oculus1

diff src/main.cc @ 8:3265970a7315

added xcode project
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 18 Sep 2013 22:15:04 +0300
parents 5a3ab7506c40
children b66b54a68dfd
line diff
     1.1 --- a/src/main.cc	Wed Sep 18 17:26:38 2013 +0300
     1.2 +++ b/src/main.cc	Wed Sep 18 22:15:04 2013 +0300
     1.3 @@ -2,12 +2,7 @@
     1.4  #include <stdlib.h>
     1.5  #include <string.h>
     1.6  #include <assert.h>
     1.7 -#include <GL/glew.h>
     1.8 -#ifdef __APPLE__
     1.9 -#include <GLUT/glut.h>
    1.10 -#else
    1.11 -#include <GL/glut.h>
    1.12 -#endif
    1.13 +#include "opengl.h"
    1.14  #include "vr.h"
    1.15  #include "camera.h"
    1.16  
    1.17 @@ -17,12 +12,20 @@
    1.18  static void idle();
    1.19  static void reshape(int x, int y);
    1.20  static void keyb(unsigned char key, int x, int y);
    1.21 +static void keyup(unsigned char key, int x, int y);
    1.22 +static void mouse(int bn, int st, int x, int y);
    1.23 +static void motion(int x, int y);
    1.24 +static void passive(int x, int y);
    1.25  static void sball_rotate(int rx, int ry, int rz);
    1.26  static bool parse_args(int argc, char **argv);
    1.27  
    1.28  static FlyCamera cam;
    1.29  static int width, height;
    1.30  static bool use_vr = false;
    1.31 +static bool mouselook = false;
    1.32 +
    1.33 +static bool keystate[256];
    1.34 +
    1.35  
    1.36  int main(int argc, char **argv)
    1.37  {
    1.38 @@ -40,10 +43,11 @@
    1.39  	glutIdleFunc(idle);
    1.40  	glutReshapeFunc(reshape);
    1.41  	glutKeyboardFunc(keyb);
    1.42 +	glutKeyboardUpFunc(keyup);
    1.43 +	glutMouseFunc(mouse);
    1.44 +	glutMotionFunc(motion);
    1.45  	glutSpaceballRotateFunc(sball_rotate);
    1.46  
    1.47 -	glewInit();
    1.48 -
    1.49  	if(!init()) {
    1.50  		return 1;
    1.51  	}
    1.52 @@ -55,6 +59,8 @@
    1.53  
    1.54  static bool init()
    1.55  {
    1.56 +	init_opengl(); // this must be first
    1.57 +
    1.58  	glEnable(GL_DEPTH_TEST);
    1.59  	glEnable(GL_LIGHTING);
    1.60  	glEnable(GL_CULL_FACE);
    1.61 @@ -104,9 +110,17 @@
    1.62  	float lpos[] = {0, 60, 0, 1};
    1.63  	glLightfv(GL_LIGHT0, GL_POSITION, lpos);
    1.64  
    1.65 -	glFrontFace(GL_CW);
    1.66 +	/*glFrontFace(GL_CW);
    1.67  	glutSolidTeapot(1.0);
    1.68 -	glFrontFace(GL_CCW);
    1.69 +	glFrontFace(GL_CCW);*/
    1.70 +
    1.71 +	glBegin(GL_QUADS);
    1.72 +	glNormal3f(0, 1, 0);
    1.73 +	glVertex3f(-10, -1, 10);
    1.74 +	glVertex3f(10, -1, 10);
    1.75 +	glVertex3f(10, -1, -10);
    1.76 +	glVertex3f(-10, -1, -10);
    1.77 +	glEnd();
    1.78  
    1.79  	glutSwapBuffers();
    1.80  	assert(glGetError() == GL_NO_ERROR);
    1.81 @@ -129,7 +143,65 @@
    1.82  	switch(key) {
    1.83  	case 27:
    1.84  		exit(0);
    1.85 +
    1.86 +	case 'm':
    1.87 +		mouselook = !mouselook;
    1.88 +		if(mouselook) {
    1.89 +			glutPassiveMotionFunc(passive);
    1.90 +			glutSetCursor(GLUT_CURSOR_NONE);
    1.91 +			glutWarpPointer(width / 2, height / 2);
    1.92 +		} else {
    1.93 +			glutPassiveMotionFunc(0);
    1.94 +			glutSetCursor(GLUT_CURSOR_INHERIT);
    1.95 +		}
    1.96 +		break;
    1.97  	}
    1.98 +
    1.99 +	keystate[key] = true;
   1.100 +	glutPostRedisplay();
   1.101 +}
   1.102 +
   1.103 +static void keyup(unsigned char key, int x, int y)
   1.104 +{
   1.105 +	keystate[key] = false;
   1.106 +	glutPostRedisplay();
   1.107 +}
   1.108 +
   1.109 +static bool bnstate[32];
   1.110 +static int prev_x, prev_y;
   1.111 +
   1.112 +static void mouse(int bn, int st, int x, int y)
   1.113 +{
   1.114 +	prev_x = x;
   1.115 +	prev_y = y;
   1.116 +	bnstate[bn - GLUT_LEFT_BUTTON] = st == GLUT_DOWN;
   1.117 +}
   1.118 +
   1.119 +static void motion(int x, int y)
   1.120 +{
   1.121 +	if(mouselook) {
   1.122 +		// just call passive, it does what we need
   1.123 +		passive(x, y);
   1.124 +	}
   1.125 +}
   1.126 +
   1.127 +static void passive(int x, int y)
   1.128 +{
   1.129 +	// no need to test mouselook; this callback is only set when mouselook is enabled
   1.130 +	int center_x = width / 2;
   1.131 +	int center_y = height / 2;
   1.132 +
   1.133 +	int dx = x - center_x;
   1.134 +	int dy = y - center_y;
   1.135 +
   1.136 +	if(!dx && !dy) {
   1.137 +		return;
   1.138 +	}
   1.139 +
   1.140 +	cam.input_rotate(dy * 0.1, dx * 0.1, 0.0);
   1.141 +	glutPostRedisplay();
   1.142 +
   1.143 +	glutWarpPointer(center_x, center_y);
   1.144  }
   1.145  
   1.146  static void sball_rotate(int rx, int ry, int rz)