oculus1

diff libovr/Src/OVR_DeviceImpl.cpp @ 1:e2f9e4603129

added LibOVR and started a simple vr wrapper.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 14 Sep 2013 16:14:59 +0300
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libovr/Src/OVR_DeviceImpl.cpp	Sat Sep 14 16:14:59 2013 +0300
     1.3 @@ -0,0 +1,790 @@
     1.4 +/************************************************************************************
     1.5 +
     1.6 +Filename    :   OVR_DeviceImpl.h
     1.7 +Content     :   Partial back-end independent implementation of Device interfaces
     1.8 +Created     :   October 10, 2012
     1.9 +Authors     :   Michael Antonov
    1.10 +
    1.11 +Copyright   :   Copyright 2012 Oculus VR, Inc. All Rights reserved.
    1.12 +
    1.13 +Use of this software is subject to the terms of the Oculus license
    1.14 +agreement provided at the time of installation or download, or which
    1.15 +otherwise accompanies this software in either electronic or hard copy form.
    1.16 +
    1.17 +*************************************************************************************/
    1.18 +
    1.19 +#include "OVR_DeviceImpl.h"
    1.20 +#include "Kernel/OVR_Atomic.h"
    1.21 +#include "Kernel/OVR_Log.h"
    1.22 +#include "Kernel/OVR_System.h"
    1.23 +
    1.24 +#include "OVR_DeviceImpl.h"
    1.25 +#include "OVR_SensorImpl.h"
    1.26 +#include "OVR_Profile.h"
    1.27 +
    1.28 +namespace OVR {
    1.29 +
    1.30 +
    1.31 +//-------------------------------------------------------------------------------------
    1.32 +// ***** SharedLock
    1.33 +
    1.34 +// This is a general purpose globally shared Lock implementation that should probably be
    1.35 +// moved to Kernel.
    1.36 +// May in theory busy spin-wait if we hit contention on first lock creation,
    1.37 +// but this shouldn't matter in practice since Lock* should be cached.
    1.38 +
    1.39 +
    1.40 +enum { LockInitMarker = 0xFFFFFFFF };
    1.41 +
    1.42 +Lock* SharedLock::GetLockAddRef()
    1.43 +{
    1.44 +    int oldUseCount;
    1.45 +
    1.46 +    do {
    1.47 +        oldUseCount = UseCount;
    1.48 +        if (oldUseCount == LockInitMarker)
    1.49 +            continue;
    1.50 +
    1.51 +        if (oldUseCount == 0)
    1.52 +        {
    1.53 +            // Initialize marker
    1.54 +            if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 0, LockInitMarker))
    1.55 +            {
    1.56 +                Construct<Lock>(Buffer);
    1.57 +                do { }
    1.58 +                while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 1));
    1.59 +                return toLock();
    1.60 +            }
    1.61 +            continue;
    1.62 +        }
    1.63 +
    1.64 +    } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount + 1));
    1.65 +
    1.66 +    return toLock();
    1.67 +}
    1.68 +
    1.69 +void SharedLock::ReleaseLock(Lock* plock)
    1.70 +{
    1.71 +    OVR_UNUSED(plock);
    1.72 +    OVR_ASSERT(plock == toLock());
    1.73 +
    1.74 +    int oldUseCount;
    1.75 +
    1.76 +    do {
    1.77 +        oldUseCount = UseCount;
    1.78 +        OVR_ASSERT(oldUseCount != LockInitMarker);
    1.79 +
    1.80 +        if (oldUseCount == 1)
    1.81 +        {
    1.82 +            // Initialize marker
    1.83 +            if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 1, LockInitMarker))
    1.84 +            {
    1.85 +                Destruct<Lock>(toLock());
    1.86 +
    1.87 +                do { }
    1.88 +                while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 0));
    1.89 +
    1.90 +                return;
    1.91 +            }
    1.92 +            continue;
    1.93 +        }
    1.94 +
    1.95 +    } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount - 1));
    1.96 +}
    1.97 +
    1.98 +
    1.99 +
   1.100 +//-------------------------------------------------------------------------------------
   1.101 +// ***** MessageHandler
   1.102 +
   1.103 +// Threading notes:
   1.104 +// The OnMessage() handler and SetMessageHandler are currently synchronized
   1.105 +// through a separately stored shared Lock object to avoid calling the handler 
   1.106 +// from background thread while it's being removed.
   1.107 +
   1.108 +static SharedLock MessageHandlerSharedLock;
   1.109 +
   1.110 +
   1.111 +class MessageHandlerImpl
   1.112 +{
   1.113 +public:
   1.114 +    MessageHandlerImpl()
   1.115 +        : pLock(MessageHandlerSharedLock.GetLockAddRef())
   1.116 +    {
   1.117 +    }
   1.118 +    ~MessageHandlerImpl()
   1.119 +    {
   1.120 +        MessageHandlerSharedLock.ReleaseLock(pLock);
   1.121 +        pLock = 0;
   1.122 +    }
   1.123 +
   1.124 +    static MessageHandlerImpl* FromHandler(MessageHandler* handler)
   1.125 +    { return (MessageHandlerImpl*)&handler->Internal; }
   1.126 +    static const MessageHandlerImpl* FromHandler(const MessageHandler* handler)
   1.127 +    { return (const MessageHandlerImpl*)&handler->Internal; }
   1.128 +
   1.129 +    // This lock is held while calling a handler and when we are applied/
   1.130 +    // removed from a device.
   1.131 +    Lock*                     pLock;
   1.132 +    // List of device we are applied to.
   1.133 +    List<MessageHandlerRef>   UseList;
   1.134 +};
   1.135 +
   1.136 +
   1.137 +MessageHandlerRef::MessageHandlerRef(DeviceBase* device)
   1.138 +    : pLock(MessageHandlerSharedLock.GetLockAddRef()), pDevice(device), pHandler(0)
   1.139 +{
   1.140 +}
   1.141 +
   1.142 +MessageHandlerRef::~MessageHandlerRef()
   1.143 +{
   1.144 +    {
   1.145 +        Lock::Locker lockScope(pLock);
   1.146 +        if (pHandler)
   1.147 +        {
   1.148 +            pHandler = 0;
   1.149 +            RemoveNode();
   1.150 +        }
   1.151 +    }
   1.152 +    MessageHandlerSharedLock.ReleaseLock(pLock);
   1.153 +    pLock = 0;
   1.154 +}
   1.155 +
   1.156 +void MessageHandlerRef::SetHandler(MessageHandler* handler)
   1.157 +{    
   1.158 +    OVR_ASSERT(!handler ||
   1.159 +               MessageHandlerImpl::FromHandler(handler)->pLock == pLock);    
   1.160 +    Lock::Locker lockScope(pLock);
   1.161 +    SetHandler_NTS(handler);
   1.162 +}
   1.163 +
   1.164 +void MessageHandlerRef::SetHandler_NTS(MessageHandler* handler)
   1.165 +{   
   1.166 +    if (pHandler != handler)
   1.167 +    {
   1.168 +        if (pHandler)
   1.169 +            RemoveNode();
   1.170 +        pHandler = handler;
   1.171 +
   1.172 +        if (handler)
   1.173 +        {
   1.174 +            MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(handler);
   1.175 +            handlerImpl->UseList.PushBack(this);
   1.176 +        }
   1.177 +        // TBD: Call notifier on device?
   1.178 +    }
   1.179 +}
   1.180 +
   1.181 +
   1.182 +MessageHandler::MessageHandler()
   1.183 +{    
   1.184 +    OVR_COMPILER_ASSERT(sizeof(Internal) > sizeof(MessageHandlerImpl));
   1.185 +    Construct<MessageHandlerImpl>(Internal);
   1.186 +}
   1.187 +
   1.188 +MessageHandler::~MessageHandler()
   1.189 +{
   1.190 +    MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
   1.191 +    {
   1.192 +        Lock::Locker lockedScope(handlerImpl->pLock);
   1.193 +        OVR_ASSERT_LOG(handlerImpl->UseList.IsEmpty(),
   1.194 +            ("~MessageHandler %p - Handler still active; call RemoveHandlerFromDevices", this));
   1.195 +    }
   1.196 +
   1.197 +    Destruct<MessageHandlerImpl>(handlerImpl);    
   1.198 +}
   1.199 +
   1.200 +bool MessageHandler::IsHandlerInstalled() const
   1.201 +{
   1.202 +    const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);    
   1.203 +    Lock::Locker lockedScope(handlerImpl->pLock);
   1.204 +    return handlerImpl->UseList.IsEmpty() != true;
   1.205 +}
   1.206 +
   1.207 +
   1.208 +void MessageHandler::RemoveHandlerFromDevices()
   1.209 +{
   1.210 +    MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
   1.211 +    Lock::Locker lockedScope(handlerImpl->pLock);
   1.212 +
   1.213 +    while(!handlerImpl->UseList.IsEmpty())
   1.214 +    {
   1.215 +        MessageHandlerRef* use = handlerImpl->UseList.GetFirst();
   1.216 +        use->SetHandler_NTS(0);
   1.217 +    }
   1.218 +}
   1.219 +
   1.220 +Lock* MessageHandler::GetHandlerLock() const
   1.221 +{
   1.222 +    const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
   1.223 +    return handlerImpl->pLock;
   1.224 +}
   1.225 +
   1.226 +
   1.227 +//-------------------------------------------------------------------------------------
   1.228 +// ***** DeviceBase
   1.229 +   
   1.230 +
   1.231 +// Delegate relevant implementation to DeviceRectord to avoid re-implementation in
   1.232 +// every derived Device.
   1.233 +void DeviceBase::AddRef()
   1.234 +{
   1.235 +    getDeviceCommon()->DeviceAddRef();
   1.236 +}
   1.237 +void DeviceBase::Release()
   1.238 +{
   1.239 +    getDeviceCommon()->DeviceRelease();
   1.240 +}
   1.241 +DeviceBase* DeviceBase::GetParent() const
   1.242 +{
   1.243 +    return getDeviceCommon()->pParent.GetPtr();
   1.244 +}
   1.245 +DeviceManager* DeviceBase::GetManager() const
   1.246 +{
   1.247 +    return getDeviceCommon()->pCreateDesc->GetManagerImpl();
   1.248 +}
   1.249 +
   1.250 +void DeviceBase::SetMessageHandler(MessageHandler* handler)
   1.251 +{
   1.252 +    getDeviceCommon()->HandlerRef.SetHandler(handler);
   1.253 +}
   1.254 +MessageHandler* DeviceBase::GetMessageHandler() const
   1.255 +{
   1.256 +    return getDeviceCommon()->HandlerRef.GetHandler();
   1.257 +}
   1.258 +
   1.259 +DeviceType DeviceBase::GetType() const
   1.260 +{
   1.261 +    return getDeviceCommon()->pCreateDesc->Type;
   1.262 +}
   1.263 +
   1.264 +bool DeviceBase::GetDeviceInfo(DeviceInfo* info) const
   1.265 +{
   1.266 +    return getDeviceCommon()->pCreateDesc->GetDeviceInfo(info);
   1.267 +    //info->Name[0] = 0;
   1.268 +    //return false;
   1.269 +}
   1.270 +
   1.271 +// returns the MessageHandler's lock
   1.272 +Lock* DeviceBase::GetHandlerLock() const
   1.273 +{
   1.274 +    return getDeviceCommon()->HandlerRef.GetLock();
   1.275 +}
   1.276 +
   1.277 +// Derive DeviceManagerCreateDesc to provide abstract function implementation.
   1.278 +class DeviceManagerCreateDesc : public DeviceCreateDesc
   1.279 +{
   1.280 +public:
   1.281 +    DeviceManagerCreateDesc(DeviceFactory* factory)
   1.282 +        : DeviceCreateDesc(factory, Device_Manager) { }
   1.283 +
   1.284 +    // We don't need there on Manager since it isn't assigned to DeviceHandle.
   1.285 +    virtual DeviceCreateDesc* Clone() const                        { return 0; }
   1.286 +    virtual MatchResult MatchDevice(const DeviceCreateDesc&,
   1.287 +                                    DeviceCreateDesc**) const      { return Match_None; }
   1.288 +    virtual DeviceBase* NewDeviceInstance()                        { return 0; }
   1.289 +    virtual bool        GetDeviceInfo(DeviceInfo*) const           { return false; }
   1.290 +};
   1.291 +
   1.292 +//-------------------------------------------------------------------------------------
   1.293 +// ***** DeviceManagerImpl
   1.294 +
   1.295 +DeviceManagerImpl::DeviceManagerImpl()
   1.296 +    : DeviceImpl<OVR::DeviceManager>(CreateManagerDesc(), 0)
   1.297 +      //,DeviceCreateDescList(pCreateDesc ? pCreateDesc->pLock : 0)
   1.298 +{
   1.299 +    if (pCreateDesc)
   1.300 +    {
   1.301 +        pCreateDesc->pLock->pManager = this;
   1.302 +    }
   1.303 +}
   1.304 +
   1.305 +DeviceManagerImpl::~DeviceManagerImpl()
   1.306 +{
   1.307 +    // Shutdown must've been called.
   1.308 +    OVR_ASSERT(!pCreateDesc->pDevice);
   1.309 +
   1.310 +    // Remove all factories
   1.311 +    while(!Factories.IsEmpty())
   1.312 +    {
   1.313 +        DeviceFactory* factory = Factories.GetFirst();
   1.314 +        factory->RemovedFromManager();
   1.315 +        factory->RemoveNode();
   1.316 +    }
   1.317 +}
   1.318 +
   1.319 +DeviceCreateDesc* DeviceManagerImpl::CreateManagerDesc()
   1.320 +{
   1.321 +    DeviceCreateDesc* managerDesc = new DeviceManagerCreateDesc(0);
   1.322 +    if (managerDesc)
   1.323 +    {
   1.324 +        managerDesc->pLock = *new DeviceManagerLock;
   1.325 +    }
   1.326 +    return managerDesc;
   1.327 +}
   1.328 +
   1.329 +bool DeviceManagerImpl::Initialize(DeviceBase* parent)
   1.330 +{
   1.331 +    OVR_UNUSED(parent);
   1.332 +    if (!pCreateDesc || !pCreateDesc->pLock)
   1.333 +		return false;
   1.334 +
   1.335 +    pProfileManager = *ProfileManager::Create();
   1.336 +
   1.337 +    return true;
   1.338 +}
   1.339 +
   1.340 +void DeviceManagerImpl::Shutdown()
   1.341 +{
   1.342 +    // Remove all device descriptors from list while the lock is held.
   1.343 +    // Some descriptors may survive longer due to handles.    
   1.344 +    while(!Devices.IsEmpty())
   1.345 +    {     
   1.346 +        DeviceCreateDesc* devDesc = Devices.GetFirst();
   1.347 +        OVR_ASSERT(!devDesc->pDevice); // Manager shouldn't be dying while Device exists.
   1.348 +        devDesc->Enumerated = false;
   1.349 +        devDesc->RemoveNode();
   1.350 +        devDesc->pNext = devDesc->pPrev = 0;
   1.351 +
   1.352 +        if (devDesc->HandleCount == 0)
   1.353 +        {
   1.354 +            delete devDesc;
   1.355 +        }
   1.356 +    }
   1.357 +    Devices.Clear();
   1.358 +
   1.359 +    // These must've been cleared by caller.
   1.360 +    OVR_ASSERT(pCreateDesc->pDevice == 0);
   1.361 +    OVR_ASSERT(pCreateDesc->pLock->pManager == 0);
   1.362 +
   1.363 +    pProfileManager.Clear();
   1.364 +}
   1.365 +
   1.366 +
   1.367 +// Callbacks for DeviceCreation/Release    
   1.368 +DeviceBase* DeviceManagerImpl::CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent)
   1.369 +{
   1.370 +    // Calls to DeviceManagerImpl::CreateDevice are enqueued with wait while holding pManager,
   1.371 +    // so 'this' must remain valid.
   1.372 +    OVR_ASSERT(createDesc->pLock->pManager);    
   1.373 +
   1.374 +    Lock::Locker devicesLock(GetLock());
   1.375 +
   1.376 +    // If device already exists, just AddRef to it.
   1.377 +    if (createDesc->pDevice)
   1.378 +    {
   1.379 +        createDesc->pDevice->AddRef();
   1.380 +        return createDesc->pDevice;
   1.381 +    }
   1.382 +
   1.383 +    if (!parent)
   1.384 +        parent = this;
   1.385 +
   1.386 +    DeviceBase* device = createDesc->NewDeviceInstance();
   1.387 +    
   1.388 +    if (device)
   1.389 +    {
   1.390 +        if (device->getDeviceCommon()->Initialize(parent))
   1.391 +        {
   1.392 +           createDesc->pDevice = device;
   1.393 +        }
   1.394 +        else
   1.395 +        {
   1.396 +            // Don't go through Release() to avoid PushCall behaviour,
   1.397 +            // as it is not needed here.
   1.398 +            delete device;
   1.399 +            device = 0;
   1.400 +        }
   1.401 +    }
   1.402 +     
   1.403 +    return device;
   1.404 +}
   1.405 +
   1.406 +Void DeviceManagerImpl::ReleaseDevice_MgrThread(DeviceBase* device)
   1.407 +{
   1.408 +    // descKeepAlive will keep ManagerLock object alive as well,
   1.409 +    // allowing us to exit gracefully.    
   1.410 +    Ptr<DeviceCreateDesc>  descKeepAlive;
   1.411 +    Lock::Locker           devicesLock(GetLock());
   1.412 +    DeviceCommon*          devCommon = device->getDeviceCommon();
   1.413 +
   1.414 +    while(1)
   1.415 +    {
   1.416 +        UInt32 refCount = devCommon->RefCount;
   1.417 +
   1.418 +        if (refCount > 1)
   1.419 +        {
   1.420 +            if (devCommon->RefCount.CompareAndSet_NoSync(refCount, refCount-1))
   1.421 +            {
   1.422 +                // We decreented from initial count higher then 1;
   1.423 +                // nothing else to do.
   1.424 +                return 0;
   1.425 +            }        
   1.426 +        }
   1.427 +        else if (devCommon->RefCount.CompareAndSet_NoSync(1, 0))
   1.428 +        {
   1.429 +            // { 1 -> 0 } decrement succeded. Destroy this device.
   1.430 +            break;
   1.431 +        }
   1.432 +    }
   1.433 +
   1.434 +    // At this point, may be releasing the device manager itself.
   1.435 +    // This does not matter, however, since shutdown logic is the same
   1.436 +    // in both cases. DeviceManager::Shutdown with begin shutdown process for
   1.437 +    // the internal manager thread, which will eventually destroy itself.
   1.438 +    // TBD: Clean thread shutdown.
   1.439 +    descKeepAlive = devCommon->pCreateDesc;
   1.440 +    descKeepAlive->pDevice = 0;
   1.441 +    devCommon->Shutdown();
   1.442 +    delete device;
   1.443 +    return 0;
   1.444 +}
   1.445 +
   1.446 +
   1.447 +
   1.448 +Void DeviceManagerImpl::EnumerateAllFactoryDevices()
   1.449 +{
   1.450 +    // 1. Mark matching devices as NOT enumerated.
   1.451 +    // 2. Call factory to enumerate all HW devices, adding any device that 
   1.452 +    //    was not matched.
   1.453 +    // 3. Remove non-matching devices.
   1.454 +
   1.455 +    Lock::Locker deviceLock(GetLock());
   1.456 +
   1.457 +    DeviceCreateDesc* devDesc, *nextdevDesc;
   1.458 +
   1.459 +    // 1.
   1.460 +    for(devDesc = Devices.GetFirst();
   1.461 +        !Devices.IsNull(devDesc);  devDesc = devDesc->pNext)
   1.462 +    {
   1.463 +        //if (devDesc->pFactory == factory)
   1.464 +            devDesc->Enumerated = false;
   1.465 +    }
   1.466 +    
   1.467 +    // 2.
   1.468 +    DeviceFactory* factory = Factories.GetFirst();
   1.469 +    while(!Factories.IsNull(factory))
   1.470 +    {
   1.471 +        EnumerateFactoryDevices(factory);
   1.472 +        factory = factory->pNext;
   1.473 +    }
   1.474 +
   1.475 +    
   1.476 +    // 3.
   1.477 +    for(devDesc = Devices.GetFirst();
   1.478 +        !Devices.IsNull(devDesc);  devDesc = nextdevDesc)
   1.479 +    {
   1.480 +        // In case 'devDesc' gets removed.
   1.481 +        nextdevDesc = devDesc->pNext; 
   1.482 +
   1.483 +        // Note, device might be not enumerated since it is opened and
   1.484 +        // in use! Do NOT notify 'device removed' in this case (!AB)
   1.485 +        if (!devDesc->Enumerated)
   1.486 +        {
   1.487 +            // This deletes the devDesc for HandleCount == 0 due to Release in DeviceHandle.
   1.488 +            CallOnDeviceRemoved(devDesc);
   1.489 +
   1.490 +            /*
   1.491 +            if (devDesc->HandleCount == 0)
   1.492 +            {                
   1.493 +                // Device must be dead if it ever existed, since it AddRefs to us.
   1.494 +                // ~DeviceCreateDesc removes its node from list.
   1.495 +                OVR_ASSERT(!devDesc->pDevice);
   1.496 +                delete devDesc;
   1.497 +            }
   1.498 +            */
   1.499 +        }
   1.500 +    }
   1.501 +
   1.502 +    return 0;
   1.503 +}
   1.504 +
   1.505 +Ptr<DeviceCreateDesc> DeviceManagerImpl::AddDevice_NeedsLock(
   1.506 +    const DeviceCreateDesc& createDesc)
   1.507 +{
   1.508 +    // If found, mark as enumerated and we are done.
   1.509 +    DeviceCreateDesc* descCandidate = 0;
   1.510 +
   1.511 +    for(DeviceCreateDesc* devDesc = Devices.GetFirst();
   1.512 +        !Devices.IsNull(devDesc);  devDesc = devDesc->pNext)
   1.513 +    {
   1.514 +        DeviceCreateDesc::MatchResult mr = devDesc->MatchDevice(createDesc, &descCandidate);
   1.515 +        if (mr == DeviceCreateDesc::Match_Found)
   1.516 +        {
   1.517 +            devDesc->Enumerated = true;
   1.518 +            if (!devDesc->pDevice)
   1.519 +                CallOnDeviceAdded(devDesc);
   1.520 +            return devDesc;
   1.521 +        }
   1.522 +    }
   1.523 +
   1.524 +    // Update candidate (this may involve writing fields to HMDDevice createDesc).
   1.525 +    if (descCandidate)
   1.526 +    {
   1.527 +        bool newDevice = false;
   1.528 +        if (descCandidate->UpdateMatchedCandidate(createDesc, &newDevice))
   1.529 +        {
   1.530 +            descCandidate->Enumerated = true;
   1.531 +            if (!descCandidate->pDevice || newDevice)
   1.532 +                CallOnDeviceAdded(descCandidate);
   1.533 +            return descCandidate;
   1.534 +        }
   1.535 +    }
   1.536 +
   1.537 +    // If not found, add new device.
   1.538 +    //  - This stores a new descriptor with
   1.539 +    //    {pDevice = 0, HandleCount = 1, Enumerated = true}
   1.540 +    DeviceCreateDesc* desc = createDesc.Clone();
   1.541 +    desc->pLock = pCreateDesc->pLock;
   1.542 +    Devices.PushBack(desc);
   1.543 +    desc->Enumerated = true;
   1.544 +
   1.545 +    CallOnDeviceAdded(desc);
   1.546 +
   1.547 +    return desc;
   1.548 +}
   1.549 +
   1.550 +Ptr<DeviceCreateDesc> DeviceManagerImpl::FindDevice(
   1.551 +    const String& path, 
   1.552 +    DeviceType deviceType)
   1.553 +{
   1.554 +    Lock::Locker deviceLock(GetLock());
   1.555 +    DeviceCreateDesc* devDesc;
   1.556 +
   1.557 +    for (devDesc = Devices.GetFirst();
   1.558 +        !Devices.IsNull(devDesc);  devDesc = devDesc->pNext)
   1.559 +    {
   1.560 +        if ((deviceType == Device_None || deviceType == devDesc->Type) &&
   1.561 +            devDesc->MatchDevice(path))
   1.562 +            return devDesc;
   1.563 +    }
   1.564 +    return NULL;
   1.565 +}
   1.566 +
   1.567 +Ptr<DeviceCreateDesc> DeviceManagerImpl::FindHIDDevice(const HIDDeviceDesc& hidDevDesc)
   1.568 +{
   1.569 +    Lock::Locker deviceLock(GetLock());
   1.570 +    DeviceCreateDesc* devDesc;
   1.571 +    
   1.572 +    for (devDesc = Devices.GetFirst();
   1.573 +        !Devices.IsNull(devDesc);  devDesc = devDesc->pNext)
   1.574 +    {
   1.575 +        if (devDesc->MatchHIDDevice(hidDevDesc))
   1.576 +            return devDesc;
   1.577 +    }
   1.578 +    return NULL;
   1.579 +}
   1.580 +  
   1.581 +void DeviceManagerImpl::DetectHIDDevice(const HIDDeviceDesc& hidDevDesc)
   1.582 +{
   1.583 +    Lock::Locker deviceLock(GetLock());
   1.584 +    DeviceFactory* factory = Factories.GetFirst();
   1.585 +    while(!Factories.IsNull(factory))
   1.586 +    {
   1.587 +        if (factory->DetectHIDDevice(this, hidDevDesc))
   1.588 +            break;
   1.589 +        factory = factory->pNext;
   1.590 +    }
   1.591 +    
   1.592 +}
   1.593 +    
   1.594 +// Enumerates devices for a particular factory.
   1.595 +Void DeviceManagerImpl::EnumerateFactoryDevices(DeviceFactory* factory)
   1.596 +{
   1.597 +       
   1.598 +    class FactoryEnumerateVisitor : public DeviceFactory::EnumerateVisitor
   1.599 +    {        
   1.600 +        DeviceManagerImpl* pManager;
   1.601 +        DeviceFactory*     pFactory;
   1.602 +    public:
   1.603 +        FactoryEnumerateVisitor(DeviceManagerImpl* manager, DeviceFactory* factory)
   1.604 +            : pManager(manager), pFactory(factory) { }
   1.605 +
   1.606 +        virtual void Visit(const DeviceCreateDesc& createDesc)
   1.607 +        {
   1.608 +            pManager->AddDevice_NeedsLock(createDesc);
   1.609 +        }
   1.610 +    };
   1.611 +
   1.612 +    FactoryEnumerateVisitor newDeviceVisitor(this, factory);
   1.613 +    factory->EnumerateDevices(newDeviceVisitor);
   1.614 +
   1.615 +
   1.616 +    return 0;
   1.617 +}
   1.618 +
   1.619 +
   1.620 +DeviceEnumerator<> DeviceManagerImpl::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
   1.621 +{
   1.622 +    Lock::Locker deviceLock(GetLock());
   1.623 +    
   1.624 +    if (Devices.IsEmpty())
   1.625 +        return DeviceEnumerator<>();
   1.626 +
   1.627 +    DeviceCreateDesc*  firstDeviceDesc = Devices.GetFirst();
   1.628 +    DeviceEnumerator<> e = enumeratorFromHandle(DeviceHandle(firstDeviceDesc), args);
   1.629 +
   1.630 +    if (!args.MatchRule(firstDeviceDesc->Type, firstDeviceDesc->Enumerated))
   1.631 +    {
   1.632 +        e.Next();
   1.633 +    }
   1.634 +    
   1.635 +    return e;
   1.636 +}
   1.637 +
   1.638 +//-------------------------------------------------------------------------------------
   1.639 +// ***** DeviceCommon
   1.640 +
   1.641 +void DeviceCommon::DeviceAddRef()
   1.642 +{
   1.643 +    RefCount++;
   1.644 +}
   1.645 +
   1.646 +void DeviceCommon::DeviceRelease()
   1.647 +{
   1.648 +    while(1)
   1.649 +    {
   1.650 +        UInt32 refCount = RefCount;
   1.651 +        OVR_ASSERT(refCount > 0);
   1.652 +        
   1.653 +        if (refCount == 1)
   1.654 +        {
   1.655 +            DeviceManagerImpl*  manager = pCreateDesc->GetManagerImpl();
   1.656 +            ThreadCommandQueue* queue   = manager->GetThreadQueue();
   1.657 +
   1.658 +            // Enqueue ReleaseDevice for {1 -> 0} transition with no wait.
   1.659 +            // We pass our reference ownership into the queue to destroy.
   1.660 +            // It's in theory possible for another thread to re-steal our device reference,
   1.661 +            // but that is checked for atomically in DeviceManagerImpl::ReleaseDevice.
   1.662 +            if (!queue->PushCall(manager, &DeviceManagerImpl::ReleaseDevice_MgrThread,
   1.663 +                                          pCreateDesc->pDevice))
   1.664 +            {
   1.665 +                // PushCall shouldn't fail because background thread runs while manager is
   1.666 +                // alive and we are holding Manager alive through pParent chain.
   1.667 +                OVR_ASSERT(false);
   1.668 +            }
   1.669 +
   1.670 +            // Warning! At his point everything, including manager, may be dead.
   1.671 +            break;
   1.672 +        }
   1.673 +        else if (RefCount.CompareAndSet_NoSync(refCount, refCount-1))
   1.674 +        {
   1.675 +            break;
   1.676 +        }
   1.677 +    }
   1.678 +}
   1.679 +
   1.680 +
   1.681 +
   1.682 +//-------------------------------------------------------------------------------------
   1.683 +// ***** DeviceCreateDesc
   1.684 +
   1.685 +
   1.686 +void DeviceCreateDesc::AddRef()
   1.687 +{
   1.688 +    // Technically, HandleCount { 0 -> 1 } transition can only happen during Lock,
   1.689 +    // but we leave this to caller to worry about (happens during enumeration).
   1.690 +    HandleCount++;
   1.691 +}
   1.692 +
   1.693 +void DeviceCreateDesc::Release()
   1.694 +{
   1.695 +    while(1)
   1.696 +    {
   1.697 +        UInt32 handleCount = HandleCount;
   1.698 +        // HandleCount must obviously be >= 1, since we are releasing it.
   1.699 +        OVR_ASSERT(handleCount > 0);
   1.700 +
   1.701 +        // {1 -> 0} transition may cause us to be destroyed, so require a lock.
   1.702 +        if (handleCount == 1)
   1.703 +        {       
   1.704 +            Ptr<DeviceManagerLock>  lockKeepAlive;
   1.705 +            Lock::Locker            deviceLockScope(GetLock());
   1.706 +
   1.707 +            if (!HandleCount.CompareAndSet_NoSync(handleCount, 0))
   1.708 +                continue;
   1.709 +            
   1.710 +            OVR_ASSERT(pDevice == 0);
   1.711 +
   1.712 +            // Destroy *this if the manager was destroyed already, or Enumerated
   1.713 +            // is false (device no longer available).           
   1.714 +            if (!GetManagerImpl() || !Enumerated)
   1.715 +            {
   1.716 +                lockKeepAlive = pLock;
   1.717 +
   1.718 +                // Remove from manager list (only matters for !Enumerated).
   1.719 +                if (pNext)
   1.720 +                {
   1.721 +                    RemoveNode();
   1.722 +                    pNext = pPrev = 0;
   1.723 +                }
   1.724 +
   1.725 +                delete this;
   1.726 +            }
   1.727 +
   1.728 +            // Available DeviceCreateDesc may survive with { HandleCount == 0 },
   1.729 +            // in case it might be enumerated again later.
   1.730 +            break;
   1.731 +        }
   1.732 +        else if (HandleCount.CompareAndSet_NoSync(handleCount, handleCount-1))
   1.733 +        {
   1.734 +            break;
   1.735 +        }
   1.736 +    }
   1.737 +}
   1.738 +
   1.739 +HMDDevice* HMDDevice::Disconnect(SensorDevice* psensor)
   1.740 +{
   1.741 +    if (!psensor)
   1.742 +        return NULL;
   1.743 +
   1.744 +    OVR::DeviceManager* manager = GetManager();
   1.745 +    if (manager)
   1.746 +    {
   1.747 +        //DeviceManagerImpl* mgrImpl = static_cast<DeviceManagerImpl*>(manager);
   1.748 +        Ptr<DeviceCreateDesc> desc = getDeviceCommon()->pCreateDesc;
   1.749 +        if (desc)
   1.750 +        {
   1.751 +            class Visitor : public DeviceFactory::EnumerateVisitor
   1.752 +            {
   1.753 +                Ptr<DeviceCreateDesc> Desc;
   1.754 +            public:
   1.755 +                Visitor(DeviceCreateDesc* desc) : Desc(desc) {}
   1.756 +                virtual void Visit(const DeviceCreateDesc& createDesc) 
   1.757 +                {
   1.758 +                    Lock::Locker lock(Desc->GetLock());
   1.759 +                    Desc->UpdateMatchedCandidate(createDesc);
   1.760 +                }
   1.761 +            } visitor(desc);
   1.762 +            //SensorDeviceImpl* sImpl = static_cast<SensorDeviceImpl*>(psensor);
   1.763 +
   1.764 +            SensorDisplayInfoImpl displayInfo;
   1.765 +
   1.766 +            if (psensor->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize))
   1.767 +            {
   1.768 +                displayInfo.Unpack();
   1.769 +
   1.770 +                // If we got display info, try to match / create HMDDevice as well
   1.771 +                // so that sensor settings give preference.
   1.772 +                if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt)
   1.773 +                {
   1.774 +                    SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, visitor);
   1.775 +                }
   1.776 +            }
   1.777 +        }
   1.778 +    }
   1.779 +    return this;
   1.780 +}
   1.781 +
   1.782 +bool  HMDDevice::IsDisconnected() const
   1.783 +{
   1.784 +    OVR::HMDInfo info;
   1.785 +    GetDeviceInfo(&info);
   1.786 +    // if strlen(info.DisplayDeviceName) == 0 then
   1.787 +    // this HMD is 'fake' (created using sensor).
   1.788 +    return (strlen(info.DisplayDeviceName) == 0);
   1.789 +}
   1.790 +
   1.791 +
   1.792 +} // namespace OVR
   1.793 +