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nuclear@0
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1 #include <stdio.h>
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nuclear@0
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2 #include <stdlib.h>
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nuclear@1
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3 #include <string.h>
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nuclear@0
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4 #include <assert.h>
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nuclear@8
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5 #include "opengl.h"
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nuclear@1
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6 #include "vr.h"
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nuclear@0
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7 #include "camera.h"
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nuclear@16
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8 #include "sdr.h"
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nuclear@29
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9 #include "teapot.h"
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nuclear@0
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10
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nuclear@18
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11 #ifdef __APPLE__
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nuclear@18
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12 #include <OpenGL/OpenGL.h>
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nuclear@18
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13 #include <OpenGL/CGLCurrent.h>
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nuclear@18
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14 #include <ApplicationServices/ApplicationServices.h>
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nuclear@18
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15 #endif
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nuclear@18
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16
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nuclear@0
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17 static bool init();
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nuclear@0
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18 static void cleanup();
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nuclear@0
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19 static void disp();
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nuclear@16
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20 static void disp_vr();
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nuclear@9
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21 static void draw_scene();
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nuclear@16
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22 static void draw_teapot(float size);
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nuclear@13
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23 static void draw_squares();
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nuclear@12
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24 static void draw_grid(float size, float spacing);
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nuclear@16
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25 static void toggle_mouselook();
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nuclear@16
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26 static void toggle_fullscreen();
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nuclear@0
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27 static void idle();
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nuclear@0
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28 static void reshape(int x, int y);
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nuclear@0
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29 static void keyb(unsigned char key, int x, int y);
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nuclear@8
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30 static void keyup(unsigned char key, int x, int y);
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nuclear@8
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31 static void mouse(int bn, int st, int x, int y);
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nuclear@8
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32 static void motion(int x, int y);
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nuclear@8
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33 static void passive(int x, int y);
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nuclear@0
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34 static void sball_rotate(int rx, int ry, int rz);
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nuclear@1
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35 static bool parse_args(int argc, char **argv);
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nuclear@18
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36 static void printfps();
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nuclear@18
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37 static int next_pow2(int x);
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nuclear@0
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38
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nuclear@10
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39 static VRFpsCamera cam;
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nuclear@0
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40 static int width, height;
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nuclear@1
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41 static bool use_vr = false;
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nuclear@8
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42
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nuclear@8
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43 static bool keystate[256];
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nuclear@8
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44
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nuclear@18
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45 static int rtarg_width, rtarg_height, rtarg_tex_width, rtarg_tex_height;
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nuclear@18
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46 static float tex_scale_x, tex_scale_y;
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nuclear@12
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47 static unsigned int fbo, tex[2], zbuf;
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nuclear@12
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48
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nuclear@16
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49 static unsigned int teapot_sdr;
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nuclear@16
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50
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nuclear@16
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51 static bool fullscreen_pending;
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nuclear@16
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52
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nuclear@18
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53
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nuclear@0
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54 int main(int argc, char **argv)
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nuclear@0
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55 {
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nuclear@3
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56 glutInitWindowSize(1280, 800);
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nuclear@0
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57 glutInit(&argc, argv);
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nuclear@1
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58
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nuclear@1
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59 if(!parse_args(argc, argv)) {
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nuclear@1
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60 return 1;
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nuclear@1
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61 }
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nuclear@1
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62
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nuclear@12
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63 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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nuclear@12
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64 glutCreateWindow("oculus vr test 01");
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nuclear@12
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65
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nuclear@12
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66 width = glutGet(GLUT_WINDOW_WIDTH);
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nuclear@12
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67 height = glutGet(GLUT_WINDOW_HEIGHT);
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nuclear@0
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68
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nuclear@16
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69 glutDisplayFunc(use_vr ? disp_vr : disp);
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nuclear@0
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70 glutIdleFunc(idle);
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nuclear@0
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71 glutReshapeFunc(reshape);
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nuclear@0
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72 glutKeyboardFunc(keyb);
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nuclear@8
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73 glutKeyboardUpFunc(keyup);
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nuclear@8
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74 glutMouseFunc(mouse);
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nuclear@8
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75 glutMotionFunc(motion);
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nuclear@0
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76 glutSpaceballRotateFunc(sball_rotate);
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nuclear@0
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77
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nuclear@0
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78 if(!init()) {
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nuclear@0
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79 return 1;
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nuclear@0
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80 }
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nuclear@0
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81 atexit(cleanup);
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nuclear@0
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82
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nuclear@0
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83 glutMainLoop();
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nuclear@0
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84 return 0;
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nuclear@0
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85 }
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nuclear@0
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86
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nuclear@0
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87 static bool init()
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nuclear@0
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88 {
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nuclear@9
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89 glewInit(); // this must be first
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nuclear@9
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90
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nuclear@0
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91 glEnable(GL_DEPTH_TEST);
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nuclear@0
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92 glEnable(GL_LIGHTING);
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nuclear@0
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93 glEnable(GL_CULL_FACE);
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nuclear@0
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94
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nuclear@0
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95 glEnable(GL_LIGHT0);
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nuclear@0
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96 glEnable(GL_LIGHTING);
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nuclear@16
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97 glEnable(GL_NORMALIZE);
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nuclear@0
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98
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nuclear@11
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99 // y = height of neck
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nuclear@11
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100 cam.input_move(0, 1.65, 0);
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nuclear@9
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101
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nuclear@12
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102 if(use_vr) {
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nuclear@12
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103 if(vr_init(VR_INIT_OCULUS) == -1) {
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nuclear@12
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104 return false;
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nuclear@12
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105 }
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nuclear@12
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106
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nuclear@12
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107 // reshape to the size of the VR display
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nuclear@12
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108 int xsz = vr_get_width();
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nuclear@12
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109 int ysz = vr_get_height();
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nuclear@12
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110
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nuclear@12
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111 glutReshapeWindow(xsz, ysz);
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nuclear@12
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112
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nuclear@12
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113 rtarg_width = (xsz + xsz / 2) / 2;
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nuclear@12
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114 rtarg_height = ysz + ysz / 2;
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nuclear@16
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115
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nuclear@18
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116 rtarg_tex_width = next_pow2(rtarg_width);
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nuclear@18
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117 rtarg_tex_height = next_pow2(rtarg_height);
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nuclear@18
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118 tex_scale_x = (float)rtarg_width / (float)rtarg_tex_width;
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nuclear@18
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119 tex_scale_y = (float)rtarg_height / (float)rtarg_tex_height;
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nuclear@18
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120
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nuclear@18
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121 printf("render target: %dx%d (%dx%d)\n", rtarg_width, rtarg_height, rtarg_tex_width, rtarg_tex_height);
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nuclear@16
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122
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nuclear@16
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123 // create render targets for each eye
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nuclear@16
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124 GLenum wrap_mode = GL_CLAMP_TO_EDGE;
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nuclear@16
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125 if(!GLEW_SGIS_texture_edge_clamp) {
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nuclear@16
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126 wrap_mode = GL_CLAMP;
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nuclear@16
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127 }
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nuclear@16
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128
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nuclear@16
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129 glGenTextures(2, tex);
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nuclear@16
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130 for(int i=0; i<2; i++) {
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nuclear@16
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131 glBindTexture(GL_TEXTURE_2D, tex[i]);
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nuclear@16
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132 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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nuclear@16
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133 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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nuclear@16
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134 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode);
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nuclear@16
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135 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode);
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nuclear@18
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136 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rtarg_tex_width, rtarg_tex_height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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nuclear@16
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137 }
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nuclear@16
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138
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nuclear@16
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139 // create the depth render buffer
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nuclear@18
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140 glGenRenderbuffersEXT(1, &zbuf);
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nuclear@18
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141 glBindRenderbufferEXT(GL_RENDERBUFFER, zbuf);
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nuclear@18
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142 glRenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, rtarg_tex_width, rtarg_tex_height);
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nuclear@16
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143
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nuclear@16
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144 // create the FBO
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nuclear@18
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145 glGenFramebuffersEXT(1, &fbo);
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nuclear@18
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146 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
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nuclear@27
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147 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex[0], 0);
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nuclear@18
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148 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, zbuf);
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nuclear@0
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149 }
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nuclear@12
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150
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nuclear@16
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151 teapot_sdr = create_program_load("sdr/phong.v.glsl", "sdr/phong.p.glsl");
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nuclear@12
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152
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nuclear@18
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153 // enable vsync
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nuclear@18
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154 #ifdef __APPLE__
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nuclear@18
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155 int swapint = 1;
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nuclear@18
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156 CGLContextObj ctx = CGLGetCurrentContext();
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nuclear@18
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157 CGLSetParameter(ctx, kCGLCPSwapInterval, &swapint);
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nuclear@18
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158 #endif
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nuclear@18
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159
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nuclear@18
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160 #ifdef __APPLE__
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nuclear@18
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161 // this is required for glutWarpPointer to work correctly, otherwise after every
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nuclear@18
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162 // warp, mac os x freezes event processing for 1/4 second.
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nuclear@18
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163 CGSetLocalEventsSuppressionInterval(0.0);
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nuclear@18
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164 #endif
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nuclear@0
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165 return true;
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nuclear@0
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166 }
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nuclear@0
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167
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nuclear@0
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168 static void cleanup()
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nuclear@0
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169 {
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nuclear@12
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170 glDeleteTextures(2, tex);
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nuclear@18
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171 glDeleteRenderbuffersEXT(1, &zbuf);
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nuclear@18
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172 glDeleteFramebuffersEXT(1, &fbo);
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nuclear@1
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173 vr_shutdown();
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nuclear@0
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174 }
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nuclear@0
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175
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nuclear@14
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176 static void handle_input(float dt)
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nuclear@14
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177 {
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nuclear@14
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178 Vector3 inpv;
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nuclear@14
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179 float offs = dt * 2.0;
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nuclear@14
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180
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nuclear@14
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181 if(keystate['w'] || keystate['W']) {
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nuclear@14
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182 inpv.z -= offs;
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nuclear@14
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183 }
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nuclear@14
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184 if(keystate['s'] || keystate['S']) {
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nuclear@14
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185 inpv.z += offs;
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nuclear@14
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186 }
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nuclear@14
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187 if(keystate['d'] || keystate['D']) {
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nuclear@14
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188 inpv.x += offs;
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nuclear@14
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189 }
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nuclear@14
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190 if(keystate['a'] || keystate['A']) {
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nuclear@14
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191 inpv.x -= offs;
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nuclear@14
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192 }
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nuclear@14
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193
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nuclear@14
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194 cam.input_move(inpv.x, inpv.y, inpv.z);
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nuclear@14
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195 }
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nuclear@14
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196
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nuclear@16
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197 // display function used in regular mode
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nuclear@0
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198 static void disp()
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nuclear@0
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199 {
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nuclear@14
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200 static long prev_msec;
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nuclear@14
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201 long msec = glutGet(GLUT_ELAPSED_TIME);
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nuclear@14
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202 float dt = (msec - prev_msec) / 1000.0;
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nuclear@14
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203 prev_msec = msec;
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nuclear@4
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204
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nuclear@14
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205 handle_input(dt);
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nuclear@16
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206
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nuclear@16
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207 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@16
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208
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nuclear@16
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209 glMatrixMode(GL_PROJECTION);
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nuclear@16
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210 glLoadIdentity();
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nuclear@16
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211 gluPerspective(45, (float)width / (float)height, 0.25, 500.0);
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nuclear@16
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212
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nuclear@16
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213 glMatrixMode(GL_MODELVIEW);
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nuclear@16
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214 glLoadIdentity();
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nuclear@16
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215 cam.use_inverse();
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nuclear@16
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216 draw_scene();
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nuclear@16
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217
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nuclear@16
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218 glutSwapBuffers();
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nuclear@16
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219 assert(glGetError() == GL_NO_ERROR);
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nuclear@18
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220
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nuclear@18
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221 printfps();
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nuclear@16
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222 }
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nuclear@16
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223
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nuclear@16
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224 // display function used in VR mode
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nuclear@16
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225 static void disp_vr()
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nuclear@16
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226 {
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nuclear@16
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227 static long prev_msec;
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nuclear@16
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228 long msec = glutGet(GLUT_ELAPSED_TIME);
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nuclear@16
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229 float dt = (msec - prev_msec) / 1000.0;
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nuclear@16
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230 prev_msec = msec;
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nuclear@16
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231
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nuclear@16
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232 handle_input(dt);
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nuclear@12
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233 cam.track_vr();
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nuclear@0
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234
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nuclear@13
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235 float proj_matrix[16];
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nuclear@13
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236
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nuclear@13
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237 float eye_dist = vr_get_eyedist();
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nuclear@12
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238
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nuclear@12
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239 glViewport(0, 0, rtarg_width, rtarg_height);
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nuclear@12
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240
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nuclear@12
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241 glClearColor(0.1, 0.1, 0.1, 1.0);
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nuclear@12
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242
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nuclear@12
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243 // draw left view
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nuclear@18
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244 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
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nuclear@27
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245 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex[0], 0);
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nuclear@12
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246
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nuclear@12
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247 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@0
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248
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nuclear@13
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249 glMatrixMode(GL_PROJECTION);
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nuclear@13
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250 vr_get_proj_matrix(proj_matrix, VR_EYE_LEFT);
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nuclear@13
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251 glLoadTransposeMatrixf(proj_matrix);
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nuclear@13
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252
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nuclear@0
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253 glMatrixMode(GL_MODELVIEW);
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nuclear@9
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254 glLoadIdentity();
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nuclear@13
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255 glTranslatef(eye_dist / 2.0, 0, 0);
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nuclear@12
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256 cam.use_inverse();
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nuclear@12
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257 draw_scene();
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nuclear@0
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258
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nuclear@12
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259
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nuclear@12
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260 // draw right view
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nuclear@18
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261 glBindFramebufferEXT(GL_FRAMEBUFFER, fbo);
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nuclear@27
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262 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex[1], 0);
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nuclear@12
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263
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nuclear@12
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264 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@12
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265
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nuclear@13
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266 glMatrixMode(GL_PROJECTION);
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nuclear@13
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267 vr_get_proj_matrix(proj_matrix, VR_EYE_RIGHT);
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nuclear@13
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268 glLoadTransposeMatrixf(proj_matrix);
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nuclear@13
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269
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nuclear@12
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270 glMatrixMode(GL_MODELVIEW);
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nuclear@12
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271 glLoadIdentity();
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nuclear@13
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272 glTranslatef(-eye_dist / 2.0, 0, 0);
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nuclear@9
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273 cam.use_inverse();
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nuclear@12
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274 draw_scene();
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nuclear@9
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275
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nuclear@12
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276 // return to the regular window framebuffer
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nuclear@12
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277 glBindFramebuffer(GL_FRAMEBUFFER, 0);
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nuclear@12
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278 glViewport(0, 0, width, height);
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nuclear@12
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279
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nuclear@12
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280 glClearColor(0, 0, 0, 0);
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nuclear@12
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281 glClear(GL_COLOR_BUFFER_BIT);
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nuclear@12
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282
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nuclear@18
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283 vr_draw_eye(VR_EYE_LEFT, tex[0], tex_scale_x, tex_scale_y);
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nuclear@18
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284 vr_draw_eye(VR_EYE_RIGHT, tex[1], tex_scale_x, tex_scale_y);
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nuclear@9
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285
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nuclear@9
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286 glutSwapBuffers();
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nuclear@9
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287 assert(glGetError() == GL_NO_ERROR);
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nuclear@13
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288
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nuclear@13
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289 glFinish();
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nuclear@18
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290
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nuclear@18
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291 printfps();
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nuclear@9
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292 }
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nuclear@9
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293
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nuclear@12
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294 static void draw_scene()
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nuclear@12
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295 {
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nuclear@12
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296 float lpos[] = {0, 60, 0, 1};
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nuclear@12
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297 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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nuclear@12
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298
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nuclear@14
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299 draw_grid(50.0, 2.5);
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nuclear@13
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300
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nuclear@16
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301 static const Vector2 teapos[] = {
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nuclear@16
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302 Vector2(-8, -8), Vector2(8, -8), Vector2(8, 8), Vector2(-8, 8)
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nuclear@12
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303 };
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nuclear@16
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304 static const float teasize[] = { 1.0, 2.0, 1.7, 1.4 };
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nuclear@16
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305 static const float teacolor[][4] = {
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nuclear@16
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306 {1.0, 0.4, 0.2, 1.0}, {0.2, 0.35, 1.0, 1.0}, {1.0, 0.9, 0.3, 1.0}, {0.3, 1.0, 0.4, 1.0}
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nuclear@16
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307 };
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nuclear@16
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308 static const float spec[] = {0.8, 0.8, 0.8, 1.0};
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nuclear@16
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309
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nuclear@16
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310 glUseProgram(teapot_sdr);
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nuclear@12
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311
|
nuclear@12
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312 for(int i=0; i<4; i++) {
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nuclear@16
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313 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, teacolor[i]);
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nuclear@16
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314 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, spec);
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nuclear@16
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315 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 70.0);
|
nuclear@16
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316
|
nuclear@12
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317 glPushMatrix();
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nuclear@12
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318 glTranslatef(teapos[i].x, 0, teapos[i].y);
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nuclear@16
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319 draw_teapot(teasize[i]);
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nuclear@12
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320 glPopMatrix();
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nuclear@12
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321 }
|
nuclear@16
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322 glUseProgram(0);
|
nuclear@12
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323
|
nuclear@13
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324 draw_squares();
|
nuclear@12
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325 }
|
nuclear@12
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326
|
nuclear@16
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327 static void draw_teapot(float size)
|
nuclear@9
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328 {
|
nuclear@9
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329 static int tealist;
|
nuclear@9
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330
|
nuclear@9
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331 if(!tealist) {
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nuclear@9
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332 tealist = glGenLists(1);
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nuclear@9
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333 glNewList(tealist, GL_COMPILE);
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nuclear@29
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334 //glutSolidTeapot(1.0);
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nuclear@29
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335 bezier_teapot(1.0);
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nuclear@9
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336 glEndList();
|
nuclear@9
|
337 }
|
nuclear@9
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338
|
nuclear@16
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339 glMatrixMode(GL_MODELVIEW);
|
nuclear@16
|
340 glPushMatrix();
|
nuclear@16
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341 glScalef(size, size, size);
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nuclear@16
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342 glTranslatef(0, 0.73, 0);
|
nuclear@16
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343
|
nuclear@9
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344 glFrontFace(GL_CW);
|
nuclear@9
|
345 glCallList(tealist);
|
nuclear@29
|
346 //bezier_teapot(1.0);
|
nuclear@9
|
347 glFrontFace(GL_CCW);
|
nuclear@16
|
348
|
nuclear@16
|
349 glPopMatrix();
|
nuclear@9
|
350 }
|
nuclear@9
|
351
|
nuclear@13
|
352 static void draw_squares()
|
nuclear@13
|
353 {
|
nuclear@14
|
354 static const int num_sq = 8;
|
nuclear@13
|
355
|
nuclear@13
|
356 glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT);
|
nuclear@13
|
357 glDisable(GL_LIGHTING);
|
nuclear@13
|
358
|
nuclear@13
|
359 glMatrixMode(GL_MODELVIEW);
|
nuclear@13
|
360 glPushMatrix();
|
nuclear@13
|
361 glTranslatef(0, 1, 0);
|
nuclear@13
|
362
|
nuclear@13
|
363
|
nuclear@14
|
364 glLineWidth(2.0);
|
nuclear@13
|
365 glColor3f(1.0, 0.7, 0.2);
|
nuclear@13
|
366
|
nuclear@13
|
367 float zdist = 2.0;
|
nuclear@13
|
368 for(int i=0; i<num_sq; i++) {
|
nuclear@13
|
369 glBegin(GL_LINE_LOOP);
|
nuclear@13
|
370 glVertex3f(-1, -1, -zdist);
|
nuclear@13
|
371 glVertex3f(1, -1, -zdist);
|
nuclear@13
|
372 glVertex3f(1, 1, -zdist);
|
nuclear@13
|
373 glVertex3f(-1, 1, -zdist);
|
nuclear@13
|
374 glEnd();
|
nuclear@13
|
375
|
nuclear@14
|
376 zdist += 2.0;
|
nuclear@13
|
377 }
|
nuclear@13
|
378
|
nuclear@13
|
379 glPopMatrix();
|
nuclear@13
|
380 glPopAttrib();
|
nuclear@13
|
381 }
|
nuclear@13
|
382
|
nuclear@12
|
383 static void draw_grid(float size, float spacing)
|
nuclear@9
|
384 {
|
nuclear@9
|
385 int num_lines = size / spacing;
|
nuclear@9
|
386 float dist = size / 2.0;
|
nuclear@9
|
387
|
nuclear@9
|
388 glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT);
|
nuclear@9
|
389 glDisable(GL_LIGHTING);
|
nuclear@9
|
390
|
nuclear@9
|
391 glLineWidth(1.0);
|
nuclear@9
|
392
|
nuclear@9
|
393 glBegin(GL_LINES);
|
nuclear@9
|
394 glColor3f(0.4, 0.4, 0.4);
|
nuclear@9
|
395
|
nuclear@9
|
396 float x = -dist;
|
nuclear@9
|
397 for(int i=0; i<=num_lines; i++) {
|
nuclear@9
|
398 if(i != num_lines / 2) {
|
nuclear@9
|
399 glVertex3f(-dist, 0, x);
|
nuclear@9
|
400 glVertex3f(dist, 0, x);
|
nuclear@9
|
401 glVertex3f(x, 0, -dist);
|
nuclear@9
|
402 glVertex3f(x, 0, dist);
|
nuclear@9
|
403 }
|
nuclear@9
|
404 x += spacing;
|
nuclear@9
|
405 }
|
nuclear@9
|
406 glEnd();
|
nuclear@9
|
407
|
nuclear@9
|
408 glLineWidth(2.0);
|
nuclear@9
|
409
|
nuclear@9
|
410 glBegin(GL_LINES);
|
nuclear@9
|
411 glColor3f(1.0, 0, 0);
|
nuclear@9
|
412 glVertex3f(-dist, 0, 0);
|
nuclear@9
|
413 glVertex3f(dist, 0, 0);
|
nuclear@9
|
414 glColor3f(0, 1.0, 0);
|
nuclear@9
|
415 glVertex3f(0, 0, -dist);
|
nuclear@9
|
416 glVertex3f(0, 0, dist);
|
nuclear@9
|
417 glEnd();
|
nuclear@9
|
418
|
nuclear@9
|
419 glPopAttrib();
|
nuclear@9
|
420 }
|
nuclear@9
|
421
|
nuclear@16
|
422 static bool mouselook;
|
nuclear@16
|
423
|
nuclear@16
|
424 static void toggle_mouselook()
|
nuclear@16
|
425 {
|
nuclear@16
|
426 mouselook = !mouselook;
|
nuclear@16
|
427 if(mouselook) {
|
nuclear@16
|
428 glutPassiveMotionFunc(passive);
|
nuclear@16
|
429 glutSetCursor(GLUT_CURSOR_NONE);
|
nuclear@16
|
430 glutWarpPointer(width / 2, height / 2);
|
nuclear@16
|
431 } else {
|
nuclear@16
|
432 glutPassiveMotionFunc(0);
|
nuclear@16
|
433 glutSetCursor(GLUT_CURSOR_INHERIT);
|
nuclear@16
|
434 }
|
nuclear@16
|
435 }
|
nuclear@16
|
436
|
nuclear@22
|
437 static bool fullscreen;
|
nuclear@16
|
438 static void toggle_fullscreen()
|
nuclear@16
|
439 {
|
nuclear@16
|
440 static int prev_x, prev_y;
|
nuclear@16
|
441 static int prev_xsz, prev_ysz;
|
nuclear@16
|
442
|
nuclear@16
|
443 fullscreen = !fullscreen;
|
nuclear@16
|
444
|
nuclear@16
|
445 if(fullscreen) {
|
nuclear@16
|
446 prev_x = glutGet(GLUT_WINDOW_X);
|
nuclear@16
|
447 prev_y = glutGet(GLUT_WINDOW_Y);
|
nuclear@16
|
448 prev_xsz = width;
|
nuclear@16
|
449 prev_ysz = height;
|
nuclear@16
|
450
|
nuclear@16
|
451 if(use_vr) {
|
nuclear@16
|
452 // go fullscreen to the correct monitor
|
nuclear@16
|
453 int x, y;
|
nuclear@16
|
454 vr_get_display_pos(&x, &y);
|
nuclear@16
|
455 glutPositionWindow(x, y);
|
nuclear@16
|
456
|
nuclear@16
|
457 // also warp the mouse and enable mouselook
|
nuclear@16
|
458 glutWarpPointer(x + width / 2, y + height / 2);
|
nuclear@16
|
459
|
nuclear@16
|
460 /* Ok this next line needs some explanation:
|
nuclear@16
|
461 * glutPositionWindow, doesn't necessarilly get executed directly.
|
nuclear@16
|
462 * GLUT might defer it for the next round of event processing, just
|
nuclear@16
|
463 * so that it may coalesce multiple positioning requests.
|
nuclear@16
|
464 * However that means that if we just called glutFullScreen right
|
nuclear@16
|
465 * here, the window manager would have no idea that the window will
|
nuclear@16
|
466 * move to another monitor, thus making it the size of the monitor
|
nuclear@16
|
467 * it occupied before the move.
|
nuclear@16
|
468 * So I'm setting a flag here, and execute the glutFullScreen call
|
nuclear@16
|
469 * at the next idle invocation. (would display be a safer place?).
|
nuclear@16
|
470 */
|
nuclear@16
|
471 fullscreen_pending = true;
|
nuclear@16
|
472 } else {
|
nuclear@16
|
473 glutFullScreen();
|
nuclear@16
|
474 toggle_mouselook();
|
nuclear@16
|
475 }
|
nuclear@16
|
476 } else {
|
nuclear@16
|
477 glutReshapeWindow(prev_xsz, prev_ysz);
|
nuclear@16
|
478 glutPositionWindow(prev_x, prev_y);
|
nuclear@16
|
479
|
nuclear@16
|
480 if(mouselook) {
|
nuclear@16
|
481 toggle_mouselook();
|
nuclear@16
|
482 }
|
nuclear@16
|
483 }
|
nuclear@16
|
484 glutPostRedisplay();
|
nuclear@16
|
485 }
|
nuclear@16
|
486
|
nuclear@16
|
487
|
nuclear@0
|
488 static void idle()
|
nuclear@0
|
489 {
|
nuclear@16
|
490 if(fullscreen_pending) {
|
nuclear@16
|
491 glutFullScreen();
|
nuclear@16
|
492
|
nuclear@16
|
493 if(!mouselook) {
|
nuclear@16
|
494 toggle_mouselook();
|
nuclear@16
|
495 }
|
nuclear@16
|
496 fullscreen_pending = false;
|
nuclear@16
|
497 }
|
nuclear@0
|
498 glutPostRedisplay();
|
nuclear@0
|
499 }
|
nuclear@0
|
500
|
nuclear@0
|
501
|
nuclear@0
|
502 static void reshape(int x, int y)
|
nuclear@0
|
503 {
|
nuclear@0
|
504 width = x;
|
nuclear@0
|
505 height = y;
|
nuclear@0
|
506 }
|
nuclear@0
|
507
|
nuclear@0
|
508 static void keyb(unsigned char key, int x, int y)
|
nuclear@0
|
509 {
|
nuclear@0
|
510 switch(key) {
|
nuclear@0
|
511 case 27:
|
nuclear@0
|
512 exit(0);
|
nuclear@8
|
513
|
nuclear@8
|
514 case 'm':
|
nuclear@16
|
515 toggle_mouselook();
|
nuclear@8
|
516 break;
|
nuclear@12
|
517
|
nuclear@12
|
518 case 'f':
|
nuclear@16
|
519 toggle_fullscreen();
|
nuclear@12
|
520 break;
|
nuclear@0
|
521 }
|
nuclear@8
|
522
|
nuclear@8
|
523 keystate[key] = true;
|
nuclear@8
|
524 glutPostRedisplay();
|
nuclear@8
|
525 }
|
nuclear@8
|
526
|
nuclear@8
|
527 static void keyup(unsigned char key, int x, int y)
|
nuclear@8
|
528 {
|
nuclear@8
|
529 keystate[key] = false;
|
nuclear@8
|
530 glutPostRedisplay();
|
nuclear@8
|
531 }
|
nuclear@8
|
532
|
nuclear@8
|
533 static bool bnstate[32];
|
nuclear@8
|
534 static int prev_x, prev_y;
|
nuclear@8
|
535
|
nuclear@8
|
536 static void mouse(int bn, int st, int x, int y)
|
nuclear@8
|
537 {
|
nuclear@8
|
538 prev_x = x;
|
nuclear@8
|
539 prev_y = y;
|
nuclear@8
|
540 bnstate[bn - GLUT_LEFT_BUTTON] = st == GLUT_DOWN;
|
nuclear@8
|
541 }
|
nuclear@8
|
542
|
nuclear@8
|
543 static void motion(int x, int y)
|
nuclear@8
|
544 {
|
nuclear@8
|
545 if(mouselook) {
|
nuclear@8
|
546 // just call passive, it does what we need
|
nuclear@8
|
547 passive(x, y);
|
nuclear@8
|
548 }
|
nuclear@8
|
549 }
|
nuclear@8
|
550
|
nuclear@8
|
551 static void passive(int x, int y)
|
nuclear@8
|
552 {
|
nuclear@8
|
553 // no need to test mouselook; this callback is only set when mouselook is enabled
|
nuclear@8
|
554 int center_x = width / 2;
|
nuclear@8
|
555 int center_y = height / 2;
|
nuclear@8
|
556
|
nuclear@8
|
557 int dx = x - center_x;
|
nuclear@24
|
558 int dy = y - center_y;
|
nuclear@18
|
559
|
nuclear@22
|
560 if(use_vr && fullscreen) {
|
nuclear@22
|
561 dy = 0;
|
nuclear@22
|
562 }
|
nuclear@8
|
563
|
nuclear@8
|
564 if(!dx && !dy) {
|
nuclear@8
|
565 return;
|
nuclear@8
|
566 }
|
nuclear@8
|
567
|
nuclear@9
|
568 float dtheta_deg = dy * 0.1;
|
nuclear@9
|
569 float dphi_deg = dx * 0.1;
|
nuclear@9
|
570
|
nuclear@9
|
571 cam.input_rotate(DEG_TO_RAD(dtheta_deg), DEG_TO_RAD(dphi_deg), 0);
|
nuclear@9
|
572
|
nuclear@18
|
573 glutWarpPointer(center_x, center_y);
|
nuclear@8
|
574 glutPostRedisplay();
|
nuclear@0
|
575 }
|
nuclear@0
|
576
|
nuclear@0
|
577 static void sball_rotate(int rx, int ry, int rz)
|
nuclear@0
|
578 {
|
nuclear@0
|
579 }
|
nuclear@1
|
580
|
nuclear@1
|
581 static bool parse_args(int argc, char **argv)
|
nuclear@1
|
582 {
|
nuclear@1
|
583 for(int i=1; i<argc; i++) {
|
nuclear@1
|
584 if(argv[i][0] == '-') {
|
nuclear@1
|
585 if(strcmp(argv[i], "-vr") == 0) {
|
nuclear@1
|
586 use_vr = true;
|
nuclear@1
|
587 } else if(strcmp(argv[i], "-novr") == 0) {
|
nuclear@1
|
588 use_vr = false;
|
nuclear@1
|
589 } else {
|
nuclear@1
|
590 fprintf(stderr, "invalid option: %s\n", argv[i]);
|
nuclear@1
|
591 return false;
|
nuclear@1
|
592 }
|
nuclear@1
|
593 } else {
|
nuclear@1
|
594 fprintf(stderr, "unexpected argument: %s\n", argv[i]);
|
nuclear@1
|
595 return false;
|
nuclear@1
|
596 }
|
nuclear@1
|
597 }
|
nuclear@1
|
598 return true;
|
nuclear@1
|
599 }
|
nuclear@18
|
600
|
nuclear@18
|
601 static void printfps()
|
nuclear@18
|
602 {
|
nuclear@18
|
603 static unsigned int last_upd, frames;
|
nuclear@18
|
604 unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
|
nuclear@18
|
605 unsigned int dmsec = msec - last_upd;
|
nuclear@18
|
606
|
nuclear@18
|
607 frames++;
|
nuclear@18
|
608
|
nuclear@18
|
609 if(dmsec > 2000) {
|
nuclear@18
|
610 float dt = (float)dmsec / 1000.0f;
|
nuclear@18
|
611
|
nuclear@18
|
612 printf("fps: %.2f \r", (float)frames / dt);
|
nuclear@18
|
613 fflush(stdout);
|
nuclear@18
|
614
|
nuclear@18
|
615 frames = 0;
|
nuclear@18
|
616 last_upd = msec;
|
nuclear@18
|
617 }
|
nuclear@18
|
618 }
|
nuclear@18
|
619
|
nuclear@18
|
620 static int next_pow2(int x)
|
nuclear@18
|
621 {
|
nuclear@18
|
622 x--;
|
nuclear@18
|
623 x = (x >> 1) | x;
|
nuclear@18
|
624 x = (x >> 2) | x;
|
nuclear@18
|
625 x = (x >> 4) | x;
|
nuclear@18
|
626 x = (x >> 8) | x;
|
nuclear@18
|
627 x = (x >> 16) | x;
|
nuclear@18
|
628 return x + 1;
|
nuclear@18
|
629 }
|