation or download, or which 1.15 +otherwise accompanies this software in either electronic or hard copy form. 1.16 + 1.17 +*************************************************************************************/ 1.18 + 1.19 +#ifndef OVR_Win32_DeviceManager_h 1.20 +#define OVR_Win32_DeviceManager_h 1.21 + 1.22 +#include "OVR_DeviceImpl.h" 1.23 +#include "OVR_Win32_DeviceStatus.h" 1.24 + 1.25 +#include "Kernel/OVR_Timer.h" 1.26 + 1.27 + 1.28 +namespace OVR { namespace Win32 { 1.29 + 1.30 +class DeviceManagerThread; 1.31 + 1.32 +//------------------------------------------------------------------------------------- 1.33 +// ***** Win32 DeviceManager 1.34 + 1.35 +class DeviceManager : public DeviceManagerImpl 1.36 +{ 1.37 +public: 1.38 + DeviceManager(); 1.39 + ~DeviceManager(); 1.40 + 1.41 + // Initialize/Shutdowncreate and shutdown manger thread. 1.42 + virtual bool Initialize(DeviceBase* parent); 1.43 + virtual void Shutdown(); 1.44 + 1.45 + virtual ThreadCommandQueue* GetThreadQueue(); 1.46 + virtual ThreadId GetThreadId() const; 1.47 + 1.48 + virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args); 1.49 + 1.50 + virtual bool GetDeviceInfo(DeviceInfo* info) const; 1.51 + 1.52 + // Fills HIDDeviceDesc by using the path. 1.53 + // Returns 'true' if successful, 'false' otherwise. 1.54 + bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const; 1.55 + 1.56 + Ptr<DeviceManagerThread> pThread; 1.57 +}; 1.58 + 1.59 +//------------------------------------------------------------------------------------- 1.60 +// ***** Device Manager Background Thread 1.61 + 1.62 +class DeviceManagerThread : public Thread, public ThreadCommandQueue, public DeviceStatus::Notifier 1.63 +{ 1.64 + friend class DeviceManager; 1.65 + enum { ThreadStackSize = 32 * 1024 }; 1.66 +public: 1.67 + DeviceManagerThread(DeviceManager* pdevMgr); 1.68 + ~DeviceManagerThread(); 1.69 + 1.70 + virtual int Run(); 1.71 + 1.72 + // ThreadCommandQueue notifications for CommandEvent handling. 1.73 + virtual void OnPushNonEmpty_Locked() { ::SetEvent(hCommandEvent); } 1.74 + virtual void OnPopEmpty_Locked() { ::ResetEvent(hCommandEvent); } 1.75 + 1.76 + 1.77 + // Notifier used for different updates (EVENT or regular timing or messages). 1.78 + class Notifier 1.79 + { 1.80 + public: 1.81 + // Called when overlapped I/O handle is signaled. 1.82 + virtual void OnOverlappedEvent(HANDLE hevent) { OVR_UNUSED1(hevent); } 1.83 + 1.84 + // Called when timing ticks are updated. 1.85 + // Returns the largest number of microseconds this function can 1.86 + // wait till next call. 1.87 + virtual UInt64 OnTicks(UInt64 ticksMks) 1.88 + { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; } 1.89 + 1.90 + enum DeviceMessageType 1.91 + { 1.92 + DeviceMessage_DeviceAdded = 0, 1.93 + DeviceMessage_DeviceRemoved = 1, 1.94 + }; 1.95 + 1.96 + // Called to notify device object. 1.97 + virtual bool OnDeviceMessage(DeviceMessageType messageType, 1.98 + const String& devicePath, 1.99 + bool* error) 1.100 + { OVR_UNUSED3(messageType, devicePath, error); return false; } 1.101 + }; 1.102 + 1.103 + 1.104 + // Adds device's OVERLAPPED structure for I/O. 1.105 + // After it's added, Overlapped object will be signaled if a message arrives. 1.106 + bool AddOverlappedEvent(Notifier* notify, HANDLE hevent); 1.107 + bool RemoveOverlappedEvent(Notifier* notify, HANDLE hevent); 1.108 + 1.109 + // Add notifier that will be called at regular intervals. 1.110 + bool AddTicksNotifier(Notifier* notify); 1.111 + bool RemoveTicksNotifier(Notifier* notify); 1.112 + 1.113 + bool AddMessageNotifier(Notifier* notify); 1.114 + bool RemoveMessageNotifier(Notifier* notify); 1.115 + 1.116 + // DeviceStatus::Notifier interface. 1.117 + bool OnMessage(MessageType type, const String& devicePath); 1.118 + 1.119 + void DetachDeviceManager(); 1.120 + 1.121 +private: 1.122 + bool threadInitialized() { return hCommandEvent != 0; } 1.123 + 1.124 + // Event used to wake us up thread commands are enqueued. 1.125 + HANDLE hCommandEvent; 1.126 + 1.127 + // Event notifications for devices whose OVERLAPPED I/O we service. 1.128 + // This list is modified through AddDeviceOverlappedEvent. 1.129 + // WaitHandles[0] always == hCommandEvent, with null device. 1.130 + Array<HANDLE> WaitHandles; 1.131 + Array<Notifier*> WaitNotifiers; 1.132 + 1.133 + // Ticks notifiers - used for time-dependent events such as keep-alive. 1.134 + Array<Notifier*> TicksNotifiers; 1.135 + 1.136 + // Message notifiers. 1.137 + Array<Notifier*> MessageNotifiers; 1.138 + 1.139 + // Object that manages notifications originating from Windows messages. 1.140 + Ptr<DeviceStatus> pStatusObject; 1.141 + 1.142 + Lock DevMgrLock; 1.143 + // pDeviceMgr should be accessed under DevMgrLock 1.144 + DeviceManager* pDeviceMgr; // back ptr, no addref. 1.145 +}; 1.146 + 1.147 +}} // namespace Win32::OVR 1.148 + 1.149 +#endif // OVR_Win32_DeviceManager_h