oculus1
diff src/main.cc @ 0:c7b50cd7184c
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 30 Aug 2013 06:08:34 +0300 |
parents | |
children | e2f9e4603129 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/main.cc Fri Aug 30 06:08:34 2013 +0300 1.3 @@ -0,0 +1,117 @@ 1.4 +#include <stdio.h> 1.5 +#include <stdlib.h> 1.6 +#include <assert.h> 1.7 +#include <GL/glew.h> 1.8 +#ifdef __APPLE__ 1.9 +#include <GLUT/glut.h> 1.10 +#else 1.11 +#include <GL/glut.h> 1.12 +#endif 1.13 +#include <OVR.h> 1.14 +#include "camera.h" 1.15 + 1.16 +static bool init(); 1.17 +static void cleanup(); 1.18 +static void disp(); 1.19 +static void idle(); 1.20 +static void reshape(int x, int y); 1.21 +static void keyb(unsigned char key, int x, int y); 1.22 +static void sball_rotate(int rx, int ry, int rz); 1.23 + 1.24 +static Camera cam; 1.25 +static int width, height; 1.26 +static OVR::DeviceManager *ovr_devman; 1.27 + 1.28 +int main(int argc, char **argv) 1.29 +{ 1.30 + glutInit(&argc, argv); 1.31 + glutInitWindowSize(1280, 800); 1.32 + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); 1.33 + glutCreateWindow("oculus test 01"); 1.34 + 1.35 + glutDisplayFunc(disp); 1.36 + glutIdleFunc(idle); 1.37 + glutReshapeFunc(reshape); 1.38 + glutKeyboardFunc(keyb); 1.39 + glutSpaceballRotateFunc(sball_rotate); 1.40 + 1.41 + glewInit(); 1.42 + 1.43 + if(!init()) { 1.44 + return 1; 1.45 + } 1.46 + atexit(cleanup); 1.47 + 1.48 + glutMainLoop(); 1.49 + return 0; 1.50 +} 1.51 + 1.52 +static bool init() 1.53 +{ 1.54 + glEnable(GL_DEPTH_TEST); 1.55 + glEnable(GL_LIGHTING); 1.56 + glEnable(GL_CULL_FACE); 1.57 + 1.58 + glEnable(GL_LIGHT0); 1.59 + glEnable(GL_LIGHTING); 1.60 + 1.61 + // initialize Oculus SDK 1.62 + OVR::System::Init(); 1.63 + if(!(ovr_devman = OVR::DeviceManager::Create())) { 1.64 + fprintf(stderr, "failed to create OVR device manager\n"); 1.65 + return false; 1.66 + } 1.67 + 1.68 + return true; 1.69 +} 1.70 + 1.71 +static void cleanup() 1.72 +{ 1.73 +} 1.74 + 1.75 +static void disp() 1.76 +{ 1.77 + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 1.78 + 1.79 + glMatrixMode(GL_PROJECTION); 1.80 + glLoadIdentity(); 1.81 + gluPerspective(45.0, (float)width / (float)height, 0.5, 500.0); 1.82 + 1.83 + glMatrixMode(GL_MODELVIEW); 1.84 + glLoadIdentity(); 1.85 + glTranslatef(0, 0, -8); 1.86 + 1.87 + float lpos[] = {0, 60, 0, 1}; 1.88 + glLightfv(GL_LIGHT0, GL_POSITION, lpos); 1.89 + 1.90 + glFrontFace(GL_CW); 1.91 + glutSolidTeapot(1.0); 1.92 + glFrontFace(GL_CCW); 1.93 + 1.94 + glutSwapBuffers(); 1.95 + assert(glGetError() == GL_NO_ERROR); 1.96 +} 1.97 + 1.98 +static void idle() 1.99 +{ 1.100 + glutPostRedisplay(); 1.101 +} 1.102 + 1.103 + 1.104 +static void reshape(int x, int y) 1.105 +{ 1.106 + width = x; 1.107 + height = y; 1.108 +} 1.109 + 1.110 +static void keyb(unsigned char key, int x, int y) 1.111 +{ 1.112 + switch(key) { 1.113 + case 27: 1.114 + exit(0); 1.115 + } 1.116 +} 1.117 + 1.118 +static void sball_rotate(int rx, int ry, int rz) 1.119 +{ 1.120 +}