oculus1

annotate src/vr_impl.h @ 10:b2abb08c8f94

proper FPS-style vr tracking
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 20 Sep 2013 06:49:39 +0300
parents e2f9e4603129
children d797639e0234
rev   line source
nuclear@1 1 #ifndef VR_IMPL_H_
nuclear@1 2 #define VR_IMPL_H_
nuclear@1 3
nuclear@1 4 #include <OVR.h>
nuclear@1 5
nuclear@1 6 using namespace OVR;
nuclear@1 7
nuclear@3 8 struct VRContext {
nuclear@1 9 DeviceManager *ovr_devman;
nuclear@1 10 HMDDevice *ovr_hmd_dev;
nuclear@1 11 SensorDevice *ovr_sensor_dev;
nuclear@3 12 SensorFusion ovr_sfusion;
nuclear@1 13
nuclear@3 14 struct {
nuclear@3 15 // the full width and height of the display (both eyes)
nuclear@3 16 int width, height;
nuclear@3 17 float fov;
nuclear@3 18 // the full aspect ratio of the display (both eyes)
nuclear@3 19 float aspect;
nuclear@3 20 float ipd;
nuclear@3 21 float distort[4];
nuclear@3 22 } info;
nuclear@1 23 };
nuclear@1 24
nuclear@3 25 extern VRContext vr_ctx;
nuclear@1 26
nuclear@1 27 #endif // VR_IMPL_H_