oculus1
annotate libovr/Src/Kernel/OVR_Atomic.cpp @ 21:ef4c9d8eeca7
added shaderless distortion method
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 02 Oct 2013 04:09:37 +0300 |
parents | e2f9e4603129 |
children |
rev | line source |
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nuclear@3 | 1 /************************************************************************************ |
nuclear@3 | 2 |
nuclear@3 | 3 Filename : OVR_Atomic.cpp |
nuclear@3 | 4 Content : Contains atomic operations and inline fastest locking |
nuclear@3 | 5 functionality. Will contain #ifdefs for OS efficiency. |
nuclear@3 | 6 Have non-thread-safe implementation if not available. |
nuclear@3 | 7 Created : September 19, 2012 |
nuclear@3 | 8 Notes : |
nuclear@3 | 9 |
nuclear@3 | 10 Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. |
nuclear@3 | 11 |
nuclear@3 | 12 Use of this software is subject to the terms of the Oculus license |
nuclear@3 | 13 agreement provided at the time of installation or download, or which |
nuclear@3 | 14 otherwise accompanies this software in either electronic or hard copy form. |
nuclear@3 | 15 |
nuclear@3 | 16 ************************************************************************************/ |
nuclear@3 | 17 |
nuclear@3 | 18 #include "OVR_Atomic.h" |
nuclear@3 | 19 |
nuclear@3 | 20 #ifdef OVR_ENABLE_THREADS |
nuclear@3 | 21 |
nuclear@3 | 22 // Include Windows 8-Metro compatible Synchronization API |
nuclear@3 | 23 #if defined(OVR_OS_WIN32) && defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8) |
nuclear@3 | 24 #include <synchapi.h> |
nuclear@3 | 25 #endif |
nuclear@3 | 26 |
nuclear@3 | 27 |
nuclear@3 | 28 namespace OVR { |
nuclear@3 | 29 |
nuclear@3 | 30 // ***** Windows Lock implementation |
nuclear@3 | 31 |
nuclear@3 | 32 #if defined(OVR_OS_WIN32) |
nuclear@3 | 33 |
nuclear@3 | 34 // ***** Standard Win32 Lock implementation |
nuclear@3 | 35 |
nuclear@3 | 36 // Constructors |
nuclear@3 | 37 Lock::Lock(unsigned spinCount) |
nuclear@3 | 38 { |
nuclear@3 | 39 #if defined(NTDDI_WIN8) && (NTDDI_VERSION >= NTDDI_WIN8) |
nuclear@3 | 40 // On Windows 8 we use InitializeCriticalSectionEx due to Metro-Compatibility |
nuclear@3 | 41 InitializeCriticalSectionEx(&cs, spinCount, |
nuclear@3 | 42 OVR_DEBUG_SELECT(NULL, CRITICAL_SECTION_NO_DEBUG_INFO)); |
nuclear@3 | 43 #else |
nuclear@3 | 44 // Spin count init critical section function prototype for Window NT |
nuclear@3 | 45 typedef BOOL (WINAPI *Function_InitializeCriticalSectionAndSpinCount) |
nuclear@3 | 46 (LPCRITICAL_SECTION lpCriticalSection, DWORD dwSpinCount); |
nuclear@3 | 47 |
nuclear@3 | 48 |
nuclear@3 | 49 // Try to load function dynamically so that we don't require NT |
nuclear@3 | 50 // On Windows NT we will use InitializeCriticalSectionAndSpinCount |
nuclear@3 | 51 static bool initTried = 0; |
nuclear@3 | 52 static Function_InitializeCriticalSectionAndSpinCount pInitFn = 0; |
nuclear@3 | 53 |
nuclear@3 | 54 if (!initTried) |
nuclear@3 | 55 { |
nuclear@3 | 56 HMODULE hmodule = ::LoadLibrary(OVR_STR("kernel32.dll")); |
nuclear@3 | 57 pInitFn = (Function_InitializeCriticalSectionAndSpinCount) |
nuclear@3 | 58 ::GetProcAddress(hmodule, "InitializeCriticalSectionAndSpinCount"); |
nuclear@3 | 59 initTried = true; |
nuclear@3 | 60 } |
nuclear@3 | 61 |
nuclear@3 | 62 // Initialize the critical section |
nuclear@3 | 63 if (pInitFn) |
nuclear@3 | 64 pInitFn(&cs, spinCount); |
nuclear@3 | 65 else |
nuclear@3 | 66 ::InitializeCriticalSection(&cs); |
nuclear@3 | 67 #endif |
nuclear@3 | 68 |
nuclear@3 | 69 } |
nuclear@3 | 70 |
nuclear@3 | 71 |
nuclear@3 | 72 Lock::~Lock() |
nuclear@3 | 73 { |
nuclear@3 | 74 DeleteCriticalSection(&cs); |
nuclear@3 | 75 } |
nuclear@3 | 76 |
nuclear@3 | 77 |
nuclear@3 | 78 #endif |
nuclear@3 | 79 |
nuclear@3 | 80 } // OVR |
nuclear@3 | 81 |
nuclear@3 | 82 #endif // OVR_ENABLE_THREADS |