oculus1

diff src/opengl.cc @ 9:b66b54a68dfd

tracking almost done
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 19 Sep 2013 06:36:48 +0300
parents 3265970a7315
children
line diff
     1.1 --- a/src/opengl.cc	Wed Sep 18 22:15:04 2013 +0300
     1.2 +++ b/src/opengl.cc	Thu Sep 19 06:36:48 2013 +0300
     1.3 @@ -1,9 +1,41 @@
     1.4  #include "opengl.h"
     1.5 +#include <vmath/vmath.h>
     1.6  
     1.7 -void init_opengl()
     1.8 +void load_matrix(const Matrix4x4 &m)
     1.9  {
    1.10 -#ifdef __GLEW_H__
    1.11 -	glewInit();
    1.12 +#ifdef SINGLE_PRECISION_MATH
    1.13 +	if(glLoadTransposeMatrixfARB) {
    1.14 +		glLoadTransposeMatrixfARB((float*)&m);
    1.15 +	} else {
    1.16 +		Matrix4x4 tmat = m.transposed();
    1.17 +		glLoadMatrixf((float*)&tmat);
    1.18 +	}
    1.19 +#else
    1.20 +	if(glLoadTransposeMatrixdARB) {
    1.21 +		glLoadTransposeMatrixdARB((double*)&m);
    1.22 +	} else {
    1.23 +		Matrix4x4 tmat = m.transposed();
    1.24 +		glLoadMatrixd((double*)&tmat);
    1.25 +	}
    1.26 +#endif
    1.27 +}
    1.28 +
    1.29 +void mult_matrix(const Matrix4x4 &m)
    1.30 +{
    1.31 +#ifdef SINGLE_PRECISION_MATH
    1.32 +	if(glMultTransposeMatrixfARB) {
    1.33 +		glMultTransposeMatrixfARB((float*)&m);
    1.34 +	} else {
    1.35 +		Matrix4x4 tmat = m.transposed();
    1.36 +		glMultMatrixf((float*)&tmat);
    1.37 +	}
    1.38 +#else
    1.39 +	if(glMultTransposeMatrixdARB) {
    1.40 +		glMultTransposeMatrixdARB((double*)&m);
    1.41 +	} else {
    1.42 +		Matrix4x4 tmat = m.transposed();
    1.43 +		glMultMatrixd((double*)&tmat);
    1.44 +	}
    1.45  #endif
    1.46  }
    1.47