oculus1
diff oculus1.vcproj @ 26:75ab0d4ce2bb
backed out the shaderless oculus distortion method, as it's completely pointless
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 04 Oct 2013 14:57:33 +0300 |
parents | ef4c9d8eeca7 |
children |
line diff
1.1 --- a/oculus1.vcproj Fri Oct 04 14:50:50 2013 +0300 1.2 +++ b/oculus1.vcproj Fri Oct 04 14:57:33 2013 +0300 1.3 @@ -553,22 +553,6 @@ 1.4 </File> 1.5 </Filter> 1.6 </Filter> 1.7 - <Filter 1.8 - Name="sdr" 1.9 - > 1.10 - <File 1.11 - RelativePath=".\sdr\phong.p.glsl" 1.12 - > 1.13 - </File> 1.14 - <File 1.15 - RelativePath=".\sdr\phong.v.glsl" 1.16 - > 1.17 - </File> 1.18 - <File 1.19 - RelativePath=".\sdr\sdr.glsl" 1.20 - > 1.21 - </File> 1.22 - </Filter> 1.23 </Files> 1.24 <Globals> 1.25 </Globals>