oculus1

diff libovr/Src/win32/OVR_Win32_DeviceManager.cpp @ 1:e2f9e4603129

added LibOVR and started a simple vr wrapper.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 14 Sep 2013 16:14:59 +0300
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libovr/Src/win32/OVR_Win32_DeviceManager.cpp	Sat Sep 14 16:14:59 2013 +0300
     1.3 @@ -0,0 +1,423 @@
     1.4 +/************************************************************************************
     1.5 +
     1.6 +Filename    :   OVR_Win32_DeviceManager.cpp
     1.7 +Content     :   Win32 implementation of DeviceManager.
     1.8 +Created     :   September 21, 2012
     1.9 +Authors     :   Michael Antonov
    1.10 +
    1.11 +Copyright   :   Copyright 2012 Oculus VR, Inc. All Rights reserved.
    1.12 +
    1.13 +Use of this software is subject to the terms of the Oculus license
    1.14 +agreement provided at the time of installation or download, or which
    1.15 +otherwise accompanies this software in either electronic or hard copy form.
    1.16 +
    1.17 +*************************************************************************************/
    1.18 +
    1.19 +#include "OVR_Win32_DeviceManager.h"
    1.20 +
    1.21 +// Sensor & HMD Factories
    1.22 +#include "OVR_SensorImpl.h"
    1.23 +#include "OVR_LatencyTestImpl.h"
    1.24 +#include "OVR_Win32_HMDDevice.h"
    1.25 +#include "OVR_Win32_DeviceStatus.h"
    1.26 +#include "OVR_Win32_HIDDevice.h"
    1.27 +
    1.28 +#include "Kernel/OVR_Timer.h"
    1.29 +#include "Kernel/OVR_Std.h"
    1.30 +#include "Kernel/OVR_Log.h"
    1.31 +
    1.32 +DWORD Debug_WaitedObjectCount = 0;
    1.33 +
    1.34 +namespace OVR { namespace Win32 {
    1.35 +
    1.36 +
    1.37 +//-------------------------------------------------------------------------------------
    1.38 +// **** Win32::DeviceManager
    1.39 +
    1.40 +DeviceManager::DeviceManager()
    1.41 +{
    1.42 +    HidDeviceManager = *HIDDeviceManager::CreateInternal(this);
    1.43 +}
    1.44 +
    1.45 +DeviceManager::~DeviceManager()
    1.46 +{
    1.47 +    // make sure Shutdown was called.
    1.48 +    OVR_ASSERT(!pThread);
    1.49 +}
    1.50 +
    1.51 +bool DeviceManager::Initialize(DeviceBase*)
    1.52 +{
    1.53 +    if (!DeviceManagerImpl::Initialize(0))
    1.54 +        return false;
    1.55 +
    1.56 +    pThread = *new DeviceManagerThread(this);
    1.57 +    if (!pThread || !pThread->Start())
    1.58 +        return false;
    1.59 +         
    1.60 +    pCreateDesc->pDevice = this;
    1.61 +    LogText("OVR::DeviceManager - initialized.\n");
    1.62 +    return true;
    1.63 +}
    1.64 +
    1.65 +void DeviceManager::Shutdown()
    1.66 +{   
    1.67 +    LogText("OVR::DeviceManager - shutting down.\n");
    1.68 +
    1.69 +    // Set Manager shutdown marker variable; this prevents
    1.70 +    // any existing DeviceHandle objects from accessing device.
    1.71 +    pCreateDesc->pLock->pManager = 0;
    1.72 +
    1.73 +    // Push for thread shutdown *WITH NO WAIT*.
    1.74 +    // This will have the following effect:
    1.75 +    //  - Exit command will get enqueued, which will be executed later on the thread itself.
    1.76 +    //  - Beyond this point, this DeviceManager object may be deleted by our caller.
    1.77 +    //  - Other commands, such as CreateDevice, may execute before ExitCommand, but they will
    1.78 +    //    fail gracefully due to pLock->pManager == 0. Future commands can't be enqued
    1.79 +    //    after pManager is null.
    1.80 +    //  - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last
    1.81 +    //    reference to the thread object.
    1.82 +    pThread->PushExitCommand(false);
    1.83 +    pThread->DetachDeviceManager();
    1.84 +    pThread.Clear();
    1.85 +
    1.86 +    DeviceManagerImpl::Shutdown();
    1.87 +}
    1.88 +
    1.89 +ThreadCommandQueue* DeviceManager::GetThreadQueue()
    1.90 +{
    1.91 +    return pThread;
    1.92 +}
    1.93 +
    1.94 +bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const
    1.95 +{
    1.96 +    if ((info->InfoClassType != Device_Manager) &&
    1.97 +        (info->InfoClassType != Device_None))
    1.98 +        return false;
    1.99 +    
   1.100 +    info->Type    = Device_Manager;
   1.101 +    info->Version = 0;
   1.102 +    OVR_strcpy(info->ProductName, DeviceInfo::MaxNameLength, "DeviceManager");
   1.103 +    OVR_strcpy(info->Manufacturer,DeviceInfo::MaxNameLength, "Oculus VR, Inc.");        
   1.104 +    return true;
   1.105 +}
   1.106 +
   1.107 +DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
   1.108 +{
   1.109 +    // TBD: Can this be avoided in the future, once proper device notification is in place?
   1.110 +    if (GetThreadId() != OVR::GetCurrentThreadId())
   1.111 +    {
   1.112 +        pThread->PushCall((DeviceManagerImpl*)this,
   1.113 +            &DeviceManager::EnumerateAllFactoryDevices, true);
   1.114 +    }
   1.115 +    else
   1.116 +        DeviceManager::EnumerateAllFactoryDevices();
   1.117 +
   1.118 +    return DeviceManagerImpl::EnumerateDevicesEx(args);
   1.119 +}
   1.120 +
   1.121 +ThreadId DeviceManager::GetThreadId() const
   1.122 +{
   1.123 +    return pThread->GetThreadId();
   1.124 +}
   1.125 +    
   1.126 +bool DeviceManager::GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const
   1.127 +{
   1.128 +    if (GetHIDDeviceManager())
   1.129 +        return static_cast<HIDDeviceManager*>(GetHIDDeviceManager())->GetHIDDeviceDesc(path, pdevDesc);
   1.130 +    return false;
   1.131 +}
   1.132 +
   1.133 +
   1.134 +//-------------------------------------------------------------------------------------
   1.135 +// ***** DeviceManager Thread 
   1.136 +
   1.137 +DeviceManagerThread::DeviceManagerThread(DeviceManager* pdevMgr)
   1.138 +    : Thread(ThreadStackSize), hCommandEvent(0), pDeviceMgr(pdevMgr)
   1.139 +{    
   1.140 +    // Create a non-signaled manual-reset event.
   1.141 +    hCommandEvent = ::CreateEvent(0, TRUE, FALSE, 0);
   1.142 +    if (!hCommandEvent)
   1.143 +        return;
   1.144 +
   1.145 +    // Must add event before starting.
   1.146 +    AddOverlappedEvent(0, hCommandEvent);
   1.147 +
   1.148 +	// Create device messages object.
   1.149 +	pStatusObject = *new DeviceStatus(this);
   1.150 +}
   1.151 +
   1.152 +DeviceManagerThread::~DeviceManagerThread()
   1.153 +{
   1.154 +    // Remove overlapped event [0], after thread service exit.
   1.155 +    if (hCommandEvent)
   1.156 +    {
   1.157 +        RemoveOverlappedEvent(0, hCommandEvent);    
   1.158 +        ::CloseHandle(hCommandEvent);
   1.159 +        hCommandEvent = 0;
   1.160 +    }
   1.161 +}
   1.162 +
   1.163 +int DeviceManagerThread::Run()
   1.164 +{
   1.165 +    ThreadCommand::PopBuffer command;
   1.166 +
   1.167 +    SetThreadName("OVR::DeviceManagerThread");
   1.168 +    LogText("OVR::DeviceManagerThread - running (ThreadId=0x%X).\n", GetThreadId());
   1.169 +  
   1.170 +	if (!pStatusObject->Initialize())
   1.171 +	{
   1.172 +		LogText("OVR::DeviceManagerThread - failed to initialize MessageObject.\n");
   1.173 +	}
   1.174 +
   1.175 +    while(!IsExiting())
   1.176 +    {
   1.177 +        // PopCommand will reset event on empty queue.
   1.178 +        if (PopCommand(&command))
   1.179 +        {
   1.180 +            command.Execute();
   1.181 +        }
   1.182 +        else
   1.183 +        {
   1.184 +            DWORD eventIndex = 0;
   1.185 +            do {
   1.186 +                UPInt numberOfWaitHandles = WaitHandles.GetSize();
   1.187 +				Debug_WaitedObjectCount = (DWORD)numberOfWaitHandles;
   1.188 +
   1.189 +                DWORD waitMs = INFINITE;
   1.190 +
   1.191 +                // If devices have time-dependent logic registered, get the longest wait
   1.192 +                // allowed based on current ticks.
   1.193 +                if (!TicksNotifiers.IsEmpty())
   1.194 +                {
   1.195 +                    UInt64 ticksMks = Timer::GetTicks();
   1.196 +                    DWORD  waitAllowed;
   1.197 +                    
   1.198 +                    for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++)
   1.199 +                    {
   1.200 +                        waitAllowed = (DWORD)(TicksNotifiers[j]->OnTicks(ticksMks) / Timer::MksPerMs);
   1.201 +                        if (waitAllowed < waitMs)
   1.202 +                            waitMs = waitAllowed;
   1.203 +                    }
   1.204 +                }
   1.205 +          
   1.206 +				// Wait for event signals or window messages.
   1.207 +                eventIndex = MsgWaitForMultipleObjects((DWORD)numberOfWaitHandles, &WaitHandles[0], FALSE, waitMs, QS_ALLINPUT);
   1.208 +				
   1.209 +                if (eventIndex != WAIT_FAILED)
   1.210 +                {
   1.211 +                    if (eventIndex == WAIT_TIMEOUT)
   1.212 +                        continue;
   1.213 +
   1.214 +                    // TBD: Does this ever apply?
   1.215 +                    OVR_ASSERT(eventIndex < WAIT_ABANDONED_0);
   1.216 +
   1.217 +                    if (eventIndex == WAIT_OBJECT_0)
   1.218 +                    {
   1.219 +                        // Handle [0] services commands.
   1.220 +                        break;
   1.221 +                    }
   1.222 +					else if (eventIndex == WAIT_OBJECT_0 + numberOfWaitHandles)
   1.223 +					{
   1.224 +						// Handle Windows messages.
   1.225 +						pStatusObject->ProcessMessages();
   1.226 +					}
   1.227 +                    else 
   1.228 +                    {
   1.229 +                        // Notify waiting device that its event is signaled.
   1.230 +                        unsigned i = eventIndex - WAIT_OBJECT_0; 
   1.231 +                        OVR_ASSERT(i < numberOfWaitHandles);
   1.232 +                        if (WaitNotifiers[i])                        
   1.233 +                            WaitNotifiers[i]->OnOverlappedEvent(WaitHandles[i]);
   1.234 +                    }
   1.235 +                }
   1.236 +
   1.237 +            } while(eventIndex != WAIT_FAILED);
   1.238 +                    
   1.239 +        }
   1.240 +    }
   1.241 +
   1.242 +	pStatusObject->ShutDown();
   1.243 +
   1.244 +    LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%X).\n", GetThreadId());
   1.245 +    return 0;
   1.246 +}
   1.247 +
   1.248 +bool DeviceManagerThread::AddOverlappedEvent(Notifier* notify, HANDLE hevent)
   1.249 +{
   1.250 +    WaitNotifiers.PushBack(notify);
   1.251 +    WaitHandles.PushBack(hevent);
   1.252 +
   1.253 +    OVR_ASSERT(WaitNotifiers.GetSize() <= MAXIMUM_WAIT_OBJECTS);
   1.254 +    return true;
   1.255 +}
   1.256 +
   1.257 +bool DeviceManagerThread::RemoveOverlappedEvent(Notifier* notify, HANDLE hevent)
   1.258 +{
   1.259 +    // [0] is reserved for thread commands with notify of null, but we still
   1.260 +    // can use this function to remove it.
   1.261 +    for (UPInt i = 0; i < WaitNotifiers.GetSize(); i++)
   1.262 +    {
   1.263 +        if ((WaitNotifiers[i] == notify) && (WaitHandles[i] == hevent))
   1.264 +        {
   1.265 +            WaitNotifiers.RemoveAt(i);
   1.266 +            WaitHandles.RemoveAt(i);
   1.267 +            return true;
   1.268 +        }
   1.269 +    }
   1.270 +    return false;
   1.271 +}
   1.272 +
   1.273 +bool DeviceManagerThread::AddTicksNotifier(Notifier* notify)
   1.274 +{
   1.275 +     TicksNotifiers.PushBack(notify);
   1.276 +     return true;
   1.277 +}
   1.278 +
   1.279 +bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify)
   1.280 +{
   1.281 +    for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++)
   1.282 +    {
   1.283 +        if (TicksNotifiers[i] == notify)
   1.284 +        {
   1.285 +            TicksNotifiers.RemoveAt(i);
   1.286 +            return true;
   1.287 +        }
   1.288 +    }
   1.289 +    return false;
   1.290 +}
   1.291 +
   1.292 +bool DeviceManagerThread::AddMessageNotifier(Notifier* notify)
   1.293 +{
   1.294 +	MessageNotifiers.PushBack(notify);
   1.295 +	return true;
   1.296 +}
   1.297 +
   1.298 +bool DeviceManagerThread::RemoveMessageNotifier(Notifier* notify)
   1.299 +{
   1.300 +	for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
   1.301 +	{
   1.302 +		if (MessageNotifiers[i] == notify)
   1.303 +		{
   1.304 +			MessageNotifiers.RemoveAt(i);
   1.305 +			return true;
   1.306 +		}
   1.307 +	}
   1.308 +	return false;
   1.309 +}
   1.310 +
   1.311 +bool DeviceManagerThread::OnMessage(MessageType type, const String& devicePath)
   1.312 +{
   1.313 +	Notifier::DeviceMessageType notifierMessageType = Notifier::DeviceMessage_DeviceAdded;
   1.314 +	if (type == DeviceAdded)
   1.315 +	{
   1.316 +	}
   1.317 +	else if (type == DeviceRemoved)
   1.318 +	{
   1.319 +		notifierMessageType = Notifier::DeviceMessage_DeviceRemoved;
   1.320 +	}
   1.321 +	else
   1.322 +	{
   1.323 +		OVR_ASSERT(false);
   1.324 +	}
   1.325 +
   1.326 +	bool error = false;
   1.327 +    bool deviceFound = false;
   1.328 +	for (UPInt i = 0; i < MessageNotifiers.GetSize(); i++)
   1.329 +    {
   1.330 +		if (MessageNotifiers[i] && 
   1.331 +			MessageNotifiers[i]->OnDeviceMessage(notifierMessageType, devicePath, &error))
   1.332 +		{
   1.333 +			// The notifier belonged to a device with the specified device name so we're done.
   1.334 +            deviceFound = true;
   1.335 +			break;
   1.336 +		}
   1.337 +    }
   1.338 +    if (type == DeviceAdded && !deviceFound)
   1.339 +    {
   1.340 +        Lock::Locker devMgrLock(&DevMgrLock);
   1.341 +        // a new device was connected. Go through all device factories and
   1.342 +        // try to detect the device using HIDDeviceDesc.
   1.343 +        HIDDeviceDesc devDesc;
   1.344 +        if (pDeviceMgr->GetHIDDeviceDesc(devicePath, &devDesc))
   1.345 +        {
   1.346 +            Lock::Locker deviceLock(pDeviceMgr->GetLock());
   1.347 +            DeviceFactory* factory = pDeviceMgr->Factories.GetFirst();
   1.348 +            while(!pDeviceMgr->Factories.IsNull(factory))
   1.349 +            {
   1.350 +                if (factory->DetectHIDDevice(pDeviceMgr, devDesc))
   1.351 +                {
   1.352 +                    deviceFound = true;
   1.353 +                    break;
   1.354 +                }
   1.355 +                factory = factory->pNext;
   1.356 +            }
   1.357 +        }
   1.358 +    }
   1.359 +
   1.360 +    if (!deviceFound && strstr(devicePath.ToCStr(), "#OVR00"))
   1.361 +    {
   1.362 +        Ptr<DeviceManager> pmgr;
   1.363 +        {
   1.364 +            Lock::Locker devMgrLock(&DevMgrLock);
   1.365 +            pmgr = pDeviceMgr;
   1.366 +        }
   1.367 +        // HMD plugged/unplugged
   1.368 +        // This is not a final solution to enumerate HMD devices and get
   1.369 +        // a first available handle. This won't work with multiple rifts.
   1.370 +        // @TODO (!AB)
   1.371 +        pmgr->EnumerateDevices<HMDDevice>();
   1.372 +    }
   1.373 +
   1.374 +	return !error;
   1.375 +}
   1.376 +
   1.377 +void DeviceManagerThread::DetachDeviceManager()
   1.378 +{
   1.379 +    Lock::Locker devMgrLock(&DevMgrLock);
   1.380 +    pDeviceMgr = NULL;
   1.381 +}
   1.382 +
   1.383 +} // namespace Win32
   1.384 +
   1.385 +
   1.386 +//-------------------------------------------------------------------------------------
   1.387 +// ***** Creation
   1.388 +
   1.389 +
   1.390 +// Creates a new DeviceManager and initializes OVR.
   1.391 +DeviceManager* DeviceManager::Create()
   1.392 +{
   1.393 +
   1.394 +    if (!System::IsInitialized())
   1.395 +    {
   1.396 +        // Use custom message, since Log is not yet installed.
   1.397 +        OVR_DEBUG_STATEMENT(Log::GetDefaultLog()->
   1.398 +            LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); );
   1.399 +        return 0;
   1.400 +    }
   1.401 +
   1.402 +    Ptr<Win32::DeviceManager> manager = *new Win32::DeviceManager;
   1.403 +
   1.404 +    if (manager)
   1.405 +    {
   1.406 +        if (manager->Initialize(0))
   1.407 +        {            
   1.408 +            manager->AddFactory(&SensorDeviceFactory::Instance);
   1.409 +            manager->AddFactory(&LatencyTestDeviceFactory::Instance);
   1.410 +            manager->AddFactory(&Win32::HMDDeviceFactory::Instance);
   1.411 +
   1.412 +            manager->AddRef();
   1.413 +        }
   1.414 +        else
   1.415 +        {
   1.416 +            manager.Clear();
   1.417 +        }
   1.418 +
   1.419 +    }    
   1.420 +
   1.421 +    return manager.GetPtr();
   1.422 +}
   1.423 +
   1.424 +
   1.425 +} // namespace OVR
   1.426 +