oculus1
annotate src/vr_impl.h @ 16:f3672317e5c2
made teapots many sizes and more colorful, added phong shader
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 21 Sep 2013 05:22:48 +0300 |
parents | 402cbb6d9ce3 |
children |
rev | line source |
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nuclear@1 | 1 #ifndef VR_IMPL_H_ |
nuclear@1 | 2 #define VR_IMPL_H_ |
nuclear@1 | 3 |
nuclear@1 | 4 #include <OVR.h> |
nuclear@1 | 5 |
nuclear@1 | 6 using namespace OVR; |
nuclear@1 | 7 |
nuclear@3 | 8 struct VRContext { |
nuclear@1 | 9 DeviceManager *ovr_devman; |
nuclear@1 | 10 HMDDevice *ovr_hmd_dev; |
nuclear@1 | 11 SensorDevice *ovr_sensor_dev; |
nuclear@3 | 12 SensorFusion ovr_sfusion; |
nuclear@1 | 13 |
nuclear@3 | 14 struct { |
nuclear@15 | 15 char *display; |
nuclear@16 | 16 int display_xoffs, display_yoffs; |
nuclear@16 | 17 |
nuclear@3 | 18 // the full width and height of the display (both eyes) |
nuclear@3 | 19 int width, height; |
nuclear@3 | 20 float fov; |
nuclear@3 | 21 // the full aspect ratio of the display (both eyes) |
nuclear@3 | 22 float aspect; |
nuclear@3 | 23 float ipd; |
nuclear@3 | 24 float distort[4]; |
nuclear@12 | 25 // the right lens center offset (negate for left) |
nuclear@13 | 26 float lens_center_offset; |
nuclear@13 | 27 float proj_center_offset; |
nuclear@13 | 28 float scale; // scaling to be applied to the two views to fill the screen |
nuclear@3 | 29 } info; |
nuclear@1 | 30 }; |
nuclear@1 | 31 |
nuclear@3 | 32 extern VRContext vr_ctx; |
nuclear@1 | 33 |
nuclear@12 | 34 bool vr_gl_init(); |
nuclear@12 | 35 |
nuclear@1 | 36 #endif // VR_IMPL_H_ |