oculus1

diff oculus1.vcproj @ 26:75ab0d4ce2bb

backed out the shaderless oculus distortion method, as it's completely pointless
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 04 Oct 2013 14:57:33 +0300
parents ef4c9d8eeca7
children
line diff
     1.1 --- a/oculus1.vcproj	Fri Oct 04 14:50:50 2013 +0300
     1.2 +++ b/oculus1.vcproj	Fri Oct 04 14:57:33 2013 +0300
     1.3 @@ -553,22 +553,6 @@
     1.4  				</File>
     1.5  			</Filter>
     1.6  		</Filter>
     1.7 -		<Filter
     1.8 -			Name="sdr"
     1.9 -			>
    1.10 -			<File
    1.11 -				RelativePath=".\sdr\phong.p.glsl"
    1.12 -				>
    1.13 -			</File>
    1.14 -			<File
    1.15 -				RelativePath=".\sdr\phong.v.glsl"
    1.16 -				>
    1.17 -			</File>
    1.18 -			<File
    1.19 -				RelativePath=".\sdr\sdr.glsl"
    1.20 -				>
    1.21 -			</File>
    1.22 -		</Filter>
    1.23  	</Files>
    1.24  	<Globals>
    1.25  	</Globals>