oculus1

annotate oculus1.sln @ 29:9a973ef0e2a3

fixed the performance issue under MacOSX by replacing glutSolidTeapot (which uses glEvalMesh) with my own teapot generator.
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 27 Oct 2013 06:31:18 +0200
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nuclear@19 1 
nuclear@19 2 Microsoft Visual Studio Solution File, Format Version 10.00
nuclear@19 3 # Visual Studio 2008
nuclear@19 4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "oculus1", "oculus1.vcproj", "{BF4DEBD4-BA07-4DEF-82A7-ACAF8F20110B}"
nuclear@19 5 EndProject
nuclear@19 6 Global
nuclear@19 7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
nuclear@19 8 Debug|Win32 = Debug|Win32
nuclear@19 9 Release|Win32 = Release|Win32
nuclear@19 10 EndGlobalSection
nuclear@19 11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
nuclear@19 12 {BF4DEBD4-BA07-4DEF-82A7-ACAF8F20110B}.Debug|Win32.ActiveCfg = Debug|Win32
nuclear@19 13 {BF4DEBD4-BA07-4DEF-82A7-ACAF8F20110B}.Debug|Win32.Build.0 = Debug|Win32
nuclear@19 14 {BF4DEBD4-BA07-4DEF-82A7-ACAF8F20110B}.Release|Win32.ActiveCfg = Release|Win32
nuclear@19 15 {BF4DEBD4-BA07-4DEF-82A7-ACAF8F20110B}.Release|Win32.Build.0 = Release|Win32
nuclear@19 16 EndGlobalSection
nuclear@19 17 GlobalSection(SolutionProperties) = preSolution
nuclear@19 18 HideSolutionNode = FALSE
nuclear@19 19 EndGlobalSection
nuclear@19 20 EndGlobal